Isolated Watchtower

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Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Isolated Watchtower


: Add .

, : Scry 1, then you may reveal the top card of your library. If a basic land card is revealed this way, put it onto the battlefield tapped. Activate this ability only if an opponent controls at least two more lands than you.

DudeMan1031 on Fynn the Infect guy

2 months ago

This seems like a pretty slow and clunky build for Fynn. You'd be better served to make Vorinclex, Monstrous Raider the commander since you have so much +1/+1 counter synergy. Just swap out the deathtouch creatures for more with infect. If you'd like some ideas for a more aggressive and synergistic Fynn build, check my deck out here Touch of Death. Also, 11 basics is too few to be running to consistently hit with Isolated Watchtower.

SufferFromEDHD on Scry, Scry Again

8 months ago

I just looked thru my collection. You are missing a playset of scry lands

Castle Vantress, Isolated Watchtower, Study Hall and Soldevi Excavations.

eliakimras on Breena - Silverquill Statement Upgrade

1 year ago

Hey, me again! I really like Breena, the Demagogue's premise. I want to build her in the future, since I'm cultivating a combat metagame. But I have some ideas that can make your deck funnier and stronger:

I imagine you're trying to keep the idea of giving gifts to your opponents for them to killing each other, while reaping benefits to you.

One way is to force combat. You might want to put Martial Impetus and Parasitic Impetus back to deflect attacks and get draws off Breena. (Too bad goad is a blue-red thing - come on Wizards, give us on other colors). Otherwise, they buff Breena to hit harder.

Another thing you should consider is protection for your creatures:

How about protection to you?

About recursion:

About card draw:

About your ramp:

Sorry for not commenting on your whole deck. Since I have not played her myself, I could only suggest more general things. I hope the suggestions have inspired you somehow. As always, have fun with the Demagogue!

KBK7101 on (RULE 0) Serra the Benevolent - Song of All (v1.4)

1 year ago

Karn's Bastion is a pretty good idea. This deck is pretty mana intensive, though, so I'm not sure what I'd cut for it. Isolated Watchtower? Was debating cutting Storm Herd or Celestial Mantle, too.

Enduring Angel  Flipis interesting, but seems really niche. The fact that she can only flip if you hit 0 life makes me sad. Cool card, probably not for this deck, though. Pristine Angel seems great but as I learned with my Rebbec/Glacian deck and my Multani, Maro-Sorcerer deck, protection like effects can also have the drawback of not being able to target your own stuff.

Concerted Effort seems insane for Akroma decks. I don't really think it'd be worth a spot here just to mainly add vigilance. There are only a handful of creatures that add other keywords that would make it worth it. It's a good recommendation and I added it to the maybeboard for anyone else interested, though!

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]

1 year ago


Den of the Bugbear: Just duh. This is the best manland for us ever.

Treasure Vault: We should be able to take advantage of this to limit the impact of saccing lands to Ib. Have to be careful with our Blood moon effects.

Hobgoblin Bandit Lord: Yes.

Dockside Extortionist: Back in even though it is stupidly expensive in paper. Probably no better Treasure generator for us.

Unexpected Windfall: Really solid draw and treasures? Yes please.


Goblin Sledder: Unfortunately when every card is so good you have to start cutting anything less than great.

Disrupt Decorum: While I love this card and it is very Ib, it is too narrow and too fleeting to run anymore. If you disagree goad me, bro.

Isolated Watchtower/Great Furnace: Average quality of lands went up, bottom of the threshold did too.


Would still like to get Seize the Spoils in, as well as a good number of other token generators. I'm certain that making land-saccing less detrimental is going to really benefit the deck. If you know of better treasure generators that I missed let me know!

HiddenDeftElm on Akatsuki, the Horizon's Shadow

1 year ago

Hi! My advice is replace some of the creatures with cheap or free counter magic. I would defiantly cut Wonder , K'rrik, Son of Yawgmoth , Spark Double and Throatseeker the rest is up to you. Don't under estimate free creatures without evasion like Memnite and Phyrexian Walker .

Some disruption spells i would recommend are Commandeer , Chain of Vapor , Flusterstorm . Their expensive so some budget options are Fatal Push , Misdirection , Murderous Cut , Spell Pierce . Also i would recommend some library manipulation like Spy Network , Ponder , Mission Briefing , Lim-Dul's Vault (its good but expensive). Scroll Rack and Sensei's Divining Top are also great top deck manipulation but probably no worth the money.

I recon Access Tunnel , Blinkmoth Nexus , Halimar Depths and Mystic Sanctuary should replace Path of Ancestry , Temple of the False God , Isolated Watchtower , High Market .

Finally i would recommend some better high CMC cards to reveal with Yuriko activation's. Some of the cards i recommended already double as good reveals but you could add: Sea Gate Restoration  Flip, Nexus of Fate , Time Warp . Their not budget friendly but there good. Take out two lands if you use Sea Gate Restoration and Agadeem's Awakening  Flip for obvious reasons.

I hope this helps :D

NensouHiebara on Halvar, Divine Voltron

2 years ago


I run so many Nonbasics because Mono-coloured decks are capable of doing so and maximize the value out of their manabases. Every Utility Land is essentially an 'extra spell.'


Cataclysmic Gearhulk and the cards that don't have generic costs are also unaffected by improvise. Inspiring Statuary can only affects 31 spells in my deck, which is about 47%. A Mana Rock that can't pay towards half of a deck's spells doesn't sound great.

The six non-Equipment artifacts are either already Mana Rocks or have beneficial activated abilties that I'd rather leave open. The lone artifact creature Cataclysmic Gearhulk more often than not dies to its own ability. If Gearhulk does stick around, then I'd leave it untapped so it can attack and block. None of these artifacts could be used to improvise.

This deck functions off of minimal resources. I don't need to drop every Equipment I have available. Halvar  Flip only needs one solid Equipment to be a serious problem for opponents. An alternative threat with one or two Equipment is more than enough. Inspiring Statuary wouldn't have much to work with in most situations.

One of White's major strengths is its ability to purge the board.  Flip I'm not afraid to lose everything if it means stifling my opponents' own gameplans. This is why I don't run a lot of Mana Rocks: they will inevitably get blown up. Inspiring Statuary would be no different. I don't even run Mana Doublers anymore because my heavy use of sweepers utterly ruins their effectiveness.

I don't need to give it a try when I know it's going to fail.


Explorer's Scope and Isolated Watchtower don't have any consistency. They look at the top card of the library and hope for the best. Sensei's Divining Top isn't going to fix them. I can be mana-screwed with Top out as well. Scrying Sheets is a land that hasn't aged well. Tthere are plenty of lands that straight up draw cards

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