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|Commander 2014 (C14)||Rare|
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Creature — Human Wizard
Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
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Sylvan Safekeeper Discussion
2 hours ago
Some creatures that you may want to look into include:
Avenger of Zendikar - An elemental that makes more tokens that get stronger? Yes, please. A great card after board wipes to start rebuilding.
Vigor Elemental staple that essentially makes most combat in your favor. Also if it would get put into the graveyard in any way, it gets shuffled back into your library.
Sylvan Safekeeper So this guy is a good protector of creatures you control, especially with Ramunap Excavator. Also, he can win you the game with a four card combo. With Omnath, Locus of Rage and either Where Ancients Tread or Warstorm Surge sacrifice a decent amount of lands to Sylvan Safekeeper, then use Splendid Reclamation to bring all the lands back, making that many elementals and blowing an opponent out of the water.
Some non-creature cards to check out:Splendid Reclamation outside of that combo, this card is good for picking up lands that for one reason or another ended up in your graveyard. It also really sticks it to the mill decks.
Greater Good essentially lets you dig 5 cards deep for answers for usual the cost of an elemental. An easy way to draw cards and do damage. Goes well with some of the already mentioned cards. Also, it has real-life flavor text. Rare for cards now
Shamanic Revelation Draw cards and gain life. nothing to hate here.
Chain Reaction Sometimes you are going to need a board wipe. This spell will be your best option, as usually its a high enough number of creatures on your side alone to burn out the boards creatures. Couple this with Vigor and your playgroup will start picking up their cards, yielding to your overwhelming force.
Boseiju, Who Shelters All VERY IMPORTANT LAND. This thing makes sure your haymaker instants and sorceries go unquestioned. Praetor's Counsel , Splendid Reclamation ,Chain Reaction ,Second Harvest ,Boundless Realms: Boseiju has your back.
1 week ago
I would definitely recommend Sylvan Safekeeper and Spellskite here. I'd also suggest Bond Beetle over Scute Mob. I've been running a highly-tuned version for about 2 years now you can find here: Competitive pseudo-Imperial Animar
1 week ago
Good list! After perusing it and a few other Land-based decks, I decided to make a series of changes.
Over all, I think these changes give me better Landfall triggers, more potential for Land Sacrifice + Recursion, and just simply better value. There were a few cuts in there that I didn't really want to make, but I think it's worth it in the end.
1 month ago
Karametra was my first commander as well and is still my all time favorite to this day. Mine is more of a "landfall matters" deck but here are some cards in mine that you may not have considered yet!
Zuran Orb+Splendid Reclamation
Sakura-Tribe Elder+Emeria Angel=grab every plains out of your deck
Craterhoof Behemoth ends the game on the spot
1 month ago
So I like the deck. I think that more ramp would be better than the can get lands from your graveyard. Our meta doesn't include much land destruction, so I don't think it's not terribly worth all the land recursion with one land sacrifice outlet. Titania, Protector of Argoth may be a dead card, if you can't reliably sac lands. Same for Splendid Reclamation and Ramunap Excavator if you can't abuse Sylvan Safekeeper's ability.
1 month ago
Came here from Reddit, gonna make some cut suggestions so you can fix your lands.
With so few lands that Zendikar's Roil isn't really doing anything for you. So I'd see that as a safe card to remove.Siege Behemoth, while a good card, is ultimately unnecessary in Elfball decks. I might also consider taking out Titania's Chosen as it doesn't really give much to the deck in terms of utility. By itself it's a 1/1 no evasion dude with no ways to really give it evasion. Sylvan Safekeeper isn't doing you any favors, either. Its utility is land-sac, something you don't want to do with only 24 lands. Maybe cut a few of your basic land search cards. You have almost as many ways to get basic lands as you do basic lands. Remember Freyalise makes mana dorks, so you'd be safe cutting a couple. Since you're ramping early I'd say a safe cut could be found in Lifespring Druid
Hedron Archive with so many other mana sources is effectively draw two cards for six mana, horribly inefficient.
Now to suggest some cards to put in the deck after you fix your land situation. All of the creatures suggested here are elves. And apart from Kindred Discovery, they're all fairly cheap.
Harmonize - Draw 3 for 4 mana. It's great.
Kindred Discovery - Name elf and draw for days.
Master Biomancer - Starts out by giving your incoming creatures 2 +1/+1 counters, but with Ezuri that number grows exponentially.
Rashmi, Eternities Crafter - Gives your smaller cards a little more value, or your big stuff a lot more value.
Sages of the Anima - In a creature focused deck this card is a bomb.
2 months ago
Razortooth, I had put the Wild Wanderer in for basic mana ramp and add a creature to the hoard. However I agree and think Cultivate or Kodama's Reach would work far better, especially since I've decided to try and find some good token generators to fill out the creature pool.
As for Sylvan Safekeeper, I like it. It does help give your opponents to rethink their use of removal spells. I'm not sure how prepared I'd be to blow up my lands, but ramping in green isn't exactly hard. I'll have to give it a go and see how I like the fit.
Thanks so much for the comment!
2 months ago
Why is Wild Wanderer in the deck? It'd probably be better to have 3-drop ramp spells so you can have T4 Stonebrow, like Cultivate/Kodama's Reach, or if you really want a creature that ramps, Wood Elves and Farhaven Elf are options. Also, I've found that Sylvan Safekeeper is one of the best cards a green deck can have, basically shutting off all removal. You won't even need to use it becauseno one wants to cast removal on something if it won't do anything.