Oko, Thief of Crowns
Legendary Planeswalker — Oko
+2: Create a Food token.
+1: Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3.
-5: Exchange control of target artifact or creature you control and target creature an opponent controls with power 3 or less.
|Have (2)||GeminiSpartanX , gildan_bladeborn|
Printings View all
|Throne of Eldraine (ELD)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Oko, Thief of Crowns Discussion
12 hours ago
Hi 0rc! I think I didn't explained myself good enough. The thing I don't like about Daze, besides the alternate cost, is the fact that reads "Counter unless the opponent pays 1". On the other hand, Flusterstorm reads at the very least "Counter unless the opponents pays 2", usually storm count will be three (you play High Tide, they counter, you counter back). And when you're comboing off, it's very important to resolve a Time Spiral or a Brainstorm to keep going, and Flusterstorm protects your spell with a storm count of 7 or 13 and Daze probably does not. Because it will always read "Counter unless the opponent pays 1", and 1 mana is very easy to pay, specially with one or multiple High Tide resolved.
The fact that Daze is more versatile is not worth the inclusion. Generally speaking you don't care about what your opponent's doing, you don't care about creatures or Planeswalkers even! You're worried about you opponent's interaction when you're going off. I'll give you an example, if my opponent plays Oko, Thief of Crowns on turn 2, that's fine! Oko won't kill me fast enough if I combo on turn 4 or 5! :D However, if I have a Time Spiral on the stack and one card in hand, and 37 blue mana floating, I'd rather that card be Flusterstorm than Daze a million times!
Another reason I like Fluser a lot is because many Miracle and Snowko lists run Flusterstorm, and the only hay to counter a Flusterstorm is with either a lot of mana or your own Flusterstorm. I'm more confortable having both options in my deck :D
I hope this comment clarifies things! By the way, the Kobold list is hilarious! I love it! :D
2 days ago
Teferi, Time Raveler
Legendary Planeswalker - Teferi
Whenever a player casts a spell, if it’s not that player’s turn, you may exile a blue card from your hand and pay 1 life to counter that spell
+1: until your next turn, you may cast sorceries as though they were instants.
-4: return target nonland permanent to its owner’s hand, then each other player draws a card
“I think that’s better.“ - person who recreated Force of Will on a Teferi Planeswalker
Balance Oko, Thief of Crowns
Ninja’d, so you have more choice over what to balance
2 days ago
Teferi, Master Reveler
Your opponents may cast instant spells as though they had flash.
+1: Draw a card, then you may return a creature you control to your hand.
-6: Your opponents can't cast spells until the end of your next turn.
God, I still remember when Chainwhirler was legal in Standard. I'm getting old.
4 days ago
Sammy's Suggested additions
1 week ago
Yo... I've always loved lantern-control in EDH! I have a few suggestions:
So the easiest ways to increase consistency are either to run tutors or to run redundant pieces. I see you're running a lot of tutors already, which is good; one redundant piece I think you missed is Field of Dreams. It's about $60, which can be a lot if you don't want to invest in EDH. Personally, I think proxies are unfairly treated in EDH, since it's not a paid event (typically), so I recommend them. If your playgroup doesn't allow them, tho... well, $60 is doable.
Another way to increase consistency is to run cantrips. I highly suggest running Ponder and Preordain. If you run fetches, Brainstorm is also a powerhouse. Of course, the zendikar/onslaught fetches are a fortune; consider Evolving Wilds, Terramorphic Expanse, Fabled Passage, Grasslands, Bad River, Flood Plain and/or Mountain Valley. These are perfectly acceptable alternatives.
When games go long, you'll need a way to recoup cards. Consider big-draws like Treasure Cruise and Dig Through Time (which are good when you're filling your yard with Ghoulcaller's Bell), Fact or Fiction or even Concentrate.
Speaking of Emry, Lurker of the Loch, have you thought about Mindslaver? I used to play a lantern-control EDH list, and I used Mindslaver with Emry to strong effect. Generally, you can lock out one of your opponents and make him do whatever you want, including win for you. That's generally fun.
You're in green -- USE DORKS! This is easily the most overlooked part of green decks, which is sad because dorks are the best reason to be in green. Turn one ramp is better than artifacts can do most of the time, plus it gives you pokers if you need to use them with Derevi later. I highly recommend running at least four of the following: Birds of Paradise, Avacyn's Pilgrim, Noble Hierarch, Arbor Elf, Llanowar Elves, Fyndhorn Elves, Elvish Mystic... Even Boreal Druid and Joraga Treespeaker are good. You can also consider non-creature options, like Wild Growth and/or Utopia Sprawl.
Winter Orb. You can tap opponents' lands with Derevi. Enough said.
Finally, two walkers to consider are Oko, Thief of Crowns and Teferi, Time Raveler. Oko is great removal for opponents' problem cards (he nerfs all fatties into Trained Armodons) while occasionally producing a clock for you. Teferi nails opposing Counterspells, while producing a small amount of card advantage with his minus and allowing you to recast something if you bounce your own permanent.
Right. That's all I got. Hope this helps!
3 weeks ago
The only issue with destroy all artifacts is that it destroys treasures, too. You can have it destroy all non-token artifacts instead, or something similar, instead. Or destroy all creatures and make that many treasures. That sounds pretty Gorgon-like. Also, most planeswalkers with creature removal abilities generally have them on their minus (think Liliana of the Veil, Ob Nixilis Reignited, Karn Liberated, etc), so I think that puts in perspective how powerful creature removal is. Planeswalkers with creature removal as a plus get banned like Oko, Thief of Crowns. I really like what you’ve got going here, though.
4 weeks ago
Thank you MajordomoTom, for noticing and commenting. Oko, Thief of Crowns is at worst, 3 CMC targeted removal of an artifact or creature, and at best, day-ruining shenanigans abound. In my humble opinion, he is not as abusive (in EDH format) as Drannith Magistrate who shuts off opponents from casting their commanders from the command zone. Also, take a closer look at Hokori, Dust Drinker, who like Winter Orb, prevents opponents from playing Magic the gathering. I’d like to see your Zur Deck :) Thanks!
4 weeks ago
Oko, Thief of Crowns is about the most abusive card in this deck - should your opponent cast their commander, you turn him into something that's not entirely useless, but mostly so.
Great deck and concept - runs parallel to my Zur deck (not yet on this website, I need to change that).