Crumbling Vestige enters the battlefield tapped.
When Crumbling Vestige enters the battlefield, add one mana of any colour to your mana pool.
: Add to your mana pool. ( represents colourless mana.)
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Crumbling Vestige Discussion
3 days ago
If you add cards like these you could take out like 3-4 lands that come in tapped. Vivid Creek, Crumbling Vestige, Simic Growth Chamber and Simic Guildgate from what I see should go and you wont need more than 33 land if you have the proper mana ramp. You should get cheaper counterspells for your blue apells as well. Cryptic Command does everything but for double what every other spell is. Run things like Chain of Vapor, Delay, Spell Pierce, Mental Misstep
1 week ago
So after some brewing and some research. I made some decks, Surrak, Sisay, Prossh, Yisan, and Kruphix all didn't make the cut. (was really kinda sad that surrak didn't make it but it always ended up being a jumbled mess)
But these are the ones that caught my attention a little more
It's good (I think) but I'm not entirely sure my ramp to Stomp ratio is ok or if I have too many lands. She's one I got mixed messages from people online.
Seems pretty solid, I'm happy with how it's looking
This one has a pretty solid engine, Panglacial Wurm looks like a hilarious surprise.
Mina and Denn have a pretty awesome engine, and gruul has amazing ramp and removal. The returning a land to your hand is something I wanted to be able to use to my advantage. Crumbling Vestige looks awesome cause I can abuse it.
These are what it has come down to. Thanks everybody for commenting. Plz leave notes on how I can improve them. I will kinda debate on which to make, cause right now it's a lot closer than I initially thought it would be.
4 weeks ago
Land suggestions :P
There's a bunch of good lands and serve functions, but a bunch of them come in tapped; I'll focus on lands that come in untapped, and can produce any color. The first ones to come to mind are Tarnished Citadel, Rhystic Cave, and Thran Quarry (which is great in creature-heavy decks, like Forbidden Orchard in your deck).
In lower priority, consider Forsaken City, maybe Transguild Promenade (which is just name of your Rupture Spire, but I'd rather have one of the vivid lands), Pillar of the Paruns, and Grand Coliseum (the shittier Forbidden City). There's also other lands that give an immediate, one color use, but aren't as stable.. like Aether Hub, Archaeological Dig, Tendo Ice Bridge, Crumbling Vestige, Undiscovered Paradise, and Rainbow Vale.
In addition, I would trade your Gemstone Mine with something like Crystal Quarry or Cascading Cataracts. In a five color deck, you won't be searching for a basic land that much. So consider some ramp that tutors for any land your little heart desires.. like Expedition Map, Traverse the Ulvenwald, Tolaria West, and Crop Rotation.
Hope this helps, I'm always here.
1 month ago
One thing that's a significant issue is that you have no way to cast Thought-Knot Seer. He requires , but none of your lands can produce it nor do you have any mana rocks / dorks that do it either.
2 months ago
@Songbird0 It's been a while, hasn't it? Not too much has changed, but I'll go through them :D
Horn of Greed -> Temple Bell I have better control of when the card draw happens, and I think it is psychologically beneficial for me to be the one causing the card draw (if you want I can take more time to explain my thoughts on this). Either way, it also fits the Kamigawa theme better, so I made the trade.
Crucible of Worlds -> Didn't make the cut. I tested this out, and I felt that this isn't the deck for this card. Even with 6 supporting cards (2 fetch lands, my 2 lands that require untapped lands to be sacrificed, Buried Ruin, Trade Routes), there obviously is no guarantee that it will be paired with enough value, especially since my tutors will be looking for some kind of combo win instead. Usually when I drew this, I wanted the card I traded out for it (Expropriate) instead, so I traded it back.
Hinder -> Cloudstone Curio. Hinder was my weakest counterspell, and was an artifact from when tucking a commander was able to be done. I was already thinking of taking it out, and I needed space for this card anyway, so I made this substitution.
2 months ago
2 months ago
Well, TBH, you do not really need that much fixing in 2 color decks. Rarity is determined as the lowest rarity a card is in current standard. For example, while Grasp of Darkness was once a common, for this format it will be an uncommon and you are only allowed 2.
And you are forgetting Aether Hub, Spire of Industry, Crumbling Vestige (for a turn), Evolving Wilds, Holdout Settlement, Unknown Shores, not to mention Attune with Aether, Traverse the Ulvenwald, Sylvan Scrying, etc.
I have neglected to mention Prophetic Prism and other artifacts. Enchantments too.
The fixing is plentiful actually, you just have to look beyond the rares that are played in tables of today's standard.
Additionally, the best fixing is at rare, but stretching your rare count to include lands, means your deck will be more consistent but less powerful - that is tension in the deckbuilding that does not exist right now.
2 months ago
Eldrazi Obligator was one of my fav aggro eldrazi. Just need to add some colorless producing lands like Aether Hub or the more affordable Crumbling Vestige. And I would definitely play Wasteland Strangler. Just great killing an early blocker and adding a threat.
Away from budget, a playset of Foreboding Ruins or Smoldering Marsh would instantly make it better. I always invest in lands first as they make the most difference, and can easily be used in other decks. Good luck!