Logic Knot

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters Common
Future Sight Common

Combos Browse all

Logic Knot

Instant

Delve (You may remove any number of cards in your graveyard from the game as you play this spell. It costs (1) less to play for each card removed this way.)

Counter target spell unless its controller pays (X).

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Logic Knot Discussion

TheSurgeon on Modern Frayed Sanity

17 hours ago

I like the flavor of this deck. I feel that a lot of thought was put into it.

As far as advice: You need some fetches.Polluted Delta, Flooded Strand, Misty Rainforest, Scalding Tarn to really fuel Hedron Crab. At least consider Oboro, Palace in the Clouds, Terramorphic Expanse and/or Evolving Wilds for budget purposes.

4x Traumatize is too much. You only need three to statistically draw one a game for your wincon. A great strategy, but you're flooding your engine. To boot, you're running some dig with 4x Serum Visions, so 4x Traumatize seems a bit excessive. Too much of a good thing, ya know?

I believe you can do better than Void Shatter. Logic Knot can make use of those spells already in your GY. Mana Leak is a modern favorite that will work for games lasting ~5/6 turns. Remand is a personal favorite that replaces itself.

You'll need to have the fuel to keep pushing forward with mill should Traumatize be Extirpated, Surgical Extractioned, or removed/countered, in some other BS way. So I would cram another Hedron Crab in the MB in place of the 4th Traumatize; especially when considering the aforementioned lands.

Consider taking your non-mill spells down to 3 a piece, and putting another 4x turbo mill spell in- Mind Sculpts, or Tome Scours for spontaneous use and quick game ending use of Fraying Sanity.

Hope this helps. Good luck!

LeaPlath on

2 days ago

The issues are:

1) Your cards are low impact. Your Perplex is just a Cancel with a slightly different casting cost that doesn't work is your opponent is hellbent. Even the transmute mode is turns your spells into a 6 mana sorcery, which is eh at best. Hedonist's Trove is 7 mana, but for 7 mana other decks can cast Karn Liberated, World Breaker etc, and they impact the board.

2) In your desire to be "original" you don't seem to understand why things are staples and how you can use them differently. 9 times out of 10, you should be playing the good card, and just constructing your deck a little differently. If I wanted to do something more original I would do something like UB Dragon Control, or UB Cycle Control deck. Basically, keep the staple role filler cards, make things like the win con interesting so long as they are viable.

3) Lands. You have 8 come into play tapped lands, 5 colourless lands most of the time, this means you will find it difficult to get your spells on time. Stuff like turn 4 command can be vital in a lot of match ups.

4) Sideboard. It seems to come from a weak understand of the current modern meta, where Eldrazi Tron, Death's Shadow, UW Control, etc reign supreme. And very few of your cards are actually impactful enough versus them to warrant a slot.

Also, Hedonist's Trove is just gonna be super bad as a win con now more than ever. Eldrazi Tron doesn't let its stuff die. UW Control plays Logic Knot. Death's Shadow decks all play heavy delve spells. etc

GeminiSpartanX on Azorious Controls the World

5 days ago

I'm surprised to see Glimmer in this list as opposed to Think Twice or Hieroglyphic Illumination since you don't need the energy. I think 1-2 Logic Knots might fit in the list a little better than mana leaks 3 & 4 too, but I guess we'll need to test and find out!

TheSurgeon on Mo-No! Blue Mill!

6 days ago

frogkill45- Thanks for noticing the Logic Knot/Mesmeric Orb synergy! That's a big help! I even have a few lying around.. Somewhere...

As for AEtherspouts, it's powerful, and has its place; perhaps in the sideboard. For now, I'm going to stick with AEtherize, as it gives the opponent an opportunity to sabotage themselves with Orb in play when they tap land to recast their creatures. I admit, a bit reckless on my part, but that's the synergistic flavor that I like in a deck.

Mind Sculpt is an underrated card in my book. I prefer it over Tome Scour, and it makes a great budget Breaking in a budget turbo mill deck; but here I've opted for more of a disruption based strategy to support an increasingly steady mill based offense in leu of an instant mill approach. It was considered, but later nixed for counters.

I do find card draw a bit scarce in the deck. Two Visions of Beyond should suffice, being that it may take a minnit to get to GY20, should the deck misfire.

Thanks for the input!! Check back for the update in a few hours!

frogkill45 on Mo-No! Blue Mill!

6 days ago

AEtherspouts it costs one more than AEtherize but it leaves them in a predicament of putting stuff on top to get milled next turn or sending to the bottom to never be seen till the end of game.

Logic Knot also a good counterspell that can be relevant late game due to you have a decently sized GY from orbs

Mind Sculpt might be useful

Visions of Beyond everyone likes Ancestral Recall

Ravioli2003 on Blue the breach

6 days ago

Looks like so much fun, I'm just wondering why you aren't running Thought Scour, it seems good, acting as fuel for Logic Knot and Harvest Pyre. Of course, if you hit Emrakul, the Aeons Torn, your whole yard is shuffled back in, but it still seems worth it. What are your thoughts on that?

Sweet deck, +1 for sure.

casmiel on W/U Zombie Midrange

1 week ago

W/U is probably one of the worst possible colors a Zombie deck can play to be honest. Almost all the creatures have the powerlevel of draft leftovers. I don't want to discredit your deckbuilding or anything. It's just that U/W Zombie creatures hardly have the punch for even casual matches. You are doing your best to make them work somehow but the ceiling of power you can achieve in these colors is really low. Just wanted to make sure that is clear, leaving out Black Mana hurts the entire tribe on a massive scale, it's like Merfolk without Blue or Goblins without Red.

If you are really bent on doing this, I would definitely remove In Oketra's Name and at least 2 Unconventional Tactics. They aren't impactful enough overall and are card disadvantage that make the opponent's removal better. Outside of Infect, Elves or Double Strike, pump spells just don't have the necessary punch. I'd play the full 4 Path to Exile and Serum Visions. If you want to go further down the Tribal Road, there is Metallic Mimic, Always Watching and Obelisk of Urd. Binding Mummy is also the best pure white Zombie there is, the Eternal of Harsh Truths will just get blocked for days or removed, it does way too little for 3 mana. Dusk / Dawn is also okay here (not with Obelisk/Always Watching), there is not that big of chance that you get to cast Skaab Ruinator anyways. Definitely not before Turn 4, where Dusk could strike. Snapcaster Mage could get some recycling done for card advantage, some Mana Leak and 1-2 Logic Knot are also OK additions.

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