Sylvan Safekeeper

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Commander Anthology (CMT) Rare
Commander 2014 (C14) Rare
Judgment (JUD) Rare

Combos Browse all

Sylvan Safekeeper

Creature — Human Wizard

Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)

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Sylvan Safekeeper Discussion

NerdPoncho on U/G elves - Ezuri, Claw of Progress

1 day ago

Came here from Reddit, gonna make some cut suggestions so you can fix your lands.

With so few lands that Zendikar's Roil isn't really doing anything for you. So I'd see that as a safe card to remove.Siege Behemoth, while a good card, is ultimately unnecessary in Elfball decks. I might also consider taking out Titania's Chosen as it doesn't really give much to the deck in terms of utility. By itself it's a 1/1 no evasion dude with no ways to really give it evasion. Sylvan Safekeeper isn't doing you any favors, either. Its utility is land-sac, something you don't want to do with only 24 lands. Maybe cut a few of your basic land search cards. You have almost as many ways to get basic lands as you do basic lands. Remember Freyalise makes mana dorks, so you'd be safe cutting a couple. Since you're ramping early I'd say a safe cut could be found in Lifespring Druid

Hedron Archive with so many other mana sources is effectively draw two cards for six mana, horribly inefficient.

Now to suggest some cards to put in the deck after you fix your land situation. All of the creatures suggested here are elves. And apart from Kindred Discovery, they're all fairly cheap.

Momir Vig, Simic Visionary - Turn every single elf creature spell in your deck into a Worldly Tutor effect.

Harmonize - Draw 3 for 4 mana. It's great.

Kindred Discovery - Name elf and draw for days.

Master Biomancer - Starts out by giving your incoming creatures 2 +1/+1 counters, but with Ezuri that number grows exponentially.

Rashmi, Eternities Crafter - Gives your smaller cards a little more value, or your big stuff a lot more value.

Sages of the Anima - In a creature focused deck this card is a bomb.

xER4D1C4T1ONx on Stonebrow and His Band of Beasts

6 days ago

Razortooth, I had put the Wild Wanderer in for basic mana ramp and add a creature to the hoard. However I agree and think Cultivate or Kodama's Reach would work far better, especially since I've decided to try and find some good token generators to fill out the creature pool.

As for Sylvan Safekeeper, I like it. It does help give your opponents to rethink their use of removal spells. I'm not sure how prepared I'd be to blow up my lands, but ramping in green isn't exactly hard. I'll have to give it a go and see how I like the fit.

Thanks so much for the comment!

RazortoothMtg on Stonebrow and His Band of Beasts

6 days ago

Why is Wild Wanderer in the deck? It'd probably be better to have 3-drop ramp spells so you can have T4 Stonebrow, like Cultivate/Kodama's Reach, or if you really want a creature that ramps, Wood Elves and Farhaven Elf are options. Also, I've found that Sylvan Safekeeper is one of the best cards a green deck can have, basically shutting off all removal. You won't even need to use it becauseno one wants to cast removal on something if it won't do anything.

FireStorm4056 on [PRIMER] Death & Staxes: Competitive Meren EDH

1 month ago

MarvelousBreadfish

We don't really run any combos around Ramunap Excavator or Life from the Loam so we can't really max out their potential. Typically the creatures I'm trying to find room for are those that either accelerate us out of the gates (high-value mana dork), or offer some way to oppress our opponents more quickly/reliably (or in a new/different way). These do neither, so although I think they could be useful in a vacuum, I don't know how well they would actually help secure a win outside of some niche situations.

Good call on the Sylvan Safekeeper! It has been on my "Maybe's" list for a long time (though I didn't put it up here), but I haven't yet been convinced on it. It does protect Meren, but in many cases I'd rather her just die than sacrifice our own lands. Since we stall out the game pretty hard, opponents using removal (aka turns, under Winter Orb or the like) on Meren means (a) they aren't actively advancing their own win condition, and (b) we have more time to advance the rest of our boardstate. I'm hesitant to sacrifice lands to protect her since we operate quite well without her and lands are arguably even more important. Plus, with many mana dorks, stax effects, and tutorable Gaea's Cradle, we typically curve out faster than our opponents (we can't recast her indefinitely, but recasting her once or twice is much better than losing one or two lands and giving up the competitive edge).

Permafrost

Check out my section on "Win Conditions"! Minister of Pain combos with Living Plane for a powerful one-sided Armageddon. At other times, there are enough utility creatures running around (mana dorks, Dark Confidant, tokens, etc.) that he is still useful as a mini-boardwipe. I was unsure about the inclusion at first because -1/-1 seems subpar in theory. But in practice I have been surprised at his effectiveness, often tutoring him up even without the combo ready since the wipe is very useful. And, if the combo does land, that usually means it's Game Over.

Compare this to the popular Necrotic Ooze + Phyrexian Devourer + Triskelion combo that relies on cards with no real play value except the combo itself... they still see play despite being useless without the assembled trio! Minister of Pain is very useful on his own AND fits nicely with our combo, so he fits quite naturally in the list.

Viscera Seer is OK, but only once you have some sort of boardstate established. If we had a few extra slots then maybe it'd be here, not sure. But as it stands, I prefer to devote 1-cmc to mana dorks to accelerate hard, then 2-3 cmc to stax pieces to ensure our threat density is high enough to actually stop our opponents from winning immediately T3. Opening-hand Viscera Seer doesn't really do either of these for us!

enpc on Need Help Brewing Titania, Protector ...

1 month ago

If you play Bane of Progress, Titania will see everything die, yes. However the Sylvan Safekeeper is not for your wrath effects, it's there so that your opponent doesn't Swords to Plowshares your Titania in response so you don't get the tokens. PLus he's just really good in the deck in general.

theindigoeffect on Need Help Brewing Titania, Protector ...

1 month ago

I think something like Parallel Lives would help ensure that I have enough tokens, but I don't think Sylvan Safekeeper would help, since Bane of Progress and Nevinyrral's Disk don't specifically target anything. I would have to resort to something like Darksteel Plate, which would really suck: I was hoping that even though Titania would die via the aforementioned wrath effect, I would still net a bunch of tokens in the process, even if I didn't have Darksteel Plate. Since everything is being destroyed simultaneously, wouldn't I still get the trigger for the tokens?

enpc on Need Help Brewing Titania, Protector ...

1 month ago

If you mean, wipes the battlefield of everything and nets you a bunch of tokens then yes, it does. Just make sure that A) you have enough lands to do some damage and B) you have Sylvan Safekeeper to make sure Titania sticks around long enough to see everything die.

As for other wipes that do that - you could use Bane of Progress rather than Nev's disk.

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