|Commander / EDH||Legal|
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|Modern Horizons (MH1)||Rare|
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, Pay 1 life: Gain or .
, , Sacrifice Nurturing Peatland: Draw a card.
Nurturing Peatland Discussion
2 days ago
I feel that stompy is pretty viable in modern. Before it was a deck that played big creatures and hoped to see no removal spells, but now I feel like it is able to interract with your opponent more and has countermeasures to deal with removal. I think this makes stompy A viable and B a lot of fun to play. I have a list made in paper now and play it at times more than my other decks. Some things I have to say about the deck:
1) you want 4 Hexdrinker like Scavenging Ooze or Treetop Village , if you stick it after the dust settles they can secure/close out games. At worse it is a cool 2/1, but if you think about it, having it increases the amount of power in your deck. It means you have another card like Steel Leaf Champion on the top of your curve if you treat it like a 4 drop. Very good card.
2) I actually am running a list that is green and splashes black. While doing this takes away from the advantages of being mono green and only needing basic forests, splashing black allows you to side Assassin's Trophy , Thoughtseize , and Yixlid Jailer . This not only gives you more creatures in the 75 to attack with, but it leaves you with an easy catch all to deal with that one threat you need to get out of the way, and multiple cards to sideboard against tron: Collector Ouphe , Assassin's Trophy , Thoughtseize , and Damping Sphere . Having black allows you to be more versetile in interraction, and it helps that you have the horizon land: Nurturing Peatland to help with your splash.
3) Id take out Groundbreaker and Dryad Militant in favor of Scavenging Ooze and some evolve creatures. While groundbreaker allows for some reach, scavenging ooze can pump your avatar and close out games on its own in a later-game board state. It can also stabalize you against graveyard decks and aggressive decks. additionally, like Hexdrinker , scooze can represent more power than int manacost would normally allow, making your deck more potent. Evolve creatures are also really good because they grow beyond what their manacost would usually allow, they have built in upsides such as trample or protection, and they pump your avatar.
Anyways, thats all I have to say right now about your list. I will have my own list posted pretty soon since I now play the deck I guess. Hope this helped you.
3 days ago
I see a few areas for improvement:
So one of the main reasons to play green is the mana dorks. You should at least be running Birds of Paradise , Llanowar Elves and Elves of Deep Shadow , and you should probably be running a few more as well. Fyndhorn Elves , Elvish Mystic , Priest of Titania , Arbor Elf , Bloom Tender , Boreal Druid and Deathrite Shaman are also worth considering.
Card-draw is a big part of EDH. Distant Melody is good in any tribal deck, and depending on your typical board presence Slate of Ancestry may be worth considering, too. Fact or Fiction , Painful Truths , Treasure Cruise , Dig Through Time , Night's Whisper , Windfall , Harmonize and Concentrate are also good draw-spells. Sylvan Library and Phyrexian Arena are good pieces of permanent-based card-advantage. Mystic Remora is excellent, if transient, and at more inexperienced tables it can easily be an Ancestral Recall .
Your mana-base is worth rethinking, too. Overgrown Tomb , Breeding Pool and Watery Grave are all relatively affordable these days (because of the reprint), and City of Brass and Mana Confluence are worth running in a three-color deck, too. Depending on your budget, you may want to run fetch-lands like Polluted Delta or Prismatic Vista ; lower-budget options include Bad River , Flood Plain or the other slow-fetches. Evolving Wilds and Terramorphic Expanse , too. Llanowar Wastes , Yavimaya Coast , Underground River , Waterlogged Grove , Nurturing Peatland , Hinterland Harbor , Woodland Cemetery and Drowned Catacomb are more good dual-lands.
If you do end up running any sort of fetches, you'll have a bunch of shuffle-effects. This means Brainstorm becomes a powerful spell, as you can shuffle away bad cards while digging for the ones you want. Ponder , Preordain and Impulse are great as well.
Tutors are great -- then you don't even need to bother digging, as you can just go get what you want. Demonic Tutor and Vampiric Tutor are the gold standard, but as a pair they'll likely run you around $100. Diabolic Tutor , Lim-Dul's Vault and Dark Petition are all far more accessible. Mystical Tutor and Worldly Tutor are also good, though I don't think they'd be as good as the non-restricted tutors.
You also need to consider removal. Toxic Deluge , Pernicious Deed , Damnation , Decree of Pain and Cyclonic Rift are all great boardwipes. Nature's Claim , Krosan Grip , Casualties of War , Assassin's Trophy , Abrupt Decay , Windgrace's Judgment and Ashes to Ashes are good forms of spot-removal.
Finally, you might want to consider a reanimation package. Entomb or Buried Alive paired with Animate Dead , Reanimate , Dance of the Dead or Necromancy is a great way to get fatties out fast. Reanimating Grave Titan , Massacre Wurm or Inkwell Leviathan can swing the game in your favor real fast.
3 days ago
Love this deck! I'm in the process of building a very similar one. I wish thrumming stone weren't so darn expensive! I'm sure when I buy one they'll immediately reprint it, or ban it...
I've compiled a list of cards I'm considering that aren't in your deck. I expect that many of them are cards you either: 1. Thought about and decided against. 2. Didn't want to shell out the cash for, (I feel ya) 3. Don't use in your play group. (I noticed you've got no tutors. A card like Mausoleum Secrets is very affordable and super strong in this deck. If your playgroup or you personally avoid tutors for balance/powerlevel/gameplay reasons, I commend you.) Hopefully there's a card or two in this list that make you say "oooh!", because your deck certainly got that reaction from me! Bloodbond March is INSANE and it's only 50 cents!
