Logic Knot

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Modern Masters Common
Future Sight Common

Combos Browse all

Logic Knot

Instant

Delve (You may remove any number of cards in your graveyard from the game as you play this spell. It costs (1) less to play for each card removed this way.)

Counter target spell unless its controller pays (X).

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Logic Knot Discussion

KGW on Modern Esper Midrange

1 day ago

This list looks like it is rough mix of Tempo/Delver cards and Draw-Go cards, while not doing either efficiently.

  1. First, you are playing 3 Thoughtseize, 2 Anguished Unmaking, fetchlands, and Shocklands. That is an awful lot of self hate. I'd recommend changing the AU to Detention Sphere, yes, it loses instant speed, but it is tough to play AU in a deck that also plays TS.

  2. You are playing control cards like Celestial Colonnade and Sphinx's Revelation on only 22 lands, without early game card draw. With this setup you won't get to a point where you can use them. You should either up the total land count or remove them. Esper Charm is decent card draw instead of SRev, and it tempo's nicely with early game Serum Visions. Additionally, you don't need 6 shocklands and 6 fastland, try removing one of each copy for some more basics, (Blood moon really ruins Esper mana bases).

  3. You are using late game counterspells and tempo creatures. Focusing on having one or the other will provide you with better matchups. As is, you are looking to both play a creature and hold mana to counter in the same turns, which doesn't work very well. Remand is good if you go the creature/tempo route, and bad if you want to be more control based as it does not actually deal with a threat. Linvala, the Preserver looks like a dead card every game at 6 mana, in a 22 land shell. Baral, Chief of Compliance could be good in a hard control shell, but isn't to helpful in a tempo shell. The Geist of Saint Traft + Restoration Angel is probably the best Esper tempo route, with Creeping Tar Pit as a decent support man land. So maybe go full control and replace the 'cute' counterspells with spells like Logic Knot, Dispel, Mana Leak, etc. and then add in extra card draw. Snapcaster Mage is also fantastic in a Draw-Go shell.

Once you decide which direction you want the deck to go it will be much easier for the Esper players here to help you with card selection.

DiscardDecard on Guttersnipe is Back!

5 days ago

Hi! Thanks for the comments and suggestions. I originally had Pyromancer Ascension in the deck so Rune Snag worked better with that and Thought Scour but I might cut them for 3x Mana Leak and 1x Logic Knot

I haven't tested the deck a tonne yet but so far the results have been good

I beat a mono White Korr Equip deck pretty handedly and an outdated Mono Red Burn list. For tier decks I'm 1-0 vs Jund and 1-0 vs Junk surprisingly, 0-1 vs Boros Burn and 1-0 vs Eldrazi aggro which I think was extremely lucky as he tried to get out a T2 Reality Smasher with 2x Eldrazi Temple and Gemstone Mine in play and I countered with Rune Snag

Blue_Flame on Azorius Lower Enlisted

1 week ago

Great start to a budget control deck. I would play Think Twice over Catalog as it is only 2 mana to start, but can be flashed back later in a pinch if you need the extra card advantage.

I don't know how I feel about Dissolve considering it costs 3 mana, but I do know there are better counters out there, such as Logic Knot, Deprive, and Delay.

Neo7hinker on Esper Transcendent (Competitive Rogue)

1 week ago

RingweMakil I'm currently trying the updated configuration with 2 Countersquall + 1 Logic Knot in the main and 1 Countersquall in the side. Non-creature spells are the deck's biggest concerns, with the exception of Primeval Titan and Ulamog, the Ceaseless Hunger. I don't count Thought-Knot Seer and Reality Smasher because they typically can't be countered. I'd like to add 1 more counter in the main, either 2nd Logic Knot, 1 Remand, or 1 Spell Snare.

Lost Legacy doesn't need any set up like Surgical Extraction. It's a clean answer (i.e. Primeval Titan). Surgical Extraction may still be fine as a 1 of, but I'm currently trying Wheel of Sun and Moon for Storm and other graveyard-based decks (i.e. Abzan Company and Living End). Nihil Spellbomb is another good option.

