Copy Artifact

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters Edition IV (ME4) Rare
Revised Edition (3ED) Rare
Revised Foreign Black Border (3EDFBB) Rare
Unlimited Edition (2ED) Rare
Collector's Edition (CED) Rare
International Collector's Edition (CEI) Rare
Limited Edition Beta (LEB) Rare
Limited Edition Alpha (LEA) Rare

Combos Browse all

Related Questions

Copy Artifact

Enchantment

You may have Copy Artifact enter the battlefield as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types.

Copy Artifact Discussion

Last_Laugh on Solitaire

1 day ago

Drop Marble/Sky/Fire Diamonds and Coldsteel Heart. Add Fellwar Stone , Chrome Mox , Copy Artifact , and Pentad Prism .

dingusdingo on Sen Triplets Stax/Control

5 days ago

Thoughts for edits

Thopter Foundry + Sword of the Meek + Time Sieve suffers from being a 3 piece combo and from card quality. Foundry can be worthwhile for instant speed blockers, but the other two are dead draws without the combo assembled.

Sensei's Divining Top with either Grim Monolith + Power Artifact or Dramatic Reversal + Isochron Scepter is a much nicer package, as all the pieces have strong value independently.

I would recommend Tainted Pact for running with Laboratory Maniac . It serves as an A + B combo for winning (+ draw 1 card ofc), and is safer for the purposes of your deck than Demonic Consultation , although you could easily run that for cheaper CMC comboing. Worth noting that Pact has synergy with Isochron, or can be used for getting the last combo piece for a Top combo.

It seems as if assembling infinite mana + draw deck is your goal. I would recommend slotting Copy Artifact + Winds of Rebuke as an alternate wincon to lab man wins. Combos with dramatic scepter (you copy the scepter, imprinting winds of rebuke, to mill everyone out and pass to them, causing draws into empty libraries for GG). Copy Artifact and Winds of Rebuke also both have very high card quality, both are playable independently.

My last combo suggestion is for Praetor's Grasp . Especially with Sen having the potential to steal combo pieces, you have the potential to stop win cons as well as getting closer to your own. Praetor's Grasp will run as a functional tutor here, grabbing faster ramp or the combo pieces you need.

ad nauseum is a strong card, but you should consider the following. You are already pressuring your own life total with Dark Confidant as well as Phyrexian Arena , plus incidental damage from Mana Crypt as well as Ancient Tomb and the talismans. Your average cmc 2.33, meaning your Ad Naus will usually dig 10-20 cards, depending on damage and what you flip.. You also don't run any rituals, and have no way of reusing rocks outside of Dramatic Reversal . Supporting cards like Chain of Vapor or Hurkyl's Recall give extra mileage to Ad Nauseum as they let you re-ramp your own mana positive rocks after landing the Ad Naus, and Yawgmoth's Will is a monster in Ad Naus decks. You are also light on creatures and pack a medium sized removal package, so creatures can get free swings and reduce your Ad Nauseum that way too. You are running white, so you could decide to make ad nauseum + Angel's Grace a win-con as a possibility too. Right now Ad Nauseum looks more like expensive card draw in this deck than a strong win condition. As it stands, I firmly believe Necropotence is stronger in this current list.

You should consider swapping slower, permanent based draw spells for faster, instant/sorcery speed draw spells. Brainstorm + Ponder + Preordain + Sleight of Hand will all bring down the cmc for Ad Naus, help guarantee smoothness in your early game, and give you cantrips to "win immediately" with Lab man. They also allow you to hold up counterspells more meaningfully. You could cut Padeem, Teferi, and the U/B Tezzeret, those changes alone would cut 10 CMC out of your deck for speed and Ad Naus purposes. For what it's worth, I also believe that Scroll Rack is most effective in edh with decks that sustain larger handsizes (gives ability to dig deeper), and would also be a proponent of cutting for a cantrip. One final note on card draw, your commander acts as card advantage for you,

Your removal package can be modified to be faster and stronger. Council's Judgment has some nice perks, but it should be tertiary to both Swords to Plowshares as well as Path to Exile . Both of them are just far more efficient. You also only have two answers to artifacts or enchantments on the board, Cyclonic Rift or Council's Judgment . 2-3 more bounce spells could help with board state by quite a bit, especially if you are able to stax them out of replaying their pieces. 1-2 pieces or artifact/enchantment removal will also go a long way to helping your board presence, especially since cEDH skews towards non-creature permanents.

