|Commander / EDH||Legal|
Printings View all
|Dark Ascension (DKA)||Uncommon|
Combos Browse all
Secrets of the Dead
Whenever you cast a spell from your graveyard, draw a card.
Price & Acquistion Set Price Alerts
|Have (7)||Supremespeed , MattN7498 , XxCataclysmiCxX , webdokkeren , , xXThormentXx , Atroxreaper|
|Want (18)||cvillpunk , kildozer_56 , Wolfninja , Georgez96 , Loading_Error , doppelrogue , RoninH3RO , toolfreek , Elementalism , guacachole , fumatto , LotusPhi , leakypen , miniramlok , samuelianstorm , Zerafiall , Devlin , SlickWizard|
Secrets of the Dead Discussion
4 days ago
First, FWIW, in my experience Muldrotha isn't a win-fast commander. It just isn't her strategy - she's 6 cmc and wants a big graveyard; if you play her, you're playing to win the long game.
That aside, I think you have a great start. I agree with Bchong about taking out the "when creature dies everyone loses a life" cards, unless you're going to go all-in on Grave Pact effects. IMO, the best way to speed up Muldroth is increasing the number of cards that (1) filter your hand - e.g. Monastery Siege or Rummaging Wizard, and (2) sac/swap effects like Hell's Caretaker.
Last, I'll point out you've got cards like Counterspell and Blue Sun's Zenith but Secrets of the Dead in your maybeboard... Any effect you can get with a permanent should use the permanent (especially since you're also not playing with Archaeomancer).
1 month ago
A couple cards that work really well in my deck, that I don't see here are Glacial Chasm, Ravenous Chupacabra, Secrets of the Dead and Multani, Yavimaya's Avatar. Blighted Woodlands is also very good for permanent-based ramp.
2 months ago
Muldrotha is such an awesome Commander. I put together my own list and have been playing it a while now. I'm going to give some suggestions based on my experience with our supreme Commander.
For ramp, you seem to be relying on traditional signets. Muldrotha makes some cards that usually aren't good, very good. Here's a few ramp cards that Muldrotha empowers: Sakura-Tribe Elder 1G to ramp early and infinite 1G ramp once Muldrotha is in play. Silverglade Pathfinder 1G Tap, move a card from your hand to your graveyard: repeatable ramp. Wayfarer's Bauble and Font of Fertility function basically the same as Sakura-Tribe Elder. There's also Blighted Woodland and Myriad Landscape. Between the 4 you have an artifact, an enchantment, a land, and a creature that you can use to ramp from the early game then continue to use repeatedly when your commander is out.
Muldrotha really loves things that sacrifice themselves to make an effect happen. You can use them to your benefit in the early game, then get repeated value after your commander comes out. In addition to the 3 ramp cards I already mentioned that sacrifice, here's a few more things that get value from sacrificing themselves: Spore Frog is probably the absolute best example. Just one green mana to fog every single turn. Siren Stormtamer is also rather amazing. As long as this bad boy is on the field, you can keep your commander or any other important creature safe from removal.
Merciless Executioner+Fleshbag Marauder are excellent pieces of removal. Sacrifice themselves and you can use it every single turn. Speaking of removal, Executioner's Capsule is a solid piece of removal tied to an artifact that you can play once a turn as well. In addition to these three wonderful pieces of removal, I'd consider running these three cards: Grave Pact, Dictate of Erebos, and Butcher of Malakir. With all the repeatable sacrificing we're doing, may as well take advantage of it to keep our opponents board states nice and clean. With three copies of this effect, we can pretty reliably draw into it most games. Avatar of Woe is a surprisingly strong card in here as well. You'll trigger his mana reduction nearly every game and his ability is priceless. Pernicious Deed is a repeatable board wipe that can scale to what suits your needs. The last piece of removal I'd suggest is an EDH staple, Attrition. It enables you to trigger sacrifice affects at will and gives you repeatable targeted removal. Plus, you can just play whatever you sacrifice from your graveyard again. Value!
Mystic Remora and Elephant Grass let you use their abilities for 1 mana each turn, rather than paying the scaling cumulative upkeep. This makes them extremely powerful cards, as their effects are strong and very under costed.
There's one final piece that ties this sacrifice value engine into place. That piece is Mazirek, Kraul Death Priest. This guy turns your army of value 1/1 creatures into an actual army to evoke fear in your enemies. Note that his ability says "permanents" and not just creatures. His ability triggers when we sacrifice creatures, artifacts, lands, enchantments, or really anything.
Meren of Clan Nel Toth and Ezuri, Claw of Progress have a lot of synergy both with each-other and with Muldrotha. They can use the experience counters that the other creates, so when both are played in the same game that is a lot of value in and of itself. Ezuri works extremely well with our value x/1 creatures and can turn our small value army into an offensive threat. Meren gains experience when one of our creatures die, which we will be making happen a lot. He really shines once you've got a few experience counters in play, as he's almost like a graveyard focused Omniscience. Very strong.
In any deck where you find yourself running a lot of value 1/1 creatures, Skullclamp provides infinite value. In a deck that rewards you for sacrificing your creatures, it provides even more value. This card is very strong. Speaking of artifact staples, you're missing Sol Ring. Secrets of the Dead is almost mandatory in this deck, as it just gets incredible value.
Self-mill is something that Muldrotha gets a lot of value from. Here's some of my favorite self-mill cards: Splinterfright can be a big green trampler for only 3 mana, but he also essentially lets us draw two cards into our graveyard every turn. Nyx Weaver has the same utility without being attached to such a potentially big body. Also lets you return a needed card from your graveyard to hand when your commander isn't in play. Mesmeric Orb is surprisingly strong at filling your graveyard and can screw your opponents out of some good draws. Altar of Dementia is one of the greatest, as it's a sacrifice engine and self mill. Taigam, Sidisi's Hand provides self mill and removal and card filtering. To tie these effects together, we've got Sidisi, Brood Tyrant. In addition to being pseudo draw, all your self-milling will passively create an army of zombies!
Anyways, sorry for the wall of text. Hopefully some of this is helpful!
2 months ago
It depends on how you want to build the deck, but the good cheap cards I was looking at for Muldrotha were creatures and enchantments that have good sacrifice abilities, and spells that let you draw and discard (since discarding isn't that bad when you can play the cards from your graveyard with your commander).
So cards like Breakthrough, Windfall, Kagemaro's Clutch, Seal of Doom, Seal of Primordium, Sinister Concoction, Courier's Capsule, Executioner's Capsule, Mind Stone, Alchemist's Apprentice, Caustic Caterpillar, Fleshbag Marauder, and Merciless Executioner.
3 months ago
Ares111123 Great suggestions! I actually have a Nykthos but I'm using it in my mono-red deck right now. I may invest in another one soon. Sensei's is also in the mono-red only cause that needs more help with cycling through the deck. I definitely want to take out Serum Visions for something better (in the name of draw). I may add Erebos, but I'm more inclined to put in a Phyrexian Arena in. Do you think I should run the arena and Rhystic Study? Also not sure how I feel about Fallen Ideal but in the right acenario it gives Grimgrin flying and it is also an alt sac outlet.
What do you think about Secrets of the Dead? I have it and have toyed with the idea of using it.
3 months ago
Man, this deck has gone up price by almost $40 since I last checked.
Much of it is from the foil Secrets of the Dead (thank you Muldrotha), the Herald's Horn has almost tripled, and Undead Warchief looks like it's gained $2 or so. The rest must be general inflation. The upgrades I just added may have added ~$3-5 but I took out a $2 card too (Havengul Lich).
3 months ago
I have several suggestions for you but this is a good start.
Next, artifacts/enchantments. Pernicious Deed, Defense of the Heart, Lotus Petal, Mystic Remora, Elephant Grass, Nihil Spellbomb, Animate Dead, Necromancy, Birthing Pod, Secrets of the Dead, Bear Umbra, and Survival of the Fittest (available in gold border for MUCH cheaper).
4 months ago
Not a bad start but I do have a few suggestions for you.
First, lands. Crystal Vein, Strip Mine, and Cephalid Coliseum are all good lands here. I'd also work on getting Verdant Catacombs or running off color fetches to take advantage of Muldrotha's built in Crucible of Worlds.