Creature — Human Wizard
Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
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Sylvan Safekeeper Discussion
1 day ago
What about Sylvan Safekeeper? Helps keep the main wincons safe
1 week ago
I've found Sylvan Safekeeper to be a great card for this deck. Protects your commander and triggers him all at once.
1 week ago
Another bookkeeping note: In Zur < Big Additions < Cuts and Additions you mention Pattern under fetchable enchantments, but the cmc is too high.
As for actual suggestions what about Sylvan Safekeeper? Makes Angel lines safer first off. Also, in a long game it's good protection for your stax creatures. You mentioned specifically that sometimes a well timed swords can undo your stax plan. You'll rarely have to actually activate it though. Most people aren't willing to trade removal for a land.
And in the mana department maybe Priest of Titania? Obviously a decent amount of elves for it. I don't think it's as good as Bloom Tender due to color production, but a lot like Sol Ring it can probably help you power though some mana denial.
2 weeks ago
Aranan That's some good questions. The first two questions kind of answer eachother. One of my most common targets to search for with Fierce Empath is Regal Force itself, which is also one of the reasons why I play it over Shamanic Revelation. But let's go about it one by one:
First is Fierce Empath. It can tutor for Bane of Progress when you need to wipe the board clean, Craterhoof Behemoth when you need to finish off your opponents, Regal Force if you have an established board and need to replenish your hand, Terastodon if you need to blow stuff up (usually lands) or finally, it can tutor Woodland Bellower if you need to get a utility creature like Eternal Witness, Ramunap Excavator or a wincon like Sylvan Safekeeper. OR you can even cast Woodland Bellower to fetch Fierce Empath who can then get a big creature like Regal Force! I think Fierce Empath more than pulls it's weight in this deck and combined with Woodland Bellower, provides a fantastic 1-2 punch where drawing either one of them allows you to tutor up any creature in your deck (notice i have zero 4-5 cmc creatures in the deck).
Now for Regal Force itself. Often times you'll find yourself with a nearly empty hand pretty early in the game and being in monogreen you don't have a thousand ways to replenish your hand. If you're in a position to draw a lot of cards from either Regal Force or Shamanic Revelation, you're usually also flush with mana. In this case I think the reliability of card draw being just a tutor away is much more important than the barely cheaper cost. There's also a few things to consider: You can cheat it into play with Natural Order, tutor for it with all your tutors, provides a body for Gaea's Cradle, Earthcraft, Greater Good, etc. AND don't forget it also counts itself when it enters the battlefield. So you might be paying 2 more than Shamanic Revelation but you're also drawing 1 extra card.
Now for The Great Aurora, that card is ridiculously good in Titania. You say it doesn't win you the game when you play it, but I honestly can't see how you can possibly lose when you play it. Consider this: Every token you have gets counted when you shuffle it into your library, meaning you'll typically have MANY TIMES more cards drawn from it than your opponents. Second, all lands enter the battlefield UNTAPPED, which means you can easily start casting a whole bunch of spells again immediately after it resolves. Not to mention that you could easily produce a massive amount of mana with something like Gaea's Cradle, cast The Great Aurora, keep some mana floating, shuffle shuffle, drop lands, tap them all, then cast every spell in your hand immediately before ending your turn. I almost always find myself in a position to win on my next turn after casting it. Finally there's also the benefit that it completely erases everyone's board and completely randomizes what they get back, so casting it when you're in a bit of trouble will usually be enough to save your bacon.
It's a pretty typical play for me to cast it with 3-4 mana left floating, draw 20 new cards, drop all my lands into play, tap them all, cast a whole bunch of stuff and end my turn with 60+ power on the board. I also often cast it when I'm stuck in a position where I can't do much. Say my opponent has a Linvala, Keeper of Silence in play, or an opponent just needs to untap to win and I can't get lethal damage through, or they have a Moat in play, etc. The Great Aurora will fix that for you. You COULD always replace it with Tooth and Nail but honestly just don't see it being that much better and also doesn't have the same utility. It's a cheap card, I say try it out and if it's not to your liking replace it with something else.
If you have any other questions or comment I would absolutely love to answer them!
2 weeks ago
I'm in the process of building my own Titania deck and came across this list. I'm really enjoying the look of it overall.
How do the token doublers (Doubling Season etc) work for you? There's no question that getting more 5/3s is good, but do you feel it's worth the card slot and fairly high casting cost of these enchantments? It seems like you're able to go off with Food Chain, Command Beacon, and Titania pretty well. Another infinite option is Temur Sabertooth, Titania, any land sac outlet (Zuran Orb, Sylvan Safekeeper, etc), and Gaea's Cradle. You're only short the Sabertooth of being able to hit another infinite mana/creatures combo.
What role does Blight Sickle serve in this deck? That's an oddball tech card that I haven't seen around very often.
You've got Song of the Dryads and Thespian's Stage, so don't forget that you can copy anything on the field with that combo! Just enchant someone's bomb with Song of the Dryads, then use your Thespians Stage to copy the "Forest". Your Stage becomes whatever that permanent originally was. This works with Vesuva, too.
Does Avenger of Zendikar pull his weight for you? 7 mana to make 0/1 tokens that are only useful after a few more landfall triggers is quite an investment. Is it mostly just here as a Tooth and Nail target to go with Craterhoof Behemoth?
3 weeks ago
Typically I wouldn't use GSZ on a Spore Frog, however having the option there is better than not. If you're going to tutor for it, you want to preemept them by 1-2 turns max. don't give them too much time to figure out how to remove it but enough time to buy yourself more.
Yeah, Eidolon of Blossoms isn't he cheapest cantrip creature, however I generally I have founder her easy enough to cast. She doesn't draw as much hate as Soul of the Harvest and is easier to cast than Soul.
As for board state, that's basically an issue with the build of the deck. because you're running a hybrid combo/combat dmage build, it means that you have a bit of both. I have built my deck to run a lot lighter battlefield wise as I have purely focused on combo (there is very little in the way of combat damage). As such, I run a lot of point removal to help defend against opponnet's big boards. It's also a meta thing though, I typically play in a bit more of a combo heavy meta.
3 weeks ago
Yep here's my deck which has Titiana is like a second commander. If want some more ideas.
Commander / EDH
SCORE: 1 | 7 COMMENTS | 1470 VIEWS | IN 2 FOLDERS
Pay close attention to: Sylvan Safekeeper that guy is a house!
3 weeks ago
Teufell: I'm sorry to hear that :( A couple of answers:
1) I play in a slightly removal-light meta, and Hapatra's rarely the scariest thing on the board. So she slides a bit under the radar.
2) From the cards in the decklist, you could work at tutoring for Sylvan Safekeeper and Lightning Greaves more often. I don't have much anti-counter protection in the list, but a T2 Hapatra can usually slide under most counterspells. Command Beacon really is helpful for avoiding the commander tax - eventually you'll make them run out of counterspells.
3) There are also many cards you could add to avoid disruption. In addition to Prowling Serpopard, you could play Gaea's Herald, Choke, Tsunami, Carpet of Flowers, Autumn's Veil, City of Solitude, etc against counterspells. If the concern is her getting burned to death, you might get away with cards like Undying Evil or Without Weakness or Swiftfoot Boots. Command Beacon and Sylvan Safekeeper, as mentioned above, are very helpful and already included - but they both eat a lot of your lands, so you might want to add Ramunap Excavator (which might also suggest the addition of the Fetches).
Does that help a bit?