Voidmage Prodigy

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Time Spiral "Timeshifted" (TSB) Rare
Onslaught (ONS) Rare
Promo Set (000) Rare

Combos Browse all

Voidmage Prodigy

Creature — Human Wizard

, Sacrifice a Wizard: Counter target spell.

Morph ((You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost)

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Voidmage Prodigy Discussion

Seal2007 on Inalla's Will

1 week ago

Needs Voidmage Prodigy and Patron Wizard for sure!

metzler420 on Azami Engine <(^.^<)HELP(>^.^)>

2 weeks ago

Pimphanded420 good inclusion. I was trying to locate a Voidmage Prodigy & Patron Wizard as well..

RazortoothMtg on Inalla

1 month ago

Thanks for you suggestions Hyperalgialysis, multimedia, and ChaosCommander!

I was considering cutting one of Rise or Legion, since they're so expensive, but I think Rise of the Dark Realms is actually better than Clone Legion, even though legion technically goes infinite with Dualcaster Mage. I play Rise in my Tasigur deck, and it generally wins every game I play it in due to the high amount of GY based decks in my meta.

Chromatic Lantern simply got moved to the maybeboard because I don't own one and they're over $10. This isn't a deck I'm wanting to slam a bunch of money on quite yet, so that's also the reasoning for Patron Wizard and Glen Elendra Archmage, and to a lesser extent Voidmage Prodigy. I own most cards in the list right now because I have the Inalla precon and pre-owned a lot of the cards here.

I think AEther Adept is probably cuttable. It just doesn't usually do enough. I usually look at it wishing it was a Hero's Downfall or Terminate instead, as games in my meta usually go long and having to recast a card isn't that big of a deal.

Dire Fleet Ravager is simply in there because I was looking for wizards with cool ETB effects, and he was new, so I threw him in. I haven't really gotten to testing him yet, but the more I look at him the more I think "I play this and immediately die to whatever's on the other end of the board" because at 40 life it brings me to 18, and I usually won't have a lot of dudes. So out he goes!

Similarly, Flesh Carver and Ghoulcaller Gisa were me looking for cool sac outlets that also happen to be wizards, like Viscera Seer, since I'm losing my tokens anyway. I already own Ghoulcaller Gisa, and although it is a wizard, it doesn't really benefit from one of our only real tribal synergy, Inalla's trigger, outside of turning a wizard into a zombie. She'll probably be cut. But I'm not so sure about Flesh Carver going away, since he can potentially get huge, and requires two removal spells, in addition to being able to use him multiple times a turn and his synergy with our reanimation effects to make more giant horrors.

Out of the counterspells, which ones would you cut? I'm thinking Last Word and Arcane Denial. Maybe Dissipate/Void Shatter, but there's a lot of GY decks in my meta...

Also, what are your thoughts on adding the Niv-Mizzet, the Firemind combos at the end of the description? Should I even bother? And which ones are best?

ChaosCommander on Inalla

1 month ago

I'm with multimedia, Rise of the Dark Realms isn't worth keeping. Clone Legion for flavour alone and for that one blowout moment could stay, as long as you know for the most part it will be a total dead drop.

Why aren't you running Chromatic Lantern? Feels like an auto-include for this. I see it in the maybeboard, but it's gotta be in the "OH BABY BOARD" homie. It's so worth running.

Dire Fleet Ravager feels out of place. So does Ghoulcaller Gisa. I get that you're trading the clone for a bunch of zombies and that it's a decent sack outlet, but Wizards aren't big boyz/girlz. They won't generate too many zombs and on top of that, you have to decide on only one. I'd favour Ashnod's Altar or Phyrexian Altar over her. COUNTERPOINT! Purphoros, God of the Forge is a good reason to keep spamming zombies, but then you gotta fun Faces of the Past or Fatestitcher for more Gisa untaps.

You have a lot of countermagic. Why not run Patron Wizard or Voidmage Prodigy or Glen Elendra Archmage? These are good countersticks and they're easier to recur, they fit your tribal needs.

Easy cut decisions for me are Flesh Carver, Dire Fleet Ravager, one or two of the counterspells, Rise of the Dark Realms.

I hope this helps!

Sombrereo on Wizard Tribal - Magic Aids

1 month ago

You'll often end up leaving 2-3 mana open anyway to activate the abilities of Voidmage Prodigy, Siren Stormtamer or Sage of Fables so Vedalken AEthermage fits right in. In the worst case he can be played and sacrificed. Unfortunately he only has 1 power.

I'll do some testing with 2-3 copies of him, thanks for the suggestion! :)

Sombrereo on Wizard Tribal - Magic Aids

2 months ago

I'm glad you like my deck, thanks for your suggestions! :)

Sage of Epityr was a pretty recent addition so adding some Polluted Deltas sounds like a great idea.

I've tested Stonybrook Banneret in earlier versions but I don't like it for some reasons:

  • I already have plenty to do on turn 2. I'd like to get Metallic Mimic out before I play any other wizards and I'm also trying to get card draw going with Dark Confidant. In certain matchups I want to play a Meddling Mage asap, while Voidmage Prodigy has priority against other decks.
  • It doesn't actually provide discount on many Wizards: only 12/30 have their cost lowered while the effect doesn't even come in handy when i'm putting creatures onto the battlefield with Aether Vial.
  • In a deck where the discount effect has great impact, you'd like to have that type of effect every game. In this build however, drawing multiple Stonybrook Bannerets doesn't do aynthing.

Sage's Dousing needs some more testing imo. Lowering the creature count makes Aether Vial worse and it doesn't come in handy until turn 3 so I don't want to play too many. It is card advantage + control however, so it's on point with the strategy of this deck.

guardianhunter19 on Inalla Steals ALL the Things!

3 months ago

Hello, let me start by saying I really appreciate the feedback from all of you!

gdm1989 Thank you for the switch suggestions, it really helps to know what you think should be taken out. Some of these cards I've never even seen before so it's cool that their is more utility out there. Supreme Inquisitor, Voidmage Prodigy, Animate Dead, and maybe Aura Thief look especially good! Especially since they specifically deal with weaknesses I think this deck has. So thank you!

TearsInRain23 Perhaps Deadeye Navigator then?

TheWallinator74 Thank you for the suggestion, Pithing Needle especially seems like an auto include.

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