Vampire Hexmage

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2014 (C14) Uncommon
Conspiracy (CNS) Uncommon
Zendikar (ZEN) Uncommon

Combos Browse all

Vampire Hexmage

Creature — Vampire Shaman

First strike

Sacrifice Vampire Hexmage: Remove all counters from target permanent.

Price & Acquistion Set Price Alerts

C14

CNS

ZEN

Ebay

Vampire Hexmage Discussion

Fallerup on Mardu Markov

4 days ago

with an aggro build like this, I would aim to go below 3 CMC average. it's alright to have some huge CMC creatures or spells, just make sure you have the majority below 3. looking at your deck, I see you have 26 below 3, 14 at 3 and 24 over 3. in my Edgar deck I have 16 over 3. 13 @ 3. and 33 below 3 (36 lands), that gives an average of 2.86 CMC. I would drop some of those 6 drops for something cheaper and faster. your large CMC creatures and spells should really be finishers, so cards like Plague Wind is fantastic after you've built up your army, you plague wind and then attack and kill everyone. Teysa, Envoy of Ghosts is also a great creature, because it cannot be blocked and if something deals damage to you, it gets destroyed, she's not a vampire, but she could be, with something like Olivia Voldaren on the battlefield. you could use Olivia's ability on teysa, teysa takes 1 damage and turns into a vampire, just hope noone uses a lighting bolt or anything on teysa afterwards, because then she would die, obviously you would be careful with this when playing vs a burn player. I've only given you the expensive options so far, I did say you should lower your cmc, so here are some more low ones I use: 1 CMC: Pulse Tracker Duskborne Skymarcher Guul Draz Assassin and more. 2 CMC: Gifted Aetherborn Vampire Hexmage and more.

the__odysseus on Bring em back

4 weeks ago

Vampire Hexmage might be good with the Undying Triggers. Also, Hex Parasite for the same reason?

magus_oblivion on Boros Burn

1 month ago

Ok, so here's what I'm thinking for this deck. Option 1: Go for a typical burn deck. Red with a splash of white. This is a well-established deck in the metagame, and you can look up a decklist online. You would run Goblin Guide, Monastery Swiftspear, Lava Spike, Searing Blaze, etc. in addition to the burn spells you've already got here. Some people run Vexing Devil in place of Goblin Guide, which I personally think is a good move.

Option 2: Green-red aggro. More creature-oriented, this would be a little slower than burn but also more resilient and heavy-hitting. The idea one guy I played against had is that Pelt Collector is an excellent 1-drop that combos with a few key creatures. If you play turn 1 Pelt Collector then turn 2 Vexing Devil, and your opponent pays life to sacrifice the devil, then Pelt Collector winds up with 2 +1/+1 counters on it. Same with Ball Lightning and Groundbreaker. In addition, Bloodbraid Elf cascades into basically any of these, and you have the colors to run Atarka's Command which is a strictly better Skullcrack. The mana base can be a little shaky with 3 red for Ball Lightning and 3 green for Groundbreaker if you do both, so I'd run a minimum of 4 Stomping Ground and 4 Wooded Foothills, probably at least 2 Copperline Gorge, and then maybe 1 or 2 Raging Ravine. The guy I played against also ran Domri Rade, which could help when you run out of cards in hand. I ended up winning the match on the back of Vampire Hexmage in my mono-black midrange brew, so having a way to deal with first-strikers might be important since humans typically runs Thalia, Guardian of Thraben.

Option 3: Go for some form of midrange build, possibly in Naya colors. I'd have to do some research to figure out what this would look like, as I generally just haven't seen Naya colors played at all. Usually at this point people just play Jund colors since black tends to give then access to better cards than white. But it would be cool to see what white can do.

Ratgut on Guildgate Artifacts

1 month ago

Hi Jgroover

I'm sorry I totally missed this was a standard deck. And I love the bloodsun synergy. Totally missed that as well.

As for early game defenders, looking at some one drops with first strike might do the trick. eg in my black deck i run Vampire Hexmage which is a great defender early game, and potentially an even bigger tool later on. I'm sure there's some other creature in the same range that has better synergy with you deck.

IMO, if you can keep any creature up to x/2 at bay, that can really save you butt trough the first 3-4 turns

skmbc on Mono-Black Control

1 month ago

I've been building a similar deck, http://tappedout.net/mtg-decks/the-gate-modern-4/

-I ran Desecration demon aswell when I first began building it, but usually got trampled by go-wide strats. Abyssal Persecutor is an awesome card with all the removal you're carrying it's easy to sac him to a gatekeeper or something.

-Vampire Nighthawk is another great card that helps with lifegain if you choose to run a few Phyrexian Arena, Sign in Blood or Night's Whisper.

-Funeral Charm is an awesome card for this type of deck, especially once youre able to get an Urborg, Tomb of Yawgmoth, you're able to have instant speed discard, removal, or sneak a few points of damage in with swampwalking or buff your creatures.

-Really try to get in some Collective Brutality in over distress, its awesome utility and if you decide to run some Bloodghast or Dakmor Salvage+Raven's Crime you get some extra value.

-I would replace mutilate with Languish and probably move it over to the side, you're pretty overstocked on removal often a sweeper shouldn't be a big deal.

-Nihil Spellbomb is great budget GY hate for black.

-Fatal Push Cast Down Geth's Verdict are all great alternative sources for removal. I like running atleast one geth's because Thrun, the Last Troll is a card that I see often.

-Pithing Needle is awesome against resolved planeswalkers and other activated effects like manlands.

-Vampire Hexmage is great aggresive planeswalker hate

-Pack Rat is a nice win con that dodges removal and plays with your board wipes

-Runechanter's Pike works pretty awesome if you have enough card draw to get through and dump a bunch of sorceries

Hope this helped keep rocking the mono black!

captainamerica on Vampire Tribal

1 month ago

Kalitas, Traitor of Ghet, Mirri the Cursed, Vampire Hexmage, Vampire Nighthawk, Plaguecrafter, and more removal. I don't know what your budget is, but cards like Fatal Push, Doom Blade, Cast Down, and Price of Fame. I also think you should run some more card draw like Greed and Vampiric Rites. Please get rid of Sengir Vampire.

Cereal_Killer on Bloodline of an Ancient Coven

1 month ago

I think, since it's a tribal, you should definitely add Cavern of Souls

Some other good lands could be: Marsh Flats, Bloodstained Mire, Arid Mesa, Sacred Foundry, Luxury Suite (or, if you have money, Plateau, Badlands, Scrubland), Winding Canyons, Maze of Ith, Ghost Quarter, Strip Mine, Wasteland, Bojuka Bog, Nephalia Academy, Slayers' Stronghold, Command Beacon, Arcane Lighthouse

If you want some combo in your deck you could add Exquisite Blood (goes in combo with Sanguine Bond) and Dark Depths, that goes in combo with Vampire Hexmage)

WhichKing on Muldrotha's Madhouse - No Infinite

1 month ago

You can consider adding the Thespian's Stage and Dark Depths combo since you have Life from the Loam. You can even add Vampire Hexmage to help with the combo, it also acts as a repeatable PW killer with Muldrotha's ability.

Load more