|Commander / EDH||Legal|
Printings View all
|Masters Edition IV (ME4)||Rare|
|Revised Edition (3ED)||Rare|
|Revised Foreign Black Border (3EDFBB)||Rare|
|Unlimited Edition (2ED)||Rare|
|Collector's Edition (CED)||Rare|
|International Collector's Edition (CEI)||Rare|
|Limited Edition Beta (LEB)||Rare|
|Limited Edition Alpha (LEA)||Rare|
Combos Browse all
You may have Copy Artifact enter the battlefield as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types.
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Copy Artifact Discussion
1 week ago
1 month ago
@Splitcell - I've considered the card but this particular build doesn't ramp very hard. That will change and I'll have to test the card at that time for it to have a fair chance.
I'm planning on upping my mana ramp but want to weed out underperformers to make room slowly. I'm probably going the artifact route for ramp and will eventually be adding Mana Vault, Grim Monolith, Talisman of Dominance, Signets, and probably Copy Artifact. I'm sad Pentad Prism doesn't sac when its counters are gone, that card would be nuts. Any suggestions anyone for ramp (other than Lion's Eye Diamond lol)?
2 months ago
This is a sweet list, +1 from me! I play almost exclusively cEDH on trice via the cEDH discord, you should join us over there if you're not already. How has Sorcerous Spyglass and As Foretold been for you?
So my initial thoughts on my small critiques of the deck:
Molten Psyche seems like an odd choice. Am I missing part of the combo with it? I don't think any cEDH deck wants to win by making your opponent's draw cards.
I think Frozen AEther is a pretty bad stax piece at 4 mana. But I know your a bit short on options in UR. I've heard of Smoke being some nice tech against creature heavy decks (i.e. selvala brostorm, blood pod, etc)
Dissipate is pretty bad, I don't think you ever want to be playing 3 cmc counters. I'm not sure you need the extra counterspell when you are already running 14. Remand and Delay are a bit suspect as well in my experience, although have niche functions.
Mana Maze. I love this card to death, don't get me wrong. However, I've played too many games where it's backfired on me. Once fast combo blue players figure out how to use it to their advantage, it becomes a double-edged sword. Casting ad nauseum, holding priority, and then casting a Brainstorm means they have an uncounterable naus. This card is too chaoticky for my liking in stax.
Mana Web. This card is alright, but i've never been very impressed with it for 3 mana. It's not the worst choice but certainly not the best. I think it's replaceable.
Thought Vessel. I really think this deck is hungry for colored rocks - even if that means ETB tapped. Isochron+reversal needs both blue and red mana to win you the game, which can be a little tricky.
Adds to consider:
Ponder and Preordain - these cards are surprisingly powerful. Being able to keep sketchy hands is a huge plus and these cards are never dead, outside of a rule of law effect. I've added them in my lists and haven't looked back. There's a reason why they are legacy staples, even more so in a 100 card singleton format where you need to dig for tutors, answers, or combo pieces.
Fellwar Stone: this should be an auto include in any cEDH using rocks. One of the best imo, always solid. Easily replaces thought vessel in my book.
Paradox Engine: You have some easy combo pieces you can shell into this list and this is one of them. Goes off with Isochron Scepter and a variety of random cards like Winds of Rebuke (if you swap it with into the roil), Capsize, etc to go infinite. There's the ol' infinite swans stuff as well if you have Copy Artifact. This is a fat card but certainly extremely powerful.
Transmute Artifact: a 2 mana tutor to find part of your combo is extremely good. I don't think you can leave home without this one, especially since you are so artifact heavy. Even Fabricate wouldn't be a terrible choice. Izzet is really hurting on tutors, even more so when you have a 2 card wincon.
Kindred Discovery: I think this is one of the spicier tech options with your commander. Goes infinite and wins you the game. It's fat and clunky, but a 1 card wincon with your general. I'd think it would be a solid back up plan to drama stick.
Hope this helps and the list overall looks very solid. I really like the deck and can tell you put a lot of work and thought into it. It's refreshing to see something new float around :). Nice work!
3 months ago
Hello there. I gots me a few suggestions.
First, run more mana rocks and acceleration. A good rule of thumb here is 1 and 2 drop rocks are great here. 3 drop is ok if it produces more than 1 mana (Gilded Lotus is bad here). Mana accel I run that you don't: Crystal Vein, Ancient Tomb, Chrome Mox, Grim Monolith, Lotus Petal, Pentad Prism, Worn Powerstone, Mana Crypt, and Copy Artifact.
Anyways, feel free to check out my list for ideas... it's not superfriends but it should still give you a few ideas.
3 months ago
Plenty of cards to choose from good sir.
Expropriate, Blatant Thievery, Bribery, Acquire, Copy Artifact, Copy Enchantment, Take Possession, Volition Reins, Corrupted Conscience, Confiscate, Control Magic, Beguiler of Wills, Dack Fayden, Empress Galina, Keiga, the Tide Star, Master Thief, Memnarch, Scarwood Bandits, Sower of Temptation, Gilded Drake, Zealous Conscripts, Kiki-Jiki, Mirror Breaker, Insurrection, Reins of Power, Aura Thief, and Rite of Replication
3 months ago
Inspiring Statuary , Whir of Invention , Copy Artifact , swapping Transmute to mainboard, Arcum Dagsson , Etherium Sculptor , Metalworker , Tezzeret the Seeker , Padeem, Consul of Innovation , Fabricate , Paradox Engine , Mox Opal , Academy Ruins
Not saying slot every one of those, but you may find them helpful in tutoring your relevant artifact pieces, going infinite, and using your artifacts as tapable mana sources to drop eldrazi.
Thada Adel, Acquisitor can also sync nicely with Vela's evasion
3 months ago
Budget Kess? lol!
4 months ago
The cheap draw cards were mostly meant as a way to help smooth out the deck's early game consistency, which was an issue I had with the initial versions of my artifact deck. Thirst for Knowledge and Chart a Course also double as a way to dump large artifacts into the graveyard early so that they could be reanimated.
If you are keeping in Mycosynth Lattice, I think it would be worth finding a spot for Vandalblast. It's one of the best EDH cards in red, and since it can't hit your own artifacts it can combo with the Lattice to destroy all of your opponent's permanents and pretty much ensure your win. Unless your group has house rules against land destruction, of course. I don't see a move like that as being much different from an infinite combo, but I know there are people who would object on principle.