Logic Knot

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Logic Knot

Instant

Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs less to play for each card removed this way.)

Counter target spell unless its controller pays .

Futuremonk on Al-o'-War-a

6 months ago

Thanks! The counterspells serve as protection in this case. Actually, if opponents use removal on the commander, that's probably ideal. Better Alora than Massacre Wurm, for example.

I think it is also less commander-centric than it might appear. Casting Alora early doesn't get you much payoff. You want to wait until you run out of other creatures to cast and want to reuse one. Then you cast her to get their ETBs a second time.

The recursion and exiling from the graveyard are slight nonbos, but again not as much as it might appear. Getting a creature back from the graveyard doesn't mean it won't get removed and end up there again. And cards like Logic Knot can exile any card, so lands and noncreature cards work too.

Sheld on The Chaos Legion

11 months ago

Hi @zepample,

I play in a very casual meta, so I can afford to play dumb expensive flavorful cards. :)

Here are some modifications you can try to make the deck stronger if your meta is a bit more serious:

Hope some of this helps to adjust the deck for your meta. :)

unstable_anomaly on All My X’s Live in the Hive Nexus

1 year ago

If you didn't wanna run any of the infinites Seedborn Muse would still be incredibly powerful with any of the instant speed draw spells (Blue Sun's Zenith / Commander's Insight / Diviner's Portent / Drown in Dreams / Even the Score / Pull from Tomorrow / Stroke of Genius). Could easily draw the whole deck for a Thassa's Oracle / Laboratory Maniac / Jace, Wielder of Mysteries win.

Also pairs really well with all the X cost counterspells Condescend / Syncopate / Power Sink / Logic Knot / Clash of Wills.

Just some more food for thought.

BruhYouFarted on

1 year ago

Wish it weren't true, but Counterspell is probably just better than Logic Knot; with the only upside being corner-cases like playing vs. Prohibit

squee_goblin_nabob on summer slam looking for help

1 year ago

lhetrick13

yes you got the jist if it, however right now I am trying it without the Training Grounds. instead I am using the companion ability of Zirda, the Dawnwaker, a grantee that I have it when I need it opened more spots, the other creatures in the deck can combo as well, Vitaspore Thallid is another potental win con and Utopia Mycon can be infinite mana like Pentad Prism for walking ballista (mot necessary since I can use the combo on it as well I know) or to fuel Logic Knot also worth noting that Tolaria West cat grab the ballista or the paradise mantle.

As for making it a control deck, I honestly just suck at building control decks, I can play them but I suck and the construction side, I am totally open to recommendations though.

Ouroboros_47 on

2 years ago

Counterspell is legal in modern now which is better than Logic Knot

lagotripha on Budget Living Lore Control *Added MDFC*

2 years ago

I spend a while trying to get a Living Lore / Spellweaver Helix deck built around Raven's Crime / Breaking / Entering working, but losing Faithless Looting killed it, and the split cards rule shifts messed with it more. Its a cool idea that wasn't quite there.

One of the big things I learned was that Cruel Ultimatum loops win games, but getting to the point where a living lore hits your opponent is pretty hard. I had some more success once I looked to use it to cast Time Warp and ran some delve spells in Logic Knot and Temporal Trespass . Big creatures win games. Time walking a gurmag angler is incredible when your opponent doesn't realise you have 4 turns banked up, but the whole deck starts feeling like a pile of cards - lots of hands that are almost good but nothing that really works well together.

Efreet Flamepainter and the discard for a treasure tokens offer a set of eight four drops and cards that ramp to it and pay off in the graveyard, with Torrential gearhulk as another couple, but building for that is going to be a little tricky - treasure tokens and fast mana means that getting them on the battlefield leaves you less cards to keep them alive and run the rest of the deck.

Finding a way to make living lore's comparatively bulky body and love of high CMC spells in the graveyard will pull the deck in weird directions - I hope you have fun hunting down ones that work. Who knows- perhaps its a deck that casts Shape Anew for Torrential Gearhulk . All I know is making it good is gonna get weird.

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