Logic Knot


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters (MMA) Common
Future Sight (FUT) Common

Combos Browse all

Logic Knot


Delve (You may remove any number of cards in your graveyard from the game as you play this spell. It costs (1) less to play for each card removed this way.)

Counter target spell unless its controller pays (X).

Price & Acquistion Set Price Alerts




Logic Knot Discussion

SynergyBuild on Modern Sultai Control

17 hours ago

Two more Spell Snares seem like they'd be good, perhaps for Logic Knots?

Grubbernaut on Modern Sultai Control

21 hours ago

Logic Knot without anything to dump cards seems pretty 'just okay.' I might consider Mana Leak, Negate or Countersquall in some combination over it, especially with 4x Cryptic Command as well.

Another (probably bad) card I've wanted to see happen in modern is Supreme Will, as well, since it offers so much more late game value with snappy-do.


TristanTaylorsVoice on Modern Sultai Control

1 day ago

Assassin's Trophy + Logic Knot is a huge nonbo, even more so than with Path to Exile since they have the same CMC. Even more so, UU, GB and having Field of Ruin in your deck is going to create a lot of uncomfortable positions where not only can you not cast your cards on time, but you also actively make some of your cards worse later. Mana Leak in a Jace, the Mind Sculptor deck is a little more forgiving.

I like Kalitas, Traitor of Ghet a lot right now, it does huge damage against decks like Dredge and KCI while also being able to swing games against aggro decks. The 2 you have maindeck feels really good. You only have 5 creatures though so I'm not as much of a fan of Liliana, the Last Hope.

FLATSO99 on Baral help

4 days ago

Hello SMASHER101 I have looked at your decklist and have a couple of suggestions for cuts/swaps:)

First Opt could be cut for Preordain as it's just better all around.

As for counterspells I think the following could go:

Dismiss, Exclude, Essence Scatter, Faerie Trickery, Logic Knot, and Spell Crumple these counterspells are just not very powerful and seeing as you have so many in your deck cutting six would barely hurt your ability to counter masses of spells.

Dragonlord's Prerogative could go as its ability is a bit underwhelming.

Nagging Thoughts and Capsize are also possible cuts.

Hope this helps happy tapping:)

Neotrup on Questions about the stack

5 days ago

A note on scenario 1, you can use Logic Knot to counter either Bloodbraid Elf or Tarmogoyf, it won't counter both.

ToolmasterOfBrainerd on Flame On (Grixis Control)

1 week ago

Graveyard hate runs rampant over the modern format at the moment. Since I'm already playing 3 tasigur I don't want any additional pressure on my graveyard than is necessary. It's hard for this deck to bring Logic Knot to x=3. Any higher is way too demanding.

Logic knot is a very good card though. I'll start paying attention when I have mana leak and if it seems like logic knot could work, then I might make the switch.

Thanks for the suggestion! The deck this is based on plays a 1-1 split of leak and knot, although it also has a search for azcanta in place of one of the tasigurs.

SynergyBuild on Flame On (Grixis Control)

1 week ago

You make blue mana well enough, why no Logic Knot, good synergy with the Thought Scours and massive number of instants/sorceries. Seems like it would at least replace a copy of Mana Leak!

Darkblitz77 on Grixis 7 Snap

1 week ago

ZorrosRage thank you for the suggestion and comment. Spell Snare and Logic Knot are good recommendations, but I'm not quite sure if I want to cut the Ionize. I need to do way more testing with the deck, but the deck's current only wincons are Torrential Gearhulk, the one of Jace, the Mind Sculptor, and possibly burning the opponent out. With how much life people spend on their mana bases, catching the opponent with some of the decks bolts, and snapping them back, can be a fairly consistent rout to victory. The idea of Ionize is to cut their life total down a bit more to get them closer into Lightning Bolt range, and this small bit of burn fits nicely into a hard counter. And I have considered Ral, Izzet Viceroy, and may very well use him. It's just a matter of finding a way to slot him in.

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