Humility + Night of Souls' Betrayal is a nice creature lock, but I would rather see wipes in both of those slots. Humility wrecks card advantage from your own commander, and Night is low card quality outside of combo. Elesh Norn, Grand Cenobite is the preferred -x/-x effect, as it kills many of the strongest hate bears in the format (+ lab man) and allows your own hatebears to win through beatdown. I wouldn't recommend Elesh in a bear-lite build, so I would propose two wipes or pieces or removal instead.

Disallow is high cmc for a counter, consider running something else if you still want Ad Naus. If you want to hamper activated abilities, run either Pithing Needle or Phyrexian Revoker , both can deal with some of the premiere critters of the format, from Sisay to Thrasios. There are still plenty of fantastic 1 or 2 cmc counters that are common in the format that you don't run, such as Negate and Counterspell . Special mention to Swan Song for also doubling as a dramatic scepter + Copy Artifact wincon

Land base looking strong. Only changes I would suggest are remove the ETB tapped manlands, because speed is important, as well as swap out the artifact lands for basics. With a very high artifact density, you don't need to be worried about metalcraft enabled for Opal, and having nonbasics that don't give abilities and only produce 1 color of mana is not worthwhile when you can get caught by someone else's Back to Basics

As a closing note, I wanted to draw your attention to cards I see that may pose a problem for this build. Kataki, War's Wage Back to Basics Stranglehold Ruination

NetholonTheArchmage on Zedruu, Enlightened Master

2 weeks ago

@ MCJennings ,

The Sunforger -package still is a work in progress. I had in in the deck for a long time (half a year now) but always came upon the same problem: I didn't draw the Sunforger... If I finally did it anyway, it worked absolutely fine as a tutor-for-needed-answers-tool. If i'm being attacked I always can use Path to Exile or Swords to Plowshares . If there is an enchantment I really want to be gone I tutor up Return to Dust , Oblation or the like. If something really bad is happening I can cast Teferi's Protection to phase out and if I should be missing a landdrop I can cast Tithe to search for a couple of lands. Thanks to Mistveil Plains I am able to use a single spell as much as I want to, putting it back on the bottom of my library. The only problem: Sunforger was always hiding somewhere in my deck... That's why I added some new cards to the deck, that shall help me by searching the infamous hammer: Enlightened Tutor (can be used to tutor for everything you should be needing repeatedly via Sunforger + Plains) , Open the Armory and Steelshaper's Gift . These cards however have just been ordered and the deck needs to be playtested yet. As for the sunforgers wielder it will most of the time be Zedruu herself. I try to keep my Zedruu-triggers low till the endgame, only drawing a couple cards/ gaining a couple life through her ability. She usually isn't being targeted at all by my opponents and only dies due to a boardwipe from time to time. The main goal of the deck is to stay hidden and fly under the radar most of the time. This usually works and people don't seem to care to much about what the goat is doing with her hammer.

The Clever Impersonator really is a very versatile and amazing card I just came upon a few weeks ago. While I really like your idea of the Copy Artifact being a 2mana manarock, the Impersonator usually serves a different purpose, targeting cards like: Venser's Journal , Maze of Ith , maybe Propaganda or Rhystic Study . Using it to copy Bitter Feud also is quite funny, as thing are getting out of hand quite quickly when everyone is dealing double to four times the damage to each other... The most valuable target just might be Paradox Haze though... just imagine all the cards you will draw, all the life you will gain by having three upkeeps <3

The Crown of Doom however simply is a very political card you can gift to your opponents to spread some bad blood. You usually want them to kill each other until only one opponent is left as it might be difficult to deal with a larger number of opponents when it comes to the winning-part. The important part about this card is that your opponents aren't allowed to give it back to you --> you are safe from the crown and draw cards from it while everyone else is trying to kill eachother... The Howling Mine is part of the grouphug-theme of the deck. While it of course allows everyone to draw an additional card, you are drawing one more card --> getting some extra value as soon as it is gifted away. Additionally the mine is a card your opponents don't want to get rid of --> it stays on the board longer --> you are getting more value from it over the time.

