Creature — Human Wizard
Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
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Sylvan Safekeeper Discussion
1 week ago
Playtesting is going well. I am finding Centaur Vinecrasher very underwhelming and will probably trade that out for Lord of Extinction or Rogue's Passage. I am also thinking of adding in Diabolic Intent but not really sure what to cut for it at this time. My biggest concern with my meta is a friend who plays a semi-competitive Yisan Chord deck. He often has Yisan out on turn 2, turn 3 tutors Sylvan Safekeeper and turn 4 tutors Scavenging Ooze which is a tough counter for me. I often have to decide whether I am going to race him or hold back and try for a wipe if no targeted removal is in my hand.
Ahmonket was kind of blah as far as the Gitrog is concerned, though I am interested in seeing how Shadow of the Grave may interact with this deck. I am also praying that Hour of Devastation will include a B/G land with Cycle in it. That would be amazing.
Mind linking your deck?
2 weeks ago
p0megranates I've been playing Gaddock Teeg for a while now. I can say that Sisay, while being able to tutor stuff and has that redundancy, lacks the ability to tutor the full spectrum of hatebears necessary for the array of situations in tier 1-1.5. It doesn't tutor Aven Mindcensor. It doesn't tutor Sanctum Prelate. It doesn't tutor Eidolon of Rhetoric or Ethersworn Canonist. Now, GW has plenty of creature tutor power, and so that isn't a big issue. I've considered playing Sisay in my 99, but I evaluated that it just doesn't have an impact when it comes into play without haste. On the following turn, if he's still around, I can tutor a card, but it's probably not going to be the card I really need. It only gets legendary cards, which can't solve any problem. In order to leverage the power of this ability to the fullest, I would have to change my creature base to a higher-curved package with what feels like slower impact and response time. My deck is already just a liiiiiittle bit slow. To add a Sisay or to even consider playing Sisay as my commander would make me even slower.
Your argument regarding Chain of Vapor is a bit invalid here, as it is mostly equally as strong against both Teeg and Sisay. It gets rid of the card that is stopping them from winning, except if we have a Sylvan Safekeeper in play or an active Mother of Runes. Turns out though, in fact, that Chain of Vapor hits Sisay pretty hard, since without haste, it has to be around for a cycle to become relevant. You can actually set Sisay back a whole turn with that one blue mana. And that turn that a Sisay player is cut off from is such a crutial turn. It's not something that they can just come back from. Teeg is immediately impactful and doesn't have to overcome summon sickness to be effective.
"Half of those cards are exclusively played in three decks."
Hermit druid is a common top tier strategy. It plays Dread Return. I stop dread return. Outside of a lucky turn 1 or 2 win, they have to kill my commander to win, which often sets their clock 1 turn back, increasing their overall vulnerability. I've seen plenty of combo decks rely on Aetherflux Reservoir and/or Paradox Engine to win. I cut off both of those too. You won't be able to beat me with Nauseam either. Don't expect to be able to rely on Force of Will either. And keep in mind, we're just talking about my commander. I'm still a hatebear deck. Just because I don't have Sisay doesn't mean that I can't get access to an early Linvala if I need it. Green and white have plenty of tutoring for creatures. The redundancy is there. The selection is there. I can tutor for answers to a large portion of the rest of the field. Perhaps my hardest matchup is food chain due to it being difficult to interact with, but even that is beatable.
I'm also not saying Teeg needs to be bumped up to tier 1. Definitely not. Not even 1.5. But looking at the tier descriptions, I think tier 2 fits perfectly.
- Less powerful than the tier 1 decks (I agree here. Tier 1 is very exclusive), but still quite strong (Yeah. I hold my own.), these can definitely hold their own against tier 1 decks (Exactly my stance. Not quite on a perfectly level playing field as tier 1, but I can hold my own.). They are usually a turn slower than tier 1 decks, or they have consistency problems (Guilty on the turn slower. I'm pretty consistent though.).
- This is the middle tier. They can't usually compete against tier 1 decks (This doesn't seem to describe me accurately), but might do fine with tier 2 decks (I do well against tier 2 decks, seeing as we are in the same tier.). They usually have "the Aggro Problem," or they are wildly inconsistent (Green/White isn't inconsistent if you play all the tutors.). Most of the "pubstomp" decks that dominate casual meta go in here. They may have a bad reputation, but that doesnt' make them tier 1.
It's pretty clear that you haven't played against a tuned Teeg list, nor any Teeg list I imagine. That's not meant to be insulting. I'm sure most people haven't. He's certainly a bit under the radar, but that doesn't mean he's not strong. Really looking for some other opinions here.
