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- Are cards in exile (suspend), considered permanents?
- Can you activate a creatures ability with no actual target?
- Can instant-speed sacrifice effects be used on creatures that enter the battlefield with 0 toughness?
- Does paying a card's cost to activate an ability resolve before the stack is triggered?
Creature — Vampire Shaman
Sacrifice Vampire Hexmage: Remove all counters from target permanent.
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Vampire Hexmage Discussion
2 days ago
- Leyline of the Void/Ground Seal
- Null Rod/Stony Silence
- Cursed Totem
- Tainted AEther
- Defense Grid
- or better yet Nether Void
- Spreading Plague instead of Lethal Vapors (a weak card imo, I ran it for a long time). There's also The Abyss.
- Be a real ass and run Living Plane with Elesh Norn, Grand Cenobite/Massacre Wurm.
- Cut Burning Earth, it's crap, use Ruination and change your land base into basics cause you're already running Back to Basics. Save a spot for Blinkmoth Well to tap your Winter Orb/Static Orb on the end step of the opponent before you so all your shit untaps.
- Mana Reflection and/or Mirari's Wake
- Chains of Mephistopheles and Necropotence to play around it.
- After you stall the game out, end it with Divine Intervention to make the entire game pointless. Vampire Hexmage or Hex Parasite would go well with that enchantment.
- Win the game with Decree of Annihilation + Barren Glory out of no where, this usually pisses everyone off. Especially if you could of done it 5 turns and 45 minutes ago.
I've got plenty more of ideas if ya want more, this kind of magic is my sort of thing :P Just don't forget to add draw into this deck. Phyrexian Arena, Rhystic Study and so on will keep you pissing people off with card advantage.
6 days ago
You can't use multiple Ancestral Recalls or Time Walks because you can only use each card once according to Richard Garfield, Ph.D.'s text ("You can't choose the same card twice.") Also Mana cost includes color, so no Vampire Hexmage. Other than that I like the deck and I hope your friends let you play with it! :D
1 week ago
OK, so mono black vamps. You'll live or die on sideboard, I'd reccomend a set of Pithing Needles, Ratchet Bomb and as much hand disruption as you can afford. highborn I've always found to underperform outside of Blade of the Bloodchief/Bloodchief Ascension because of the mana investment. Keeping mana up like that really doesn't go well with the spam creatures plan. If you're running Vampire Lacerator go all in with the Indulgent Aristocrat and Bloodthrone Vampires with something like Whip of Erebos or swap it out for something better at stalling- Gifted Aetherborn is a better Vampire Nighthawk in any meta that doesn't care about the flying. Run both if stalling to midgame and not running whip. Vampire Hexmage while great, should be sideboard for times when first strike matters or plainswalkers. Consider more Gatekeeper of Malakir- they trade excellently, and win games. Lillana of the viel is fantastic if you plan a sideboard to functionally turn this into 8-rack, or run more disposable creatures, but might be a wasted investment unless you have them already from another deck- Ensnaring Bridge and Call the Bloodline normally performs better in this tribal if games stall like that. Mono black deckbuilder's toolbox is my big list of modern mono black cards- if you think something is missing please let me know, and remember to playtest extensively before diving into bigger budget cards.
1 week ago
Perusing the internet this morning, I came across the "seven by nine" rule. If your not familiar with it, you can check it out here, under note three - http://www.quietspeculation.com/2011/05/building-depietro-depauper/
Anyways, I found it quite brilliant. I broke out my EDH deck (The Cairn Nel Toth) and decided that it needed a serious overhaul.
I decided that my nine "slots," if you will would be the following:
Sacrifice Fodder (CMC 1 or less)
Sacrifice Fodder (CMC 2)
Sacrifice Fodder (CMC 3 or greater)
Utility/assorted random cards
So i started sorting the piles, and quickly realized I had too many cards for some slots, and not enough for others. I started the long, laborious, and painful process of cutting cards. I couldn't quite cut enough cards from the utility pile, so I decided I would have nine utility cards, and only six distinctly self-mill and CMC three or greater sacrifice fodder cards, because a lot of other cards can do those things in addition to doing their main purpose (if that makes any sense).
Anyways, I'll list the cards I have for each slot (its quite different than the original deck). Also, many cards serve multiple purposes, so I'm putting them in the category of their MAIN purpose.
Self-mill - Golgari Grave-Troll, Life from the Loam, Altar of Dementia (The best card in the whole deck, hands down. Not even kidding. Every Meren deck should run this card), Mesmeric Orb, Grapple with the Past. I need one more card for this slot (Stinkweed Imp?).
