Ceremonious Rejection

Legality

Format Legality
Pre-release Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Uncommon

Combos Browse all

Ceremonious Rejection

Instant

Counter target colorless spell.

Price & Acquistion Set Price Alerts

KLD

Ebay

Ceremonious Rejection Discussion

Craven183 on Sphinx Tribal

1 week ago

Hey Jon!

Hope you don't mind some suggestions from ya boi Owen. I've looked thoroughly through your list and have some ideas to propose to you. Totally up to you whether or not to use these cards (I won't be offended either way- at the end of the day this still looks like a solid, fun list!). But here are some suggestions:

  1. Replace some of the counterspells: I've noticed you've put a lot of counters in here. This is good- make sure people can't achieve their wincons. But 19 might be a little too much- mono blue can work very effectively with just 10 counterspells (especially with the draw and topdeck manipulation you will be able to achieve with this deck). Here are in my opinion the top ten best budget counterspells: Arcane Denial, Swan Song, Counterspell, Mana Leak, Foil, Pact of Negation, Summary Dismissal, Disallow, Muddle the Mixture, Condescend. And of course you have access to Mana Drain which could easily replace any counter out of the ones I just listed. Even if you want to stay at 19 counters, I would highly recommend taking out Annul, Ceremonious Rejection, Essence Scatter, and Spell Shrivel to put in cards like Swan Song, Arcane Denial, and Foil.

  2. Draw Spells: You've got good stuff in here like Pull from Tomorrow and Stroke of Genius, but sometimes paying X every time you want to draw cards can be a bit too much (especially when you are trying to cast high cost Sphinxes). I'd recommend removing Stroke of Genius, Fact or Fiction, and Fortune's Favor to put in Frantic Search, Dig Through Time, and Paradoxical Outcome. Frantic Search lets you untap lands, Dig Through Time is just too good, and Paradoxical Outcome can let you net mana off of bouncing Sol Ring while also letting you get more ETB effects off of your replayed creatures. For strong early game draw, I'd recommend removing Braingeyser to fit in Mystic Remora.

  3. Ramp: Since your average CMC of the deck is 3.48 and blue gives very little access to land ramp like green, you'll need to back that up with a buttload of artifact ramp. You need to put in Thran Dynamo, Mind Stone, and Sapphire Medallion. They will help you a LOT. Having Dreamstone Hedron, Everflowing Chalice, and Caged Sun in here addition to the other artifact ramp will definitely give you an edge over other players in mana. Also I'd recommend putting in at least 3 more islands.

  4. Acid Rain: This card makes me lol against mono green players. It seems entertaining but may be a useless draw when playing against decks that don't run green. Or even if they do run green it could be something like my Surrak Dragonclaw deck that only runs a few forests with most everything else being nonbasics that don't have forest type like Karplusan Forest. Due to this, if you want to put in some land hate, run Frozen AEther. People will hate you but it's not too mean and it certainly puts you ahead and gains you even more counterspell advantage.

  5. Sphinxes: Here are some Sphinxes I've found that I think would really do you a lot of work and versatility in this deck: Guardian of Tazeem, Chancellor of the Spires, Sphinx Ambassador, and Deadeye Navigator. Yeah, I know the Navigator isn't a Sphinx but he can blink your Sphinxes to get their ETB effects as well as Unesh's trigger. Endless value for only 2 mana.

  6. Target Removal: I would recommend taking out a couple counterspells in order to fit in Reality Shift, Rapid Hybridization, Pongify, AEtherspouts, or AEtherize. These cards have insane value. Everyone expects a counterspell, but nobody expects their Pathbreaker Ibex to suddenly become a 3/3 Pepe the frog at the end of main phase.

  7. The Immortal Sun. This card would do wonders for this deck- you saw first hand how well it worked on Saturday night. Imagine James trying to play that goddamn Teferi, Temporal Archmage with Immortal Sun out. Glorious.

