Maybeboard


Description

This is a non combo centric deck that has as an objective to just out value the opponent. Combos do exist in the deck but are not the point of it.

The deck used to win often by spamming Avenger of Zendikar with Phyrexian Altar on the board to generate lots of mana and play stuff but, the deck has come a long way since then and nowadays achieves victory in a vast number of ways, but all of them are by providing constant value to us and disruption to our opponents. I am happy to say that the deck appears to be where I want it to for the time being.

To all other players that are looking to build a Muldrotha, the Gravetide deck that doesn't focus on infinite combos I'm happy to say that you won't see that much power difference with a Lion's Eye Diamond, so don't believe you are missing much if you don't have it. If you do plan to win by comboing out in a single turn however then it's a huge power boost.

  • You are more interested in playing magic than winning.
  • You like disrupting your opponents.
  • You like recurring stuff.
  • You like to have clear wincons.
  • You don't like disruption.
  • You don't like to lose even though you are way ahead of your opponents.

1. Glacial Chasm

This card has saved me more times than I can count.

2. Crucible of Worlds + Ramunap Excavator

Any of these provide enough value out of fetches and have won me games by locking opponents with Strip Mine or Wasteland

3. Seal of Removal + Aether Spellbomb

These 1cmc spells slow down the opponent tremendously, and when recurred provide a soft lock.

4. Phantasmal Image

This is probably my favourite clone, a 2cmc spell that can get the value of any creature on the board. And if I really need to I can copy my commander to reset the casts allowed during my turn.

1.

Tatyova, Benthic Druid => Sower of Temptation

Replace draw for disruption. Also fuels Voidmage Prodigy.

2.

Disallow => Vendilion Clique

Replace counter magic for hand control. Also fuels Voidmage Prodigy.

3.

Avenger of Zendikar => Notion Thief

Avenger of Zendikar used to be a wincon for this deck, over the course if its development and maturity it is finally time for him to go and be replaced by more disruption.

4.

Protean Hulk => Vraska, Golgari Queen

I've found due to the direction of the deck, resolving one Protean Hulk didn't win (or almost win) me the game, I'm letting Vraska, Golgari Queen have another go since she's a sac outlet, disruption, draw and lifegain source.

5.

Mirrormade => Coiling Oracle

I've finally managed to draw and play Mirrormade it was good but I don't feel like it keeps up with the rest of deck. Coiling Oracle might not be the best replacement, but it will do for now due to draw/rump cababilities.

6.

Copy Artifact => Venser, Shaper Savant

With the removal of Mirrormade I've realised I would rather add more disruption than a copy effect. Additionally it also fuels Voidmage Prodigy.

7.

Solemn Simulacrum => Secrets of the Dead => Liliana, Death's Majesty

Secrets of the Dead was removed on 19/01/2019 due to no immediate effect and probably will be again for the same reason. However I'm willing to try it again since mid-to late game can provide a substantial advantage. Solemn Simulacrum got the shortest stick, ramping is good but its 4 mana.

Yep, no immediate value is really bad. Let's see how Liliana, Death's Majesty will do.

8.

Reliquary Tower => Entomb

By cutting our most high costs cards we created room for cutting a land.

1.

Oko, Thief of Crowns

After its standard ban and its following price drop, I'm looking to get one for the deck, currently it's looking to replace Tatyova, Benthic Druid.

1. Yavimaya Elder => Dryad of the Ilysian Grove

Color fixing while allowing us to play additional lands. Additionaly it only requires 1 green mana to play.

2. Entomb => Gravebreaker Lamia

Trading one entomb effect for another.

3. Forest => Bayou

4. Island => Tropical Island

1. Cultivate => Sakura-Tribe Elder

Can be recast and it costs less.

2. Harrow => Lotus Petal

Can be recast, increases our artifact count, provides mana fixing at 0 costs.

3. Kokusho, the Evening Star => Claws of Gix

Provides another sac outlet, wanted to move away from Kokusho, the Evening Star win conditions for a while now. The 1 mana to sacrifice something is a pain but it seems to be good enough for now. If not I might remove it in the upcoming months.

4. Chainer, Dementia Master => Hostage Taker

Removed one value for another, Chainer, Dementia Master is awesome, but also a big target, for this reason I chose to replace him with Hostage Taker since it also provides great value (removal-steal) and it costs 1 less mana.

