Vampire Hexmage

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2014 (C14) Uncommon
Conspiracy (CNS) Uncommon
Zendikar (ZEN) Uncommon

Combos Browse all

Vampire Hexmage

Creature — Vampire Shaman

First strike

Sacrifice Vampire Hexmage: Remove all counters from target permanent.

Vampire Hexmage Discussion

multimedia on You got two coconuts and you're bangin'em together

1 day ago

Hey, saw that you're looking for help.

In my opinion the Vampiric Bloodlust precon doesn't showcase Edgar's best ability which is eminence from the Command Zone. You want to take advantage of this with low mana cost Vampires, mostly one/two/three drops. With eminence you want to swarm the board fast with Vampires because each low mana cost Vamp you cast gives you 1/1 Vamp token. Eminence lets you establish an army of Vamps much faster if you're casting one and two drop Vamps.

I'm suggesting for you to consider completely changing the strategy of your deck? Reduce the avg. CMC which is currently high at 3.7, make it so you can play a lot more Vamps faster. Use Sanctum Seeker , Malakir Bloodwitch and Edgar as the top end Vampires and cut most of the rest. These three benefit a lot, can do a ton of damage with big armies of Vamps. For upgrades to the precon consider starting by add all the good one drop and two drop budget Vamps?

Budget Vamps ($2 or less each) to consider adding:

Can add all these cards for about $11.


In all Commander deck builds lands that can ETB (enter the battlefield) untapped should be priority. Don't be afraid of including more basic lands instead of lands that ETB tapped. Budget lands to consider:

Can add all these lands for about $17.


Other budget upgrades to consider:

Can add the rest of these cards for about $12. Total price of suggested upgrades is about $40.


I'm suggesting to make a lot of changes by cutting a large number of high mana cost cards replacing them with low mana cost cards especially Vampires. Except the lands most of the cards I'm suggesting to cut are good cards, but most have high mana costs. Cards to consider cutting:

  • Rakdos Guildgate
  • Orzhov Guildgate
  • Boros Guildgate
  • Akoum Refuge
  • Bloodfell Caves
  • Wind-Scarred Crag
  • Stone Quarry
  • Scoured Barrens
  • Kabira Crossroads
  • Forsaken Sanctuary
  • Cinder Barrens
  • Anowon, the Ruin Sage
  • Blood Baron of Vizkopa
  • Bloodline Necromancer
  • Bloodsworn Steward
  • Butcher of Malakir
  • Crimson Honor Guard
  • Drana, Kalastria Bloodchief
  • Heir of Falkenrath
  • Licia, Sanguine Tribune
  • Mathas, Fiend Seeker
  • Olivia Voldaren
  • Patron of the Vein
  • Sangromancer
  • Skeletal Vampire
  • Skymarch Bloodletter
  • Vein Drinker
  • Black Market
  • Kindred Boon
  • Alms of the Vein
  • Ambition's Cost
  • Blood Divination
  • Consuming Vapors
  • Kindred Charge
  • Syphon Mind
  • Fell the Mighty
  • Well of Lost Dreams
  • Worn Powerstone

If you like these suggestions, or have any questions I offer more advice.

Good luck with your deck.


foxtrot_101 on One Hell-Of-A Dungeon

2 weeks ago

So if you like weird combos, and aren't opposed to infinite combos, you can run Priest of Gix , Priest of Urabrask , and Viscera Seer or any sac outlet, with epitaph on the field and heartstone (assuming you also have grenzo on the field) to produce inifnite mana. ex: grenzo ability for 1. priest to field, 3 mana. sac priest to sac outlet, activate epitaph. 2 mana. activate grenzo. 1 mana. priest to field. 4 mana. I had a janky grenzo deck and this takes me back when it was able to be played. you can also either go really big, near infinite, or infinite with workhorse and end up cutting out the sac outlet. There's infinite etb or death triggers which zulaport loves. maybe put in Blood Artist and/or Falkenrath Noble as they do the same thing as zulaport. I am all for redundancy in a deck because it creates consistency which is extremely important. I would suggest doing a jank Doomsday build but frankly, if you're building doomsday, you might as well go competitive with the deck. Murderous redcap loves ashnod's altar with this jank. And as a final food for thought, maybe run a few utility creatures, Crystal Ball and/or Darksteel Pendant for scrying to get creatures to bottom for grenzo, and utility creatures like Ravenous Chupacabra or Vampire Hexmage for some spot removal and utility against planeswalkers. Definitely getting an upvote my dude! if you want any deck suggestions or help on the deck, message me if you'd like!

multimedia on Judith, the Scourge Diva Commander

3 weeks ago

Hey, this is a good start. Actually a really well made with the restriction of using most cards from only GRN and RNA, good job, nice Dark Depths :)

Budget cards that are currently in Standard mostly from DOM, GRN, RNA sets to consider adding:


For more upgrades you're going to however want to move away from just GRN and RNA cards, but this doesn't mean you have to spend a lot of money for upgrades. There's budget ($5 or less per card) upgrades you can make. I put a star (*) in front of the best upgrades of these suggestions.

Lands:

Sac outlets:

Recurable creatures:

Repeatable value from sacing creatures:

Make Judith deadly:

Busted with Dark Depths:

Reanimate lots of creatures:

Other:

If you like some of these suggestions I can help you to make cuts.

Good luck with your deck.


Spairut on Suckin' Yo Lemons

3 weeks ago

I would change Geth's Verdict with other removals like Fatal Push Tragic Slip because with Geth's verdict you dont choose which creature dies (if there are more than 1). Or Go for the Throat there are many options.

Also , Captivating Vampire is quite good , maybe replacing some Bloodline keepers will make the deck faster . And add one more Nocturnus. Vampire Hexmage is a good sideboard card , it can destroy planeswalkers removing their counters or disrupt other cards

Weekend_Magic_NC on Anaplasmosis

1 month ago

Nickosis now I just have to figure out what to make room for Vampire Hexmage

Weekend_Magic_NC on Anaplasmosis

1 month ago

Nickosis I shied away from using Phyresis because I only had a few creatures without infect. I do think Vampire Hexmage would be a great addition.

Nickosis on Anaplasmosis

1 month ago

So I know it's a one shot, but why not use Vampire Hexmage for the removal of counters on Dark Depths ? Even AEther Snap is a nice addition. Helps get rid of tokens as well. I always feel like Dark Depths is a wasted land slot unless you have easy ways to remove counters. In all fairness at that point a swamp is more helpful. Still though, the deck seems to be an annoyance. Any reason you aren't running Phyresis ? Would help with your non-infectious dudes.

Moby_Copperfield on Uncle Edgar's Vampire Storm

1 month ago

What about Butcher of Malakir, Grave Pact or Dictate of Erebos to sac opponents creatures? And Vampire Hexmage for anti-counters/planeswalkers tech.

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Vampire Hexmage occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

Black: 0.3%

Golgari: 0.12%

Rakdos: 0.04%

RBW (Mardu): 0.33%

Legacy:

All decks: 0.22%

Golgari: 1.23%

Modern:

All decks: 0.01%

Black: 0.05%