|Commander / EDH||Legal|
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|Commander 2014 (C14)||Uncommon|
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- Are cards in exile (suspend), considered permanents?
- Can you activate a creatures ability with no actual target?
- Can instant-speed sacrifice effects be used on creatures that enter the battlefield with 0 toughness?
- Does paying a card's cost to activate an ability resolve before the stack is triggered?
- What does Cathar's Crusade trigger on first if I have Edgar Markov as my commander?
Creature — Vampire Shaman
Sacrifice Vampire Hexmage: Remove all counters from target permanent.
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Vampire Hexmage Discussion
4 days ago
with an aggro build like this, I would aim to go below 3 CMC average. it's alright to have some huge CMC creatures or spells, just make sure you have the majority below 3. looking at your deck, I see you have 26 below 3, 14 at 3 and 24 over 3. in my Edgar deck I have 16 over 3. 13 @ 3. and 33 below 3 (36 lands), that gives an average of 2.86 CMC. I would drop some of those 6 drops for something cheaper and faster. your large CMC creatures and spells should really be finishers, so cards like Plague Wind is fantastic after you've built up your army, you plague wind and then attack and kill everyone. Teysa, Envoy of Ghosts is also a great creature, because it cannot be blocked and if something deals damage to you, it gets destroyed, she's not a vampire, but she could be, with something like Olivia Voldaren on the battlefield. you could use Olivia's ability on teysa, teysa takes 1 damage and turns into a vampire, just hope noone uses a lighting bolt or anything on teysa afterwards, because then she would die, obviously you would be careful with this when playing vs a burn player. I've only given you the expensive options so far, I did say you should lower your cmc, so here are some more low ones I use: 1 CMC: Pulse Tracker Duskborne Skymarcher Guul Draz Assassin and more. 2 CMC: Gifted Aetherborn Vampire Hexmage and more.
4 weeks ago
1 month ago
Ok, so here's what I'm thinking for this deck. Option 1: Go for a typical burn deck. Red with a splash of white. This is a well-established deck in the metagame, and you can look up a decklist online. You would run Goblin Guide, Monastery Swiftspear, Lava Spike, Searing Blaze, etc. in addition to the burn spells you've already got here. Some people run Vexing Devil in place of Goblin Guide, which I personally think is a good move.
Option 2: Green-red aggro. More creature-oriented, this would be a little slower than burn but also more resilient and heavy-hitting. The idea one guy I played against had is that Pelt Collector is an excellent 1-drop that combos with a few key creatures. If you play turn 1 Pelt Collector then turn 2 Vexing Devil, and your opponent pays life to sacrifice the devil, then Pelt Collector winds up with 2 +1/+1 counters on it. Same with Ball Lightning and Groundbreaker. In addition, Bloodbraid Elf cascades into basically any of these, and you have the colors to run Atarka's Command which is a strictly better Skullcrack. The mana base can be a little shaky with 3 red for Ball Lightning and 3 green for Groundbreaker if you do both, so I'd run a minimum of 4 Stomping Ground and 4 Wooded Foothills, probably at least 2 Copperline Gorge, and then maybe 1 or 2 Raging Ravine. The guy I played against also ran Domri Rade, which could help when you run out of cards in hand. I ended up winning the match on the back of Vampire Hexmage in my mono-black midrange brew, so having a way to deal with first-strikers might be important since humans typically runs Thalia, Guardian of Thraben.
Option 3: Go for some form of midrange build, possibly in Naya colors. I'd have to do some research to figure out what this would look like, as I generally just haven't seen Naya colors played at all. Usually at this point people just play Jund colors since black tends to give then access to better cards than white. But it would be cool to see what white can do.
1 month ago
I'm sorry I totally missed this was a standard deck. And I love the bloodsun synergy. Totally missed that as well.
As for early game defenders, looking at some one drops with first strike might do the trick. eg in my black deck i run Vampire Hexmage which is a great defender early game, and potentially an even bigger tool later on. I'm sure there's some other creature in the same range that has better synergy with you deck.
IMO, if you can keep any creature up to x/2 at bay, that can really save you butt trough the first 3-4 turns
1 month ago
I've been building a similar deck, http://tappedout.net/mtg-decks/the-gate-modern-4/
-I ran Desecration demon aswell when I first began building it, but usually got trampled by go-wide strats. Abyssal Persecutor is an awesome card with all the removal you're carrying it's easy to sac him to a gatekeeper or something.
-Funeral Charm is an awesome card for this type of deck, especially once youre able to get an Urborg, Tomb of Yawgmoth, you're able to have instant speed discard, removal, or sneak a few points of damage in with swampwalking or buff your creatures.
-I would replace mutilate with Languish and probably move it over to the side, you're pretty overstocked on removal often a sweeper shouldn't be a big deal.
-Nihil Spellbomb is great budget GY hate for black.
-Pithing Needle is awesome against resolved planeswalkers and other activated effects like manlands.
-Vampire Hexmage is great aggresive planeswalker hate
-Pack Rat is a nice win con that dodges removal and plays with your board wipes
-Runechanter's Pike works pretty awesome if you have enough card draw to get through and dump a bunch of sorceries
Hope this helped keep rocking the mono black!
1 month ago
Kalitas, Traitor of Ghet, Mirri the Cursed, Vampire Hexmage, Vampire Nighthawk, Plaguecrafter, and more removal. I don't know what your budget is, but cards like Fatal Push, Doom Blade, Cast Down, and Price of Fame. I also think you should run some more card draw like Greed and Vampiric Rites. Please get rid of Sengir Vampire.
1 month ago
I think, since it's a tribal, you should definitely add Cavern of Souls
Some other good lands could be: Marsh Flats, Bloodstained Mire, Arid Mesa, Sacred Foundry, Luxury Suite (or, if you have money, Plateau, Badlands, Scrubland), Winding Canyons, Maze of Ith, Ghost Quarter, Strip Mine, Wasteland, Bojuka Bog, Nephalia Academy, Slayers' Stronghold, Command Beacon, Arcane Lighthouse
1 month ago
You can consider adding the Thespian's Stage and Dark Depths combo since you have Life from the Loam. You can even add Vampire Hexmage to help with the combo, it also acts as a repeatable PW killer with Muldrotha's ability.