You are right about the Mindslaver being a lockdown with Academy Ruins aswell as with Trading Post + Forbidden Orchard . While I could be going for the easy win with Approach of the Second Sun or the like I really do love to have me some jank-wincons to make it more of a challenge to win for me. All of my wincons are hard work to pull of, but that is implied in the decks idea :)

I have had Tragic Arrogance in the deck for a long time and I know what it can do >:) problem is that I do need the Supreme Verdict for its ability of not being able to counter it, I need the Austere Command to pull of a "combo-win" with Enchanted Evening + Boros Charm and need Cyclonic Rift to deal with an indestructible board... or simply because it is awesome... :D I haven't got a free slot for another boardwipe though, so the Tragic Arrogance sadly needed to go :(

About the cards you mentioned: Bitter Feud simply is a fun political card that can be used to get rid of a very unpleasant opponent. Simply choose him and another player who will untap before him and he will usually finish him of. You can gift the enchantment away for Zedruu-value and rechoose its targets by bouncing it back to your hand/ blinking it with Venser, the Sojourner . Open the Vaults is very often a game winning card in this deck, as I'm usually getting back every single card in my graveyard. Cast this after a boardwipe or after you've been milled for some time and your board will be full of value all of a sudden. As this deck is focused around artifacts and enchantments you are usually getting more value out of this card than your enemies... Enchanted Evening + Greater Auramancy is a combo I have in the deck for board-protection during the lategame. As my deck doesn't heavily evolve around gifting permanents and uses Zedruu's ability only for some extra value or political offerings I usually can pull this of without having to much trouble. At the time I cast these cards I ususally have 3-4 of my permanents allready be sitting on my opponents boards so I don't need to gift away cards anymore. The only thing that doesn't work is winning to Illusions of Grandeur unless you gift the auramancy away to an opponent first.

I hope this helps understanding how the deck is meant to work, thank you for your time and may the goats blessing always be with you! :)

MCJennings on Zedruu, Enlightened Master

2 weeks ago

Does the Sunforger Package do enough for you? With how few creatures you're running I could see opponents easily preventing it even in colors that can't deal with artifacts well.

I've often gone back and forth on Clever Impersonator . Do you have typical targets for it or is it typically used on opponent permanents? I've recently included Copy Artifact because I found a good price for one- Personally I treat it as an additional 2 cmc rock to be the floor of it.

Crown of Doom seems to be an odd choice to me. 2 cmc to give away is the same price to you as it is an opponent- Doesn't this mean you're not breaking parity and thus play the card fairly? Or is there a different axis of use that I'm missing? Similar questions exist regarding Howling Mine

Mindslaver catches me off guard. Is it meant to be a win condition/lock with Academy Ruins ? I feel like it'd be a lot faster to just use Approach of the Second Sun .

I'd consider swapping one of your board wipes to be instead Tragic Arrogance for how entirely one sided it can be to a Zedruu player (It also is Theros so it looks dope foiled).

A few cards I've always been curious about but never tested were the following. Can you confirm how well they've performed for you? Bitter Feud , Open the Vaults , Greater Auramancy + Enchanted Evening . Bitter I question its cmc, open the vaults I question the frequency of relevance, and the last combo I suppose I'm fearful that it'd hinder too much of my own interaction... Do you donate first the auramancy followed by casting enchanted evening?

I can talk all day about Zedruu lists, she's my first EDH deck. I like the direction you've taken her, it's far more responsive than my own.

DiverDown on Commander Tier List [WIP]

2 weeks ago

Inalla, Archmage Ritualist uses a two card combo considering that the Bloodline Necromancer combo requires Ashnod's Altar to be on the field in order to combo off. Eminence is a cool mechanic since it doesn't require you to cast your commander to use their ability and therefore reduces the combo package when used in conjunction with your commander. However, Circu is so rated highly since he only requires a mana neutral Dramatic Scepter combo to exile opponents' libraries, which is still often mana positive and utilizes Circu as a mana dump similarly to how Oona is utilized. Which means that one card ( Isochron Scepter ) is the only card that needs to actually resolve in order to combo off, and UB is packed with a myriad of tutors to grab Dramatic Reversal as an outlet as well, but since you don't need to cast the reversal, the scepter is the only card that needs to resolve in order to combo off aside from mana rocks so long as you are in fact mana positive to cast Circu, and it's in blue for a solid counterspell package to protect it and let it resolve. His combo is honestly really condensed and he has potential to be really modular well since he can utilize Copy Artifact and Paradox Engine which is just all good stuff.

The difference between Narset and the combo you specified is that she simply has to move to combat and initiate the attack rather than deal combat damage, which means that chump blockers won't stop her from comboing while a blocker would stop Wanderwine Prophets dead in its tracks. The color combination she's in isn't entirely relevant because honestly if she was in mono-blue with that ability she would still be able to assemble the combo easily. Jeskai vs Grixis is such a minor difference in Narset turns because she's so heavily in blue and red that the sliver of white cards she utilizes does not matter in the slightest. Black would simply give her tutors and that's still not ideal because she doesn't actually hard cast things. Oh yeah and she's the commander too, so she only really needs to resolve being cast from the command zone with a haste enabler or survive a turn cycle and she wins.

