Sylvan Safekeeper

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CM1) Rare
Commander 2014 (C14) Rare
Judgment (JUD) Rare

Combos Browse all

Sylvan Safekeeper

Creature — Human Wizard

Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)

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Recent Decks

Sylvan Safekeeper Discussion

Frank_Glascock on EDH - Animar, Soul of Elements

32 minutes ago

Iquasi, thanks for posting this list. Yours is one of a very few non combo (or minimal combo) Animar lists that is being actively updated.

I am not playing Ancestral Statue but am interested in making the deck efficient outside of combo.

Mana cards you are playing that I am not are Sol Ring, Burnished Hart, Lotus Cobra, Sakura-Tribe Elder, and Solemn Simulacrum.

Mox Diamond, Chrome Mox, Arbor Elf, Beastcaller Savant, Fyndhorn Elves, Rattleclaw Mystic, and Rishkar, Peema Renegade, were added to increase speed.

I am not playing Fabricate because of the absence of Ancestral Statue. Chord of Calling and Birthing Pod are also absent from my deck.

Survival of the Fittest is the only tutor I am playing that you are not.

Lightning Greaves, Sensei's Divining Top, Leyline of Anticipation, Balefire Dragon, Bane of Progress, Clever Impersonator, Reclamation Sage, and Surrack Dragonclaw were replaced by:

Caustic Caterpillar, Gilded Drake, Maelstrom Wanderer, Sea Gate Oracle, Spellseeker, Sylvan Safekeeper and Heroic Intervention.

Survival of the Fittest, Gilded Drake, Spellseeker, and Heroic Intervention are the top four cards I was surprised you are not playing. This excludes the fast mana cards you choose not to include.

What changes would you recommend to increase the efficiency of my deck without adding infinite combos?

SynergyBuild on Ancestral Animar

1 day ago

Chain of Vapor is glaring angrily at Animar, with a Beast Within and Chaos Warp in the sidelines laughing hysterically, while little Animar is calling his friend Sylvan Safekeeper, stuck on the stack because Chain of Vapor was in response, but luckily a timely Mental Misstep was cast! Animar saves the day, before immediately making infinite Triggers from an Ancestral Statue and massacring everyone else with a Walking Ballista. Not really saving, is it?

Pikobyte on Muldrotha, the „Fun“ in „Funeral“

2 weeks ago

Thanks Cluracin. Sylvan Safekeeper is sitting here and waiting for action. Tested that longer ago and it’s a good card in this deck. It just had some weakness for things like Elesh Norn, Grand Cenobite, Night of Souls' Betrayal or Goblin Sharpshooter. I endet up cutting it for a Diplomatic Immunity. I would definitely re-add Sylvan Safekeeper as soon as I find a card to cut. For now there is just no card I can think of cutting. Maybe if some time passes and my meta does change.

And the deck is not that much depending on Muldrotha as you might think. She makes the deck much better for sure, but you can win games without having your commander ever cast. It is also not that uncommon to have more protection than needed, ending up with Curator's Ward on a Grave Pact.

Squirrel_of_War on Death Pits of Nel Toth

2 weeks ago

@RyuKiba: I run it for the Protean hulk combo.

The main hulk chain is. Sac Hulk, fetch:

Sac Body Snatcher in response to it's first ability to reanimate Hulk then sac him again to get:

Cluracin on Muldrotha, the „Fun“ in „Funeral“

2 weeks ago

This deck seems awesome! It also seems like it depends a lot on Muldrotha. That being said, have you considered Sylvan Safekeeper? It seems like an essentially free way to protect against spot removal.

Cloudius on Life is Like A Hurricane

2 weeks ago

catar2 BINGO! I like brewing decks. Am concocting a casual creatureless Yennett, Cryptic Sovereign combo deck at the moment:


We Love Freebies! *Primer*

Commander / EDH Cloudius

SCORE: 4 | 7 COMMENTS | 207 VIEWS


Feel free to give suggestions too if Esper is your thing.

You're absolutely right about the heavy reliance on Tatyova as the main card draw engine. I've very little protection for her though (only a handful of Counterspells and Sylvan Safekeeper as the main protector). With a good draw, this deck threatens to win on turns 4/5, or even as early as turn 3 so I didn't invest heavily in her protection.

In the unfortunate event she gets removed, I'd continue ramping and the next time I cast her, will be the turn I try to combo off for the win.