5. Mulldrifter => Gonti, Lord of Luxury

Draw 2 from your library, or scry 4 draw 1 from an opponents library for 1 less mana?

6. Mana Vault => Siren Stormtamer => Voidmage Prodigy

Mana Vault was in most games a 1 time use effect, that would ping me for the following 3-4 turns. Since that 1 time boost didn't push me forward enough, I believe Siren Stormtamer might be a good replacement. Turns out Siren Stormtamer wasn't that good and was cut during testing phase, since I wanted the permanent type counterspell it was replaced with Voidmage Prodigy

7. Archaeomancer => Aether Spellbomb

With most of instants and sorceries being cut out of the deck and with the addition of Tamiyo, Collector of Tales this card no longer provides enough value. On the other hand Seal of Removal has been MVP for many a game and Aether Spellbomb appear to be a close relative.

8. Copy Enchantment => Mirrormade

Easy replacement, Copy Enchantment doesn't usually have value targets, probably the only reason I haven't removed it before is because I haven't drawn it in ages. Mirrormade has the same cost and can target artifacts which there are more going on in a game.

9. World Shaper => Night Incarnate

World Shaper is a good card, but the games that I used him and won, I had already won (by being way ahead) before his ability resolved. In this sense I consider him a "win more" card in the deck. Along with the fact that I don't mill me he was an easy target to pick to remove. Now I didn't think Night Incarnate would be that good in replacing World Shaper's value, but damn I'm glad I added this.

10. Sakashima the Impostor => Yawgmoth, Thran Physician

Another card I haven't drawn in ages. I believe I've only played this card once or maybe twice. However I have tutored my deck a hell of alot times and my goto clone is always Phantasmal Image. Now Yawgmoth, Thran Physician was an unplanned addition but an easy one once I thought not only is it another sacrifice outlet, not only does it draw me a card, but it can also kill creatures, and in combination with my other unplanned addition Night Incarnate it can kill creatures that have > 3 toughness, and he himself survices.

11. Maze of Ith => Glacial Chasm

Been wanting to trade Maze of Ith to Glacial Chasm for a long while now. I've finally got myself a few copies of Glacial Chasm

12. Vraska, Golgari Queen => Narset, Parter of Veils

Vraska, Golgari Queen is good and it also provides a sacrifice outlet, but Narset, Parter of Veils provides passive value. Not only it prevents players from drawing extra cards, they have to spend resources to remove her as soon as possible, whilst Vraska, Golgari Queen they could easily ignore for a few turns.

13. Sylvan Safekeeper => Ramunap Excavator

I've found that more than 95% of the time I played Sylvan Safekeeper it was either useless, or it was used to recur a land ex: Bojuka Bog. I might have used him once or twice for his actual ability. On the otherhand I'm almost always happy to see Crucible of Worlds in my hand, so I'm hoping Ramunap Excavator will provide the same happiness.

14. Damnation => Oblivion Stone

I've been straggling a bit lately with planeswalker removal, with only Hex Parasite as my answer I thought I'll replace one board wipe with a board clear.

15. Elvish Reclaimer => Expedition Map

Elvish Reclaimer looked so good when he came out, unfortunately he is slow and usually you only need him to fetch one specific land. Summoning sickness made this little guy move out. Expedition Map is basically the same thing for that 1 land, but it also increases our artifact count.

16. Lightning Greaves => Courser of Kruphix => Tatyova, Benthic Druid

I rarely use haste and also very rarely care about the protection. Although I've used it as a sac outlet for Phantasmal Image once. Lightning Greaves is definitely getting out of the deck. However I'm not quite sure if Courser of Kruphix is going to take it's place yet. After some testing I'm giving this spot to Tatyova, Benthic Druid

If you like the deck consider giving it an upvote.

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Top Ranked
Date added 1 year
Last updated 1 week
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

56 - 0 Rares

15 - 0 Uncommons

10 - 0 Commons

Cards 100
Avg. CMC 2.85
Tokens 0/1 Plant, None Treasure, 2/2 Pirate, 2/2 Morph, 1/1 Bird
Folders Uncategorized, Deck Ideas, Decks to Study, Muldrotha, EDH, Interesting
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