|Commander / EDH||Legal|
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|Commander Anthology (CM1)||Rare|
|Commander 2014 (C14)||Rare|
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Creature — Human Wizard
Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
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Sylvan Safekeeper Discussion
1 day ago
Huh, that's actually a really interesting combo I hadn't known about. I think it's very workable and cheaply costed, but with one catch. If you're going to run both this and Basalt Monolith + Mesmeric Orb , you're going to want a fair amount of artifact recursion. I put in two more pieces ( Buried Ruin and Rootwater Diver ) just to support the Orb combo. Creature-based combos are nice because they're easy to reanimate without Muldrotha, so definitely make sure you can reliably access your artifacts whether they're in the yard or not. Additionally, the more you focus on LabMan combos, the more important it is to protect those combos against spot removal and counters. If you get interrupted during that combo, you just lose. Good control pieces I've tried for this are Glen Elendra Archmage , Null Brooch , Spiketail Drakeling , and Sylvan Safekeeper .
You're very welcome! Hope your deck does well :)
1 day ago
- Grave Pact
- Hell's Caretaker
- Disciple of Bolas
- Diabolic Tutor
- Uncage the Menagerie
- Oversold Cemetery
- Gonti, Lord of Luxury
- Farhaven Elf
- Deadeye Tracker
- Bane of Progress
- Seasons Past
- Two Forest
- Two Swamp
- Desecrated Tomb
- Open the Graves
- Tainted Strike
- Sylvan Safekeeper
- Turntimber Sower
- Rampaging Baloths
- Ramunap Excavator
- Kodama's Reach
- Havenwood Battleground
- Evolving Wilds
- Terramorphic Expanse
- Titania, Protector of Argoth
- Field of Ruin
- Forge of Heroes
More combo options with Gitrog, to pull off wins with recurring Tainted Strike over and over, making massive amounts of tokens with by recurring World Shaper with either Titania or Turntimber Sower or Rampaging Baloths. I am very tempted to make TGM the Commander, but I lack discard outlets and so Meren remains most value for money as commander currently.
1 week ago
Seeing as the plan of the deck seems to be: Play commander; win, I would suggest preventing opponent interaction. City of Solitude stops all interaction on your turn and can be easily chained into your commander or cast on the same turn. Hall of Gemstone has a similar effect but requires you to have a mana dork or rock that can produce ideally.
Yisan, the Wanderer Bard plays a very similar game with the some of the same cards. Look at some of the competitive Yisan decks for inclusions in his chains to go infinite and win. You already have some similar cards like Scrib Ranger and Quirion Ranger so including the few others like Wirewood Symbiote and Temur Sabertooth wouldn't hurt the deck all that much and still synergize. Also a favourite for both of those decks is Instill Energy for 1 mana haste and a free untap each turn.
If you want this deck to be more competitive I suggest adding ways to accumulate mana faster starting turn 1-2: Carpet of Flowers, Burgeoning, Exploration, Priest of Titania, and Gaea's Touch all satisfy that.
You also have no plan B. If your opponent casts Nevermore, Pithing Needle, Torpor Orb, Phyrexian Revoker on Primespeaker and you don't have an answer you're a sitting duck. Birthing Pod should be included for consistency as well as some ways of tutoring out answers: Worldly Tutor, Mystical Tutor, Spellseeker, Chord of Calling, etc.
2 weeks ago
Elvish Pioneer looks awful but i find it so good.
I do like your smaller resilient board, but definitely look into protection for commander. Swiftfoot Boots
2 weeks ago
so i was able to try the deck out one night... it was great and fun to play. a lot of different triggers, a lot of synergies and (what I did not expect) pretty heavy with tokens... every matche I played it my board was full of different tokens. even if they got destroyed, i was able to recover pretty fast. Cardadvantage was wonderful. I did not need a single tutor, cause I was able to fill my graveyard very fast.
After the first try out I was looking for some cards that could maybe fit into the deck (see Maybeboard).
Cards I think that did not bring that big of an impact: Birthing Pod - As mentioned, tutoring wasnt needed and I had a lot of tokens but not the curve to get the most of it via Pod ||| Corpse Connoisseur - same reason as Pod ||| Sidisi, Undead Vizier - the impact was not as big as expected. I realized it would be more important to put cards from my library into the graveyard, rather than to tutor a card into my hand ||| Eternal Witness - I need more cards to put cards from the graveyard directly onto the battlefield ||| Venser, Shaper Savant - much to situational...also to be mentioned that muldrotha is not able to abuse him that much, cause on the one hand the ability doesnt work on your opponents turn and on the other hand you want to cast impactful creatures from your yard on your turn
Cards that were the MVPs: Greater Good - esp. with tokens even a mass removal is not that bad cause you were able to put alot of cards into your graveyard. Huge Value engine ||| Turntimber Sower + Avenger of Zendikar - I made a lot of tokens... and very strong ones as well. Just add The Mending of Dominaria and/or Sylvan Safekeeper and/or Sidisi, Brood Tyrant for even more value... it was insane.
2 weeks ago
I know the struggle of keeping your commander on the field, especially in pods.
3 weeks ago
Out of curiosity, why no Flash Hulk line? Flash and Protean Hulk already work with your list, but you could also add Body Double + Viscera Seer, and/or Sylvan Safekeeper, for some reach and protection. Hulk already is so great in Muldrotha just for the insane value later on, I recommend running the combo, unless you're just against it existing.
Also, Melira, Sylvok Outcast combos with Glen Elendra Archmage, too, but without Murderous Redcap or something I can't say I'd recommend it. It's a sweet pair to Flash Hulk for if your other lines are turned off though, I run it.
1 month ago
A few card ideas to mull over are: