Voidmage Prodigy

Combos Browse all Suggest

Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Voidmage Prodigy

Creature — Human Wizard

, Sacrifice a Wizard: Counter target spell.

Morph ((You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost)

Azoth2099 on Inalla - Wizard Tribal

5 months ago

Excellent Commander choice, Inalla, Archmage Ritualist is my undisputed favorite Commander, and perhaps my most powerful decklist.

The main wincons I'm using in my list are lines through Spellseeker and/or Micromancer which ends up creating infinite Archaeomancer or Scholar of the Ages Tokens after like 15 or 20 steps with a series of Instants and Sorceries (I can teach you, if you feel like learning all of it). I'm also running Dualcaster Mage + Heat Shimmer & Thassa's Oracle + Demonic Consultation.

Some trigger doublers like Naban, Dean of Iteration, Harmonic Prodigy, Panharmonicon & Virtue of Knowledge could go a long way, too. Not necessarily doublers, but Archmage of Echoes, Molten Echoes & Reflections of Littjara have a similar effect.

Venser, Shaper Savant is a must in budget Inalla. I'd also consider Patron Wizard, Sigil Tracer & Voidmage Prodigy if your intention is to run a crapload of Wizard creatures. In my experience, though, Inalla doesn't actually need that many Wizards, just the right ones.

Here's my own Inalla, Archmage Ritualist list if you wanna peep it: MICROSEEKER (INALLA)

Guerric on [Primer] Casting the Mythal

1 year ago

DonaldFuck

Birgi, God of Storytelling  Flip is a great card which is a powerhouse in my Feather, the Redeemed deck. She certainly isn't bad here because, as you say, she basically makes Inalla's ability free. My main objection to her that I can't really think of something I'd cut to put her in. She isn't a wizard and doesn't really further any of our other gameplans aside from mana discount, and I wouldn't really want to tinker with the deck's other engines, which work well, just to try to slot her in.

The only real card at the moment that I definitely would like to put in is Patron Wizard, which you suggested some time ago. I think it would be better than Voidmage Prodigy and a real pita for our opponents, I just have never gotten around to ordering him because I am busy and always forget when ordering. It might be for the best because there is that new secret lair foil that looks quite cool, and with that printing the price is the lowest ever. There's probably also some tinkering with the mana base that I could do as well, but in general I'm mostly happy with the deck given those exceptions.

Lokotor on Marchesa, The Black Rose - Primer

1 year ago

Quodan

Malevolent Hermit  Flip doesn't really fill the same role as Mari, the Killing Quill it's a control piece, rather than a card advantage piece. I considered Hermit for a time, but felt that Glen Elendra Archmage and Voidmage Prodigy fill that role better due to fewer restrictions/caveats and better synergy with the rest of the deck generally. It's not a bad card, but I think it's slightly outclassed in some ways. Depending on your meta it might be a good include over an alternative removal oriented card. Banewhip Punisher for example I like since it tends to create good board control and is useful in creature metas, but if you're more worried about non-creatures then it could be a good substitution.

I don't personally think Imperial Seal is all that worthwhile. It's much worse than Vampiric Tutor as the main advantage of being instant speed so you can cast it right before your turn is lost, and it's worse than Demonic Tutor since you need to wait to get it from the top of your library. If anything, I guess I'd cut Diabolic Intent. Even then, I value getting access to the card right away pretty highly. With Diabolic Intent you're trading the requirement of needing a creature in play for the need to either wait a turn or have a cheap card draw effect available. Depending on how much card draw you run it could be better for you, but in a vacuum I wouldn't make the substitution. If you're in a combo focused build then you want as many cheap tutors as you can get, so the analysis changes a lot, but in a more midrange-y, value based deck like I play it's just not as much of a priority.

Guerric on [Primer] Casting the Mythal

2 years ago

I probably will make some updates to the deck soon, including likely putting in Ruthless Technomancer since he seems to synergize so well. It's been a while since we've had a playable card for this deck, so I'm glad Neon Dynasty delivers! Thanks to beastmenwarrior for passing on the good news! I'll confess that I've been so focused on updating Yuriko that I missed this piece.

