|Commander / EDH||Legal|
Printings View all
|Oath of the Gatewatch (OGW)||Common|
|Promo Set (000)||Rare|
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Crumbling Vestige enters the battlefield tapped.
When Crumbling Vestige enters the battlefield, add one mana of any colour to your mana pool.
: Add to your mana pool. ( represents colourless mana.)
Crumbling Vestige Discussion
1 month ago
Interesting, as I hadn't thought of the interaction of Blood Sun and the bouncelands essentially removing their 'downside'. But I don't really think this iteration works, Blood Sun removes our ability to activate Slayers' Stronghold and Sunhome, as well as almost blanking Amulet due to the lands not coming into play tapped, this effect is most noticeable when you have multiple Amulets, which is the decks strongest interaction and allows incredibly broken things. I think there might be an actual spot for Lotus Fields somewhere in the deck, at least in theory, but definitely not as a 4-of. There will be many times where your entire hand will be bouncelands and Lotus Fields, essentially forcing mulligans. If you don't draw enough lands to even cast a Blood Sun the drawback is huge since just playing it out you will often have bouncelands as targets, which is losing you mana. Sure you could maybe generate some large amounts of mana with amulets and the Lotus Fields but you're still blowing up all your lands unless you have Blood Sun in play, which makes the deck way more all-in on that interaction since if they have an answer for your titan you've now put yourself incredibly behind instead of still leveraging your lands in play to cast more things. Just my two cents!
Also, Gemstone Mine is often better than Mana Confluence/City of Brass in this deck, as bouncing it restores counters and it's painless. Crumbling Vestige , Tendo Ice Bridge , Aether Hub are also good. Vesuva as a one-of is pretty standard for Amulet Titan decks, as it removes the necessity to run two Boros Garrisons for the Sunhome activation and is much more flexible, I have even won a game using Vesuva to copy an opponent's Celestial Colonnade for lethal.
Also good cards for this kind of deck:
Trinket Mage , utility for sideboard cards + extra Amulets
Walking Ballista , wincon/aggro deterrent
Hornet Queen , almost an auto-win vs. Midrange/Control
Ruric Thar, the Unbowed , against storm/spellslinger decks
Dragonlord Dromoka , anti-control/protects titan combo
Sigarda, Host of Herons , anti-control/midrange, impossible to remove
Chameleon Colossus , extremely strong vs. Death's Shadow and black decks in general
Courser of Kruphix , anti-aggro wall that generates life and value, easy to cast
Explore , safer but less explosive than the tribe scouts, also cycles
Khalni Garden , stalls against aggro and can be insurance as a sacrifice target against cards like Liliana of the Veil to protect Titan
Radiant Fountain , good against burn, bounce multiple times
Temple of Mystery , extra card filtering, better if you also run the Serum Visions versions
Abrade , versatile answer
3 months ago
Prey Upon or Rabid Bite are cheaper versions of Unnatural Aggression , but Ancient Animus is an instant-speed version. None of them exile upon resolution, but I don't know how much you're focusing on "ingesting/processing" with this deck. You might be better off replacing all the processing stuff with more basic eldrazi stuff. I've attempted several processor builds before (in pauper and in Standard) and it always seems very build-around-me to me, so I'd be interested in your thoughts on this. Does processing distract your deck at all?
Also, you have no way to generate currently, so Kozilek's Pathfinder cannot be activated. Try Crumbling Vestige in place of Evolving Wilds maybe? It generates a colored mana as you play it, and then colorless afterwards.
6 months ago
OK so the deck glitched out and it didn't work out the way I wanted it to so I will just put in a comment of what I would do/suggestions. 1. You have too many lands. 30-35 lands is what you would look for in a deck. So I would cut down to 35 lands and use those 5 that you cut out to get ramp. I would put in Sol Ring , Kodama's Reach , Zendikar Resurgent , Commander's Sphere , and Urza's Incubator . 2. I would also get rid of the things that are giving you non-dragon creatures. So I would take out Goblinslide , Devils' Playground , Dragon Fodder , Dance with Devils . This is so that you can use cards like Vanquisher's Banner and Door of Destinies so that you can pump up your dragons and do more damage! 3. You have some creatures that are there just to be there. I would replace all non-dragon creatures other than Dragonmaster Outcast . Dragons that you can use to replace are; Lathliss, Dragon Queen , Savage Ventmaw , Utvara Hellkite , Scourge of Valkas , Hellkite Tyrant , Moonveil Dragon , and Thundermaw Hellkite . 4. Although your dragons can remove creatures you need to be able to deal with enchantment, artifacts, and you also have to protect your dragons as well! So I would remove Draconic Roar , Echoing Courage , Sarkhan's Rage , Savage Alliance , Stonefury , Bathe in Dragonfire , Devour in Flames , Make Mischief , Reduce to Ashes , Sarkhan's Dragonfire , Atarka Monument , Staff of the Flame Magus , Outpost Siege , and Retreat to Kazandu . You already have dragons doing damage when they Enter The Battlefield so I would take out instants or sorceries that are doing that. Plus I recommended taking out some of the ramp that you already had because there is better ramp. For removal I would suggest Beast Within , Naturalize , Decimate , Hull Breach , and Vandalblast . Now to protect your creatures I would add Heroic Intervention and Asceticism . 5. Last but CERTAINLY not least, MANA! Ok so I know I mentioned going down to 35 but even if you just take away 5 basic lands there are non-basics that I would take out that might fix you down to 35 and then I will give some recommended lands that might help. I would take out Crumbling Vestige , Gruul Turf , Looming Spires , Pinecrest Ridge , Quicksand , and Vivid Crag . I would put in Command Tower , Cinder Glade , Rootbound Crag , Mosswort Bridge , Spinerock Knoll , and Spire Garden . Ok so I know that is a LOT to take in but please take note that I am in no way a professional helper. This is all in my opinion and don't let me influence your playstyle. I am happy to answer questions if I can and I am here to help!
8 months ago
Dude, throw out the Crumbling Vestige and put in Thespian's Stage. It'll let you copy other lands. You could accelerate your pump strategy or get a turn 2 Marit Lage if you get the right opening hand. It's just way more reliable in terms of utility.
1 year ago
You can run cards like Fuel for the Cause for proliferating, and if that is too much mana you can run Braid of Fire, Seething Song, or Simian Spirit Guide. And for the mana flexibility, you could use Crumbling Necropolis, Evolving Wilds, Crumbling Vestige, or Holdout Settlement.
1 year ago
I think you are missing the point Boza made regarding Wastes. Wastes are a lot easier to add to the game than a new coloured basic land would be.
Why is that? Generation of colourless mana is a staple of this game. In sealed and draft, if you do not pull any wastes, you were still likely to pull Unknown Shores, Crumbling Vestige, etc. Further, there were not many cards requiring , and most of those were at higher mana costs--at that point, you were likely to have drawn your land. In standard, you always would have access to better lands than Wastes, such as Mirrorpool.
A new colored land would be a nightmare for sealed and casual drafts--after all, you're unlikely to have the right lands at your land station. Unlike with Oath of the Gatewatch, where additional colorless lands were not really needed as no one was drafting a mono-colorless deck, that's not how it would be with a new color.
1 year ago
Crumbling Vestige seems a bit weird, but apart from that, I am loving this deck.
1 year ago
Lands to add when using Deprive:
Crumbling Vestige occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%