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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
: Add .
, : Until end of turn, your opponents and creatures they control with hexproof can be targets of spells and abilities as though they didn't have hexproof.
2 days ago
2 months ago
Arcane Lighthouse can let you ignore some protection on a creature, letting you grab what you want. There is also Detection Tower and Glaring Spotlight, none are necessary if people never use those abilities though.
It's a bit harder to work with than for Merieke, but Retreat to Coralhelm isn't bad with some manner of sac outlet, or perhaps with some haste source like Lightning Greaves, so you can steal something nasty, swing with it, play a land to untap Rubinia and then use her to steal a great blocker. Not sure if the feel would be off, but Martyr's Bond really likes stuff like Miren, the Moaning Well, or any other card that involves sacrificing something of yours. While most religions have had persecutions in various times and places, not many have been as targeted as the Druids were, or the Wiccans.
Would Mother of Runes fit your deck's theme? There are a few arts to choose from, not sure if any have a Druidic vibe, but Mother is a great way to protect key creatures, or make them harder to block. TBH, the OG art does kind of remind me of a 'nice witch' type, the kind very good at helping and protecting.
Felidar Retreat is a pretty solid landfall payoff that has some synergy, not sure if Druids like Felidars or not, but cats are at least associated with Wicca in pop culture.
Hope some of these are relevant to what you're trying to do!
3 months ago
Change Log 8/21/22
- Time Stretch
- Stonehoof Chieftain
- Archetype of Imagination
- Time Spiral
- Simic Ascendancy
- Hall of Storm Giants
10 months ago
I would recommend both as adds. Pemmin's also works well with Merieke if you just want to board wipe an opponent.
11 months ago
You seem to be running a gratuitous quantity of 5-mana cards. It's going to lead to a lot of games where your hand is really gummed-up, and your opponent gets themselves into a winning state before you can do anything. I would really suggest halving this quantity of high-cmc spells.
Even with fewer 5-cmc spells, your land count is still going to hurt you quite heavily. 21 is pretty low considering how many you'll need in play to do what you need to (on average you won't see your 5th land until you've drawn your 8th card, that's quite late for control.) Control decks generally run around 25 lands. I would say the minimum you'd want to play is 23 (though more is better).
Detection Tower feels like a sideboard card at best. It feels like its going to mess up your own manabase more than actually help you. Especially because Tamiyo appears to be the only card you have actually targeting permanents, and cards having hexproof is generally super rare (though your local meta may vary).
1 year ago
Monomanamaniac: Oh, you definitely did help. You even said something pretty important regarding Voltron strategies. I think I'll find room for a copy of each of Detection Tower and [glaring spotlight], as I already own both of these. Arcane Lighthouse might be useful, too, but ordering it just for that seems over the top.