|Commander / EDH||Legal|
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|Commander 2014 (C14)||Uncommon|
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- Are cards in exile (suspend), considered permanents?
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- Can instant-speed sacrifice effects be used on creatures that enter the battlefield with 0 toughness?
- Does paying a card's cost to activate an ability resolve before the stack is triggered?
- What does Cathar's Crusade trigger on first if I have Edgar Markov as my commander?
Creature — Vampire Shaman
Sacrifice Vampire Hexmage: Remove all counters from target permanent.
Vampire Hexmage Discussion
3 weeks ago
Through all of this, cutting the curve will be best achieved by increasing draw power, so that you still see your key cards reliably while having less wasted mana/time in early turns. Dusk urchins is an amazing build-around for this, as is scarscale- I'd look at reliably casting the two of them, then running any of the dozen variants of 1 mana card filtering in green in place of beseech, running just one canker, one soul snuffers and only two archers to make space. That means a 1 drop which likes getting a -1-1 on it for scarscale if you want to reliably beat down, or a manadork to power out urchins t2 if you want a more value or combo-based list.
3 weeks ago
Love the edits, but I don't really understand why Vampire Hexmage is on the list. Would you enlighten me?
3 weeks ago
For the sake of formatting, I'm just going to make lists for what I would cut and add respectively, but it's really personal preference.
What I would consider banishing:
Tainted Wood - The deck doesn't have a lot of swamps.
Memorial to Unity - It enters tapped and only produces one colour, so there are other things your deck could do instead.
Viridian Zealot - a bit costly for what it does.
Vampire Hexmage - You don't seem to really abuse it, so it can be lacking.
Tribute to the Wild - It's kind of restrictive and doesn't always get rid of something relevant.
Merciless Eviction - Your deck doesn't really want to exile its own stuff, so other wraths that destroy instead are preferable.
Vraska, Relic Seeker - This seems costly for what she does, but she has her moments.
Evolutionary Leap - It can be powerful, but all of your creatures seem huge and worth keeping around. It's best to run this with more fodder in the deck.
Whip of Erebos - This is up in the air. I don't enjoy the exile clause of this card, but it's instant-speed and efficient, whilst offering life-gain. Your choice.
Acidic Slime - It's an expensive effect, but a powerful one at that. You already have other five-drops in Sidisi, Undead Vizier and Thalia's Lancers so perhaps it's worth exclusion. Declaration in Stone - It's a bit restrictive for its cost and a sorcery, so I don't think it merits a deck slot.
What I would consider adding:
Grisly Salvage - Essentially takes a land slot with other worth in the later turns, stocking the graveyard.
Satyr Wayfinder - Can be fodder for your sacrifice shenanigans and a land for the early turns (hopefully).
Ransack the Lab - Fills the yard and draws a card. That rhymes, so it's fantastic. However, it only goes three cards deep, so it may be unreliable at finding a land. I'm yet to miss, but it's possible.
Altar of Dementia - This is just a ridiculous card that gives you options for the graveyard later and scales with your large creatures. Great defense, too, and a massive threat.
Perpetual Timepiece - This is great for decks that are all-in on the graveyard plan, so maybe not. It doesn't draw cards, but it grants other routes.
Unburial Rites - If you mill it over, it's still castable. Even if, it gets two things back.
Dread Return - Efficient reanimation and the same from the graveyard.
Buried Ruin - Recursion in the land-base is always lovely.
Ghostly Prison - With high-cost creatures, this can aid in surviving the early game.
Anguished Unmaking - This card almost always relevant, cheap, and instant-speed. It's a safe option that hits everything.
Necrotic Sliver - It is recurrable universal removal, so it could be rather effective.
Swords to Plowshares - One mana and an instant, it's far too potent. I'd add this.
Despark - This can be efficient, but restrictive. I've found success with it, but it comes down to preference.
Assassin's Trophy - If it's within budget, this is as good as it gets.
Vindicate - Hits it all and does it all.
Rampant Growth - Ramp and more ramp.
Wood Elves - Fodder and ramp.
Explosive Vegetation - Lots of ramp.
Paradise Druid - Fodder and ramp.
Lots of fodder, lots of ramp.
You can really customize your own removal, but you already have many ways to deal with creatures, so removal for other permanents is ideal.
That's what I have for you. Now wreck them all.
1 month ago
alechodgin23 the Bauble is exactly the kind of card I needed instead of the Hart. I'll give Crypt Ghast a few test runs to see what I think. I decided to take out Dark Depths and Vampire Hexmage for a while it is super janky.
2 months ago
If you're gonna post this to vintage, I'm gonna recommend more interaction that can be done on the first turn. ie, discard such as Thoughtseize . Otherwise, maybe switch it to casual? I know Mox Jet makes it a bit weird to decide where to classify the deck, but vintage may not be the format for this one.
4 months ago
part of the reason i like nooze is because not everyone pays enough attention to what is in the graveyard all the time, and works as a spare Spore Frog , Hermit Druid , Vampire Hexmage and Deathrite Shaman and it can be surprising how just that flexibility can save you
4 months ago
Contamination is better than Infernal Darkness because it's 1 mana cheaper and you can run cards like Bitterblossom and Ophiomancer to have sacrifice fodder every turn, and those cards aren't bad without Contamination. That will give you more room to add other cards. Cabal Therapy would fit in the deck if you added the token producers.
If you want to stick with Infernal Darkness, you should run Vampire Hexmage and cut Ferropede and Ammit Eternal . Blighted Fen is not good because it requires you to have a total of six lands in play, so you should cut those in favor of some combination of Swamps, Dark Depths , or other utility lands
4 months ago
I feel that they will never intentionally print another Exquisite Blood because then the combo would be too easy to kick off in Modern. If they did, it would be on a very high CMC creature to sway players from building it.
They might, however, do it as a Planeswalker emblem. Then it takes time and investment into getting it.
I think eventually they will, but it will be by a mistake / oversight of R&D, not something they explicitly print for the sole purpose of panning out the combo.
Vampire Hexmage occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%