Vampire Hexmage

Vampire Hexmage

Creature — Vampire Shaman

First strike

Sacrifice Vampire Hexmage: Remove all counters from target permanent.

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Printings View all

Set Rarity
Mystery Booster (MYS1) Uncommon
Commander 2014 (C14) Uncommon
Conspiracy (CNS) Uncommon
Zendikar (ZEN) Uncommon

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Vampire Hexmage occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Black: 0.2%

Vampire Hexmage Discussion

ju009x on Yarok, who let the lands out?!

3 weeks ago

Thanks again fmastrome2008!

  1. Thanks for the extra information, I think I'll have to run one more basic land. Just to get it to a nice 9 basic's. I think more will be to much, as for the amount of lands you said cut it to about 37/38. Do you agree with me that (not counting Dark Depths and Maze of Ith) 37 is a goed amount? (This would mean cutting one land.

  2. Problem with Panharmonicon is that it won't dubbel up landfall triggers. So it would mean that, yes it will help out, but because my deck want's more to do with landfall than the occasional creature ETB. Do you think it would still be worth it, if so I will have to try it out!

  3. Because of the amount of graveyard decks in my current meta I recently added Erebos's Intervention, as it is able to remove multiple cards in multiple graveyards at instant speed. And it also pivots into a removal spell if need be. I have to say Reclamation Sage as a very good fit, but I wouldn't want to leave out Krosan Grip because of split second, as this has saved me multiple times in the past.

  4. Yes Yarok will indeed dubbel up the amount of triggers on Dark Depths, but by using Vampire Hexmage and Thespian's Stage I'm able to remove the counters. This is my absolute favorite card in magic to be honest especial the w art, so that cut I won't be able to make. Petrified Field is some secret tech to make Realms Uncharted find the Dark Depths combo. As for Homeward Path, that would indeed be something to cut, and keep in the binder if my meta changes.

After our conversation, this would mean: - remove Homeward Path - remove insert land - remove insert land

in order of relevance, maybe add: 1. basic land 1. Sire of Stagnation 1. Ice-Fang Coatl 1. Reclamation Sage 1. Panharmonicon 1. Elvish Visionary 1. Fblthp, the Lost 1. Shriekmaw

Any thought on other cards to cut? Again thanks for the help I can really use it!!

dragonstryke58 on Can you sac a creature ...

3 weeks ago

Unfortunately, no.

Firstly, Heartless Summoning does not give -1/-1 counters. It has a static ability that gives creatures you control -1/-1. This is a continuous effect that is always "on" while it is on the battlefield.

604.2. Static abilities create continuous effects, some of which are prevention effects or replacement effects. These effects are active as long as the permanent with the ability remains on the battlefield and has the ability, or as long as the object with the ability remains in the appropriate zone, as described in rule 113.6.

State-based actions are checked before a player gets priority to cast spells or activate abilities. One of the state-based actions is when a creature has 0 toughness or less, it is put into it's owner's graveyard.

704.3. Whenever a player would get priority (see rule 117, “Timing and Priority”), the game checks for any of the listed conditions for state-based actions, then performs all applicable state-based actions simultaneously as a single event. If any state-based actions are performed as a result of a check, the check is repeated; otherwise all triggered abilities that are waiting to be put on the stack are put on the stack, then the check is repeated. Once no more state-based actions have been performed as the result of a check and no triggered abilities are waiting to be put on the stack, the appropriate player gets priority. This process also occurs during the cleanup step (see rule 514), except that if no state-based actions are performed as the result of the step’s first check and no triggered abilities are waiting to be put on the stack, then no player gets priority and the step ends.

and

704.5f If a creature has toughness 0 or less, it’s put into its owner’s graveyard. Regeneration can’t replace this event.

In your example, after Vampire Hexmage enters the battlefield with Heartless Summoning on the battlefield, Vampire Hexmage will get -1/-1 due to Heartless Summoning's static ability. State-based actions will be checked before any player would get priority, and the game will see that Vampire Hexmage has 0 toughness. It will then be put to the graveyard before your would have priority to sacrifice it as a result of SBA's.

Epicurus on lord windgrace, kitty with claws

3 weeks ago

Like it. Would give a +1 just for including Glacial Chasm and Rampaging Baloths in the same deck. Here's a few card suggestions...

And then, if you want to try the odds just for the slim possibility that you actually pull it off, Vampire Hexmage + Dark Depths. Hexmage also doubles as efficient planeswalker hate, with possible other good utility effects (That's a really cute Everflowing Chalice you have there; it'd be a pity if someone were to...).