You're right that Hurricane and Squall Line are double-edged weapons and I do take damage from them too. Glacial Chasm is my protection against cases whereby I've less HP than opponents. The lifegain from Tatyova helps alot and more often than not, I'd have the most HP in the group (unless there're dedicated life gain decks around).

I've considered Mana Breach before but it fits better in a control archetype whereas this deck is combo based. Very often, I can cast 10-20 spells a turn while comboing off and Breach would actually hamper this as it'd return all my lands to my hand, stopping the combo (e.g. I'd have no more lands to untap via Turnabout).

I actually bought Deprive, Foil, Thwart, Forbid and the likes but hasn't found space for them in the deck atm. I may add them in if I play against removal/counter heavy decks.

Horn of Greed is an interesting card. It could be a redundancy for my commander if she gets removed too often and becomes too expensive to recast. Good suggestion, I'd try to grab hold of one!

You're absolutely right that Words of Wind doesn't allow us to target which permanent gets returned, however my aim is to return as many permanents as possible within the same turn. Opponents' mana base will be severely crippled once they start to return several lands per turn as most of them can only lay 1 land each turn. Most opponents would scoop up once this lock is established.

For the land ramp spells, all spells are under consideration as I try to find the best ones for the deck. I'd really like to try out Philoctetes's pet card Pir's Whim and some of those you've suggested above. Please keep the suggestions coming!

Speaking of Carpet of Flowers, I do have mono-blue players in my play groups so it's a possible include. It's under my KIV list atm. I do try to make the deck as generic as possible, being able to handle most decks without having to swap cards in and out depending on match up.

As for Stroke of Genius vs Blue Sun's Zenith, both have their merits and it boils down to personal preference. I just prefer Stroke's base cost of over Blue's . In times when I want to mill my opponents, I agree that Blur is better likely you rightly pointed out. Cheers!

I've opted to go with a Spellslinger build so am keeping the deck very creature-lite.

This deck doesn't have any "infinite combo" per say and I must say I probably use the words loosely for convenience sake.

Unfortunately, I don't stay in Germany though, else I'd love to meet up for games too. You may want to use the Playtest function that tappedout offers to try this deck out. Hopefully you can draw into an explosive hand and get addicted to this deck as much as I do!

Thank you once again for your suggestions. It is obvious you've put in serious thoughts about each of them and I appreciate it alot!

multimedia on Nature’s Vengeance (Upgrade)

1 month ago

Hey, there aren't a lot of cards in the precon worth keeping if you want a big upgrade. This is the biggest problem with the precon, not enough good cards :( Sure you can make a $50 upgrade with a few cards, but looking at the cards in the maybeboard here this is not the type of upgrade you're looking for. The upgrades I would make to the precon are to include more cards that care about lands, with landfall and equivalent abilities. With Windgrace to consistently get to draw two cards with his +1 ability you want to play a ton of lands 40+. With this many lands the majority of the cards in the deck want to interact with lands to get enough value.

Another big problem with the precon are the three other possible Commanders don't have good enough synergy with Windgrace. Gyrus, Xantcha, Thantis are fine cards, Commanders of their own decks with different strategies, but I wouldn't play them in the same deck with Windgrace as Commander. They're not powerful enough with land strategies to warrant including.


Consider these upgrades and cards to add (some of these cards are already in the maybeboard):

These cards create a clear land strategy that starts with land ramp spells (Cultivate, Kodama, Harrow) and cards that allow you to play an additional land per turn (Exploration, Azusa, Gitrog). These cards are great with cards with landfall (Tracker, Cobra, Omnath). Cards that let you repeatably sacrifice lands (Safekeeper, Mists, Zuran) for benefits are good with Titania, Gitrog and the strategy of putting lands into the graveyard, getting them back (Crucible, Loam, Reclamation, Windgrace). More finishers who care about lands (Omnath, Gitrog, Avenger and Breaker) are still good if you draw a lot of lands. One card I want to mention is Ghost Town it gives you a possible land to have in your hand every turn to discard with Windgrace to draw two cards. As long as you have a way to get Town back into play or your hand after discarding it (Crucible, Excavator, Loam) then if it's in play you can bounce it back to your hand at your last opponent's end step, then discard it on your turn and repeat the process.

Hopefully these suggestions give you some ideas :) Good luck with your deck.


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