Return target card from your graveyard to your hand.
Printings View all
|Core Set 2019 (M19)||Uncommon|
|Tenth Edition (10E)||Uncommon|
|Ravnica: City of Guilds (RAV)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Recollect occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
2 months ago
3 months ago
This website is my go to for building any EDH manabase. I set the link to take you right to Animar so you can get started sifting through the lands you have available. It's not 100% up to date but it's a good start. Now... onto my specialty. You are NOT going to like my cut list. My deck building philosophy steers to the 75% theory so I might cut cards you really like, but you are absolutely right in saying that a deck should be a conglomerate of things you love. If you have a pet card you want to keep around, don't let me stop you. I have just fallen in love with the way I do things because I can make my decks very unique to me but also quite efficient and powerful. Anyways, without further ado: - Fertilid - Spot is better off as protection, you have enough ramp. - Genesis Hydra - I know it's a hydra, but I would be careful putting it in a deck where casting something at X=0 kills whatever you cast. - Nylea, God of the Hunt - Better off as Brawn. What's more likely? Brawn being in your graveyard or Nylea being on the field? - Phyrexian Hydra - If infect isn't your wincon, I strongly recommend against bringing it to the table in any capacity. Just make you look like a good target. - Warstorm Surge - So often, this will be a 6-mana-do-nothing card. People know you play huge creatures, this enchantment will be a top threat when it comes down and you will not be able to capitalize on it as often as you want to. - Boundless Realms - It's a fun ramp card, sure. But there's a hard limit on how effective a 7 mana ramp spells can be and in this case, that limit is the number of basics you run. Cultivate, Kodama's Reach, Harrow, all of these grab basics. You will run out quicker than you think. - Regrowth/Nature's Spiral/Recollect- Now I'm not saying get rid of all of these, but definitely cut back. You already run Eternal Witness (which I agree with entirely) but having four regrowth effects is a bit overkill. If it were me, I would cut all three of these and replace them with Noxious Revival. Instant speed and free to cast, a much more powerful option.
I will leave by saying this. First, I know you are worried about your creature count dropping too low, but trust me when I say even the best Animar decks run 30 or fewer creatures. Tribal decks usually run around 32-36 tribal cards (in this case Hydras AND Hydra support). Don't be afraid of making the cuts needed to make the deck more powerful. Playing with cards you love is extremely important, I learned that very quickly. What I didn't learn so quickly was that packing a deck so full of your favorite things that it doesn't have enough edge to win a game makes the deck feel... unfinished? Unsuccessful? Regardless, you want to be able to PLAY the game. I encourage you to consider adding in those few and far between power options and I promise you will see the deck really thrive. Decks that combine powerful interaction/play options and the player's passion are not to be trifled with. My Etali deck has proven that to me time and time and time again. Keep it up! :)
4 months ago
Adding green could turn this into an amusing control deck.
You can do this every turn, to keep getting back your answers and threats.
5 months ago
Cool deck! Cromat is a very versatile commander and his bounce ability makes him difficult to kill and send back to the command zone. This makes the voltron strategy great since it will be hard for opponents to raise his commander tax. Many other voltron commanders can be shut down by sending them to the command zone repeatedly. Anyways I wanted to suggest replacing Sculpting Steel with Phyrexian Metamorph . Both cards are similar in dollar value but the metamorph can also copy creatures. It can also still cost 3 mana because of its phyrexian mana cost. The other change I would make is swapping Recollect with Regrowth . Regrowth is less than a dollar but is strictly better than recollect. All in all great deck! +1 from me.
11 months ago
11 months ago
I definitely like Unearth so that's getting added. I absolutely love the lowering of the deck's average cmc. Been trying to do that for a while. I like Recollect as well and its definitely worth an add but I've been curious about finding a creature that can do the same thing so I just haven't done anything there yet even though in reality it I should just add it for the meantime. Thanks! I love the help!
11 months ago
This deck looks really cool! The ideas unbound is a great idea in this deck, and the Tamiyo fits really well. As a suggestion though, with Unearth being reprinted in modern horizons, it might be a good idea instead of the Vigor Mortis or maybe even 1 or 2 of the doomed necromancers. It can hit most of the stuff you have those in there to hit (Besides Sidsi, Scarab God, and Betrayer), and it costs a lot less. Something like a Recollect might be neat too, since it can hit literally everything and this deck getting stuff like Liliana or Tamiyo on can be really nice in a pinch.