3 weeks ago
I think I would not be interested in adding Natural Order. If I were interested in adding another poop card that I can't cast with teeg out, I'd be looking at Chord of Calling before Natural Order due to its ability to really just get whatever. Living Plane and Birthing Pod is already feeling clunky enough, let alone the occasional awkward Pattern of Rebirth draw here and there.
I really don't have time to be aiming for Mentor of the Meek. On turn 1, I need a dork or Sylvan Safekeeper / Mother of Runes, sometimes Land Tax. I just cast Gaddock Teeg indisputably on turn 2 to cut of Chord of Calling, Green Sun's Zenith, fast mana into a four-drop+ noncreature spell etc. To give you some idea. I once played against a Daretti, Scrap Savant deck. You're probably thinking, "Wow. He can't even cast his commander... LOL." I underestimated his hand when he went turn 1 mountain pass. I declined to throw teeg out there immediately, and I payed the price because he sandbagged the Mana Vault and slammed a turn 2 Daretti. Rip. I lost that game really hard. Anyway, from now on, I just cast teeg on turn 2 because it's necessary in my meta. On turn 3, I need to cast a hatebear. Beit Thalia, Mindcensor, or Linvala, doesn't matter. I just need to keep cutting my opponents' lines of play off as much as possible or else I can be sure that they'll squeeze their way out from under me. To toss a Mentor of the Meek out there on turn 3 is asking for trouble. If I'm not going to cast it on turn 3, then when? It's not getting any better. In the first 5 turns of the game, every single mana is precious. I'm not going to drag this out. I'm prepared to invest every last mana I have in this early-mid game on hate. I simply just can't play Mentor.
Now Earthcraft is a pretty good idea. I happen to have given one away to a good friend of mine as a birthday gift... gotta find another one. I wish Earthcraft was all fuzzy rainbows and christmas fun, but alas, I only have 12 basics and that number isn't rising. There's a solid chance, from my experience, that I play through the first few turns and not even see basic lands. That would be pretty shitty. This is one I'll have to think about for a little while.
Let's say I was using Grafted Wargear and I draw into it as well as Academy Rector. Sweet, so let's combo off. I equip it to my rector, then equip it to another creature. When it becomes unattached, I sacrifice rector and put pattern on the newly equipped creature. I transfer the wargear to another creature, and the patterned creature dies. Now the sac-fodder count = 1. I get boonweaver, which gets back the pattern. I move the wargear to him, which sacs whatever was equipped. Sac-fodder count = 2. Move the wargear off the boonweaver to another creature to sac the boonweaver. Pattern gets me a karmic guide, which gets back boonweaver. I move the wargear to boonweaver. Sac-fodder count = 3. Move the wargear to karmic guide. Pattern gets Reveillark. Move Wargear to reveillark saccing karmic guide. Move the wargear off of Reveillark to sac it. Gets back Karmic Guide and Boonweaver. Equip to boonweaver and now we're up to a sac fodder count of 4. Move the wargear to karmic guide. Pattern gets saffi. Move to saffi, hold priority on the sac trigger and sac saffi to karmic guide. Karmic GUide comes back in and reanimates Reveillark. Move to Reveillark saccing karmic guide, then move the wargear off Reveillark to a FIFTH sac fodder creature to get back karmic guide and saffi... this is getting crazy. To get to this point I need five random creatures to sacrifice. Seems not good enough. Not to mention this is all sorcery speed sacing. :/ Demonmail Hauberk isn't much better, and it's a 4-drop noncreature spell, so definitely no.
I've tried playing stoneforge mystic before. I was using jitte, sofi, soff, and skullclamp. The whole package as a whole just wasn't an effective gameplan. I found the strategy to be slow and didn't put a harness on the game-state like most other strategies did.
3 weeks ago
Okay, i overlooked that you don't have a win condition in creature form, such as Triskelion or Acidic Slime. It's easier for decks with access to black cards like Blood Artist. Nevertheless, it's possible under the right circumstances:
With Protean Hulk or Boonweaver Giant plus Mirror Entity serving as a sac outlet, you are able to assemble Reveillark, Karmic Guide and Saffi Eriksdotter. At this point, you have access to any creature in your deck. If Academy Rector is still available, you can now simply go for Living Plane plus Elesh Norn, Grand Cenobite (just get rid of Living Plane again before you let the next Mirror Entity trigger resolve).
