|Commander / EDH||Legal|
Printings View all
|Modern Masters (MMA)||Common|
|Future Sight (FUT)||Common|
Combos Browse all
Delve (You may remove any number of cards in your graveyard from the game as you play this spell. It costs (1) less to play for each card removed this way.)
Counter target spell unless its controller pays (X).
Logic Knot Discussion
3 days ago
1 week ago
i did some gatherer searches because i hate your counterspells (nothing personal, just not my playstyle)
and i was really surprised at the lack of counters esper has!
1 week ago
1 week ago
The Gut Shot and Winterflame are better off as 2 Electrolyze
2 weeks ago
So short answer is no, this deck would not be viable.
Modern is currently very fast. w/U/G Infect decks are able to win on turn 2 currently with fair ease, even is 3-4 is more common. The combos are fast and can threaten to lock the game. The removal is efficient. And in comparison all your stuff is too slow, lackluster or doesn't line up well to the cards that actually see play.
All the creatures you are playing are pretty bad. Grateful is only good if you have infected someone already, but also dies to everything in the format. Law-Rune doesn't do anything good. Viral and Norn are too expensive for 1 power dudes. And because you are slow infect, suddenly their life points don't matter, meaning decks like Death's Shadow are suddenly free to go out all out and not have to worry about being punished.
If you are wanting an unusual control deck, you are better off looking at something like U/W Snow, U/W Prison or U/W Thopter Foundry.
As for fetchlands, they are pretty vital in modern. They allow you to have perfect mana, which is important as it lets you cast spells on curve with the right mana. They let you play around cards like Blood Moon and similar. They provide some virtual advantage in the form of deck thinning (but this is so minor it is really a bonus not a reason to run fetches). They fill your graveyard for delve spells, such as Logic Knot . They allow deck shuffling if you have any form of top of deck manipulation.
3 weeks ago
could all find a home in this deck. You're also pretty low on both removal and counterspells for a deck that wants to be 'control'.
are decent removal options that won't break the bank. 6-8 targetted removal spells will be what you want to shoot for. 1-2 of something that can deal with a whole board of guys is a good idea too, like
Anger of the Gods
are some of the most popular counterspells that you're missing.
are all less popular options that still get the job done, and can save you from shelling out $120 for a set of cryptics. Feel free to mix and match counters, but be sure you're getting a good mix of ones that are powerful early game and ones that are powerful late game. Try to shoot for 6-10 counterspells, your sweet spot will be somewhere in there. As for cuts,
Clout of the Dominus
will all probably struggle to pull their weight in the deck.
Whatever you decide to do, good luck and have fun!
1 month ago
So my first thought is that you should run a LOT of instants, rather than just 2. Vial smasher can trigger on ANY turn, not just one, so running something like Dig Through Time would be... really good. Generally, you'll want these instants to draw you more cards, so Fact or Fiction and Glimmer of Genius are also fine choices. Cards with alternate casting costs also tend to have high CMCs: for example, Force of Will is a Lava Axe in this deck, as well as a counter spell. While Force may be a pricey card, other cards from the same cycle aren't. Contagion is well under a dollar, and can potentially also 2-for-1 with opposing creatures, while Pyrokinesis is even stronger. Misdirection and Commandeer also come to mind. If you want to get REAL spicy, Mind's Dilation is another good way to cast spell on your opponents' turns, but bear in mind this card tends to be killed pretty fast.
Flash creatures like Torrential Gearhulk also seem like pretty good ideas.
I suggest replacing Vedalken Orrery with Leyline of Anticipation . It's (very) slightly harder to remove an enchantment than an artifact, but more importantly if Leyline is in your opening 7, you avoid having to pay its cost. I can see a world where you play both, though.
I see you're running a few mana rocks, but I advise more. Two mana rocks tend to be far superior to 3 mana rocks, so Dimir Signet and Rakdos Signet are likely better than Thought Vessel or Worn Powerstone . Talisman of Dominance and Talisman of Indulgence also come to mind. Being in green means you have access to a whole host of dorks, like Llanowar Elves , Fyndhorn Elves , Arbor Elf , and Elves of Deep Shadow . These 1-drops may not look like much, but being able to accelerate you into quickly casting your general and then the following high-cost cards is a good thing. Orcish Lumberjack is a personal favorite in any red-green deck. However, if you choose to go via artifact ramp and not dork-ramp, this opens you to using effects like Pyroclasm or Volcanic Fallout to keep opponents' creatures in check. Ancient Tomb tends to be REAL nice for powering out turn-one 2-drop rocks. Depending on how blue-heavy your meta is, Carpet of Flowers can range from good to a straight-up powerhouse. If you take this part of my advice, your curve will drop significantly and you will be able to run 32-ish lands with no real problem.
You'll also probably want a good card-draw package, if you're planning to cast a lot of spells. Azra Oddsmaker is a goldmine if you have an open opponent to attack, and black has access to enchantments like Phyrexian Arena . Night's Whisper and Ambition's Cost are also good, and work well with Kydele.
Delve spells will act sort of like X-cost spells, but be easier to cast late-game and harder early-game. Empty the Pits may be interesting, but you should also consider Logic Knot , Treasure Cruise and Tasigur, the Golden Fang . Tasigur will give you an out later in the game for excess mana, and will allow you a level of recursion. In order to make these cards powerful, you need cards in the graveyard. For that, I recommend Faithless Looting , Jace, Vryn's Prodigy Flip and Dack Fayden . While these last two are pricier cards, I think looting is the best here of the three, as you can cast it turn one to filter out a hand that may be too heavy in lands or spells. The flashback is also very significant. Jace is a powerful card in that he allows more card filtration on a permanent, and allows you to snap back a spell if you want. Dack Fayden is a boss in EDH, where stealing a Sol Ring is very common. So even if you don't need to filter your draws, stealing a rock should be an option about 98% of the time.
Speaking of card filtration, Ponder , Preordain and Brainstorm are all potent cards in any blue deck. While they may not work particularly well with Vial Smasher, they all work rather well with Kydele while also giving you a cantrip to cast turn 1. A lot of times, these are the cards that make a boarderline-keep hand into a keep hand for me, as they are extremely good at finding lands and/or spells as need be.
With Kydele, cards like Windfall , Wheel of Fortune and Winds of Change all become rituals in addition to their usual effects. Running Notion Thief in conjunction with these 'everyone draws' spells is... good. Similarly, targeting an opponent with Dack Fayden 's +1 while Notion Thief is on the field is a pretty good way to tip the card-advantage scales in your favor.
I like Whip of Erebos . You should consider running some Entomb or Buried Alive effects with it, as that would allow you to get some one-shots in with powerful creatures when hitting an opponent or just when entering the battlefield. Nicol Bolas and Massacre Wurm comes to mind.
Good luck with deck building!
1 month ago
I love this deck! I just discovered the format, and I’m using this list as inspiration to build my first deck, just more in line with my current collection and budget. On paper, as hellhole3927 pointed out, delve cards seem good to ensure a smooth combo. In addition to Dig Through Time and Treasure Cruise , what are your thoughts on Logic Knot and Set Adrift ? It feels like bounce spells targeting Oathbreakers could be a decent strategy for keeping opponents off of their signature spell, but I haven’t played a single game so I have no idea if that’s realistic.
Anyways, thanks for sharing the deck and inspiring me to jump in head first.
My second deck will be centered around Fury Storm + Ral, Storm Conduit , as I’m a sucker for my entire instant win condition to sit in the command zone.
Logic Knot occurrence in decks from the last year
All decks: 0.27%
Commander / EDH:
All decks: 0.0%