Sylvan Safekeeper

Sylvan Safekeeper

Creature — Human Wizard

Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)

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Printings View all

Set Rarity
Commander Anthology (CM1) Rare
Commander 2014 (C14) Rare
Judgment (JUD) Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Sylvan Safekeeper occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

Green: 0.26%

Golgari: 0.25%

Sylvan Safekeeper Discussion

multimedia on Jund Combo

12 hours ago

Hey, nice concept for a Jund deck.

Protean Hulk and Phyrexian Delver / Body Snatcher can be enablers to tutor for and put the entire Redcap combo onto the battlefield. Hulk can't tutor for all the cards with one dying trigger, but it can with two dying triggers which is what Delver/Snatcher gives you. The first time Hulk dies tutor for Delver + Seer. Delver reanimates Hulk and then Seer sacs Hulk letting you tutor for Redcap + Melira/Mimic. Seer can now infinite sac Redcap.

Snatcher can replace Delver and that's significant because Snatcher is only four mana meaning you can add Sylvan Safekeeper to the Hulk pile to protect the combo. Seer can sac Snatcher which reanimates Hulk. Outside of the combo Snatcher can be an enabler to get Hulk into your graveyard since you can discard Hulk when Snatcher ETB.

Putrid Goblin is the new two drop persist creature from Modern Horizons. It's a Goblin so it has great synergy with the rest of the combos and enablers. Putrid Goblin + Melira/Mimic + Skirk/Seer/Feeder + Blood Artist . This entire combo can also be assembled by Hulk with two Hulk triggers using Delver/Snatcher. The first time Hulk dies tutor for Snatcher + Seer + Safekeeper. Sac Snatcher with Seer reanimate Hulk and then Seer sacs Hulk letting you tutor for Putrid + Melira/Mimic + Artist. Seer can now infinite sac Putrid and Artist is the win condition.

Artist can be a win condition with Redcap + Melira/Mimic/Grumgully replacing the damage that Redcap does to opponents. With Artist Redcap doesn't need a sac outlet to infinite combo with because Redcap when it ETB can do damage to itself killing itself which triggers persist and Artist. First time Redcap ETB have it kill itself which triggers it dying. It will then ETB again and have it kill itself again. With Mimic and Grumgully you can stack the ETB triggers so that Redcap gets a +1/+1 counter removing the -1/-1 counter before it does the damage to itself.

Shattergang Brothers are good with Hulk because it can be a consistent sac outlet when Hulk is reanimated or cast. If playing Hulk you'll want to add a small reanimation/enablers package. Getting Hulk into your graveyard is not difficult when playing black. Entomb , Buried Alive , Jarad's Orders to tutor for it and put it into your graveyard. Reanimate , Animate Dead , Wake the Dead or Apprentice Necromancer to reanimate it.

Necromancer and Wake are unique with Hulk because they can reanimate at instant speed and then EOT sac Hulk, you can infinite combo during your opponents turn. Wake for three mana can reanimate Hulk to block and then EOT sac Hulk. Wake is powerful with Buried and the three card combo. Buried can tutor for and put into your graveyard two different three card combos with Redcap: Recap + Melira/Mimic/Gumgully + creature sac outlet or Recap + Melira/Mimic/Gumgully + Artist putting them into your graveyard. Then with Wake for five mana you can reanimate the three card combo.

Good luck with your deck.

robcastpwnz on Korvold, Fae-Cursed King- lands Matter

3 days ago

Actually I thought about it a little bit and I'll offer up a few other suggestions. I think the deck looks pretty good but maybe adding in a few more cards that destroy lands would work well. I don't know how your meta reacts to land destruction though. I know that my meta is ok with a few land destruction spells but mass land destruction is looked down upon. Adding Strip Mine , Wasteland or Field of Ruin would probably be okay. Playing extra lands on your turn is probably super important to your strategy so I think that Sakura-Tribe Scout or Skyshroud Ranger would be pretty nice. If you could get your hands on Oracle of Mul Daya that would be superb but I know it is pretty expensive these days. Tunneling Geopede could help get some damage output on the board. Sylvan Safekeeper offers some protection and can get lands in your graveyard if you need them there. I've always wanted to make a land matters deck but getting all the pieces together is too expensive for my blood. Good luck!!

mistarilledawn on Muldrotha Suicide Land Attack

1 week ago

Suicide lands you say? Titania, Protector of Argoth with Sylvan Safekeeper : sac all lands on opponent’s end of turn, gain a massive board. Scapeshift is great as well, is extra safe in case your graveyard gets exiled. Just hope no one boardwipes, or exiles your graveyard. If they do, well, gg. World Shaper / Splendid Reclamation are great safeguards.

