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Sapling of Colfenor
Legendary Creature — Treefolk Shaman
Whenever Sapling of Colfenor attacks, reveal the top card of your library. If it's a creature card, you gain life equal to that card's toughness, lose life equal to its power, then put it into your hand.
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Sapling of Colfenor Discussion
1 month ago
Sapling of Colfenor
I've been thinking for a long time about building a Casual deck along these lines. I like it. Never considered how good Ornithopter would be for this. Good call.
If you were running white, Doran, the Siege Tower and Indomitable Ancients would be ideal.
4 months ago
CamTheMan505 noone ever notices Necro's clause, don't worry :P
Karoo lands come to mind but I feel they are lackluster, actually slow us more than they help, etc. What about multiple land drops? Azusa, Wayward Swordtooh, Mina and Denn, Oracle of Mul Daya... These are all on the maybeboard and might help. Another alternative is cutting Null Rod and running artifact ramp: Grim Monolith, Signets, the one Talisman we can run...
My meta is somewhat competitive :P So no ridiculous amount of creature pressure. If there's creature pressura it's generally to combo in a single attack (Selvala, Yisan, etc.). Only one Markov vampire deck stands as a true creature aggro deck. However, I think playing cheap boardwipes might be more effective. Examples: Pyroclasm, Fiery Cannonade, Whipflare, Infest, Anger of the Gods, Sweltering Suns... You can drop them all 1/2 turns before you play or commander, or even the same, if you -3 then wipe the board with 2 mana, you are set.
What indestructible creatures work towards our plan besides the simple fact of being indestructible? After a little googling I came upon:
Hazoret the Fervent - Pitches lands and works around the fact that we have little card advantage (?) ;
Sapling of Colfenor - Actually might work. It draws us cards if they are creatures, doesn't lose us life like Dark Confidant... We are a little short on creatures but I think this is the best one so far, as far as non-conditional indestructible creatures go;
Song of Freyalise - Most telegraphed "I'll wipe the board 2 turns from now" ever. However, it ramps us a lot and makes everyone of our creatures indestructible. It may be nice;
Stonehoof Chieftain - really big, makes everything indestructible in post combat. However, it costs a huge amount of mana;
Temur Sabertooth - Well, saving our utility creatures, recycling ETBs and leaving a 4/3 behind, might be worth some consideration at least;
Thornling: Well... it's not good, it's not bad...;
Yahenni, Undying Partisan - This one gets REALLY big after a board wipe, just sac a dork for it and take over the game. I actually like it quite a lot.
4 months ago
6 months ago
So first thing's first, you need to have a commander for the deck. Some ideas that I found are Sapling of Colfenor (keeps with the creatures matter theme, free draw), Sisters of Stone Death (also creature theme, not exactly free cards but it works), or Ikra Shidiqi, the Usurper (no need to use partner for this, unless you want to).
I would add one land to fill a slot, probably a forest. I prefer 35 lands to 34.
I think you have too many artifacts in the deck, maybe cut it down to about 12? I'd add more creatures, if this is supposed to be a creatures matter deck then you should probably have about 25.
I would like too see more recursion as well. You want the deck to revolve completely around Vitrius and Grom, so you should have ways to bring them back if they die.
That's what my first thoughts are! Ping me if you need any more help!
9 months ago
Wow, I'm truly surprised at the sheer diversity of recommendations here. I've taken a decent amount of time to look at each option and think through whether they fit my interests and if I can feasibly make them work on my maximum initial investment of GBP200.
First, those I have completely ruled out, and why:
The Gitrog Monster: Reasons as outlined in my second post in this thread
Nekusar, the Mindrazer: Absolutely despise this card and have no interest in wheels.deck, especially when someone at my LGS already does that, and it's absolutely maddening to play against at the best of times.
Gisa and Geralf: I like the idea of Zombie tribal on paper, but while there is graveyard synergy (what kind of Zombies would they be if there wasn't graveyard synergy?), the tribe as a whole seems far too linear, and a lot of the staple Zombie cards are pretty expensive, so I probably couldn't afford to build any kind of decent deck from it on my current budget.
Sapling of Colfenor: I investigated Treefolk tribal early on into my time in Commander, but I wasn't ever able to get a decent decklist together and it didn't actually interest me much at all, despite the gimmick the tribe offers.
