Sacrifice a land: Add to your mana pool one mana of any type the sacrificed land could produce.
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|Commander / EDH||Legal|
Squandered Resources occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Squandered Resources Discussion
1 week ago
For some reason I forgot that Squandered Resources also gives you mana, not just acts as a sac outlet for lands. That would explain why my maths was off. That definitely makes Gaea's Cradle less good, though it would still let you pull the combo off if you wanted to go all in on lands and include Zuran Orb as an additional land sac outlet (which also helps give you life to counteract Citadel). But yeah, less good.
1 week ago
So I've been retooling cEDH decks with the release of new sets and plenty of free time due to COVID-19 lock down and our group has come up with something quite powerful. It's all based around this core package of cards that any deck in Sultai colors can run:
With the additional supporting elements for the concept including:
The power lies in the fact that these are all cards a player can play as part of more natural development that offer incremental advantages without preventing decks from having resources left to interact and capitalize on the developmental advantages being accrued. Ultimately the core components of the combo combine to generate an infinite mana/card draw loop (that can also restock the library, it's a very nifty loop that works kind of like a swiss army knife), and these components aren't the types of cards players tend to want to spend interaction on, particularly when they know the deck is also running perhaps a Dramatic Scepter, Power Monolith, or Flash Hulk combo in addition. The critters do a fantastic job of halting Tymna advances, playing fetch lands repeatedly from the grave consistently bypasses one of the more difficult things for cEDH decks to get done due to low land counts with lots of fast mana (always make land drops), opening hand ramp out and consistency is significantly improved, and the supplemental pieces enhance these aspects very naturally while also offering a side line that locks opponents out in grindier matches (Strip Mine being used to manually Armageddon everyone else, often in a single turn when combined with Summer Bloom).
I've been testing the concept in any deck that can employ it and the results have been excellent, though they are best when paired with some additional concepts; namely mass card draw (Wheel effects in particular). I recommend giving the concept a try, it's quite enjoyable and astonishingly competitive.
3 weeks ago
Thanks for the reply and upvote Meachman Yeah field of the dead is already on my desk and ready to get puzzled inside the deck! Just didnt get around to do it!
Well valakut.. the plan is to use it in combination with Prismatic Omen, every land is a mountain.. I played alot of games with this deck already.. i hit prismatic omen often so thats no problem.. Valakut on the other hand is a card that i never gotten in my hand... like.. so i havent tested it yet! xD Squandered Resources has been on my to watch list already but thanks again for the tips! ^^
3 weeks ago
Field of the Dead feels like a slam dunk in here.
Valakut doesn't have that many hits given your 8 mountains (including if Thespian stage is copying a mountain). Obviously this changes if you're running Dryad of the Ilysian Grove, but I think you'll still want more nonbasic land searching with Expedition Map or maybe even Tempt with Discovery to find those pieces.
1 month ago
Gitrog combo layering with landsmatter and also dockside temur layering. I'm a big fan of Orcish Lumberjack and glad to see it having a great home here enabling turn 2 Korvolds easily. Also a big fan of all the sacrifice effects on the lands. Underworld Breach is nice tech, same with Cindervines. Big fan of a lot of things I'm seeing here
I would recommend peeking at Life/Death, as it fits as more reanimation for faster comboing with creatures like Gitrog or even your commander if you don't want to pay its cost with tax, but can also give massive late game fuel for Korvold by saccing lands through your creature sac outlets, pretty much as a second Squandered Resources.
Have you considered Hulk? With that many reanimation and sac outlets it can effectively serve as layering for hitting Dockside + Sabertooth or even Gitrog + Putrid Imp.
My last card to peek would be Need for Speed. It allows you to attack same turn as casting Korvold to potentially kill a player outright with commander damage. Also allows you to kill with Glint-Horn Buccaneer after you infinite mana and draw your deck, which would be helpful as another line to get a player who has hexproof or shroud against Mayhem Devil. The haste also helps your mana dorks by allowing you to storm off with Korvold draws if you are in a board position to dig. Also makes Fauna Shaman much more live
Very nice work!
1 month ago
Yo GreggySteggy. I have thought of using Squandered Resources before, it goes in and out of the deck quite often. My only thing is that in FC build it felt more of a win more card as by the time you cast Korvold its either for CA or your going to use him to win. However I do see how the value and extra reach can go, glad ya like the deck!
1 month ago
Deyosyf - Thank you for commenting!
While I do think the Squandered Resources combo with World Shaper is pretty nifty, I personally don't see myself getting much value out of Squandered Resources without World Shaper already on the field. With various fetchlands and other lands that sac themselves, I typically don't have to worry about having plenty of lands to play out of the graveyard already. On top of that, I'm not a huge fan of World Shaper if the deck doesn't have any sac outlets, which mine doesn't currently have. In the right deck this is a powerful combo, but for mine I don't have enough free deckslots to fit all of the needed cards in.
Gravebreaker Lamia is a card I've considered since it is quite good, but the problem is that it's not repeatable. With Sidisi, Undead Vizier, Sidisi can exploit herself so you can play her every turn without a problem. Combined with Animate Dead this is a powerful and cheap tutor effect (without Animate Dead, I probably wouldn't be running her). For Gravebreaker, I don't see the discount effect to be good enough to warrant running the card.
I do think Walking Ballista could be included in the deck, it's certainly not a bad card. The main issue I have with it is that it's kind of boring, haha. But yeah, especially in the right meta, Walking Ballista is very good for cleaning up small creatures, while still being an effective combo finisher. In my current meta, there's not a lot of small enough creatures, so I've just decided not to run it.
I will replace Growth Spiral with Coiling Oracle, I'm not actually sure why I hadn't thought of Oracle since I already own the card. So thanks for bringing it to my attention. I will test out Risen Reef to see if it's worth the extra mana. I feel like it's probably worth it, but I'll try to verify that before adding it to the deck.
As for Secrets of the Dead, it's not quite as attractive as Mystic Remora and Rhystic Study since it requires Muldrotha on the field to do much of anything. But I do still think it's worth running all 3. One of the main goals of this deck is to replay removal/interaction over and over again with Muldrotha, and Secrets of the Dead synergizes with this game plan perfectly. It might not be a card for every deck, but for mine it definitely puts in work every time I play it.
1 month ago
Squandered Resources can help ramp you early game by allowing you to sacrifice a few lands to play Muldrotha early. Then late game you can use it (and any other land sacrifice outlet) to combo with World Shaper. The Mending of Dominaria is an "OK" alternate to World Shaper but The Mending of Dominaria takes too long unless you have a way to proliferate.
Gravebreaker Lamia is a direct replacement for Sidisi, Undead Vizier I guess its worse because its an entomb instead of a tutor, but you already have support with Eternal Witness and Tamiyo, Collector of Tales and the added benefit is you can play it without having to have another creature around for exploitation. the cost reduction is well worth it as well.
Walking Ballista you already want to dump mana into X spells this card is a great way to manage and control boards early. Its an artifact and a creature so you can use muldrotha to cast it two times in a turn and it can be used as a kill con from the grave yard without needing anything other than muldrotha to make it a viable option.
Growth Spiral - you have two better creature options than this card; Coiling Oracle or Risen Reef. You have 3 other elemental creatures in the list already so risen reef might be worth the extra 1 generic mana over the coiling oracle. especially looking at how much you're likely to be replaying Shriekmaw and Mulldrifter. however oracle lets the land enter untapped. its a trade off I'm not sure which is better.
Secrets of the Dead - between Mystic Remora and Rhystic Study you don't really need the secrets of the dead.