Sapling of Colfenor


Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal

Printings View all

Set Rarity
Eventide Rare

Combos Browse all

Sapling of Colfenor

Legendary Creature — Treefolk Shaman


Whenever Sapling of Colfenor attacks, reveal the top card of your library. If it's a creature card, you gain life equal to that card's toughness, lose life equal to its power, then put it into your hand.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -7%

0.86 TIX $1.79 Foil


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Sapling of Colfenor Discussion

piemanDW on Indestructible Colfenor

1 week ago

This deck definitely needs more walls (i.e. Compost Wall). Their higher toughnesses can gain a lot of life off of Sapling of Colfenor.

WrathofCod on Ascend the Starfield

1 week ago

Congratulations on building your first commander deck! While I know it isn't a very exciting suggestion, I would recommend adding in a lot more ramp. Even though it might not seem like it, 3.55 is a relatively high average cmc and since you are in green, you should take advantage of all the amazing ramp that it has! In particular, I would recommend adding Farseek, Kodama's Reach, Skyshroud Claim, Deathcap Cultivator, Font of Fertility and a Sol Ring to get started. This will help your deck be faster and more consistent! Another area where your deck seems to be lacking is in the area of card draw. While you aren't in blue, black and green have a lot of card advantage that synergize with your enchantment theme! I would start by including Phyrexian Arena, Enchantress's Presence, Necropotence, Abzan Charm and go from there! There are also a few cards in your deck that should be taken out, simply because they are either bad or just underwhelming. While these cards might be fine in standard or modern, they are just not up to par for commander. This includes cards like Mark of the Vampire, Sunbound, Verdant Haven, Thoughtseize and Goldenhide Ox. I would also add in some more board wipes and removal since you are in black and white. This might include cards like Wrath of God, Merciless Eviction, Utter End, Path to Exile, Hero's Downfall and Martial Coup. Lastly, I would add in a few more cards that reward you for having enchantments and creatures with high toughness. Stuff like Daxos the Returned, Ikra Shidiqi, the Usurper, Kor Spiritdancer and Sapling of Colfenor all seem like they would be a perfect fit for your deck! Good luck!

escesare on Wrath of the Gods

2 weeks ago


Seeing as most control decks have 1-4 win conditions, while we have 8 (ignoring Bontu and Oketra), I don't think it's necessarily a problem. Even if they do nothing, they're still an upgrade from Darksteel Myr (which doesn't work with Porphyry Nodes).

That said, we did pine for a faster way to close out games against combo. Sapling of Colfenor could be help since having 4 indestructibles is required to consistently beat down with Oketra (and we're restricted to 3 due to legend rule). I'm not sure what else we can do... We did well against any creature decks, of course. More importantly, we'll never be better than a tier 3 deck as long as Path to Exile and Dismember are some of the most played removal in Modern.

ArchangelAlchemist on Living in Death

3 weeks ago

I knew I forgot some. Unspeakable Symbol turns life gain into counters, Sapling of Colfenor is on point for your deck. Necropolis Regent will pump your creature's toughness before Ikra gains you life. Bloodspore Thrinax and Flesh Carver are great to trigger and enable Reyhan. Forgotten Ancient will flood the board with counters.

Eruyaean on Treefolk Tribal

1 month ago

Thanks for the Feedback! I will try to include some of those asap.

I'm not so sure whether or not i want to include Ikra Shidiqi, the Usurper, but that's probably just a personal preference whether or not to stay 100% in Tribe.

As For the Maelstrom Pulse.... i really wasn't thinking about that. Wow. Might have a use against Token heavy Decks though. A bit more Card draw is great i guess, though the commander has some of that as well.

Regarding Behind the Scenes and Brave the Sands: Both are great cards. I don't plan on swapping out Sapling of Colfenor for Doran, the Siege Tower, so unfortunately they stay off Limit.

MoonTurtle7 on Voltron Generals

1 month ago

Uril, the Miststalker Can be strong, fun and easy on the wallet.

Drana, Kalastria Bloodchief Is a super neat general with removal, plus pump. Mana intensive though.

Kemba, Kha Regent Now kemba can do lots of really funny stuff. Lifegain/Token Army and one of the more powerful artifact/enchantment colors.

Omnath, Locus of Mana A strange kind of voltron, but you wanted fun. He can do voltron in a less traditional way, but he can do it.

Geist of Saint Traft Voltron that makes angels everywhere.

Lazav, Dimir Mastermind OOOooh boy lazav, not your usual guy. But turning him in to "Lazav, the Ceaseless Hunger" or "Lazav, the stormtide leviathan" it really just depends of your opponents, sky's the limit.

Teysa, Envoy of Ghosts I mean things can't block her, and your opponents will second guess attacking you. It can be fun and strong.

Sisters of Stone Death The usual thing people do with her, is gorgon tribal... Why do that when you can swing, steal stuff, and abuse your giant creature? This one is pretty mana intensive, good thing she's got green.

Varolz, the Scar-Striped He takes a little bit of fandiddling with your graveyard and deck, but I've been told he can be fun and rewarding.

Tajic, Blade of the Legion If you like pissing your opponents off by constantly using board wipes this is the man to play, or Zurgo Helmsmasher maybe even Sapling of Colfenor just make sure to use Worldslayer in any of the 3

Sakuma on Jarad Ooze Combo

2 months ago

I think Meren of Clan Nel Toth would be the next in line for possible commanders. I think Jarad is still the superior choice, he is involved in a couple of the win conditions, and most notably Phyrexian Devourer and Jarad, Golgari Lich Lord in play is a win condition that does not involve the graveyard and can bypass Rest in Peace effects.

I think Skullbriar, the Walking Grave works better in a deck that makes/transfers/abuses +1 +1 counters, which this deck is not. Sapling of Colfenor is a fairly conditional draw engine, but I just don't feel he brings enough to the table.

ComboCrazy on Jarad Ooze Combo

2 months ago

Hmm. If you're not casting Jarad a lot, maybe switch the commander? Skullbriar, the Walking Grave, Sapling of Colfenor, etc

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