Logic Knot


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters (MMA) Common
Future Sight (FUT) Common

Combos Browse all

Logic Knot


Delve (You may remove any number of cards in your graveyard from the game as you play this spell. It costs (1) less to play for each card removed this way.)

Counter target spell unless its controller pays (X).

Price & Acquistion Set Price Alerts




Recent Decks

Logic Knot Discussion

solarbeam on Blue white control Deck

2 days ago

Prairie Stream, Field of Ruin, Faerie Conclave, Logic Knot, Declaration in Stone, and Think Twice are all great budget options to get started with

arvish on No.

6 days ago

This looks fun to play! Have you considered Lingering Souls, Secure the Wastes, and perhaps Sphinx's Revelation? They all help grind the game down. Blessed alliance is pretty good in the sideboard, but I'm not too sure how I feel about it in the mainboard, has that been working well for you?

Also, if you plan on running Snapcaster Mage and Torrential Gearhulk, then you may be better off running Mana Leak as opposed to Rune Snag as the latter has negative synergy. You may also want to consider Logic Knot in this counter shell as it looks like your graveyard is relatively untouched.

Also, minor note, I think the consensus is that 8 counterspells in the MB is standard in U/B. You may have some flexibility there. Something spicy you could consider is Myth Realized, that seems fun in this shell ;0.

joecool1299 on A Journey of Self Exploration

1 week ago

You're kinda light on Ramp and card draw. I tend to want something like 6-9 pieces ramp and 4-7 pieces card draw. Kodama's Reach, Cultivate and all on the on color signets I'd recommend for ramp. And Treasure Cruise; Fact or Fiction, and it's cousin Sphinx of Uthuun; and Read the Bones I would consider for card advantage. Maybe something like Regrowth too.

Have you ever considered Victimize? Works well with all your zombies. Corpse Connoisseur is also an Entomb stapled to two zombies. Might be worth a slot.

I feel like Rise from the Grave and Rakshasa's Disdain are subpar versions of better cards. Like why not run Counterspell or Logic Knot or Delay or Disallow or... you get the idea. Yawgmoth's Vile Offering could be a spicy edition to this deck over rise. I'll also agree with the comment above and say Diabolic Servitude is great.

Seasons Past could be really really good but it depends on your meta. The deck indicates that you probably want one but if you have a faster meta, probably pass on it.

If it were me, I'd probably cut Grimoire of the Dead (Very slow), Ghoultree (Not really synergistic), Sultai Ascendancy, (It's not a great card advantage engine or graveyard filler), Boneyard Wurm, (Chumped all day long) Altar of the Brood, (My guess would be you'll never win by milling your opponents out), Witchbane Orb, (I doubt it's gonna come up, all that often), and Rise and distain as I mentioned above.

Cool deck. Hopefully any of that was useful.

KGW on KILL - COUNTER - WIN (Modern Grixis Control)

1 week ago

Cool List. I would be a bit concerned about having 6 cards that rely heavily on the graveyard though, 2x Logic Knot, 2x Tasigur, the Golden Fang, and 2x Gurmag Angler. I think Corey Burkhart has settled on 2x logic knot and 2x Tasigur in order to not overtax the graveyard, yet still have the option of an early creature threat.

I also see that you have 3x Dreadbore in your sideboard. Your mainboard has 7 counterspells and 7 burnspells which should take care of any Planeswalker threats. I think these three spots should probably be filled with Fulminator Mage instead.

Good luck with the build :)

c1elite on Esper Delver Mentor

2 weeks ago

So on a whim I tried

Main Board

-3 Opt -1 Darkslick Shores -2 Inquisition of Kozilek

+2 Dispel +2 Remand +1 Serum Visions +1 Thought Scour


-2 Sorin, Solemn Visitor +1 Ceremonious Rejection +1 Zealous Persecution

Played a match again GB Tron and Ad Naus and won both. Not a flawless victory by any means, but I still felt relatively in control both matches.

And holy cow is Monastery Mentor explosive.

I want to add Logic Knot but I feel going down to 1 or none on the Delve top end makes me to threat-liight in an already threat-light deck. Will switch to Tasigur, the Golden Fang though. Maybe switch the top end with Seeker of the Way or Niblis of Frost

ramstutz on UR Pyro Moon

2 weeks ago

I’m guessing this is a budget build, as you’re missing Snapcaster Mage, Jace, the Mind Sculptor, and fast fetch lands. That being said, I think spell stuttersprite could be Thing in the Ice  Flip. It seems like a nonbo with pryomancer, but remember you only need one of the 8 to win. Hold back on playing multiple and wait for their removal. I really think 4 Snapcaster Mage is required to make this style of deck competitive while still playing tempo/control.

Get rid of mikoro for a Desolate Lighthouse. It seems worse, but you’re trying to starve your opponent of resources, which mikoro doesn’t work with. Lighthouse also gets rid of dead cards in your hands in certain matchups.

You don’t have a sideboard, so I’d recommend Relic of Progenitus for dredge and hollow one, Anger of the Gods for the same and any go wide decks, Dispel for burn, and then Negate and Logic Knot for the mirror. Abrade is a really powerful removal spell right now, I run one in my main and one in my side. Hits creature decks like humans, elves, hollow one and affinity while also hitting lantern and certain Tron builds. Vedalken Shackles is very good against Jund, same with Pia and Kiran Nalaar. Lastly, one Shatterstorm for affinity and lantern because they are so backbreaking.

Ur moon is a blast to play, can’t recommend it (and snaps lol) enough!

TheAlexGnan on The Perfect Balance (Grixis Primer)

3 weeks ago

I'm vagely considering running 1 Gurmag Angler in addition to the current threat suite, but there's significant tension with Logic Knot and most importantly Search for Azcanta  Flip.

I'm looking at all 3 of them as I would at another delve threat. having to wait for azcanta for 4 turns because i cast a tasigur too many or knot being dead is not acceptable.

Pyromancer feels like the perfect fit because of 2 things: 1) he releases that tension over the graveyard and 2) he is resiliant where Tasigur isnt, against lily, and spot removal in general if he sticks. its also fun to bounce ensnaring bridge eot against lantern and kill him with 15 tokens (has happened twice already).

the point being that diversifying my threats feels a lot more powerful. as you know i used to run 3 anglers and 2 tasigurs, and i got stuck on multiples or on an empty grave after they were bounced (or i got them back with kcommand) more times than i can count.

so in many regards, its a consistency choice.

pyromancer also plays much better defense against stuff like hollow one and humans, wich is one of his main purposes in this meta.

what strikes me is that i never feel that i should side him out. he's a lot like bob in some ways, but without killing you, as in he he is easy to answer, but completely takes over if he lives. angler is more powerful immediatly, but his ceiling is much lower and he is less flexible.

SeekerofSecrets on Esper Delver Mentor

3 weeks ago

I agree with going to 4 Serum Visions but personally I would -2 Gurmag Angler for 1 Logic Knot and 1 Tasigur, the Golden Fang.

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