If the Rector is exiled however, you need one of the following cards to win: Strip Mine (combines with Sun Titan or Renegade Rallier to kill all the lands, Qasali Pridemage or Angel of Serenity deal with other mana scources), Beast Within (You need mana for this: Sylvan Safekeeper can sacrifice lands, then Titan/Rallier return them untapped to generate mana. Now use Eternal Witness plus Beast Within to blow up the world and clean up the tokens with Fiend Hunter), Horizon Canopy/Scattered Groves (generate mana with Sylvan Safekeeper like before. Canopy can be reused with Titan/Rallier to draw the deck, whereas Groves requires Eternal Witness. With your deck in hand and a nice amount of mana, you simply loop Reveillark until you run out of Mirror Entity activations, then cast Blasting Station and win that way).
On a different note, i noticed you are running Dosan the Falling Leaf, but not Grand Abolisher. Is that a conscious choice or was the Abolisher simply not on your radar?
3 weeks ago
You're well on your way here. Nice list. You're definitely missing some key pieces if you're aiming for as strong as possible.
You have Saffi Eriksdotter and Blood Artist/Zulaport Cutthroat, and yet you're not playing Loyal Retainers. Saffi + retainers goes infinite for infinite deaths. Not playing Elesh Norn? Use Survival of the Fittest to pitch for Elesh Norn, Grand Cenobite, then pitch elesh norn for Loyal Retainers. Play retainers to reanimate the elesh norn in the yard.
When you add all those cards, I suggest the following cuts: Grisly Salvage, Satyr Wayfinder, Evolutionary Leap, Ashnod's Altar, Burnished Hart, Merciless Executioner, Unburial Rites and Dread Return. Generally speaking, by aiming to fill up your graveyard with cards, and then subsequently reanimating them, you're playing an inconsistent tutor engine. You also don't need to play big reanimate spells. Your commander reanimates plenty enough. The Necromancy could honestly just be Animate Dead to save a mana. The Ashnod's Altar gives you mana that isn't very useful unfortunately. Perhaps Phyrexian Altar instead, or maybe another creature sac outlet like Carrion Feeder. If you improve your deck by relying less on reanimation and more on tutoring straight for your combo pieces, then cards like the Ashen Rider, Acidic Slime, Archon of Justice, Magister of Worth etc start making less and less sense, and they could instead be contributing to a hatebear shell that allows your primary combo win-conditions to emerge through this removal heavy format. Cards like Thalia, Guardian of Thraben, Gaddock Teeg, Aven Mindcensor, Hushwing Gryff, Peacekeeper, Sylvan Safekeeper etc will help you keep your boardstate investments safe, lower your curve, and allow you to play a somewhat staxy shell, with a delicious combo inside.
Imagine this. You use a sac outlet sac your Protean Hulk. Your opponent is ready to try and interact with you with their Swords to Plowshares. But you get Karmic Guide and Sylvan Safekeeper. Suddenly, it doesn't look too good to try and target your stuff. Your Karmic Guide gets back Protean Hulk, and you sac it immediately. You're still protecting your Karmic Guide with the Sylvan Safekeeper. All of sudden, you have Saffi Eriksdotter and Dosan the Falling Leaf in play and your opponent's window to interact with you no longer exists, making your combo that much more competitive.
Best of luck with your build.
3 weeks ago
mortilus: I think Cathars' Crusade is usually enough with all the token creatures coming off of landfall. While there I will have many instances of lifegain, they're all consolidated onto only 4 cards. So unless I have 1 of those 4, Archangel of Thune ends up trying to do too much by herself.
nadder447: I really like Khalni Gem and Trygon Predator and have made room for both! I am worried about having too much protection redundancy. If my board gets wiped, Mother of Runes won't be helping me out too much. For now, I'm content with Spellskite and Sylvan Safekeeper and if I were to add another board protection card, it would probably end up being Kira, Great Glass-Spinner.
4 weeks ago
I'm just gonna bombard you with a list of suggestions.
4 weeks ago
I thought since so much of the discussion is about Protean Hulk right now I'd help everyone out and come up with the simplest combos in each color pair:
This one doesn't win the game outright, since Walking Ballista needs to ping itself if you don't have a sac outlet, but it is infinite ETB and gravestorm, and it becomes infinite damage with numerous cards.
Hulk should die during your end step, and you can't have basics, naturally. You also have a 1 mana flex slot to grab another creature with, my go to would be Sylvan Safekeeper or Caustic Caterpillar if you need something gone.
I'm sure I don't need to tell you how this goes.
/ & Just :
...Ummmm.... idk. Ideas?