Anyway, that's all I got. Ch

TypicalTimmy on Keyword Counters

2 months ago

I wonder if Vampire Hexmage will see some more play not? Probably not. I assume you'd just run spot removal in her place but hey, you never know.

Arktaurous on Edgar Markov Vampires

2 months ago

Great deck!

I would swap Vampire Cutthroat with Vampire of the Dire Moon because deathtouch is handier than skulk.

I would get Dark Impostor in there. You could swap out Stromkirk Condemned,Vampire Hexmage, or Vampire Nocturnus. More than half your deck isn't black cards so Vampire Nocturnus might not be as handy not to mention showing your opponent your next draw is not usually advantageous.

Purphoros, God of the Forge is kinda expensive for a chance at extra damage. Consider Brutal Hordechief; relative same cost but more bang for your buck. Along with Sanctum Seeker and say Foul-Tongue Shriek you could be doing a ton of damage.

I would swap Basalt Monolith out for Ashnod's Altar. A lot more mana production, a lot more synergy with other cards in the deck, less expensive, more utility est.

I think you really need some card draw in there but I'm not sure how to make those changes. You could use cards like Oathsworn Vampire as a way to sacrifice a creature for cards like Altar's Reap, Carnage Altar,Costly Plunder, Dredge, Merciless Resolve, Morbid Curiosity, Phyrexian Vault, Reprocess, Skulltap, or Vampiric Rites.

Idol of Oblivion could get you some extra card draw with all of Edgar's token generation.

Cliffhaven Vampire, Defiant Bloodlord, and Epicure of Blood are all worthy of consideration.

Drana's Emissary is also nice to have early game.

rychu on BRGW Commander EDH

3 months ago

For myself and others, how to optimally pilot the deck

Philosophy behind the deck, ideally should be played with 2+ other players.

You are a hard to kill end game boss, blue is boring busted and broken and is also expensive. Try to go for cards that will keep your hand healthy since we are not running blue so think how much you can squeeze out of one card for maximum value.

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If you are good on mana the first couple of two card instant win combos will both require Heliod, Sun-Crowned. Be sure to use the activated ability on the other combo piece by giving them lifelink Walking Ballista normally played from hand and normally will need to be cast for 4 colorless mana. Heliod, Sun-Crowned can also combo with Triskelion cost 6 colorless mana and can be cast straight from library or graveyard to play without dying unlike Walking Ballista.

Walking Ballista will want cards like Demonic Tutor , Congregation at Dawn better yet Shared Summons

while Triskelion will want cards like Defense of the Heart , Tooth and Nail with the added 2 colorless for entwine (if it's already in hand just pick a different creature and still summon the creatures you want in hand.)

The next big combo piece requires Dockside Extortionist to get the mana engine running if low, if you are netting 4 or more treasure tokens you can go infinite with Eldrazi Displacer if the treasure tokens remain you can stop mostly all creatures as they hit battlefield or are entering combat for a lockdown by blinking the creatures in an early enough response.

A third piece combo to draw your deck with is Korvold, Fae-Cursed King sacrifice enough treasure tokens to draw your whole deck and play Revel in Riches and then Final Fortune.

Other three piece card combo include Oketra's Last Mercy , Felidar Sovereign into Final Fortune, lastly Wall of Blood , Near-Death Experience into Final Fortune.

Oath of Druids Best way to cheat in creatures, take advantage of Forbidden Orchard

Shifting Shadow will still work even if you are trying to destroy an indestructible creature during upkeep reveal the next creature while still keeping the previous one. Can be easily retrieved if no graveyard hate.

Sun Titan can even get a land into play

Jarad, Golgari Lich Lord+Wall of Blood if you have higher health than all opponents.

Thespian's Stage or Mirage Mirror+Dark Depths 20/20 flying indestructible legendary token combos with Mayael's Aria , I ended up cutting Vampire Hexmage

Green Sun's Zenith ramp for a single forest zero cmc Dryad Arbor or get rid of a huge threat with Reclamation Sage

Crop Rotation into Glacial Chasm in critical moment before losing the game from combat damage. Exactly 31 life can buy up to 5 turns consecutively (2,4,6,8,10)

Elvish Reclaimer does the same thing, also get Riftstone Portal into graveyard as it helps against Blood Moon

Chromatic Lantern can negate damage lands and lands with downside and can make useless lands useful.

Urborg, Tomb of Yawgmoth+Cabal Coffers maximum ramp the reason to try to run less artifacts.

Birthing Pod you can sacrifice zero cmc token creatures for a one drop ect.

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