This configuration isn't set in stone, but the core is still intact. I'm just trying some new tech and a more balanced direction in the main.

TheDuggernaught on draguns innit

1 week ago

A big fat no to Cancel. Voidslime, Disallow, Mana Leak, Cryptic Command, Rune Snag, Dissipate, Syncopate, Logic Knot, Mindswipe, Dissolve, Spell Burst, Stubborn Denial, Condescend, Remand, Delay, and Silumgar's Scorn are all counterspells I would consider before Cancel.

And no to Mizzium Mortars. It is not as bad as cancel -- but the sorcery speed is limiting -- and if youre playing against goblins -- that extra 1 damage is not worth the sorcery speed and not being able to zap your opponent with it. The overload is nice. But in games where you can get to the point where you can overload it, you likely already stabilized and do not really need to. But again, this is assuming that goblin deck is fast enough to win on turn 5 or 6 (not unheard of for even the most casual goblin decks). If that is indeed the case, then Mizzium Mortars is just too slow.

TheDuggernaught on draguns innit

1 week ago

A big fat no to Cancel. Voidslime, Disallow, Mana Leak, Cryptic Command, Rune Snag, Dissipate, Syncopate, Logic Knot, Mindswipe, Dissolve, Spell Burst, Stubborn Denial, Condescend, Remand, Delay, and Silumgar's Scorn are all counterspells I would consider before Cancel.

And no to Mizzium Mortars. It is not as bad as cancel -- but the sorcery speed is limiting -- and if youre playing against goblins -- that extra 1 damage is not worth the sorcery speed and not being able to zap your opponent with it. The overload is nice. But in games where you can get to the point where you can overload it, you likely already stabilized and do not really need to. But again, this is assuming that goblin deck is fast enough to win on turn 5 or 6 (not unheard of for even the most casual goblin decks). If that is indeed the case, then Mizzium Mortars is just too slow.

ManWearingHat on Bugs n' Bolts

1 week ago

@ConnBeleren

That is an interesting switch I hadn't thought of! I might have been more receptive to it before Gitaxian Probe got banned and we could play more cheap/free stuff, but it's a really close call. One downside I see is that in order to immediately extract value from TITI, you need to blast out 4 spells immediately after playing it, and bounce everything as it dies. Young Pyromancer on the other hand leaves behind bodies when you immediately extract value, for less than 4 spells.

It honestly sounds like a meta call to me. If your meta is jam-packed with Bolt-but-no-Push/Terminate decks, or heavy go-wide strategies like BW Tokens, TITI could be particularly strong.

@Red_X Typically I'm loathe to get rid of Tasigur because of just how many matchups it's effective in. Being able to rebuy cards with him is amazing in grindy matchups, he's Goyf-sized a lot of the time so he checks attackers well, and he's immune to Fatal Push and Lightning Bolt which give tons of percentage points against decks I run into locally (Burn, Esper Control, MonoBlack, 8-Rack, Jund). Bob not being a large clock in addition to a grind engine make them different enough that I'm not convinced it's a 1-to-1 swap, but Bob has a lot of potential.

I could see him going in a much lower to the ground proactive Tap-Out version of Grixis Delver perhaps? It might look like something with no Delve threats, but Bobs and Delvers, plus perhaps Young Pyromancer or TITI additionally, maybe one-mana discard spells and a particularly cheap spell suite, with Fatal Push, Spell Snare, and some Vapor Snag maybe? With no Delve threats you get to run Logic Knot safely which is very powerful, and maybe you add in Creeping Tar Pit for reach and closing power. I think Bob naturally shifts it to be a wholly different deck than my list, but it's got lots of merit and is worth exploring!

MaskSeller on Hedron alignment

1 week ago

You might want to change your list a bit, Dig is banned in Modern :l

You could replace it with Logic Knot, to Delve the card away.

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