  8. Terramorphic Expanse and Evolving Wilds. Think about these two for a second. They come into play, you sac them and go fetch and island and put the island into play tapped. Your deck is mono blue- so the only thing you can fetch with these is a basic island. If you just replace these with basic islands they'll come in untapped.

Anywho- those are my recommendations! Hope they help and I'm really looking forward to seeing you play this deck! Sorry I went into so much gross detail about my suggestions but I really do love looking through lists and then writing about them.

Cheers!Owen

ToolmasterOfBrainerd on Shoal of Secrets

3 weeks ago

The 3-1 Tasigur/Angler split is what Ryan Overturf prefers, so I've picked it up for the time being. Tasigur is easier to play turn 2 and his ability is very relevant. Tasigur is the better card, but he's legendary. He's a bit of a removal magnet, so it's rare to draw a 2nd and not need it. However, in this meta, where there are a lot more Fatal Pushes and quite a few 5-toughness creatures, I could see a 2/2 split. Frankly I don't know which is correct. I'll find out once I play a lot of games.

Lingering souls is my favorite tech. Jund and Control are reasonable matchups in game 1, but in games 2 and 3 Jund brings in crap like Thrun, the Last Troll, Kitchen Finks, or even Thragtusk. Ideally I'd play 1 Jace, the Mind Sculptor, 1 Liliana, the Last Hope, and 1 Search for Azcanta  Flip for the grindy matchups, but I don't want to get any of those, and frankly I'm not sure they're good enough against Jund/Control post-board. Nothing else in grixis colors is strong enough. Perhaps Stormbreath Dragon, but 5 mana is a lot. HOWEVER, Lingering Souls is amazing against Jund and Control. It's amazing against Lili and Jace, it is a 2-for-1 if countered, and pretty much can't be spot removed. Backed by Countersquall and Tasigur and K-command, I think it makes the post-board matchups pretty good.

I might add a Hallowed Fountain (replacing an Island) to the main to cut Godless Shrine from the sideboard to open up 1 more sideboard spot (either for 1x Terminate or a 3rd Ceremonious Rejection), but I don't know how bad it is to have the mainboard shock.

For my sideboard in general, I'm certain I want 2x Collective Brutality, 2x Dispel, and I really like the Lingering Souls package. The rest of the sideboard is Grim Lavamancer and a pile of tron hate. Each of these are worth addressing:

Grim Lavamancer is a card I like in theory, but I don't know how well it'll play in practice. Repeated removal is great vs aggro decks and it can be another clock, but I don't know if I can play it and Tasigur in the same game. My graveyard is kinda precious. I'd need another piece of removal of some kind if I were to replace it, but I don't know what. Probably another Terminate or Dreadbore.

I don't know what my angle should be vs tron. I've tested this setup and it works with a decent win rate. But I lose if they resolve anything that's 6 mana or more. Damping Sphere is amazing, but I don't know if it's the right approach for my deck. I just can't manage to win unless I board super hard. I believe there is a way to tempo them out, but I have been unsuccessful so far in finding a configuration that works.

Vandalblast is only good against Affinity and Lantern Control, both of which are already hit hard by Ceremonious Rejection and Kolaghan's Command. I'm not too concerned about either matchup. Humans and Hollow One are scarier, so I'd board something to beat them (like Terminate) if I had another sideboard spot.

I am building it in paper and I'm getting close. I'm missing 2x Opt (waiting for the Dominaria art because it's much better), 1x Tasigur, 1x Grim Lavamancer, and 4x Damping Sphere (because it hasn't been printed yet). My goal is to get the non-Dominaria cards by the time Dominaria is printed.

ToolmasterOfBrainerd on Counterspell deck help

3 weeks ago

What colors are you playing? How do you want to win? What else does the deck do besides countering? These are important questions to have in mind when picking counters. The only counters I'd add to the list above are Dispel and Ceremonious Rejection, but these are just sideboard options.

Sombrereo on Sultai goodstuff

3 weeks ago

Sweet list, Sultai is such a well rounded color combination imo!