Sacrifice Outlets - Ashnod's Altar, Skullclamp, Attrition, Mind Slash, Evolutionary Leap. I don't love one-off sacrifice spells, but I have the slot for one. I've been debating between Altar's Reap, Morbid Curiosity and Eldritch Evolution.
Thoughts? What cards should fill my unfilled slots? Any cards I should replace?
2 weeks ago
Hey there, Mortiferus_Rosa, thanks again for popping in.
I like some of the suggestions you threw up there and I think I'm going to affect some of those changes.
Things I'll be taking out: Gonti, Lord of Luxury (this was a try it for a F of it card, and you're absolutely right about it), Creakwood Liege (he's nice and has come in handy more often than not, but yeah, there could be a better something in his place), and, I know this wasn't meant to be something to take out, but I'm going to take out Mikaeus, the Unhallowed. He's fine in this deck, but he's actually much more awesome in my Atraxa deck, lol, and I only have one. I also don't have much need for infinite damage as I've found controlling the board isn't too hard with this deck and a lockdown in more often how this deck wins.
In their place, I am going to add Vampire Hexmage (this was my favorite suggestion of them all...I love it, Hell's Caretaker (he used to be in here a while ago, but I'm willing to give him another go), and Corpse Connoisseur. This is a great suggestion and one I hadn't considered it.
For various reasons I'm going to forego the other suggestions for now. Some things I'm keeping because of personal preference or just the fact that playing them for months has shown me their true value. I will be making the three switches though, and thank you.
Oh...and that Conjurer's Closet...? Don't doubt it! LOL. My playgroup HATES it when that thing comes out. There are some ETB effects in this deck that Closet just makes horribly, horribly better.
Appreciate all the time you spent for the suggestions! Those two cards outside of Hell's Caretaker are now on order.
2 weeks ago
Ok, im back. Here is a list of recommendations/suggestions. I am going to break your rules somewhat.
- Triskelion is the other half of an infinite damage combo with Mikaeus, the Unhallowed.
- Vampire Hexmage is an excellent Meren enabler that demolishes planeswalkers (and other things reliant on counters.
- Hell's Caretaker is a both good way to get more value creatures out of your graveyard, especially since you have such an abundance of tokens.
- Hermit Druid, especially given your ~12 basic lands he is a great way to fill the graveyard
- Corpse Connoisseur, another Entomb but on a creature
Ok and here are some thoughts on some cards in your deck that you could evaluate for taking out in favor of any of the above mentioned cards (other card suggestions below as well). Just want to emphasize that this is merely my opinion and nothing more.
- Gonti, Lord of Luxury. I feel like he is, best case scenario, a win more card. If you are relying on him to hit something of your opponents to win you the game you are either in dire straits or toying with your food.
- Conjurer's Closet. Reusing enter the battlefield effects is nice, but it only nets you one extra a turn. Kinda slow imho.
- Crop Rotation. This one im confidant on because i dont know if you are aiming for a specific nonbasic land or not. If you are might i suggest either Expedition Map so you dont have to sac one of your own lands to get it or Life from the Loam so you can get them out of your graveyard.
- Creakwood Liege. He is a very very slow token generator. Would you tutor for him, or do you find yourself going for someone like Ghoulcaller Gisa instead?
- This one is more personal preference. Harvester of Souls is better in the later game. Grim Haruspex is better for the earlier game.
- Same deal, Sadistic Hypnotist works quite well in your deck since you have so many token enablers. I prefer to be more... ah... abrupt? and use Mindslicer. You discard your hand too but a) you can easily refill it and b) it hits everybody all at once.
Hope some of this helps.
2 weeks ago
The deck seems pretty solid. I think it has a few too many spells near the top end and would some more value creatures lower but overall seems like a great job! Meren is a lot of fun and powerful. Your style of play is a little more stax heavy which some people may not like, but good decks should be able to deal with it. If you feel like it gets too powerful, take out 1-2 (not all) cards that make your opponents have to sacrifice their creature
These cards are a little bit more expensive but I think they are all excellent pick ups and will help bring your deck to a new power level. They are also likely going to keep rising in power as well. I think your deck needs a better early game ramp package because a Meren on turn two or even 3 is backbreaking. All decks should have graveyard hate or board wipes to stop opponents who may be ahead of you.
High Market A good way to stop your opponents from exiling something. If they were to exile with Anguished Unmaking or Reality Shift use this land's effect in response and goes to graveyard instead of exile.
