Copy Artifact

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Masters Edition IV Rare
Revised Edition Rare
Unlimited Edition Rare
Collector's Edition Rare
International Collector's Edition Rare
Limited Edition Beta Rare
Limited Edition Alpha Rare

Combos Browse all

Related Questions

Copy Artifact

Enchantment

You may have Copy Artifact enter the battlefield as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) 1%

4.65 TIX $4.65 Foil

Isle of Cards

$13.46 Paper

Card Kingdom

$14.99

Ebay

Copy Artifact Discussion

MagicalHacker on Stop Hitting Yourself! (Silumgar Primer)

1 week ago

chaosumbreon87, thanks for the feedback! Phyrexian Metamorph, along with other fantastic ways to clone cards, such as Clever Impersonator, Copy Artifact, and Copy Enchantment, just don't fit with the deck because I would rather use cards that steal, since they're more effective and there are plenty of them to use. Shared Fate would let me cast opponents' cards, but it would prevent me from being able to draw my cards that let me steal cards, and I find that trade to be hurtful rather than helpful. Decree of Pain has always been either too much mana or not enough effect in my experience.

Everflowing Chalice along with Sisay's Ring and Ur-Golem's Eye are just ways to ramp by or more, and if we ever get better ramp options for that in these colors, you can bet I will be dropping them for those. I think I'll probably drop Coalition Relic first before any other ramp spell, but the three previously mentioned ones are next in line. Future Sight and Magus of the Future are a lot better than I thought they would be when I played with them for the first time, as I was able to draw a card whenever I played ANY card, as long as it was the one card on the top of my library. In a way, it let me generate a huge board presence without losing card advantage in my hand, and it only gets crazier due to the fetchlands and Sensei's Divining Top. If you don't find them that good, I would highly recommend playing with them, because they have the possibility to absolutely blow you away with value!

KaiserChef on He's better than everyone, Kruphix.

3 weeks ago

Copy Artifact + Doubling Cube Combo would be insane to pull, Tap Doubling Cube and the Copy, Produced 4 times mana minus the 6 mana cost, 3 of which comes from after Doubling Cube resolves therefor paying for it's self, If you had 10 mana floating then pull the combo using the 10 mana floating you end up with floating. You want atleast 7 mana floating to make Doubling Cube, Make 8 mana float using it's ability if paid by the floating mana, with a copy it turns it into 10 essentially the cube doesn't just make a double of the floating mana, the copy then uses the float and make it double again.

7 Mana Floating. Taps Cube to double 4 mana becomes 8, Tap copy to make 10

10 Mana Floating. Taps Cube to double 7 mana Becomes 14, Tap copy to make 22

22 Mana Floating. Taps Cube to double 19 mana Becomes 38, Tap copy to make 70

70 Mana Floating.. Taps Cube to double 67 mana Becomes 134, Tap copy to make 262

Then use it to cast lets say a Hydra Broodmaster (Because it's a seriously great card even if your playing a more not x cost Kruphix) Then Monstrosity 119 for each X and make 119 Hydras with 119/119 not even mentioning the fact your rocking doubling season and a hell of a lot of token styles in this deck those two might be great combos

rhystictutor on Nobody Plays Magic

1 month ago

Oops, I meant to include Sands of Time next to Stasis. Also, Copy Enchantment and Copy Artifact so you can double down on some of your shenanigans.

merrowMania on Scepter Control

1 month ago

The deck looks interesting!
Initial thought: Is Bloom Tender really worthwhile as a 2 drop ramp piece when you only have 3 blue permanents (excluding Drake and Copy Artifact) and 3 black permanents (plus Tasigur)?

VesuvanDoppelbanger on Sygg, Dimir Copycat

1 month ago

Fun build, if you wanna lose friends! (Just kidding) +1.

Control Magic, Copy Artifact, Copy Enchantment, Followed Footsteps, and the more pricey Bribery would do well here.

goblinguiderevealpls on Politics Schmolitics

1 month ago

For a wheel deck you don't run a lot of wheels,

Is this a French list? I can't help but notice the large amount of permission and spot removal, but a lack of board wipes (which are very important for multiplayer spell decks

I would run more wheels and more global wipes, And cut spells that are only good on your commander like Glistening Oil and Helm of the Ghastlord

What I learned from my years of playing nekusar is that a wheel deck works best when it functions without nekusar and he is simply a bonus, as you are mostly spells,you want the deck to function by itself, And if you took nekusar out of the picture (also common cuz of how common creature removal Is, and after a few casts he gets pricy) then cards like Curiosity, Helm of the Ghastlord, and Glistening Oil become obsolete when you can simply cast a game changer like Evacuation,Cyclonic Rift, Blasphemous Act, Damnation or Toxic Deluge, resolve an Underworld Dreams Dream Halls or Liliana's Caress and chain of wheels for lethal

I would recommend more hard wheels for efficiency, such as Reforge the Soul, Dark Deal, Winds of Change, Windfall as well as ways to copy Memory Jar and Teferi's Puzzle Box as well as any mana rocks such as Copy Artifact, Goblin Welder, Phyrexian Metamorph and Sculpting Steel.

I'd also run more 0 cost artifacts for wheel value such as Mox Opal Mox Diamond Chrome Mox Lotus Bloom Lotus Petal and if you're not on a budget,Lion's Eye Diamond

ClockworkSwordfish on Zur's Spectral Horde

1 month ago

Izzet Charm? I think you might mean something else!

Other suggestions: since your deck is all about discard, you might sometimes find it loses a lot of punch when your opponent runs out of cards. A couple ways to make him draw (on your turn, so you can make him discard them again) might be wise - Master of the Feast and Trade Secrets are good examples. Even though Zur is just a support character in the deck, you should probably include even a piece or two of removal that he can pull when you absolutely need them, especially considering Quarantine Field doesn't do anything if he grabs it. Darksteel Mutation, Prison Term and Imprisoned in the Moon are good, versatile options. Also, you might like having access to Necropotence or Animate Dead in case you make your opponent discard a fat creature. Copy Enchantment can serve as another Megrim or Propaganda if you need one, and Copy Artifact is great for hitching a ride on an opponent's cards. I also find Athreos, God of Passage is good in creature-heavy Zur decks.

Good luck with the deck! It's nice seeing an original take on Zur.

Frank_Glascock on Paradox Scepter Storm: cEDH Primer

1 month ago

Lilbrudder, can you go over the rationale behind the changes from Yagmoth's Engine to this decklist? For example, I assume Copy Artifact was omitted because it can be situational.

It would be of great benefit to me to learn which of the interactive cards was your last to include. So, if I wanted to add Lim-Dul's Vault, the weakest removal card could be taken out of the list.

How much of BarbeChenue's experiences in the tournament shaped the transition from the Yagmoth's Engine list to this more interactive list?

Your percentage of counterspell backup in your combo turns was around 15-20% with Yagmoth's Engine. Did you find that was to inconsistent outside of gold fishing?

Load more