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- Are cards in exile (suspend), considered permanents?
- Can you activate a creatures ability with no actual target?
- Can instant-speed sacrifice effects be used on creatures that enter the battlefield with 0 toughness?
- Does paying a card's cost to activate an ability resolve before the stack is triggered?
Creature — Vampire Shaman
Sacrifice Vampire Hexmage: Remove all counters from target permanent.
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Vampire Hexmage Discussion
20 hours ago
CaptSillva Thanks for the suggestions. I haven't considered Dark Depths earlier, but it seams pretty viable. I don't know instead of who to place the Vampire Hexmage, but I'm sure with the tutor ability of Razaketh, the Foulblooded and the other card I should be able to dig out either part of the Thespian's Stage + Dark Depths combo :)
I've already looked through the demon list while making the deck, and while all of the listed where in the decklist before, I cut them out for more utility creatures that work with the sacrifice theme. I kept Archfiend of Depravity as a board control option, since it works every turn without exception, and there is also Sheoldred, Whispering One for good measure.
23 hours ago
I'd reccomend Gifted Aetherborn. It's a great card all around and could be brought back with Driver of the Dead unlike Nighthawk. I'd also play x4 Victim of Night for targeted removal, but that's just preference, although it outclasses Doomblade by quite a bit (especially since double black isn't a concern).
If you like Whip of Erebos, I'd cut it to one copy. You already have access to life gain and seeing two copies in one game doesn't sound like a good thing. Also, if Hero's Downfall is there to battle Planeswalkers, you might go with Vampire Hexmage instead, as its tribal and can assassinate walkers with her ability, and is a good creature anyway (Also a target for Driver of the Dead).
1 day ago
Hmm it seems you are already running Thespian's Stage and Urborg, so have you considered running Dark Depths? Stage combos with it and Urborg makes it tap for mana if nothing else. You could also run Vampire Hexmage to double up your combo potential.
You could also consider Kagemaro, First to Suffer and Demon of Dark Schemes for board control options. As well as Shadowborn Demon and Reaper from the Abyss for single target removal. Then maybe Demon of Death's Gate as an early game house.
3 days ago
Costs 5 mana to do it. I don't think this will see play alongside Vampire Hexmage in Dark Depths decks. Solemnity might see play in those decks, however, because it also acts a hate against other strategies in addition to comboing.
Mirage Mirror is a pretty sweet card for commander though!
3 days ago
I added the black only after reading over Wrexial, the Risen Deep. He just seemed to click in. After finding him, I decided to look at the biggest, baddest creature, creature I own. Marit Lage. I thought that he would go good with these other big monsters. I also needed something to help remove the counters, thus, I needed Vampire Hexmage
6 days ago
Fair enough I suppose, though I personally feel like they released enough discard synergy to warrant the splash even if Mobilized for War isn't the commander.
On another note since you're already running Vampire Hexmage and Urborg, Tomb of Yawgmoth. Have you considered running the Dark Depths and Thespian's Stage combo? With both Hexmage and Stage that doubles your chances of getting the token and even if it doesn't pan out for some reason, Urborg would allow it to still be of use.
Also have you put any thought into running a more flushed out equipment package? Olivia is the type of creature that can get out of control really quickly and your opponent's are going to want to kill her fast. So the protection and extra value cards like Sword of Body and Mind, Sword of Feast and Famine, Sword of Fire and Ice, Sword of Light and Shadow, and Sword of War and Peace can grant you would make her quite formidable. Also Darksteel Plate is also an option for more budgeted decks.
1 week ago
I wish you the best of luck with Stax Narset, it's not my specialty so I can't really input on that part of things but I do have one observation and a couple of questions. First; black gives you access to Hex Parasite, AEther Snap, Vampire Hexmage, and Thief of Blood. Second; the commander format is definitely supposed to be a fun one for all players, is the rest of your playgroup also having issues? Have you talked to this person about their deck? I personally have an incredibly competitive Ghave, Guru of Spores deck that I almost never play because even though I almost always win its not fun for everyone else. Maybe they world be willing to build another deck and only break out Atraxa with warning to the playgroup.
1 week ago
Honestly sir I believe you could run reanimate sac based deck that forces them to get rid of their creatures and Vampire Hexmage to help with the rest especially if you can use her more than once. At least counterwise. Thought you didn't ask for that.
With narset you have to be very careful using creatures, and dealing with opponents whom abuse Grave Pact style things. Try to use as much Scry and top deck manipulation as you can to make sure that when Narset goes off it's more impactful.
Though with Atraxa one of the biggest keys could be a douchey "land destruction choke" seeing as Atraxa can be a little tricky with that extra colour. Once Narset hits your mana becomes a little less relevant so it doesnt hurt you so much. Because land destruction is considered pretty taboo it actually tends to be cheap. That is if you're comfortable with that
Outside of that, but keeping with that kind of theme, Blood Moon is something that stops Atraxa dead in her tracks (you don't really use mana anywho, and you can play mana rocks for free) Although it's price is pretty ridiculous. Authority of the Consuls Aura of Silence Blind Obedience Ghostly Prison Propaganda Sphere of Safety Are all pretty standard for slowing down the creature based Atraxa, silence leaning towards stopping things like Death's Presence and Durable Handicraft Helix Pinnacle it atleast slows her down (the helix turn 1 is scary real fast)
Anything that lets you take extra turns without being a creature is broken. (thought they tend to be expensive)
If you can make narset indestructible boardwipes are awesome most of the time.
Strionic Resonator lets you double up on her ability.
removal is free if you get her going, bonus points if it has flashback, or buyback
A good place to look might be towards things Zur the Enchanter would use. He tends to lean a lot towards stax and pillowfort which may help.