Vampire Hexmage

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2014 (C14) Uncommon
Conspiracy (CNS) Uncommon
Zendikar (ZEN) Uncommon

Combos Browse all

Vampire Hexmage

Creature — Vampire Shaman

First strike

Sacrifice Vampire Hexmage: Remove all counters from target permanent.

Vampire Hexmage Discussion

lagotripha on Negative Creep Modern

3 weeks ago

I was half expecting one of the old Quillspike / Devoted Druid combo lists.

Hex Parasite and Vampire Hexmage are cute, and double as plainswalker answers.

Some cards like Woodland Champion and Young Wolf offset Blowfly Infestation risks if you want to be a more dedicated combo list.

Through all of this, cutting the curve will be best achieved by increasing draw power, so that you still see your key cards reliably while having less wasted mana/time in early turns. Dusk urchins is an amazing build-around for this, as is scarscale- I'd look at reliably casting the two of them, then running any of the dozen variants of 1 mana card filtering in green in place of beseech, running just one canker, one soul snuffers and only two archers to make space. That means a 1 drop which likes getting a -1-1 on it for scarscale if you want to reliably beat down, or a manadork to power out urchins t2 if you want a more value or combo-based list.

Azeworai on Karador, ghosty boy

3 weeks ago

Love the edits, but I don't really understand why Vampire Hexmage is on the list. Would you enlighten me?

Azeworai on Karador, ghosty boy

3 weeks ago

For the sake of formatting, I'm just going to make lists for what I would cut and add respectively, but it's really personal preference.

What I would consider banishing:

Tainted Wood - The deck doesn't have a lot of swamps.

One Plains - There doesn't seem to be too much white, so just cantrips or Cultivate for fixing is probably better.

Memorial to Unity - It enters tapped and only produces one colour, so there are other things your deck could do instead.

Viridian Zealot - a bit costly for what it does.

Vampire Hexmage - You don't seem to really abuse it, so it can be lacking.

Tribute to the Wild - It's kind of restrictive and doesn't always get rid of something relevant.

Merciless Eviction - Your deck doesn't really want to exile its own stuff, so other wraths that destroy instead are preferable.

Spore Frog and Kami of False Hope don't stack very well, so I'd remove one of them.

Vraska, Relic Seeker - This seems costly for what she does, but she has her moments.

Evolutionary Leap - It can be powerful, but all of your creatures seem huge and worth keeping around. It's best to run this with more fodder in the deck.

Tormod's Crypt - Depending on your meta, this can be quite potent, but I find that drawing a card with Nihil Spellbomb or recurring Remorseful Cleric can be better.

Whip of Erebos - This is up in the air. I don't enjoy the exile clause of this card, but it's instant-speed and efficient, whilst offering life-gain. Your choice.

Acidic Slime - It's an expensive effect, but a powerful one at that. You already have other five-drops in Sidisi, Undead Vizier and Thalia's Lancers so perhaps it's worth exclusion. Declaration in Stone - It's a bit restrictive for its cost and a sorcery, so I don't think it merits a deck slot.

What I would consider adding:

Grisly Salvage - Essentially takes a land slot with other worth in the later turns, stocking the graveyard.

Satyr Wayfinder - Can be fodder for your sacrifice shenanigans and a land for the early turns (hopefully).

Ransack the Lab - Fills the yard and draws a card. That rhymes, so it's fantastic. However, it only goes three cards deep, so it may be unreliable at finding a land. I'm yet to miss, but it's possible.

Altar of Dementia - This is just a ridiculous card that gives you options for the graveyard later and scales with your large creatures. Great defense, too, and a massive threat.

Lord of Extinction - It's big and mean, black and green. Some things are far too gigantic to ignore. In addition, with Altar of Dementia it can mill someone out.

Perpetual Timepiece - This is great for decks that are all-in on the graveyard plan, so maybe not. It doesn't draw cards, but it grants other routes.

Unburial Rites - If you mill it over, it's still castable. Even if, it gets two things back.

Dread Return - Efficient reanimation and the same from the graveyard.

Buried Ruin - Recursion in the land-base is always lovely.

Austere Command - I believe this to be better than Merciless Eviction in your deck due to destroying as opposed to exile.

Jarad's Orders - This can find utility creatures such as Anafenza, the Foremost or Spore Frog for when you really need them. It also works with the same toolbox shell as Birthing Pod .

Dragonlord Dromoka - It's a muscular Grand Abolisher . Not much more.

Ghostly Prison - With high-cost creatures, this can aid in surviving the early game.

Anguished Unmaking - This card almost always relevant, cheap, and instant-speed. It's a safe option that hits everything.

Necrotic Sliver - It is recurrable universal removal, so it could be rather effective.

Swords to Plowshares - One mana and an instant, it's far too potent. I'd add this.

Despark - This can be efficient, but restrictive. I've found success with it, but it comes down to preference.

Assassin's Trophy - If it's within budget, this is as good as it gets.

Vindicate - Hits it all and does it all.

Kodama's Reach - Another Cultivate . It's always fine.

Rampant Growth - Ramp and more ramp.

Wood Elves - Fodder and ramp.

Explosive Vegetation - Lots of ramp.

Paradise Druid - Fodder and ramp.

Lots of fodder, lots of ramp.

You can really customize your own removal, but you already have many ways to deal with creatures, so removal for other permanents is ideal.

That's what I have for you. Now wreck them all.

Weekend_Magic_NC on The Plague Doctor's Playground

1 month ago

alechodgin23 the Bauble is exactly the kind of card I needed instead of the Hart. I'll give Crypt Ghast a few test runs to see what I think. I decided to take out Dark Depths and Vampire Hexmage for a while it is super janky.

Lord_Khaine on Vampires, and Zombies, and Demons OHHH MYYYY!

2 months ago

If you're gonna post this to vintage, I'm gonna recommend more interaction that can be done on the first turn. ie, discard such as Thoughtseize . Otherwise, maybe switch it to casual? I know Mox Jet makes it a bit weird to decide where to classify the deck, but vintage may not be the format for this one.

Also, you may want to remove the "Dark Depths" hub, as the deck doesn't actually have Dark Depths . I can definitely recommend adding it though, along with Vampire Hexmage .

DSquirrel on Eternal Return

4 months ago

part of the reason i like nooze is because not everyone pays enough attention to what is in the graveyard all the time, and works as a spare Spore Frog , Hermit Druid , Vampire Hexmage and Deathrite Shaman and it can be surprising how just that flexibility can save you

PhoenixNest on Infernal Control

4 months ago

Contamination is better than Infernal Darkness because it's 1 mana cheaper and you can run cards like Bitterblossom and Ophiomancer to have sacrifice fodder every turn, and those cards aren't bad without Contamination. That will give you more room to add other cards. Cabal Therapy would fit in the deck if you added the token producers.

If you want to stick with Infernal Darkness, you should run Vampire Hexmage and cut Ferropede and Ammit Eternal . Blighted Fen is not good because it requires you to have a total of six lands in play, so you should cut those in favor of some combination of Swamps, Dark Depths , or other utility lands

TypicalTimmy on Will WotC Ever Print a ...

4 months ago

Don't forget Vampire Hexmage ;) There's also that new Vampire; Epicure of Blood .

I feel that they will never intentionally print another Exquisite Blood because then the combo would be too easy to kick off in Modern. If they did, it would be on a very high CMC creature to sway players from building it.

They might, however, do it as a Planeswalker emblem. Then it takes time and investment into getting it.

I think eventually they will, but it will be by a mistake / oversight of R&D, not something they explicitly print for the sole purpose of panning out the combo.

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Vampire Hexmage occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Black: 0.2%