Ceremonious Rejection

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Uncommon

Combos Browse all

Ceremonious Rejection

Instant

Counter target colorless spell.

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KLD

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Ceremonious Rejection Discussion

Madhava on Esper Spirits - Modern

2 days ago

Looks good... but I'd say you're leaving yourself a little open to control-tactics. People are likely to side-in boardwipes on game 2. Countersquall & Collective Brutality are fantastic preventatives. I'd definitely consider running with more.

I'm also going to second all those recommending a full 4-of Lingering Souls. The card can win games on its own.

Some other ideas...If your wallet allows, definitely Cavern of Souls, 2 or 3, preferably.

Ditto for Creeping Tar Pit, 1 or 2.

Maybe a Kataki, War's Wage for your sideboard?

If you want more counters, Logic Knot is one of the best, seeing as you've not much else going on with your graveyard. Deprive also costs only CMC 2, & pairs nicely with Fatal Push. Careful running more than 1 or 2; drawing multiples of either in your opening hand is undesirable.

Spreading Seas can be devastating v. Tron, Valakut, or color-greedy decks in general... 2 to 4 recommended, main or sideboard.

Ceremonious Rejection is sideboard gold.

Disenchant on sideboard is okay, but as far as spot removal, Anguished Unmaking would cover far more ground.

sylvannos on Wouldn't mind some advice on ...

6 days ago

You're already playing what's basically a Delver deck. You only need to make a few changes to have a pretty solid list. I'd change the following:

-4x Temple of Epiphany

We need to cut some lands to improve the speed of the deck and lower the curve. Temple of Epiphany always comes into play tapped, so it's the most obvious candidate.

-2x Cryptic Command
-2x Disallow
-3x Enigma Drake

These just cost too much mana in comparison to some more efficient cards you could be using.

-2x Goblin Electromancer
-2x Guttersnipe

These don't help you fast enough and get nuked by every removal spell in the format, not to mention their mana cost.

-1x Mana Leak
-1x Magma Spray

These are good cards, but not necessarily stuff you want in excess. Mana Leak falls off after turn 3 or 4. Magma Spray is useful for dealing with Kitchen Finks, but 2 maindeck gets clunky when facing off midrange and control. As a side note, you may want to swap out Magma Spray completely for Pillar of Flame. You lose the ability to play it as an instant, but it means you can shoot planeswalkers or just burn people to death.

So what do we add?

+2x Thing in the Ice  Flip
+1x Delver of Secrets
+2x Opt

You'll want multiple copies of each of these every game, so we should bump the number of each to 4.

+3x Young Pyromancer

This helps with the game plan of building up incremental value vs. your opponent's spells. Counter something? Get a 1/1. Draw a card? Get a 1/1. Unfortunately, Gitaxian Probe got banned, so this isn't a 4-of anymore like it was. Still, a really solid card.

+4x Monastery Swiftspear

This is probably stronger than Delver of Secrets as far as turn 1 plays go.

+4x Vapor Snag

Gets rid of big threats so you can counter them back on the way down. Alternatively, can be used to save one of your creatures from getting bamboozeled.

+1x Dispel

Really powerful to have in the main, whether it's protecting your creatures or stopping your opponent from killing you via Lightning Bolt. We don't want too many, however, because some decks it can be really clunky against.

-1x Mountain
+1x Desolate Lighthouse

Desolate Lighthouse is really good if the game starts to drag on and you need a specific win condition. It dumps extra lands, Mana Leaks, etc. to help find threats/answers to close out the game.

As for your sideboard, I'd switch it around to look more like:

2x Ceremonious Rejection
1x Deprive
2x Dispel
2x Grafdigger's Cage
1x Izzet Staticaster
3x Molten Rain/Blood Moon
1x Negate
1x Squelch
2x Vandalblast

If you have the budget, you may find Snapcaster Mage + Thought Scour is better than Thing in the Ice  Flip + Opt. Adding another color also goes a long way.

Hope this helps!

Lowenstein on Dancing In My River of Blood...

1 week ago

Xica yeah you make a good point, I will look at that. Very interesting.

shaistyone I don't think Steel Sabotage is too special. For countering I would just use Ceremonious Rejection. I already run several counterspells, and Hurkyl's Recall I think does the bouncing job fine.

8vomit on Snapcaster Rock

1 week ago

Thanks for the input ToolmasterOfBrainerd, makes sense.

I havent played against eldrazi tron (Matter Reshaper, Reality Smasher, ect) with this particular deck yet. I have played RG and GW tron though. They almost always take game one. Game 2 + 3 I have a fair amount of sideboard hate for that match up, and it ends up being a tempo race. So far this deck has perfomed well post sideboard. Keep in mind ive only played a hand full of fnm's w this so far, only had it assembled about a month.Ceremonious Rejection + Snapcaster Mage is great.

I am considering Grim Flayer. What would u cut to make room for that?

Caaarrlll on Tropical & Unblockable UG Merfolk

1 week ago

I think I would rather have Hinterland Harbor over Unclaimed Territory. Allows you to use colored mana on all spells, rather than just creatures. Also, if you feel like ~$10 for a land isn't too much, Mutavault is great in Merfolk.

As for sideboarding, counters like Negate, Dispel, and Unified Will are always nice to have. Maybe Dismember against big creature decks like Eldrazi. Speaking of Eldrazi, Ceremonious Rejection is a must-have in any blue deck with this meta. Green gives you enchantment and artifact hate like Naturalize and Natural State. And as any modern deck goes, graveyard hate needs to be in your sideboard. I would go with Relic of Progenitus.

If you have any questions, feel free to ask!

sylvannos on Azorius U/W Control on a ...