I'll also likely put in Toxic Deluge for Decree of Pain and try out Patron Wizard in place of Voidmage Prodigy, which I've long wanted to do. I'll post more info and update as I change things!

Teeyou12 on muldrotha new

2 years ago

Cut the basic lands. Add pretty much any non basic in their place. This will let you mill your entire library with Hermit Druid. If you have Muldrotha out you then cast Thassa's Oracle from your yard to win the game. Or, with 3 creatures on board, you can flash back Dread Return.

A copy of Phyrexian Delver will let you form a back up hulk pile around the Mikaeus, the Unhallowed Walking Ballista combo by using Protean Hulk to find Delver and Viscera Seer, using the delver to bring back Hulk, sacking hulk to seer, and finding Mikaeus and ballista.

As for non combo related additions, Nihil Spellbomb is pretty much a strictly better version of Soul-Guide Lantern in this deck where you can recur them. Your only playing 9 peices of ramp in the deck with a 6 mana commander that seems to be your main value engine. I would recommend adding more with cards like Millikin and Deranged Assistant.Also run Simic Signet and the talismans in your colors like Talisman of Curiosity. ETB effects like Wood Elves and Elvish Rejuvenator may also be good. Your in green so mana dorks are very good. Elves of Deep Shadow and Arbor Elf in particular. Expedition Map may be worth playing due to your ability to recur it and find any land you want to your hand.

At 6 mana you also have to be able to protect your commander once she hits the board to keep from getting blown out. You have a few cards that do this already but Voidmage Prodigy is a very versatile card that can sacrifice itself and be recurred. Swiftfoot Boots is also a good effect for this.

As for general cuts, Avenger of Zendikar, Blood Artist, Zulaport Cutthroat, Tombstone Stairwell don't help you get to your combos faster, don't slow down your opponenets, and arent involved in any combos I can see myself. While Blood Artist, Zulaport Cutthroat can be used as replacements for Disciple of the Vault in your persit combo, they can't be included in the hulk pile and don't contribute to any of your other combos.

I don't think you need 3 edict creatures in the deck so maybe cut Merciless Executioner. If you find you need that density than keep it but its going to kind of be a dead card if you can cast one of the others from your graveyard already.

Chronic Flooding is a bit to slow IMO. I recommend Undercity Informer as both a sac outlet and a mill card, and/or Stitcher's Supplier.

I generally want my removal to actually get rid of the thing in EDH though it is worth noting you can use these effects to bounce your own commander to save it if need be. Aether Spellbomb and Seal of Removal are possible cuts but not neccessarilly. Recommend something like Shriekmaw or Executioner's Capsule if you do feel like removing it. Beast Within is also a good card, even if it doesn't synergize extremely well with your commander.

seshiro_of_the_orochi on whirlwind denial

2 years ago

Whenever a spell is cast or an ability is activated or triggered, it goes onto the stack. And as long as a spell or ability is on the stack and hasn't yet resolved, it can get countered by spell (or ability, compare Voidmage Prodigy ).

Whirlwind Denial basically says: Opponent, are you willing to pay for every object on the stack that you own?

It's a card that easier to understand when you imagine the flavour. The protagonist gets multiple spells and knives and whatnot thrown at them, but instead of getting hit, they just spin very fast, this creating a magical whirlwind that shields them from all these missiles, magical or not.

I love this in Archelos, Lagoon Mystic btw. Such flavour, much wow.

Guerric on [Primer] Casting the Mythal

2 years ago

DonaldFuck Thanks so much for the comment, and the suggestion! I have thought about adding Patron Wizard for years and never got to it, but I'm going to have to try it now. I'll probably swap it for Voidmage Prodigy who, while fine, has never wowed me in this deck.

Load more
Have (1) metalmagic
Want (1) qao50