Delve (You may remove any number of cards in your graveyard from the game as you play this spell. It costs (1) less to play for each card removed this way.)
Counter target spell unless its controller pays (X).
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Logic Knot Discussion
4 hours ago
4 days ago
Serum Visions would be a sweet addition to the deck. If it is within your grasp, Fatal Push is awesome and not too pricey. Countersquall is pretty neat and so is Logic Knot. Spell Pierce is also pretty good as well as Stubborn Denial.
5 days ago
jlbotbyl I will answer your questions as best I can and thank you, for asking.
First and foremost--I have initially had the deck running at 20 lands, (which was still casting every card in the deck well) in which I then moved up to 21, and then 22, but then back down to 21, for feeling "flooded." The deck does immaculately at casting all of the spells here. I always hit 3 lands and a lot of my games tend to have me at around 5-7 lands (end game). I have to give credit to Thought Scour & Serum Visions as they help me "fix" whatever dilemmas I come across i.e land, removal, and so on.
Allow me to explain the ideal Turn 1/2. T1 play a fetch, crack, play Serum Visions or wait until the opponent passes turn back to you, for an eot Thought Scour. Turn 2, play land, cast Tasigur, the Golden Fang and keep a land open, for Spell Pierce to protect him. Then proceed the game. Spell Pierce is really here for protection and Turn 3 Karn Liberated. I had originally wanted to play Stubborn Denial, and still feel that way, but my friends say otherwise.
Cryptic Command is a house in here. I can see the reason behind your questioning, but I have literally won standstill against Elesh Norn, Grand Cenobite and Wurmcoil Engine, by tapping them to swing in for lethal. The 1x of it is also, for late game. The recursion with Jace, Telepath Unbound Flip & Snapcaster Mage are just an added incentive. With cards like Thought Scour if I get it, I get it, and if I dont--I still have it due to the mentioned blue creatures above.
Damnation has literally won me games against Infect (awkward I know) and beats the hell out of Abzan Midrange. It serves the same purpose as the 1x of C-Command--they do what they do, when needed. The deck goes through it's library looking for answers--and it does it very well.
Mana Leak is something I can see your point on and originally wanted to use Logic Knot in place of, but felt it is really the best I can get, for 2 cmc in Modern. As you can see, there are only 2 Leaks and they are used according to the situation. Sometimes holding a Tarmogoyf in hand to counter a play you know is going to happen--is worth it (IMO). Besides with all the cantrips as opposed to other non based decks, my hand is much fuller than theirs and we play Magic my way sometimes. The deck doesnt really tap out on my turn, but rather during my opponent's turns to waste them. They play a creature, I remove it. They play a spell, I counter it (during their turn).
2 weeks ago
I agree that Logic Knot in mutliples is terrible, however its is still a very good counterspell as a 2/3 of.
Yes it can involve huge graveyard exiles, but it helps that the control deck (thanks to having more lands) generally tend to have more lands in play than the opponent.
(Of course its still bad if the opponent can cast multiple cheap threats in the same turn - but modern is good because there are no universal "I WIN" answer cards.
2 weeks ago
Yeh except you usually can't cast more than 3 times Knot per game because between Snappies and Delve mechanic, your GY just goes empty af. Trust me I played Esper for a while and Logic Knot is far from being as good as Counterspell, even though I thought the same as you do when I started playing it.
Also, Snapcastering a Knot is really challenging.
Thing is UW(x) builds want to go as late as possibly possible. But the longer the game lasts the more likely your opponent is to draw lands. At some point, you either have to exile your whole GY or play Knot as a Sphinx's Revelation for it to be efficient. And that's not where you want to be. Once again, Counterspell just does the job with UU.
@awphutt I think we just have different PoV that won't change :) I truly think it'd help control builds. We see how good it is in legacy. It's not played a lot but when it is it simply works. If you don't think it would change the format, then I guess it wouldn't be a problem if it got reprinted.
Anyways I had my word here, I'm out :)
2 weeks ago
2 weeks ago
Since you say you're coming from infect, I assume wanting to go sultai is a budget thing due to the expensive mana base of 3-color decks. Which rules out me suggesting grixis/jund over sultai.
I remember facing a wicked strong sultai delver list. 4x Thought Scour, 3x Gurmag Angler, 2x Tasigur, the Golden Fang, 4x Delver of Secrets Flip, Abrupt Decay, Doom Blade or Victim of Night and Murderous Cut as 1of, Abrupt Decay, 4x Serum Visions, 4x Snapcaster Mage, some Creeping Tar Pits in the mana base, some very cheap counters (Spell Pierce, Spell Snare, a Mana Leak i think, Logic Knot as 1-of, maybe even some hand disruption in Thoughtseize and Inquisition of Kozilek.
Obviously i dont know the exact configuration, but you can build some wicked strong lists in sultai, dont worry ;)
2 weeks ago
Reduction works on flashback yes.
Logic Knot with Baral is dumb as hell. Loot supports and he makes it force spike with no cards in the grave.