1 week ago

I'd cut each the following:

-1x Tablet of the Guilds (lifegain on its own is generally terrible)
-3x Prison Term (there's a lot of better options))
-1x Wall of Denial (again, better options are out there)
-1x Angel of Invention (doesn't dodge Lightning Bolt and you're not playing a lot of creatures. It's mana cost is too high to justify playing a creature without flash)
-1x Niblis of Frost (It dodges Fatal Push and Abrupt Decay, but not Lightning Bolt)
-3x Render Silent (there are cheaper Counterspells. 3 mana is a lot)
-1x AEtherling (you don't need a lot of win conditions)
-1x Azorius Guildmage (we need some room)
-2x Negate (again, need more room for some other stuff)

I'd add:

+1x Opt (you want 4 copies)
+2x Detention Sphere (general purpose removeal)
+2x Mana Leak (low mana Counterspell)
+1x Dispel (this is fills a role similar to Negate, except it costs less mana)
+1x Elspeth, Sun's Champion (this is the type of win condition you're probably looking for)
+1x Condemn (Death's Shadow really doesn't like this card)
+1x Logic Knot (it's a hard counter that's excellent to have later in the game)
+4x Spreading Seas (some decks simply won't be able to cast spells at all if you play this, especially Tron)
+1x Venser, Shaper Savant (this should just be in your main)

For your sideboard, I'd do:

1x Blessed Alliance (good catch-all card to handle a variety of decks)
1x Supreme Verdict (against Aggro, you'll want more sweepers)
2x Blind Obedience (this is a good choice against burn and you're already playing them)
2x Disenchant (you need instant speed artifact/enchantment removal)
2x Relic of Progenitus (graveyard hate)
1x Essence Scatter (good choice)
2x Negate (these are the ones that were main but get moved to the side. You bring them in against combo and control)
1x Dispel (against some decks you'll want 2, namely control decks)
1x Celestial Purge (beats Zoo, Burn, and Rock strategies)
2x Ceremonious Rejection (helps against Tron and Affinity)

After that, the main things you'll want are Cryptic Command, Snapcaster Mage, Celestial Colonnade, and Jace, Vryn's Prodigy  Flip (which you know). On the cheaper end of things, look to getting 3x more Serum Visions, Search for Azcanta  Flip, Jace, Architect of Thought, Stony Silence, Rest in Peace, Mindbreak Trap, and Wall of Omens.

You'll also want to improve your mana base, as that's probably the most important part of a control deck. Once you have 4x Flooded Strands, 4x Hallowed Fountain, and 4x Glacial Fortress, you can add in more utility lands, such as Field of Ruin and Ghost Quarter. Seachrome Coast is another great option.

I'd cut Evolving Wilds from your deck right away and add in 3x Plains and 1x Island. Port Town and Temple of Enlightenment are okay to have, but look to replace those with Glacial Fortress or the other lands I mentioned. You really don't want lands that always come into play tapped that aren't manlands. Otherwise, you'll die when you can't cast Supreme Verdict on turn 4 or Dispel + Negate on turn 3 when you're going second against burn.

osumatthew on Esper Spirits

1 month ago

11/12/17 Update: I decided to make a few adjustments to the list:Mainboard-1 Island-1 Plains-1 Bygone Bishop-3 Unclaimed Territory+ 2 Seachrome Coast+1 Kataki, War's Wage+2 Moorland Haunt+1 Geist of Saint Traft

Sideboard-2 Relic of Progenitus-2 Pithing Needle-3 Ceremonious Rejection-1 Kataki, War's Wage+2 Rest in Peace+ 3 Disdainful Stroke+3 Duress

With a top end of CMC 3 in my curve, 24 lands were probably too many, so I cut down to 23, and I'll see how that plays. Unclaimed Territory seems good still, but not having colored mana to cast Lingering Souls, Fatal Push, or Path to Exile seems a little bit sketchy. If I'm going to run colorless lands, I'd rather that they do something proactive, like Moorland Haunt which can create additional threats or blockers. I picked up a second copy of Geist of Saint Traft, so Bygone Bishop is now out. Finally, I moved a copy of Kataki, War's Wage into the mainboard, both as an additional 2 mana aggressive creature, and to hose any decks utilizing artifacts. This list doesn't have any artifacts, so Kataki seems quite versatile.

As for the sideboard, Relic of Progenitus seems less useful than Rest in Peace, which acts as a permanent piece of graveyard hate that also hoses persist and undying creatures. I was initially worried about the negative synergy with Lingering Souls, but if I need graveyard hate enough to board it in, I'd rather have reliable graveyard hate than the flashback from Lingering Souls. I also dropped Pithing Needle,as, even though it's quite a powerful card, generally my deck wants to be more aggressive and proactive. I added in 3 copies of Duress instead, since I had 3 spots open after moving 1 copy of Kataki, War's Wage to the mainboard. Duress seems versatile by hitting planeswalkers and combo pieces from my opponent's hand. Creatures aren't as much of a concern, since I'm running so many removal spells, so I didn't feel as though Thoughtseize was warranted. Lastly, I replaced the 3 copies of Ceremonious Rejection with an equal number of Disdainful Stroke,which despite costing 1 more mana seems far more reliable and useful in its application. Let me know what you think!

BrandonJamesCAC on Budget U/W Control

1 month ago

Yeah for sure.

I'll stay within budget too.

Wheel of Sun and Moon because

Rest in Peace is expensive for storm decks.

Stony Silence or a couple

Disenchant for affinity.

Condemn and Mirran Crusader for Death's Shadow.

Ceremonious Rejection for Eldrazi.

Dispel and something like

Sphinx of the Final Word for mirror.

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