Thoughts on the Sideboard:

  • since you only have 4 sources (10 when including fetches), I don't think your manabase can support double green for Thrun, the Last Troll. Your chances of being able to cast him on Turn 4 are about ~55%. Your control matchup should already be quite decent, if you want to dedicate another sb-slot you could also add smth like Dispel.

  • Other good sideboard cards that are worth trying out in a Sultai Midrange shell are Disdainful Stroke, Ceremonious Rejection and Engineered Explosives.

Happy brewing! :)

Azdranax on H: foil LoTV W: rack ...

1 month ago

I looked through your current want list and saw the following I have extras of for sure - I'm certain I have some of the Simic Merfolk stuff you'd want as well. If you have interest, let me know - feel free to enable chat.

1xUgin, the Spirit Dragon

2xUlamog, the Ceaseless Hunger

2xAll Is Dust

1xMutavault

1xEldrazi Temple

2xDeath's Shadow

3xFatal Push

1xPhyrexian Arena

2xGrafdigger's Cage

6xInquisition of Kozilek

2xBasilisk Collar

4xGifted Aetherborn (Korean)

4xCeremonious Rejection

Madhava on UB Goodstuff

1 month ago

Still looking for sideboard ideas?

Pithing Needle or Sorcerous Spyglass. I'd go with 2 to 3. So many uses.

Fulminator Mages can be devastating, especially with that Lili Last Hope. Or else Spreading Seas... also good land hate.

At least 2 yard hate pieces. Leyline of the Void is strong, but you'd probably want to run at least 3. Nihil Spellbomb is good as a 2-of.

Ceremonious Rejection, Disdainful Stroke, and/or Dispel? Or else maybe more Countersquall (side or main), it's great!

One or two more sweepers, I'd say... either more Damnation, or else Bontu's Last Reckoning.I'd cut the Darknesses; a 1-turn delay won't do much for you. Use a sweeper instead. Shadow of Doubt is an interesting choice... but which matchups would you use it against?

Still have any room left? Ratchet Bomb, if yes.

Snivy__ on Favorable Pirates ($25 Budget Tempo)

1 month ago

I've been thinking of a sideboard for this deck and I've come up with some ideas:

Silent Gravestone or Sentinel Totem against The Scarab God, BR/MonoB Aggro, and other graveyard strategies.

Full playset of Unsummon against flyer-heavy decks and big flyers such as Angel of Invention or The Locust God.

2 more Hope of Ghirapur against control strategies, my brother used one against my Approach with his Mardu Vehicles and prevented me from casting it to win.

Maybe a couple copies of Ceremonious Rejection against decks using a lot of artifacts.

Maybe Essence Scatter against creature heavy decks and Negate against control decks

Jace's Defeat could come in handy against the Grixis/UB/UR/UG decks in the meta (which is quite a lot)

Supreme Will might work against control-heavy strategies and midrange decks

If you could create a good sideboard for this deck, try using these cards and it might turn out to be game-changing!

saturn999 on Budget Esper Control

1 month ago

that's looking better. if it was me, and this is just me mind you i'd go something like this...

3x Disfigure 2x Go for the Throat 1x Tragic Slip 3x Mana Leak 2x Negate 3x Opt 3x Inquisition of Kozilek 2x Duress 3x Lingering Souls 3x Serum Visions 3x Supreme Verdict 3x Detention Sphere and then add creatures for finishers to your tastes maybe

-3x Arcane Sanctum keep the rest of your lands or go to a 4 of each on the duel lands? not sure the ratio you'd want or need for the spells you have.

sideboard maybe 2x Bile Blight 1x Declaration in Stone 2x Hurkyl's Recall 3x Ceremonious Rejection 2x Spell Pierce 1x Esper Charm 1x Sphinx of the Final Word 3x Anticipate

i don't know if this helps and i'm not trying to change your list for you. but, i think this keeps most of the list you had while maybe adding some things that could help make it stronger. idk, let me know. the main thing is to have fun with it whichever way you go and just enjoy it! take care!!!

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