Nurturing Peatland

Nurturing Peatland


, Pay 1 life: Gain or .

, , Sacrifice Nurturing Peatland: Draw a card.

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Have (2) lorddarkstar , Azdranax
Want (1) abby315

Printings View all

Set Rarity
Modern Horizons (MH1) Rare

Combos Browse all


Format Legality
Block Constructed Legal
Duel Commander Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Highlander Legal
1v1 Commander Legal
Oathbreaker Legal
Modern Legal
2019-10-04 Legal
Unformat Legal
Magic Duels Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Leviathan Legal

Nurturing Peatland Discussion

amicdeep on Budget Rock

5 days ago

hi, big fan of hexdrinker, a couple of recommendations (from brewing and playing similar list recently) first im a huge fan of what the most recent standard has done for budget rock, Rotting Regisaur is a force to be reckoned with, esspecally when running unearth (i ended up with 3). its no goyf but it big...

also a big fan of 2 Vraska, Golgari Queen its no lilly but its very very good in the list, being able to turn trackers clues and spare zombie tokens into life and card advantage when ticking her up is really useful, not to mention you normally get a couple of abrupt decays out of her.

Chevill, Bane of Monsters has been my all star and won me games i had to right to win, 3 life and a card, for casting a fatal push is a massive upside, and the fact he doubles as removal for early aggro and is a solid unearth target makes him a very very solid budget option. he makes a very good case as a budget bob

id also (if budget allows) try to include a couple of Nurturing Peatland in with the low fetch count, these help with push triggers and consistency mid-lat game. id also consider a single Castle Locthwain as you have quite a few swamps, and the castle is pretty good in grindy matchups

also, i'd like to point out that with a recent reprint, collective brutality is pretty cheap at the moment as if you were thinking of adding a copy or 2 now would be a very good time

also im a big fan of the bone picker inclusion, and i've been trying to make it work for a while, no really good options yet but i'm in the process of trying Liliana's Steward as between bonpicker and unearth is has some solid synergies with the deck.

wallisface on Modular

2 weeks ago

LackBlotus the snow lands is just for the art - you could just use usual forest and be the same. The Horizon Canopy is indeed for the card draw, which is pretty needed (because drawing too many lands will ruin you). You could play Nurturing Peatland or Waterlogged Grove instead for no net difference (as the second colour adds no gain, you're just wanting to draw)

cyeRunner on Scavenging Infection

2 weeks ago

Nice Deck :)
I recommend Blooming Marsh or Nurturing Peatland over Llanowar Wastes.

DemMeowsephs on The Power of my Graveyard

1 month ago

Woah Woah Woah Woah. Complete basics for your lands? I guarantee you, if you use some of the following lands instead, you will win SOOOO much more. Try some of the following:

DemMeowsephs on Plunder the Grave

1 month ago

Nice deck! But woah woah woah.... That is a LOT of basics. Maybe cut some of them for these?

DemMeowsephs on The Apex of Life

1 month ago

Hmmm, I would recommend a huge upgrade in your lands section. The pi chart says....

So basically, the three colors that make up your deck in mana costs are pretty much even. So I would spread out your lands evenly. To do this, I would cut a LOT of the basics and include some of the following.

DemMeowsephs on Ishkanah, Grafwidow - The Widowmaker's Web

2 months ago

Hey, nice deck, seems pretty solid: maybe consider different lands? These may be out of budget, but I would consider them either way.

Again, these may be out of budget, but if they aren't I would definitely consider them! Good lands are important for a good commander deck! Anyways, if you found this helpful I would appreciate it if you gave suggestions and upvoted my commander deck: Double Trouble EDH! Hope this helps, good luck on your deck, and have a great day

elk88 on Yarok Lands EDH

2 months ago

Hey fmastrome2008!

Shriekmaw was originally in the deck. It does have some downside from time to time but it was benched for the sake of more land in the deck (38 lands to 43). My reasoning for the cut has been that I'm typically focusing on my own progression and looking to protect what I'm doing versus trying to interact/stop what they're doing (I found I was often choosing between my own ramp/setup vs. removal. Yeah there are cases to be made but on average it was a 2nd choice and I had to make cuts). There are still a couple safety valves (Cyclonic Rift/ Toxic Deluge) and steal effects (Treachery Agent of Treachery) along with some reasonable counter magic and a touch of targeted removal. It wasn't an easy cut though and may change again.

Birthing Pod/Prime Speaker Vannifar are more tutor effects and the deck has a few at the moment along with a reasonable amount of draw effects. As long as I've been playing the deck, it's been consistent at finding it's pieces so I hadn't been worrying about addressing/improving that part of the deck. At some point I might tinker with these types of options though.

Panharmonicon is one I've wanted to include (it's in my maybe pile) especially when I can't keep Yarok on the board but I don't own it so haven't had the chance to try it out. Sire of Stagnation could be another card worth investigating (although I haven't been unhappy with the draw in the deck) but alas it's another card I currently don't own.

Thassa, Deep-Dwelling along with a few other similar effects just seemed a little slow (if I've gotten my triggers, I want to be moving on to the 'next step' versus looking to abuse what I already have). The deck is very lands focused so there's enough triggering going on that way (also why I revamped my land count recently to improve consistency of those triggers/effects)

Dork's are fine and there in some of my other decks but they always feel hit or miss in commander (unless your cedh skewed with your curve). Sometimes you're dork, dork, 0 mana rock, 0 mana rock, and oh look I have 6200000 mana on turn 2! And then there's the Turn 13 top deck of Birds or the targeted/boardwipe removal and now you're mana screwed/way behind. I just tend to favor land ramp as long as I'm in green. Generally harder to interact with the land than it is with dorks/rocks. While the folks at my LGS do play competitively, I'm not often worried about T3-4 kills and as long as I'm playing ahead of the curve on mana (and snowballing) then I'm fine with it. If I have to look at speeding up even further, then these are definitely the places I'll look though!

Titania, Protector of Argoth is as I mentioned in the description. Folks figure out quickly what to disrupt and if they can then single cards like Titania definitely fit the bill for finishing the game. It synergies well with the deck (Elvish Reclaimer, Springbloom Druid, Life from the Loam, Scapeshift, Crop Rotation, Crucible of Worlds, Ramunap Excavator, Splendid Reclamation, Muldrotha, the Gravetide and all the fetches as well as Command Beacon, Nurturing Peatland, Waterlogged Grove and Strip Mine). This along with other cards like Avenger of Zendikar, Dread Presence and Field of the Dead are great synergistic cards that help back up this alternate win condition.

Thanks for the suggestions. I will try some of them out at some point (whenever we finally get back to the table).

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