Crumbling Vestige enters the battlefield tapped.
When Crumbling Vestige enters the battlefield, add one mana of any colour to your mana pool.
: Add to your mana pool. ( represents colourless mana.)
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Crumbling Vestige Discussion
2 days ago
Eldrazi Obligator was one of my fav aggro eldrazi. Just need to add some colorless producing lands like Aether Hub or the more affordable Crumbling Vestige. And I would definitely play Wasteland Strangler. Just great killing an early blocker and adding a threat.
Away from budget, a playset of Foreboding Ruins or Smoldering Marsh would instantly make it better. I always invest in lands first as they make the most difference, and can easily be used in other decks. Good luck!
1 week ago
I like a good Creativity list. It's interesting to see what kinds of creature packages different people like. I saw one that went for four Lightning Runners for the infinite combo out of nowhere. I tend to go for creature keyword abuse with Odric, Lunarch Marshal and one offs of things like Angel of Invention, Reality Smasher and Ulamog, the Ceaseless Hunger (with of course the Needle Spires). I like your Thalia's Lancers and Gisela, the Broken Blade and Bruna, the Fading Light package too.
I think the Shock isn't really that creative. They're great in a conventional way of course. But I've tried out some weird things like Warping Wail and Spark of Creativity and I feel like they work (mostly) and are much more stylish. Although with Wail, you might be forced to replace a few Inspiring Vantage with something like Crumbling Vestige to deal with the mana demands.
3 weeks ago
Ok, some changes made. Yavimaya Elder in for Crumbling Vestige (an early game Elder will provide excellent card draw and land fetch, thinning the deck by at least three cards per turn, if not more); Phyrexian Plaguelord in, Baloth Null out; Eternal Witness in for Restock (recursion makes it too good to pass up); Carnival of Souls in for Decaying Soil (the price for keeping Decaying Soil around is too steep, as I need the cards in my graveyard); Necropotence in for Blood Bairn (going to give it a try).
Always looking for some more comments!
3 weeks ago
Ditch Gnarlroot Trapper and put in Elvish Mystic; mystic is just generally better. Another way you can take it is like I did. (take a look at my deck) Since you use lots of blink cards I would recommend Servant of the Conduit and Aether Hub so you can produce all the colors you may need. I would remove Beastcaller Savant for the servant.
Here's my frontier deck if you'd like to take a look: An Elvish Frontier.
Skybolt, I don't mean to sound mean, but you're incorrect. Caves of Koilos and Llanowar Wastes produce the same colorless mana as Westvale Abbey Flip or Crumbling Vestige; the only thing that changed was the image they use to show colorless mana.
1 month ago
Doomsday? What's the combo with this one, I know it's got to be somewhere i just want it spelled out for me lol
no Overgrown Tomb and fetches? maybe with upgrades down the line?
Necropotence could be good
It's possible you have too many sac outlets (Is that even a thing???)
Thanks for the shoutout! Let me know how this deck preforms, it looks like a spicy brew!
1 month ago
Might I suggest 2x Crumbling Vestige?
It allows for one mana fix, similar to Aether Hub.
Then you can use it for colourless.
1 month ago
I have had more time to have a look at the other comments now as well.
Liliana, the Last Hope should be main instead of in the sideboard, and I'm not sure why you would want any World Breaker as you mentioned your lands in play sweet spot is 4-5 and not 7. What do you want its function in the deck to be, anyway?
As for space for Lili, I'd cut either:
I also have the same opinion as DestinySide that Aether Hub is wasted here. If you really have to play Reality Smasher (which I wouldn't, personally having already tried it before) you can always consider using Crumbling Vestige since you still get the 1-shot colour effect if you sequence your land drops well.
1 month ago
OOMJasonDavis: Thank you for your suggestions. I do believe, however, that many of the things you mentioned are not exactly true. I did forget to add/sideboard, which may have been the tipping point.
Gonti's Machinations: I think this card fits as a turn 1 play. It gives me a drain source later in the game if I need it, and gives me a small boost for energyAuthority of the Consuls: I could see how this could be sideboard, however it slows down any other aggro deck besides red vehicles. It gives that small life bonus and is all around a fantastic one drop.
As for land count, I believe that there are enough at 19. Having 4 Plains and Crumbling Vestige allows you to flicker lands for more mana if you need it. Flicker Aether Hub for energy, which allows any color.
Card draw has always been a problem for Orzhov colored decks, which this is primarily. Aside from the 4 mana Diabolic Tutor and Aetherworks Marvel, there is Combustible Gearhulk at 6 mana, Expedite at 1 mana which gives haste (good catch), Cathartic Reunion for 2 mana which is a good spell. I could see Glint-Sleeve Siphoner working as well.
While these are all good options, they leave me stuck for what to remove. This means I could a) Scratch one of the win conditions (Either Gonti or Lightning Runner) or b)cutting one card of a few "less winnish" cards.