Dance of Many

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Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Dance of Many

Enchantment

When Dance of Many enters the battlefield, create a token that's a copy of target nontoken creature.

When Dance of Many leaves the battlefield, exile the token.

When the token leaves the battlefield, sacrifice Dance of Many.

At the beginning of your upkeep, sacrifice Dance of Many unless you pay .

Rhadamanthus on Dance of Many + Populate

3 months ago

Correct. That part of Dance of Many's abilities is only referring to the token created by that particular Dance of Many, not by anything else.

Contrast this with a situation where instead of a Populate effect you have something like Parallel Lives. In that case both tokens are the ones created by Dance of Many and either one of them leaving the battlefield will cause the Dance to be sacrificed.

TehGrief on Dance of Many + Populate

3 months ago

If I create a token copy with Dance of Many, then populate that token (making another token copy of the creature), it is only the token created with Dance of Many that will cause Dance of Many to be sacrificed - correct?

FormOverFunction on Please help me improve my …

10 months ago

Dance of Many is a near-steal if you’re running out of options, and things like Feroz's Ban and AEther Storm might slow your opponents down a bit if you have to recover from a board wipe or something. Not great recommendations, but possible concepts to consider.

Blackxp on List of Bear Cards

11 months ago

Updated!

I have not been tracking new cards as they have been released. I tried looking through scryfall over the last year or two, but may have missed a few bears or alternative artworks since there are a ton of those now. So! I am sure I missed a few.

Please please please throw up suggestions for anything I missed or post it here!

Some new cards that were added: Copper Host Crusher, Diregraf Scavenger, Field Marshal, Fauna Shaman, Goreclaw, Terror of Qal Sisma, Goreclaw, Terror of Qal Sisma, Owlbear Cub, Quirion Beastcaller, Surrak and Goreclaw, Fade from History

Unfortunate Additions to the list: Dance of Many

DreadKhan on Zur the enchanter $100 budget

1 year ago

Cool idea with good execution!

Not sure if you are 100% satisfied with your mana base, some stuff like Esper Panorama, Darkwater Catacombs, Skycloud Expanse, and Ash Barrens can help fix your mana, I always find Zur is a hassle to get out without stretching the budget. There are also somewhat worse options like Obscura Storefront, it's worse than Arcane Sanctum but not by a ton. I recently found out about Planar Atlas, but this looks like exactly what Zur needs to get out faster, but I do run Signets and Signet Lands, so I have more use for colourless arguably. If you're using a Sun Titan, any lands that fetch something before going to the Graveyard become pretty strong in my experience, but Myriad Landscape is hilarious if you can recur it.

Not sure if it's outside your budget, but Mirrormade is the cheapest Copy Enchantment I know of that Zur can fetch, and it can also copy an artifact, so if there is a ramp rock out Zur can find mana. Another way Zur can ramp you is The Restoration of Eiganjo  Flip, which also turns into a creature. Dance of Many is a pretty interesting option if someone has a really big body out against you, not sure if you face many Blightsteels.

If you like to run Rule of Law effects in Zur, you might enjoy using a little Moderation to fuel you, it's a nice cheap card. If you can draw enough cards, Stronghold Machinist and/or Stronghold Biologist are pretty interesting cards. Obviously better with Necropotence though.

If you have Vanishing on Zur, you can fetch Out of Time to wipe the board in a shockingly thorough manner, if the board is full nothing is coming back. Obviously better if you can copy it before it goes away, but Copy Enchantment and Estrid's Invocation are both pretty pricey, and there are few things as good as copying All That Glitters. Another weird thing you could do is combine Spy Kit with Cornered Market, nobody can play creatures, if you have Zur out then you should be set.

If Propaganda or Ghostly Prison are too pricey, War Tax can be an interesting alternative, it's especially useful in a Rule of Law deck where you can't play multiple Sorcery speed spells, this lets you use spare mana to hassle whomever you want, it's non-targeted and scales with the game.