Vannifar honestly isn't the greatest comparison because she's good for similar reasons why Yisan and Sisay are good. Thornbite Staff isn't even good in Vannifar because it's so mana intensive costing which is really gross in cEDH. Intruder Alarm is better, but not as easily tutorable in UG colors.

Tier 3 is just fine for Inalla for the reasons I stated above and in my previous post. I'm sorry if you disagree, but she doesn't quite compare with the rest of the tier 2 commanders in my opinion at least. I'd like to hear more thoughts on this in support of either side, but the only evaluation criteria issues I have with the prior list is the minor difference between tiers 1 and 2. I have always looked at them like tier 1 and tier 1.5 because they are so closely comparable, so I mean if we make that transition then tier 3 may be bumped to tier 2 if you think that would look better at least. We welcome criticism when it comes to revising the list, so please share your thoughts if you'd like to see improvements.

Last_Laugh on Narset Speed

1 month ago

Nice deck, I do have a few suggestions though. Almost entirely ramp options.

Fellwar Stone , Talisman of Progress , Pentad Prism (only 2 cmc rock that ramps 2 colored mana), Copy Artifact , Crystal Vein , Ancient Tomb , and Generator Servant .

I'd also consider haste enablers so Narset doesn't have to survive a turn. Look into Mass Hysteria , Need for Speed , and/or Ashling's Prerogative

Ancestral Knowledge is great for thinning your deck and setting up really really good Narset attacks. Can be used in a pinch to search up early ramp also.

Smoke is also very good here, especially with a superfriends list.

Feel free to check out my list for ideas. Feedback, Upvotes, and/or Ideas on any of my decklists is appreciated. Narset, American Beauty - Retired

BMHKain on Taysir's Challenge: No Creature Superfriends

1 month ago

@frezzreaper: Well, thought I was going to have quite abit of chat w/ you; but I was wrong (For now...). >P<

Anyways, I cut Ensnaring Bridge , keeping both Dueling Grounds , & Crawlspace ; but now I think I might have to choose between the two...

* Dueling Grounds locksdown attacks to just one Attacker & Blocker from the defending player.

* Crawlspace , on the other hand... Reducing one's Attackers to me to 2, where every other attacker gets everything else seems like the better bet.

Anyways, I wanted to see what your opinion on any of these alts could do as something better than Rowan Kenrith and/or Daretti, Ingenious Iconoclast :

  1. Copy Artifact
  2. Mechanized Production (Wincon worthy)
  3. Sculpting Steel
  4. Echo Storm

I understand the 4th is average, but just imagine landing this in the late game; it is amazing as a result; lots of Sol Ring s, or lots of Rings of Brighthearth s. I wonder what your opinion on this is. If the idea is still too much on Pen/Paper, I'll discard the idea for real; even though these seem like the best alts in this case...

Finally, should I remove Vivien Reid (Damn, I'm asking a second time...), or should Elspeth, Knight-Errant be removed as well?

Finally, for real, how good/bad/ugly am I trying my all to refine my idea (Just a thought I case I have to further do this...)?

Thanks again... I'll just work on another thing for now...

BMHKain on Taysir's Challenge: No Creature Superfriends

1 month ago

After some cutting, I removed Meekstone for Vivien Reid ; something many already hated here...

...But maybe I can help on the idea of either Rowan Kenrith , or Daretti, Ingenious Iconoclast as well...

EG: Copy Artifact ? Mechanized Production (Doubles as Wincon)? Sculpting Steel ? or Echo Storm (Could create a lot of Artifice...)?

I really want some ideas... BTW, should I keep Vivien Reid? if not, what else would you want me to cut also?

Sorry to say, DrkNinja… I might need your help again; this is creatureless though, so I only have Tokens to help me out. I dun suppose you have any beter ideas than frezzreaper? I mean, is this worth it, alongside Primevals' Glorious Rebirth , & Urza's Ruinous Blast ?:

  • 5 Board wipes

  • 5-10 Accelerators

  • [?] Tutors
  • ABOUT 5 DRAW spells

Does this seem optimal to you?

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Copy Artifact occurrence in decks from the last year

Commander / EDH:

All decks: 0,13%

Blue: 0,17%

BUG (Sultai): 0,09%

U/B/R (Grixis): 0,08%