Counter target colorless spell.
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Ceremonious Rejection Discussion
17 minutes ago
You need a scootch more blue mana, because most of your 2 drops are blue, so try 8 Islands and 4 Plains. Also, you might want to consider running Ceremonious Rejection to fight all of the Vehicles decks. Just a few thoughts, hope it helps.
10 hours ago
Ceremonious Rejection is solid against Vehicles and artifact builds. Good SB card I'd think. Looks pretty solid, +1
16 hours ago
Alright, I got some advice from a friend and, for the sideboard, I'm looking at this:
Lost Legacy is standard against saheeli combo, but it also hits relavent creatures.
Ceremonious Rejection helps prevent artifact shenanigans.
Release the Gremlins kills artifacts that already got on board and can give us more creatures late game by blowing up our own artifacts.
Quicksmith Rebel, aside from confusing our opponent, gives an alternate win con. It turns out a team brought grixis improvise to the protour, but had issues with dealing enough damage. Some decks can just stall and clog the board up. Quicksmith rebel lets us tap an artifact, and it's not like we have a surplus of those, to deal two damage. Not huge, but it can close out a game.
1 day ago
Thank you for responding so quickly Manfrudo. I'm also sorry about the wall of text, I didn't actually realize how many questions I had.
You've sold me on the deck, any recommendations for the sideboard? Ceremonious Rejection and Lost Legacy seem obvious, but I'm not sure what else to run. Release the Gremlins looks good against vehicles or anything artifact heavy, but what about g/b aggro? I'm not sure what to do other than Fatal Push.
1 day ago
Cool deck, been playing control for years and it's nice to see some new ideas! Here's some personal adjustments I would make:
3 days ago
Your deck is based around Baral, Chief of Compliance and needs to turn 4x of him to count for removal and consistency. It would also allow you to have a clear dump for Geier Reach Sanitarium if your opponent can't remove baral, so I'd drop 2x Aether Meltdown for 2x Baral, Chief of Compliance .
I'd replace 3x Compelling Deterrence with 2x Unsubstantiate and a Jace, Unraveler of Secrets since you'd be able to remove spells while they were on the stack as well as creatures on the field, possibly allowing you to return your own Torrential Gearhulk to then flash in the gearhulk on the field to use a counter spell or draw spell in your graveyard, and Jace is great mainboard. You also don't have a zombie to activate its other effect, making it worse. You can sideboard these, however.
I don't think any of your enchantments should go in this deck as they don't do enough for what they cost as opposed to other cards.. I'd replace 3x Trail of Evidence with 3x Anticipate . 2x Mechanized Production should be dropped for 2x Thing in the Ice Flip, and 1x Torrential Gearhulk should be dropped for a thing in the ice.
Thing in the ice will flip, returning the gearhulks to your hand, allowing to use them more than just the once.
We can gut the sideboard of counter spells that aren't going to change the game and spells you can use to change the game depending on how you're doing. This would leave you with 2x Ceremonious Rejection ,2x Compelling Deterrence , 1x Disallow , 3x Dispel , 1x Jace, Unraveler of Secrets , 2x Rise from the Tides , 2x Sphinx of the Final Word , 2x Summary Dismissal .
The total changes would look like this.
-2 Aether Meltdown Mainboard-2 Mechanized Production Mainboard-3 Compelling Deterrence Mainboard+3 Anticipate Mainboard-3 Trail of Evidence Mainboard-1 Engulf the Shore Mainboard+3 Unsubstantiate Mainboard+1 Jace, Unraveler of Secrets Mainboard-1 Torrential Gearhulk Mainboard+3 Thing in the Ice Flip Mainboard+2 Baral, Chief of Compliance Mainboard+1 Crush of Tentacles Mainboard+2 Compelling Deterrence Sideboard+1 Sphinx of the Final Word Sideboard+3 Dispel Sideboard-1 Negate Sideboard+2 Rise from the Tides Sideboard-1 Horribly Awry Sideboard-1 Westvale Abbey Maybeboard-1 Rise from the Tides Maybeboard-1 Thing in the Ice Maybeboard
What do you think?
4 days ago
Here is the lint to the decklist.
-1 Void Shatter
+1 Collective Brutality : Really good card against aggro, usually kill a dude and gain some life.
+2 Radiant Flames : One of these replaces the Yahenni's Expertise that I mainboard in my version. The other one replaces the weaver of lightning, I just found the extra board wipe more useful.
+1 Ob Nixilis Reignited : Useful against control matchups, also really good against any midrange-y deck like B/G counters.
+1 Lost Legacy : Kills Saheeli combo.
4 days ago
With how you are going with this deck, I would recommend a couple more counter spells. Negate, Ceremonious Rejection, and Void Shatter are prime counters for Standard. Engulf the Shore might be a good board clear, but test it out yourself.
Combo decks are awesome, and I hadn't considered using Secret Salvage to activate Hedron Alignment. Well done.