MrBodi88 on Yisan, the Wandering Killer

3 weeks ago

exalted_k1d I tried it....but didn't really use it AND if I use it, what do I cut from the deck? Keep in mind that I have Sylvan Safekeeper that has some nice synergies with other cards, to provide some protection. Also Veil of Summer sort of fills that gap.

GhostChieftain on Hulk Inc. Kenrith cEDH (Budget)

4 weeks ago

Barrin, Master Wizard can replace Temur Sabertooth in the extortionist pile that was suggested earlier and then you can add in Sylvan Safekeeper for protection in your pile.

Safekeeper might be nice for you anyway because if you have kenrith out and 1 extra red mana when you hulk, you can ignore torch courier in favor of giving your combo protection.

patrickd117 on Omnath, Locus of Rage EDH

1 month ago

Not a big fan of: Abundance . I think that just doesn't do enough to be worth a card and four mana investment, even if you can guarantee landfall. Don't love Sylvan Safekeeper either. I think there are better ways to protect your stuff and you don't care about lands dying as much as something like Gitrog.

I like: Castle Garenbrig , Springbloom Druid , Circuitous Route and especially Hour of Promise

multimedia on Meren of Clan Nel Toth - Bring out your Dead!

1 month ago

Hey, those steps are correct, nice. Kokusho is a busted card if you can loop it dying :)

Remember you don't have to use just Seer you can use any other nonHuman creature you have on the battlefield as the second creature with undying includes Hulk to loop Kokusho. Seer is nice with undying creatures in combination with Yawgmoth since you can sac your creatures, one at a time, to scry looking for an answer and then remove the +1/+1 counters from your creatures with Yawgmoth. As long as you have a nonHuman creature, Seer, without a +1/+1 counter and enough life then you can continue the undying loop with Yawgmouth. Combine the scry of Seer with the draw of Yawgmoth and it can help to draw at instant speed into a spell to protect the combo such as Blossoming Defense or Veil of Summer and you can do this in response to opponents removal.

Other advantages of using Yawgmoth in the combo is recovery from removal and resiliency. Yawgmoth's ability can at instant speed remove a +1/+1 counter from a nonHuman creature which can save that creature with undying. This is helpful because an opponent can in response kill a creature with a +1/+1 counter on it which then that creature can't return to the battlefield with undying. Since you can remove the +1/+1 counter with Yawgmoth then in response you can save that creature.

Phyrexian Delver can act as repeatable recovery for the combo at instant speed since it can reanimate creatures of the combo because of the Yawgmoth + undying interaction. This is especially helpful to reanimate Mikaeus because he should have a huge target on his head when he hits the battlefield and he can't give himself undying therefore if he's removed the whole combo is stopped. An advantage of using Kokusho is gaining a lot of life that can be used if you need it to reanimate creatures of the combo with Delver or do a lot of scrying with Seer.

Swords to Plowshares and other exile removal will stop the combo because an exiled creature doesn't die thus it doesn't trigger undying. You can stop the exile with hexproof or shroud, but without having Sylvan Safekeeper it's easier not to stop, but to recover from the exile with Riftsweeper . Riftsweeper is unique because it can remove a card you have in exile and you shuffle that card back into your library.

Since Riftsweeper is a creature and all the cards of the combo are also creatures then Hulk can tutor for Riftsweeper as well as the creature you shuffled back into your library. Riftsweeper is a nonHuman creature and it's ability is an ETB ability, you can loop it with undying. Yawgmoth + Mikaeus allows you to loop Hulk meaning any creatures you put back into your library with Riftsweeper you can tutor for them with Hulk and just keep continuing the combo through your opponents exile removal. Having Yawgmoth, Riftsweeper and Safekeeper is great overall protection for the combo.

synthecate on The Gravetide will drown you...

1 month ago

Thanks Last_Laugh, great suggestions, all! I dont yet own a Intuition or a Gilded Drake , although they are definitely on my list of things to get! Both Crystal Vein and Cephalid Coliseum were in the deck at some point. IIRC they were swapped with Lion's Eye Diamond and Bazaar of Baghdad respectively. Do you think they should be in the list still for the sake of redundancy? What would you swap out for them (or Sylvan Safekeeper for that matter)?

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