Vampire Hexmage

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2014 (C14) Uncommon
Conspiracy (CNS) Uncommon
Zendikar (ZEN) Uncommon

Combos Browse all

Vampire Hexmage

Creature — Vampire Shaman

First strike

Sacrifice Vampire Hexmage: Remove all counters from target permanent.

Price & Acquistion Set Price Alerts

C14

CNS

ZEN

Ebay

Vampire Hexmage Discussion

Cereal_Killer on Bloodline of an Ancient Coven

1 week ago

I think, since it's a tribal, you should definitely add Cavern of Souls

Some other good lands could be: Marsh Flats, Bloodstained Mire, Arid Mesa, Sacred Foundry, Luxury Suite (or, if you have money, Plateau, Badlands, Scrubland), Winding Canyons, Maze of Ith, Ghost Quarter, Strip Mine, Wasteland, Bojuka Bog, Nephalia Academy, Slayers' Stronghold, Command Beacon, Arcane Lighthouse

If you want some combo in your deck you could add Exquisite Blood (goes in combo with Sanguine Bond) and Dark Depths, that goes in combo with Vampire Hexmage)

WhichKing on Muldrotha's Madhouse - No Infinite

1 week ago

You can consider adding the Thespian's Stage and Dark Depths combo since you have Life from the Loam. You can even add Vampire Hexmage to help with the combo, it also acts as a repeatable PW killer with Muldrotha's ability.

WhichKing on Ring! Ring! Ring! Bananaphone!

1 week ago

Feels like the Dark Depths and Thespian's Stage combo could be squeezed in. You have Ramunap Excavator, E.Witness and Regrowth as means to get the lands back. Thespian's Stage could come out first while you sandbag the Depths for when you need it. Along that line you can also put in Vampire Hexmage as a way to access the combo/ hate on PWs and stuff that uses counters.

watokosha on Muldrotha Good Stuff

2 weeks ago

So here are a few suggestions to make the deck a bit more versatile.

(also i dont know how to make stuff get highlighted in comments so this may be difficult to decipher)

!) although muldrotha has recursion built in its always good to have more. I would suggest adding a Sepulchral Primordial because it has good abusable effect and some other re-animator effects. Also don't relay to much on your commander's effect for recursion its always good to have other methods encase people keep removing her or do other things to her. - Some good ones would be Animate Dead and Phyrexian Delver, both these you can re use with muldrotha also. The Eldest Reborn should also be a mainboard because its removal and can be recursion. The mending is also good even if it shuffles your graveyard away as you can build back easily I think. Deadbridge Chant is also good. - Adding some sac outlets would also be helpful to abuse some triggers as well, Ashnods Alter is a good option or Hell's Caretaker.

2) more removal i think is needed a Bone Shredder and Ravenous Chupacabra would be good additions. - Also don't be afraid to have more instants and sorcerie's there are many creature etbs that can return those such as Eternal Witness she would be great. Adding some good ramps spells would be good or other removal effects like Krosan Grip and board wipes like Crux of Fate or if you can afford it Damnation.

3) cards that don't do enough. I think a few of the cards don't do enough even if they can be recurred easily so the below i would suggest replacing thees cards i also have a suggestion for a possible replacement for a few of them or you can use suggestions from above:

Other stuff: Don't forget that Panharmonicon does not help landfall effects, it only helps if a Creature or artifact etb

Boza on All players win?

2 weeks ago

Divine Intervention literally ends the game in a tie. It is actually a good card! Maybe run black, so you can run Vampire Hexmage for the instant draw.

Celestial Convergence requires you to have two players with the same lifetotal, but still ends the game in a draw.

Boza on Land creatures with Blood Moon?

2 weeks ago

Is Arix's ability to become a creature without counters still a thing even under blood moon? Does removing the counters with Vampire Hexmage post-blood moon actually do anything?

So, even if you have blood moon in play, a player can cast Hexmage, remove all ice counters from Dark Depths and it will stop being a mountain and be a creature instead?

Kogarashi on Land creatures with Blood Moon?

2 weeks ago

In short, as long as Arixmethes, Slumbering Isle has a slumber counter on it, Blood Moon will cause it to be a mountain with no other abilities (and however many slumber counters on it).

This is due to the layers system. Blood Moon's effect depends on whether or not Arixmethes is a land, but Arixmethes doesn't depend on Blood Moon's effect, so Arixmethes's "this is a land" ability applies first. Then Blood Moon turns it into a mountain. If you're able to remove the slumber counters some other way (Vampire Hexmage or Thief of Blood, probably), then Arixmethes will stop being a land, and thus stop being affected by Blood Moon

DRmagic2017 on Edgar Markov

2 weeks ago

Hello! You should definitely add Stromkirk Captain. This is a tribal deck so Metallic Mimic or Adaptive Automaton would be a nice addition too. Vampire Hexmage and Thief of Blood are your anti-Planeswalker tools. I would also add Markov Blademaster and Falkenrath Marauders.

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