Ceremonious Rejection


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Kaladesh Uncommon

Combos Browse all

Ceremonious Rejection


Counter target colorless spell.

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Ceremonious Rejection Discussion

TheGodofNight on Metallurgic Artistry

2 days ago


Game 1

Round 1 - You were on the play. Only I took a mulligan. 14 Turns, 28 minutes. Double Dynavolt Towers made it easy for you to start to overwhelm me.

Round 2 - I was on the play, we both took a mulligan, me to 6, you to 5. 17 turns, 21 minutes, I managed to cast Saheeli's Artistry on a Torrential Gearhulk, which overwhelmed the board. You ran out of draw and stagnated in the late game due to me casting Disallow.

Round 3 - You were on the play. Neither of us took a mulligan. 18 Turns, 37 minutes (we would have gone to time at this point and we would have stalemated). In the interest of finishing the match I played it out. I landed a Metallurgic Summonings and just stomped you with tiny constructs which took 11 turns to happen.

A very grindy, mirror match without the use of sideboards.

Game 2

Round 1 - You were on the play. I had to mulligan to 4. 16 turns, 23 minutes, you managed to ultimate Chandra, Torch of Defiance, which sealed your victory.

Round 2 - I was on the play. You had to mulligan to 5. 22 Turns, 31 minutes, two Metallurgic Summonings landed, no counters in hand, lots of removal, but I swung in with an army of constructs.

Round 3 - You were on the play. We both had to mulligan to 5 (I'm fairly certain that the randomize for lands with TappedOut doesn't actually work). 18 Turns, 29 minutes, you landed the killing blow with double Dynavolt Towers.

Again, very grindy. No sideboard.

Game 3

Round 1 - I was on the play. No one had to mulligan (the system is not trying to make a liar out of me). You kept a 3 land hand, with all 3 colors of mana, but didn't draw any additional mana for 5 turns, which let me land a Tezzeret the Schemer and a Metallurgic Summonings. I quickly hit Tezz's ultimate and overwhelmed the board. I didn't keep track of the turns or time with this one.

Round 2 - You were on the play, and I used our sideboards for this. You brought in Lost Legacy and Transgress the Mind. I brought in Ceremonious Rejections and Fevered Visions. Turn 3, you dropped a Lost Legacy, I figured if this was really round 2, and based on what you saw of the mainboard, you would either name Tezzeret the Schemer or Metallurgic Summonings. Since you had both, I named Tezzeret first. I landed a Fevered Visions on Turn 3. Turn 4 you named Metallurgic Summonings, and on my turn 4, I landed the second Fevered Visions. Both of our hands we constantly full, and you took 4 a turn for several turns, before the card advantage and pings became too much.

So overall, this tells me that control vs control is tedious and unpleasant. I can certainly see the merit of your deck and how well it would work against any other deck. I do think that the RNG for the lands was BS and affected the outcome more than anything else. I do think that I could streamline my deck to be more consistent, but against any other type of deck, I think that both of our decks would kick some serious ass. I encourage you to try play testing the two of them and see what results you come up with.

GeminiSpartanX on Baral Control

3 days ago

I'm not a fan of Deadlock Trap in the SB. I'd rather have a different variety of removal, like Ruinous Path to handle PW's and more discard to bring in against opposing control decks like the other 2 Transgress the Mind. Ob Nixilis Reignited and/or Jace, Unraveler of Secrets are also considerations since they help with card draw. I don't think you need all 4 Dispels since they're quite narrow. You could also include Ceremonious Rejection to handle artifacts and eldrazi if they're played in your local meta.


4 days ago

Cool deck! I think that having too many copies of Ceremonious Rejection can be dangerous, though. I have a similar deck, Lightning, Explosions, and More! I would appreciate any suggestions.

Occultist on Improvise One's Anguish

4 days ago

Basically, Harsh Scrutiny is perfect against the R/G Energy archetypes but not a great option against anything else.Transgress the Mind seems suitable enough, because you usually start up really slow with mana on this deck...There also aren't options against Vehicle or Planeswalker decks...Maybe -somehow- run 4x Grasp of Darkness main and 4x Ceremonious Rejection side (I think this is a must because there are tons of Artifacts in the format, regardless of archetype). I know Fatal Push is very good, but you can't consistently enable Revolt on demand here...

Burila24 on Aethersquall Ancient Energy!

5 days ago

You seem to have a lot of energy. Dynavolt Tower could maybe fit to use some of it and deal with creatures? Since you are running mono-blue, Negate and Ceremonious Rejection can help you deal with stuff before they even hit the field.

Vorpalizer98 on Your neighbor cat lady, Saheeli

5 days ago

Luckily I think Ceremonious Rejection will be enough to make any ramp deck think twice. One mana counter you 10 mana eldrazi....feels really bad for them. I'm not saying you won't see the deck but its much worse then ever before IMO. I am sure there is a way to make it good... as for Authority of the Consuls well...you either hope they don't play it or you have enchantment hate. after play testing a bit with a R/G/ deck i was totally off with Shock totally necessary. I would even suggest more somewhere. Perhaps not in the main but somewhere. Also, Radiant Flames is still a VERY good card for any deck playing 3 colors.

Auron3991 on Banned and Restricted - Jan ...

1 week ago

Honestly, I'm just a little tired of Wizards not banning things until right after they print the hosers. Disallow shuts down fast Marvel decks hard, Shock eats Toolcraft or Thraben and munches several of vehicles contenders for T2, Metallic Rebuke puts blue in the position of having a real one mana counter, Fatal Push has already been mentioned above.

Copter should have gone the way of Skullclamp, a couple events to realize the magnitude of the issue, then they collectively facepalm and emergency ban it.

I honestly don't see how banning one of our big eldrazi friends does anything to stop the problem of cheesing them in. Emrakul is too easy to play and design against. Protection from instants on a big creature doesn't matter in a format with cards like Clip Wings and Stasis Snare, and a well used Ceremonious Rejection can just ruin the play. Ulamog is going to be a bigger issue simply because he more strongly affects the board and both Koz and Winnower are also waiting in the wings.

Reflector was too easy to get massive temp advantage. Block with reflector and draw a card or get some other nice effect.

So, yes, I think the bans in standard will be good for the format.

Ramtaru on Baral in the Ice

1 week ago

Now that Emrakul, the Promised End and Smuggler's Copter are gone, Ceremonious Rejection is less awesome. Always Watching doesn't do much for you so maybe throw the rejections into their slot in the sideboard and fill the gap with Skywhaler's Shot -it's a more pro-active removal than Blessed Alliance and let's you scry, which is pretty clutch for a control deck. I also think Fumigate might be a mistake, since you only have 6 win conditions and wiping even half your own creatures off the board would significantly fuck your clock up. Have you considered Baral's Expertise or Crush of Tentacles instead? They also act as boardwipes but with other added bonuses and bouncing your gearhulks is just awesome. I woud also suggest going to mtgtop8 and looking at currently successful control decks; they all run a balance of Anticipate to Glimmer of Genius at 3/4 copies respectively. Thraben is ok but glimmer is bonkers, especially when you can flash it back with the gearhulk. Just some thoughts from another lover of control shenanigans, good luck and +1.

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