I always wonder if non-cEDH Zur decks should consider running Honden of Seeing Winds and Sanctum of Calm Waters to draw cards, Zur can find you a few other Shrines if you ever draw into a Draw engine, none better than Sanctum of Stone Fangs. I guess you'd have to decide how much work 2-3 cards per turn is worth, at least once it's set up it doesn't use more resources.

DreadKhan on Zur, the Disenchanter

1 year ago

Exquisite Blood would be pretty nice with Zur's Weirding Out, in addition to giving life for Necropotence, and with Protection Racket, it's one thing to pay a few life to keep you from getting a free card, giving you free life feels pretty awful, and Zur can dig out Protection when you just want cards without paying life. You can mention to people you don't run any 2 card combos, so they won't worry about the Sanguine Bond combo with Exquisite Blood.

With Merieke and Zur, I feel like you'd want Pemmin's Aura and/or Freed from the Real, once Zur puts the Aura on her, it's U to kill target creature, and when you're out of U you keep the best creature you can steal until you have mana again. If Merieke is a card you like digging out, there are 3 mana Transmute cards fwiw, Perplex, Dimir Machinations and the ungodly bad Drift of Phantasms.

For Zur, I like having the option to go Voltron, to do so I run All That Glitters and Heliod, Sun-Crowned. If one copy of All That Glitters doesn't quite cut it, there is also Michiko's Reign of Truth  Flip, but I mostly use Copy Enchantment, Estrid's Invocation and Mirrormade to make more Glitters if I want a bigger Zur, 3 is usually a 1 hit kill fwiw, and he can dig out an Unblockable aura or Thassa, God of the Sea technically. For Shroud I like Greater Auramancy, but there is also Diplomatic Immunity to consider.

If you don't mind running Vanishing, which is a very good 'dodge' effect for Zur that doesn't cost him Auras/Counters, you can also run the very funny Out of Time to just wipe creatures pretty much permanently. If you have Copy Enchantment effects, you can duplicate this before it goes away to lock away another group of creatures, very nasty vs large creature boards, and Zur finds both pieces.

Another funny Zur card is Dance of Many, which can duplicate a creature you can target, a very strong effect if your meta cares about powerful creatures. If people run Mill in your area, Nighthowler can be fetched out for a big creature or be drawn to make Zur bigger.

You can't fetch it out, but like Mother of Runes it's very good to have out, Devoted Caretaker can offer very versatile protection to more stuff.

If you want something pretty dirty you can pull out vs opponents that are running stronger than expected decks, your Smothering Tithe works very well with Stasis, which also likes Black Market Connections, though you'll want Brave the Sands to give Zur (and your board) Vigilance. Stasis also likes Archon of Emeria and you're already running Thalia, Heretic Cathar. It's certainly not fetching out Heliod after you've dropped Balista, this doesn't win on the spot, but it's a very strong/nasty effect to have access to, even if you don't dig it out very often. Fortunately Stasis is the only piece you wouldn't want to draw!

DreadKhan on Zur The Enchanter - casual stax

1 year ago

Have you thought about Dance of Many? In a more casual Zur list, duplicating the best creature on the table with Zur seems pretty good. The Restoration of Eiganjo  Flip can be ramp or recursion, both of which can be worth fetching up. I think you've got enough useful bodies to look at Mother of Runes, she can make stuff hard to block or protect stuff, both are useful I find. Out of Time and Vanishing feels pretty good if there are lots of creatures in the decks you play against. Dreadhorde Invasion is a nice cheap source of bodies, and it can get big if you've slowed the game down, great to find if you've found your Ertai. I also love Luminarch Ascension to generate 4/4 flyers if I can lock the board down.

It's not very casual I suppose, but Stasis is really good in Zur Stax, especially with Smothering Tithe or Black Market Connections. You'd probably want either Reconnaissance or Brave the Sands if you use Stasis.

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