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- Are cards in exile (suspend), considered permanents?
- Can you activate a creatures ability with no actual target?
- Can instant-speed sacrifice effects be used on creatures that enter the battlefield with 0 toughness?
- Does paying a card's cost to activate an ability resolve before the stack is triggered?
Creature — Vampire Shaman
Sacrifice Vampire Hexmage: Remove all counters from target permanent.
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Vampire Hexmage Discussion
23 hours ago
I would say replacing Phyrexian Gargantua for Puppeteer Clique. Gargantua Isn't bad, but its a bit costly for what it does, though admittedly you can recur it for free with Meren. Another possible thing to replace is Mockery of Nature, as you only get its trigger if you cast it, so recursion with Meren wont do the trick, though to be fair it does let you sac something and get it out cheaper, and it would take a while to get to 9 counters so you would mostly be adding it to the hand. Damn, its hard finding cuts here, all the stuff is good. As for Sifter of Skulls Vs. Awakening Zone, I guess its more of a meta decision, the people I play with tend to pack more creature hate, so Zone being an enchantment makes it harder to kill. Also depending on your meta, you could ditch Vampire Hexmage unless someone is running a +1/+1 strat or Superfriends I've found it to be underwhelming. And for me personally, I'm not fond of Butcher of Malakir, 7 drop for a creature that is more expensive and much easier to kill than a Grave Pact or Dictate, though it can be brought back easier.
2 days ago
Shizo, Death's Storehouse for ink-eyes (or with hatred + commander)
Syphon Mind for card draw and discard
Phyrexian Arena for card draw
Trading Post to combo with contamination or to recur artifacts
Corpse Dance to continuously recur your creatures or get extra value from your commander
Snuff Out seems weak, especially if your meta runs a lot of black creatures.
2 days ago
Black's strengths are mana ramp and tutors
Ugin, the Spirit Dragon for more artifact and enchantment removal
Vampire Hexmage for planeswalker removal
3 days ago
I play Infect in Modern, and I have to say this is a very different idea than most Infect decks go by. I'm not saying it's unworkable but I will say that it loses to a lot, and I mean a LOT of decks in the format simply because you don't cast any spells until turn 3, and even then dropping 1 creature from 3 turns behind isn't enough to save the game. In order for this to work, you need to be able to interact with what your opponent is doing and survive long enough to get your combo out. I suggest:
-Hand disruption (4x Thoughtseize, 4x Inquisition of Kozilek mainboard)-Removal (Abrupt Decay, Maelstrom Pulse, Fatal Push, Dismember.) Stab Wound is too costly and doesn't even kill many creatures, also it doesn't put -1/-1 counters on the creature so you can't steal anything with it, Murder and Hero's Downfall are costly, and usually not very needed in the format. If you want to sideboard Hero's Downfall against planeswalker decks that might be a better option, but in that case I'd just use Vampire Hexmage instead.-Reduce your mana curve significantly, you want 1 and 2-drop creatures!-Take out Mikaeus, the Unhallowed and Kulrath Knight, just too costly and don't do much for your strategy.-Crumbling Ashes only kills off the creatures you want to steal! Better to use a removal spell to kill something that you can't steal, and leave the creatures with -1/-1 counters alive if possible.-Gift of Orzhova is kind of a dead card here I think, you have better 3-drops for gaining life that also put a body on the field, like Vampire Nighthawk who does a ton of work.-I'd also say to group your cards by type, not what they do... It makes it so much easier to see what needs tweaking if all the creatures, all the lands, etc. are where they're supposed to be.
3 days ago
Fatal Push is a very powerful removal spell, especially in Modern. I'd take out the Doom Blades and add at least 2 of those in, might even remove the Ultimate Prices as well. The other big issue I'm seeing is that your mana curve is very high. You're hardly ever going to run into a situation where you need to cast Blood Tithe, it barely does anything for you in a 1v1 scenario like a Modern tournament. I'd also remove Duress for Thoughtseize or Inquisition of Kozilek, which are all-around better cards. Perhaps adding in some lower-drop creatures like Bloodghast and taking out your nearly-uncastable 7-drop Defiant Bloodlords. Any vampire deck should also be running Vampire Nocturnus since he's a powerhouse and does a lot for you. Other cards to consider: Vampire Hexmage (remove all counters from Nahiri, the Harbinger or Ugin, the Spirit Dragon in the sideboard, Damnation, Captivating Vampire and Drana, Liberator of Malakir.
4 days ago
1 week ago
Vampire Hexmage and Dark Depths are two cards you should look into, being that you are running Urborg. Easily countered by bounce, but Hexmage has many applications. Such as assassinating planeswalkers.