Delve (You may remove any number of cards in your graveyard from the game as you play this spell. It costs (1) less to play for each card removed this way.)
Counter target spell unless its controller pays (X).
Printings View all
|Modern Masters (MMA)||Common|
|Future Sight (FUT)||Common|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Logic Knot Discussion
Daron6 on UW control
2 weeks ago
That mana base hurts a bit, Im not sure if that 8/8 splash is good, I'd rather go with 2-3 scry lands, 2 Field of Ruin, and 6-7 island/3-4 plains. I wouldnt run remand in a control list (only in tempo/combo decks), rather use cryptics if you can afford it, or 2-3 Logic Knot. 4 spell snare is a lot, I'd reccomend to use at least 2. I've seen Terminus, Archmage's Charm in some uw decks. For the draw machine Omen of the Sea is so good. Hope this comment helps you! :)
4 weeks ago
Hey RhythmBeast thanks for checking out the list. If you ever get a list of your own together I would love to take a look! As for your suggestions. Ixidor's Will is nice but, the way this deck operates currently most turns you’re not left with a lot of mana. Usually only two mana at best. So until I can get some copies of free cost counters (ie. Force of Will, Pact of Negation, etc.) I’m running counters that have two colored mana costs like Counterspell and Logic Knot. As if I plan to use something like Logic Knot I can usually keep up Kaza or an Untapper. There’s also a much higher chance of Ixidor's Will being a dead draw because of little or no wizards on board. And if I’m in a situation with no little or no wizards, cards like Logic Knot can still be used effectively for cheaper. Where as Ixidor's Will would cost more and potentially do less. I’m definitely going to add Kasmina, Enigmatic Mentor to the Maybeboard. It’s a lot of mana for not a whole lot I feel like. Mostly because the play group I’m in doesn’t really have a lot of targeted removal or other things that Kasmina would help with. So if the meta of my play group changes I definitely will consider adding it in for more protection. I really like Banefire! Any card that has additional bonus for a high X values has a lot of synergy in this deck. Additionally, it’s only one colored mana which I feel could really come in clutch in a pinch so Banefire will probably replace one of my other X burn spells! Thanks again for the suggestions RhythmBeast
1 month ago
Hi! I'm not a control player (I only play tempo-delver decks), so I'll try to help you.
1) Removal, 4 electrolyze is a LOT, seriously play 1-2. Terminates and other stuff is OK.
2) 24 lands, I would recommend playing more two colour lands, like those ones who enters tapped unless you control an island/mountain or swamps, is not a good idea fill the deck with basics in a 3 colour deck.
3) Go to 4 inquisition and 4 pushes.
5) counters: I have a recipe for counters and works 90% of the times, 3-4 Mana Leak, 1-2 Spell Snare, playing control decks I would recommend Cryptic Command but is not budget friendly xddd, so go to a 3 Mana counter (or Logic Knot) and 2 negates.
6) This is not a mill deck so Mind Funeral doesn't fit at this deck.
Well, hope I helped you a bit :).
1 month ago
zapyourtumor thanks for the feedback. I don't use Force of Negation because i have Commandeer for this slot. Its better for me because it steals the spell, so you can steal a planeswalker instead of exiling it or you can use a Lightning Helix for your own good, plus Disrupting Shoal counters any spell and not only noncreature. Disrupting Shoal for me is a more weird and twisted version of Logic Knot.
3 months ago
Good observations, dichia. I remember contemplating Commune with the Gods and deciding against it, I think it was because in that slot it was a battle between that or Winding Way and WW won out. I figured that without enchantments in my deck the card is less effective than WW which would let me grab a creature or land, whichever I needed at the moment. Yeah it dumps an extra card in the graveyard compared to WW, but I have enough mill outlets already.
I think I passed on Satyr Wayfinder only because every dredge/delve deck I’ve seen used him and I just wanted to break away a little bit. Make this build more my own. It’s definitely a capable card.
As for Logic Knot...I wasn’t aware of that. I don’t play much blue so my knowledge of that color’s cardpool is rather limited. I love the idea of Logic Knot, but without dramatically restructuring the deck I don’t think I could incorporate it. Maybe if I threw in some Zagoth Triome’s or something, but with just those it would be kinda unreliable I would think. I just don’t know how I’d squeeze it into this build:/
Thanks for all the good ideas though.
3 months ago
A splash of blue could be interesting. It gives you more options for your self-milling strategies and also other delve cards like Logic Knot to protect your big creatures once on board.
4 months ago
lagotripha, so I tried to make two new versions of the deck using black and white instead of green but I wasn't able to make them work. Now I will try to use some of the cards you suggested here.
At the moment I'm using Logic Knot like you suggested and it works pretty well, even though it has some kind of conflict with Uro, Titan of Nature's Wrath, but I think that giving this deck some more counters is necessary. Anyway, since Uro requires to exile 5 cards, it steal resources to all the cards using gy. I removed Skaab Ruinator before him for the same reason.
4 months ago
I reccomend testing this as a Sprite Dragon RUG tempo/midrange shell. It can be pitched to the forces and it likes you sitting and protecting it with counterspells. Logic Knot, Negate, Mana Leak etc has a lot of tools to both fuel the yard and stall for the time to start generating squee/griffin value.
Alongside a well planned sideboard you could translate the current standard 'sprite dragon boggles' into modern pretty well, with stuff like Deeproot Champion providing potential extra copies. With the sideboard packing a bunch of tools like Electrolyze and Lightning Bolt you could probably make it to being FNM competitive even if you aren't going to win competitions.
Check out some of the temur tempo lists- a lot of them were just excuses to run 'goyf, but there are some neat tricks in there.
If you want to go even more gimmicky, you could try to get Commandeer running, but in my experience it is really far too much card disadvantage even with blowout 'you mean my lightning bolt/cryptic/wilderness rec' moments.