Overabundance

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Overabundance

Enchantment

Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced, and Overabundance deals 1 damage to him or her.

DemonDragonJ on Commander Masters Previews and Speculation

8 months ago

Now that all cards in this set have been revealed, most are quite excellent, but there are still many cards that I would like to see reprinted that were not, such as Martyr's Cause, Overabundance, or Debt to the Deathless; however, I am still glad to see that many excellent cards were reprinted, so I do plan to purchase at least several singles from this set.

DemonDragonJ on Commander Masters Previews and Speculation

1 year ago

Overabundance and Iron Maiden have never been reprinted, so I would like to see both of those cards reprinted, as well.

All ten lieges were reprinted in Double Masters 2, but those reprints did little to increase their availability, so I would like to see them reprinted in this set, as well, and, hopefully, with new artwork for all of them.

Gleeock on What is Gruul to you?

1 year ago

I still think should be the color pair of Overabundance style play. They should explore more cards that flood the table, but somehow reward Timmie-play while punishing little setup engines. Make the whole table push right past setup. Also, destroy those artifacts & enchantments. Good ole' Rampage of the Clans

TsaboTavoc on Belbe's Portal + Legend

1 year ago

Oooh, would you look at that, he works with Overabundance. I'll have to keep an eye out for Yurlok of Scorch Thrash then, thanks for the hot tip!

spiral_te on Season's Beatings

1 year ago

Hey I like the deck, it's festive and fun. I love the idea of not aiming to win, but smashing faces and just having a good time. Pulling out wins will make it just that much more fun. Couple of notes: Trace of Abundance and Naya Hushblade won't work because is has a Naya color identity, so it's not legal for Gruul commander. May I recommend Overabundance? The newly printed Wild Magic Surge also is perfect with your commander, especially with her triggered ability. Akki blizzard herder is a fun inclusion. Maybe regrowth effects like Once and Future will be good here to get cards back?

SpammyV on Win Con for Gruul Enchantress?

2 years ago

On-topic for what you're planning, you can use Ancestral Mask and Nylea's Colossus to get something really big before you rumble in. There's also passive damage you can stack up with Overabundance , Mana Barbs, Sulfuric Vortex , Court of Ire , et cetera to whittle people down. Sandwurm Convergence makes a lot of beef. It's mana intensive but Pyrohemia and Rite of Passage means you can have a thing that lives while you keep pinging everything. There's also the aforementioned Helix Pinnacle if you're looking at having a lot of mana.

Of course, if you think some thing demand a more personal touch, you could slam a Form of the Dragon and off someone yourself.

Ehsteve on Lord Windgrace Sits Behind A Chasm

2 years ago

Long time, no updates, so here's a few cards I've been looking over recently:

Overabundance : The main reason I'm up on this card is its interaction with Glacial Chasm , which is kind of like a Heartbeat of Spring except it hurts your opponents. This will draw a lot of hate though

Beledros Witherbloom : Drop him, untap a bunch of lands, gives you a great opportunity to throw down a Torment of Hailfire . Also incidentally makes token blockers.

Crackle with Power : What I think might be a third reliable win condition, it targets, so it does not get around hexproof like Torment of Hailfire and Exsanguinate but it can potentially hit each opponent down quite a few pegs very easily.

Harness Infinity : Pick up graveyard, what's not to like?

Tibalt's Trickery : The reason I keep coming back to this card is as a way to defend against things which could counter of kill vital pieces. I've never been a fan of going all in on just winning without interaction. It makes games so much more involving. I don't think this card works offensively unless you know there's nothing worse they can really spin into. It's not like a Chaos Warp where they might get nothing, they will ALWAYS get something.

The real question is what gets cut to make way and at this stage I honestly cannot say. The one card I do think will make it in definitely is Tibalt's Trickery . As for Beledros Witherbloom , he doesn't guarantee a win, just one or two turns of big mana. He's an enabler, but at the wrong end of the process, and there need to be a whole bunch of other things in play to make him relevant in this archetype. Harness Infinity seems powerful, it's a unique effect, but seven mana and intensive in colours means you won't have much mana left afterwards to really use it. Absolutely, go nuts with Ayula's Influence , but this just makes bear tokens, which require another turn in order to bring them to...bear.

Again, any thoughts/comments/suggestions are always welcome.

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