|Commander / EDH||Legal|
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|Masters Edition IV (ME4)||Rare|
|Revised Edition (3ED)||Rare|
|Unlimited Edition (2ED)||Rare|
|Collector's Edition (CED)||Rare|
|International Collector's Edition (CEI)||Rare|
|Limited Edition Beta (LEB)||Rare|
|Limited Edition Alpha (LEA)||Rare|
Combos Browse all
You may have Copy Artifact enter the battlefield as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types.
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Copy Artifact Discussion
1 week ago
The cheap draw cards were mostly meant as a way to help smooth out the deck's early game consistency, which was an issue I had with the initial versions of my artifact deck. Thirst for Knowledge and Chart a Course also double as a way to dump large artifacts into the graveyard early so that they could be reanimated.
If you are keeping in Mycosynth Lattice, I think it would be worth finding a spot for Vandalblast. It's one of the best EDH cards in red, and since it can't hit your own artifacts it can combo with the Lattice to destroy all of your opponent's permanents and pretty much ensure your win. Unless your group has house rules against land destruction, of course. I don't see a move like that as being much different from an infinite combo, but I know there are people who would object on principle.
2 weeks ago
This looks life a lot of fun do play. I had a Sydri, Galvanic Genius deck in the past that was similar. I find that these decks that pack in all the artifact combos that they can are a bit inconsistent, but it's partially offset by the fact that so many of the combo pieces have synergy with cards outside of their combos. For instance, Mycosynth Lattice and Darksteel Forge are useful and can usually be powered out at a decent speed in these decks, but they you typically want to pair them with cards like Vandalblast, Nevinyrral's Disk, Karn, Silver Golem, and Sydri to get the most value out of them. Without those support cards, they might be better off being removed for either more card draw spells or cards to protect your other combo pieces.
The Sharuum combo is another one of those consistency decisions. The combo cards take up 4 slots, and are all useful individually, but it is a 3 card combo and those could be 4 slots given to card draw spells to help dig you into your other combos more consistently.
If you are going to use 3 card combos, you may as well focus on the combos that use Breya, since you know that you will always have access to her. Nim Deathmantle could be included to give your combos more redundancy, since it can play the same roll as Eldrazi Displacer while also giving you the options of getting infinite tokens/colorless mana off Wurmcoil Engine.
Felidar Guardian is another possible inclusion that can let you get infinite hasty tokens with Saheeli Rai, reset a planeswalker that you've ticked down, blink Breya for more tokens, or just give you a blocker that can also untap one of the mana artifacts like Grim Monolith you used to cast it.
Some of the first cards I would look to change in this list would be Altar of the Brood (too many decks either like having cards in their graveyard or have the Eldrazi legends), Cranial Plating (you could probably win faster by digging for a combo), and Copy Artifact (you already have the Metamorph that can do the same thing and is more flexible). I would then add the Deathmantle, Ponder, and Thirst for Knowledge. Darksteel Forge and Mycosynth Lattice could come out for more removal, draw cards like Chart a Course, or counterspells like Swan Song and Muddle the Mixture (which can tutor for the Deathmantle or a piece of your Thopter Foundry combo).
3 weeks ago
Your not running any enchantments? Things like Mystic Remora and Necropotence seem like they should fit. Necropotence especially since you have Dark Petition and your not running Doomsday. Things like Opt also seem weird since your not running Doomsday. I also really like Copy Artifact since it can make it so you have 2 Aetherflux Reservoir's
1 month ago
I realize that some of these cards are combo pieces but the point of most stax decks is that you resolve a Thorn of Amethyst Smokestack or a Trinisphere and then you hopefully can ramp into Brago on turn 2 the finish off your opponents.
For me if somebody is playing cards over 5 CMC (besides one or 2 in their deck) I am not worried because I can't just win before they can possibly cast it. Especially since you are running Staxs.
The reason I think some of the really good cards in your deck are too slow is because your stax pieces are going to slow you down and you will not be able to cast them.
Well you have to be playing an insane amount of ramp anyways to hopefully cast Brago on turn 2. So you won't be limited by the amount of lands that you have. In addition you aren't running the Hide Tide combo.
One of the less scary thing in EDH is creatures. If somebody is actually planning to kill you by swinging creatures at you then you should even be worried. The only time it is bad then you are playing Ad Nauseam storm or your opponent is playing elves and will OTK you with Craterhoof Behemoth.
The only relevant clone effect you will probably get is Copy Artifact cause you can copy Sol Ring or Mana Vault. Other than that you should just be staxing them anyways meaning they can't play anything.
Angel of Invention this is bad because it is a win more card. It is a part of a 3 card combo which doesn't make you win the game. This is besides the fact that it is a 5 CMC card and hard to cast.
In terms of counterspells things like Delay Swan Song Force of Will Spell Pierce Negate Mental Misstep Trickbind are just better and easier to cast than a traditional Counterspell or Disallow and will end up being more useful against you scary opponents that actually interact with you. If you look at other people's deck you will be surprised at how little interaction people actually run. This means that most of the time at the worst you are playing a 2v1 or even a 0v1.
I think is the the difference in our mindset. You are trying to go for more value in your deck but all you need is to sculpt your hand by turn 4 at the worst and slam down enough stax to make your opponents stop playing the game.
1 month ago
Kross33 I am not the creator of the deck but I have quite a bit of experience with it so hopefully I can be helpful.
I would say that Copy Artifact / Walking Ballista are fine if you want an extra win condition or you don't own a Timetwister but ever since I actually picked up a Timetwister, extra win conditions really aren't necessary when you can loop any card in your library as many times as you want. I actually mentioned a few comments ago a random backup backup win condition I found and after hundreds of games with the deck, I only had that issue of running out of win conditions a single time so I wouldn't worry about it. And if you absolutely want another win condition I would go with Lightning Bolt (imprint on an Isochron Scepter with Paradox Engine and at least 2 mana from nonland sources) because it at least works as removal if you aren't using it to win the game.
5 mana from nonland sources.
Repeat to draw library.
Without Thrasios, Triton Hero:
2 mana from nonland sources, also Voltaic Key
Activate Sensei's Divining Top again
Repeat to draw library.
Hope this was helpful.
1 month ago
Hey, I'm enjoying this list a lot. I was wondering about your thoughts on Copy Artifact combos other than Swan Song and playing an infinite mana wincon such as Walking Ballista or Exsanguinate or are Timetwister loops good enough as a backup for you?
Also, can someone explain to me how you can draw your deck with Paradox Engine + Sensei's Divining Top + Voltaic Key ? Someone said that you could but I cant figure it out lol.
1 month ago
Hey Dan, I really enjoy the general idea of the deck. I was wondering how you were liking the Copy Artifact combos as a second win-con over an infinite mana outlet like Walking Ballista or Exsanguinate?Also, why no Dark Petition?
1 month ago
Jace, the Mind Sculptor I also run jaky draw spells like Temple Bell+Unwinding Clock the bell can be cloned with Sculpting Steel Copy Artifact Clever Impersonator Phyrexian Metamorph and will draw up to 4 cards on everyone's turn