Rafiq of the Many: I despise Voltron as I find it too linear and it makes games way too short (either you win quickly or lose quickly as everyone hates you out), so I have no interest in building a deck of this nature at this stage.
Roon of the Hidden Realm: I've already decided that, when I eventually do a flicker deck, it will be built around Ephara, God of the Polis, who was the first mythic I pulled from a pack when I got back into the game 18 or so months ago (in my first pack no less).
The Scorpion God: Not because I dislike it (as honestly, I do quite like the idea), but because a friend of mine has already built a Hapatra, Vizier of Poisons deck and Scorpion just feels like an inferior version of that deck, as you swap green for red and lose out on a lot in the process.
Phenax, God of Deception: Not at all what I'm interested in right now, as straight mill on its own is highly unpopular and not something I want to delve into.
The Mimeoplasm and Alesha, Who Smiles at Death: Both of these seem to pretty much entirely rely on the graveyard to function properly and, while I like having the graveyard as a resource, I don't want something that can't function without it, as all it takes is one Bojuka Bog to nerf either of these decks, or so it appears to me anyhow).
Queen Marchesa and Selvala, Explorer Returned: Both fantastic generals, but I'm not currently interested in doing a political build, as I want something a little more nasty (but without going into full-blown stax, obviously) for a change of pace from my current decks, which are all slightly too nice more often than not.
Brion Stoutarm: I previously tried creating a list for this guy, but I couldn't get any kind of result I was happy with so I gave up on it. Besides, there seems to be a much, much more interesting option in Boros colours in Dominaria, which I'll have to have a look at eventually.
Mazirek, Kraul Death Priest: He seemed interesting and a decent comparison against Glissa, the Traitor as a Commander option, but the Primer I found for him made it sound like either a Stax build or a token-based build, the former of which I don't want to do and the latter of which I'm already working on with my Hazezon Tamar decklist. However, if I do end up doing Glissa, he will likely be a useful addition to the 99.
Sek'Kuar, Deathkeeper: Honestly, as someone mentioned in the thread, he seems like too much of a glass cannon and he just seems to be Jund goodstuff really, which isn't particularly appealing to me. I don't mind a goodstuff build, but I like the Commander of my deck to actually matter rather than just being a choice to get certain colours.
Atraxa, Praetors' Voice: Even ignoring the fact that the card itself is close to 30GBP everywhere I look, I'm pretty certain that on my current budget a four-colour mana base is not really financially viable. Also, while I know she can be built in dozens of ways, it doesn't interest me to use a Commander that is one of, if not the, most commonly-built ever.
Varolz, the Scar-Striped: The only reason that this one doesn't interest me is because I don't really like the Scavenge ability as it doesn't seem all that powerful to me, especially when Varolz doesn't have any kind of in-built evasion to benefit from so many +1/+1 counters going on him.
Another post will follow running through the remaining six choices (Teneb, the Harvester, Saffi Eriksdotter, Skullbriar, the Walking Grave, Oona, Queen of the Fae, Vela the Night-Clad and Tasigur, the Golden Fang), and my thoughts on those (and also one new option from the Dominaria leaks that have now been confirmed official by WotC.
9 months ago
Well, at least it can be said that you know what you want.
Sultai is a great color combo and I think within that wedge is where you will find your next commander. Tasigur, the Golden Fang is very versatile and can be built any number of ways. Vela the Night-Clad is a supreme commander with much ways to bild her and very nice plays. Mazirek, Kraul Death Priest is very focused in what he does, but does it well. Sapling of Colfenor is a great voltron commander that can be built with the awesome treefolk tribal. Gisa and Geralf are extremely good at being leaders of a tribal zombie swarm.
9 months ago
11 months ago
For a less than 100$, your brew did fantastic. Yeah, Harbinger is a wonderful toolbox in itself (and really bonkers with Leaf-Crowned Elder or Sapling of Colfenor online). Fetch lands are brilliant and thus ridiculously expensive. They are the most consistent way of fixing mana when paired with burn lands. The thinning of the deck is debatable, but I think in lists like this and somewhat similar builds that run Descendants' Path etc. the thinning is actually effective. So yeah I do recommend in investing in what your pet deck needs most. Merry Christmas too :)