Deathrite Shaman A great way to stop other graveyard shenanigans.
Phyrexian Arena One of best draw spells in format. Drawing two cards while your opponents only get 1 puts you so far ahead. The life you lose is not important at all in our 40 life format.
Animate Dead Really good recursion spell that is usually used to grab something from an opponents graveyard.
Demon of Dark Schemes Board wipe on a creature that can also reanimate is very good.
Gray Merchant of Asphodel This card wins games and can help you when you are in a losing situation.
Beast Within One of best removal spells in the game.
Dread Return Great recursion spell that can be used twice.
Temple of Malady Good value card that gives you colors and helps get away cards you don't want at the top of your library.
Bojuka Bog Need to be able to stop other graveyard decks your opponents might be doing.
Elves of Deep Shadow the lifegain doesn't matter and being able to give you another color is soo good.
Scavenging Ooze Need to be able to stop other graveyard decks your opponents might be doing.
Spore Frog Good way to stop other creature decks that are faster than yours.
Shaman of Forgotten Ways Both a good way to ramp and also can be a win con if opponents have no creatures.
Victimize Great recursion spell in case Meren is not in play.
Viscera Seer Great sac outlet that also helps you draw to something useful.
Cultivate Great ramp card that also replaces itself.
Kodama's Reach Great ramp card that also replaces itself.
Black Sun's Zenith board wipes for when you are behind
Crux of Fate board wipes for when you are behind. This one is bad, but very cheap.
Life's Finale board wipes for when you are behind
Decree of Pain board wipes for when you are behind
Birthing Pod Helps you deck progress it's board state while adding to Meren's experience counters
Cards I would remove are ones that are less synergystic with the theme of your deck and/or have very little utility other than being big beaters.
Champion of Stray Souls Not a bad card, but I think it is a win more card. If you want to bring back creatures I would recommend Chainer, Dementia Master over this one as it costs less mana to cast and use its ability. But not bad.
Satyr Wayfinder Creatures that cause you to overextend into your graveyard. not bad but better ways of getting lands.
Caller of the Pack Creatures are just big beaters but have no value.
Scourge of Nel Toth Creatures are just big beaters but have no value.
Banshee of the Dread Choir Creatures are just big beaters but have no value.
Wretched Confluence Too costly for it's effect
Cloudthresher Not a good way to get rid of fliers
Bonehoard Better options to cast at 4 mana
Dread Summons card seems good but never works out in practice. Cannot use multiple times and only gives you a few zombies.
Corpse Augur better options to be playing at 4 mana
Phyrexian Plaguelord Better options to be playing at 5 mana.
Diabolic Servitude I think Animate dead is better. Cheaper to cast, and does not exile.
Powerful cards that are sweet to trade for (as in will always have value for a commander player imo). However these are over 5 bucks in some cases and may be better to trade up or I don't think are going to rise up in price in the next few months.
Birds of Paradise one of the best one drops you can play.
Avenger of Zendikar closes out many games very quickly.
Overgrown Tomb Great land that helps give you your colors and when you eventually get fetch lands you can find it. That being said, Windswept Heath can grab this for you and was heavily printed. Lands are always good things to pick up as they keep their value compared to any other card as they are used in every format.
Grave Titan One of the best 6 drops of all time
Panharmonicon Good in any deck that Enter the Battlefield effects
Leyline of the Voidcreatures in black in the 6-drop spot.
Toxic Deluge One of the best board wipes. Cheapest in converted mana cost and life is not important for how much damage it will usually save you from.
Sheoldred, Whispering One This creature is such a house. Hurts opponents and helps you.
Buried Alive a great tutor effect for your deck as your graveyard is an extension of your hand.
Noxious Gearhulk A pretty decent way to gain life and stop opponents
Erebos, God of the Dead Allow for a way to stop opponents life shenanigans and draws cards.
Kalitas, Traitor of Ghet is another way to stop graveyard shenanigans of opponents. He cost a lot because of standard so I would wait until he rotates.
2 weeks ago
dimmer winner dinner is a deck i built specifically for weird combo of exiling creatures to play them, funny to run across this list right after. Lost Legacy? Harmless Offering fits nicely with an Abyssal Persecutor. Lich's Mirror + Demonic Pact or Immortal Coil ? Phage the Untouchable. Transcendence! Harmless Offering + Midnight Oil + Vampire Hexmage. Spinal Parasite. Spellbook or Stitcher's Graft? I've always wanted to see what kinds of builds are possible with Neurok Transmuter. Is Isochron Scepter too popular/not wild enough for this?