Logic Knot

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal
Pauper Legal

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Set Rarity
Modern Masters Common
Future Sight Common

Combos Browse all

Logic Knot

Instant

Delve (You may remove any number of cards in your graveyard from the game as you play this spell. It costs (1) less to play for each card removed this way.)

Counter target spell unless its controller pays (X).

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Logic Knot Discussion

wbrannan98 on Izzet Aggro/Control

4 days ago

Mana Leak tends to curve out at around turn 5 or 6 and becomes useless so I would reccomend Logic Knot as well so you have late game counter using delve its the same mana cost.

Chopwood on Grixis Delver

1 week ago

Yeah, I realized that too :/ Well if oyu have snapcasters then it's probably better to use Mana Leak or Logic Knot. Maybe 1x Stubborn Denial.

Chopwood on Grixis Delver

1 week ago

And maybe 1x Logic Knot and 1x Murderous Cut.

LeaPlath on red blue control for the Dominus

1 week ago

To be a control deck in modern, you need counters, removal, draw and bombs.

You want 25 lands. Ensure you can draw and play one most turns. Have a good late game. Some of these lands can be man-lands, such as Wandering Fumarole, utility lands such as a 1 or 2 of Desolate Lighthouse, and dual lands, such as Steam Vents, Sulfur Falls.

For counterspells, your bread and butter is Mana Leak. If you can afford it, Cryptic Command is a must play, and if you play fetches so is Logic Knot. Rune Snag can be decent but suffers versus any deck with GY hate. Silumgar's Scorn can be powerful, depending on how you line up your win-condition.

For removal, Lightning Bolt is like, the basis. Electrolyze is pretty decent. If this is budget, Harnessed Lightning can be a good option with some energy production, as it lets you kill big things as needed.

For RU your options for sweepers are Anger of the Gods, Sweltering Suns or going a third colour for Radiant Flames. Anger of the Gods is best in a control deck because of the exile clause.

For draw, there are a few ways you can go. You can keep low to the ground with Ancestral Vision (not very budget), Think Twice or go big with Pull from Tomorrow and similar. I personally quite like Think Twice and Pull from Tomorrow together.

For your creatures, you want something cheap, hard to remove, big and ideally with flash. Sadly none of those exist cheaply. Cryptic Serpent is a good size, doesn't die to bolt or decay/push and can come down cheaply late game. Thundermaw Hellkite and Stormbreath Dragon enable Scorn and end the game quickly but lack the cheapness. Torrential Gearhulk gives you all the value, is big, and flashes in. Etc etc.

AtomicEmpire on Grim Reality (Developing Competitive)

2 weeks ago

@rothgar13

If I did cut Serum Visions, what would you replace it with? I don't want planeswalkers, but my thoughts are another Path to Exile, a third Logic Knot, and 2 open slots. What should those two be?

AtomicEmpire on Grim Reality (Developing Competitive)

2 weeks ago

@iamnickhansen

It's being considered. My list with STW would be:

-4 Serum Visions, -1 White Sun's Zenith

+1 Path to Exile, +1 Logic Knot, +2 Secure the Wastes, and another Ghost Quarter.

Both lists are viable, and the classic debate among Esper Control players is between WSZ and STW. Serum Visions place in the deck is a second debate.

Feel free to tell me why you think STW is better, and whether I should remove SV.

AtomicEmpire on Sleepy Time

2 weeks ago

@BrandonJamesCAC

I mean no offense by any of this, but I see a lot of stuff going wrong here.

First of all, you gotta cut a card. Like 61 cards is WHACKED. I can't stress this enough. With that out of the way, here are my recommendations:

Cut Lingering Souls. One of the strengths of Esper is that it blanks the opponents spot removal. SB is fine, but I would strongly recommend removing it.

Now. You need Cryptic Command. You need it. You have the necessary landbase to support the , and Cryptic Command is the singular card that keeps control alive in Modern (besides Snapcaster Mage).

Countersquall should be Negate. The is less strenuous on or manabase than the , as black is more of a splash than anything else.

Anguished Unmaking isn't terrible, but a Path to Exile would be so much better. Maybe it's better for your meta, but it's strictly better in an open meta.

Otherwise, I would cut the Remands, Spell Snares, Batterskull, and planeswalkers for 4 copies of Cryptic Command, a third Supreme Verdict, and a third Logic Knot.

Good luck on Esper!

K0rt on Grixis Control

2 weeks ago

Countersquall is better than Negate 99% of the time in grixis, I also would recommend you cut Spell Pierce in a hard control deck like this, I would add a additional Snapcaster Mage or if another Snap is to expensive go with another Logic Knot or mainboard Countersquall

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