If any of these cards are like... aggressively bad, let me know so I don't put them in my deck, haha. I'm assuming you've actually assembled and playtested the deck, whereas I am still residing in the magical christmas land of my mind.
Erebos, God of the Dead
Archfiend of Depravity
Ob Nixilis, Unshackled
Butcher of Malakir
Journey to Eternity Flip
Dictate of Erebos
Urborg, Tomb of Yawgmoth
I haven't put much thought into what you would cut if you like any of these, aside from Blighted Fen . Once you get Bontu's Monument , Herald's Horn , or Jet Medallion out, Blighted Fen and any basic forests you end up with are gonna feel bad. Initiates of the Ebon Hand and Bog Initiate are spicy ways to fix the issue, but they are also... bad.
Side note: I'm curious how Rancor would be in this deck. It's a weird cost/benefit analysis because of course you want as many rats as possible, but when you can rancor to boost your sac creature +2/+0, then it pops back into your hand every time, it seems like the recursion value might add up. Also allows you to trample through extra damage on one player if they're gaining life. Anyone feel free to explain why Rancor is a dumb idea in this deck :)
1 week ago
I like the deck. Nurturing Peatland , or any G/x horizon land makes perfect sense to me for the draw--I don't think you need Tranquil Thicket if you have the horizons. The only thing I don't understand is why you are running fetches? I don't think anything benefits from it here. Having some more basics would be smart imo.
1 week ago
$500 deck for "casual" play? yikes.
Cavern of Souls is useless because you don't include any other colors for creatures here. Nurturing Peatland / Windswept Heath is also unnecessary when you could just play the cycling lands from Amonkhet/ Tranquil Thicket (if that's what you're after). For a more casual deck, you can leave out Collected Company in favor of Winding Way . Vivien's Grizzly Also helps you get more creatures out.
1 week ago
ThePrimalShift. I think you may misunderstand me somewhat. I just looked at your list and we play basically the same lands (except for Prismatic Vista and Nurturing Peatland ) meaning that our manabase is very optimized. We don’t have any pain lands and we both have true duals so we don’t have to resort to shocking ourselves, plus we’re in green so dorks help a ton. So relative to other decks our lands aren’t hurting us as much. What I was originally trying to say was that I’ve found that Urborg, Tomb of Yawgmoth tends to help my opponents more than it helps me. It doesn’t really save me damage and I don’t really need all my lands to be swamps because 99% of the time I’m fetching Bayou on turn one plus I always prioritizing finding B/G lands. What I have seen it do is turn the Kess players manabase (who can’t afford a Tropical Island or Underground Sea ) from pain lands and Ancient Tomb into damage free mana. Or suddenly the Thrasios/Tymna player now has access to black. Both of those scenarios, I think, have worse outcomes for us than the benefits it provides which is why I think it might just be better as a basic. Maybe it’s a meta call, but I’ve played many games with this deck across a number of groups and never found it to be quite as good as I’ve wanted.
Also I couldn’t help but notice you run craterhoof. That seems like a odd choice to me given we have a number of other, more efficient, win cons. The high CMC also doesn’t play nicely with Ad Nauseam and Dark Confidant . Why the inclusion?
2 weeks ago
Can I try to sell you some theory for why Elvish Reclaimer could be really good in Jund? I'm convinced the card has potential, and that Jund is the right place to play it.
If you play it turn 1, then you can tutor Bojuka Bog turn 2. And then another one turn 3 if you need it. That should do something vs Hogaak and Phoenix.
If your UW Control opponent plays Baby Teferi turn 3, then you can tutor Treetop Village and kill their Teferi no matter what they do. In general, tutoring a manland can increase your pressure, which is good vs UW and Tron.
If you have Wrenn and Six, you can find your Nurturing Peatland to get the engine going.
Against Humans, a 3/4 is actually big enough to matter in combat in the early turns. Especially because it can block as a 3/4 on turn 2, just like a Goyf. It's admittedly less good vs Humans than other matchups, but Humans should be a decent matchup regardless.
I think the card is great, but I also haven't played with it yet, and I don't know what you would take out to include it.
2 weeks ago
You're on the right track for sure, you just need to focus in on what you want to do and cut the stuff you don't need. First, I would cut all the pirate cards; treasure tokens are great but cards like Prosperous Pirates are slow and inefficient, even for edh. Ruthless Knave is fine, but the rest are dead weight. You also don't need them for Revel in Riches to work; Torment of Hailfire can yield the same results under the right circumstances. I would also cut Archaeomancer , Saheeli's Artistry , Kaya's Ghostform , Grave Betrayal , Awaken the Erstwhile and Vraska, Relic Seeker ; you just don't need them.
Sultai is all about value, and Muldrotha is really just a big fat value engine, so the question to ask yourself is: "what can I get the most value out of for the least amount of effort?" Cards like Baleful Strix , Sidisi, Undead Vizier , and Acidic Slime can work wonders in Muldrotha. You can also run Siren Stormtamer and Glen Elendra Archmage to lock down your board state.
I would switch out Glaring Spotlight for Arcane Lighthouse if possible. Satyr Wayfinder instead of Elvish Rejuvenator , you want stuff in your yard, not at the bottom of your deck. If you can afford them, Waterlogged Grove and Nurturing Peatland would yield some good value. And finally, I don't know how strict your play group is about color symbols, but technically you can't play Kaya, Bane of the Dead in here. Edh follows a strict adherence to color identity, and Kaya having white mana symbols in her cost technically means you can't play her with a BUG commander. If you really want to play her, I would clear it with your play group first, although I think you'd be better off running Kiora, Master of the Depths instead.
Hope this helps.
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