|Commander / EDH||Legal|
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|Masters Edition IV||Rare|
|International Collector's Edition||Rare|
|Limited Edition Beta||Rare|
|Limited Edition Alpha||Rare|
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You may have Copy Artifact enter the battlefield as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types.
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Copy Artifact Discussion
1 week ago
This is a good shell but I feel some tweaks are in order. I feel as though this list needs Grim Monolith and perhaps Copy Artifact. I would drop the rings combo as its pretty bad. I would do the same for the land untapping creatures and just build around dramatic scepter/engine more. I like Future Sight and it may be an ok backup wincon since you have the other cards already for the combo but everything else will just dilute your deck. I would consider dropping some of the bad cantrips as well for Jace, Vryn's Prodigy Flip who can loot your whole deck with dramatic scepter and flashback yawgmoth's will and Impulse which can "draw" your deck with engine if imprinted on scepter. Jace's Archivist is great with engine and can win the game pretty consistenty by turn 4-5 even without turn 1 dorks. A good tutor for this kind of build is Dark Petition and perhaps even Inventors' Fair. Reshape is pretty meh imo
1 week ago
I run Archfiend of Depravity over Rune Scarred. I also include Sheoldred to make them sac a creature each upkeep. To keep from being overwhelmed by tokens, that I don't want to waste Merieke ability on, I run Eye of Singularity. Pemmin's Aura is an auto include for me due to its' multiple abilities. Etherium Sculptor is another way I deal with artifacts and creatures. Merciless Eviction gives you multiple options (all with exile) that might take place of Wrath of God. Same reason I run Austere Command in my deck. I try to force my opponents to focus on everything that I have on the board more than Merieke. That said, I run Bribery, Treachery, Steal Artifact, Steal Enchantment,Copy Artifact, Copy Enchantment,Preacher and Seasinger.
2 weeks ago
Ok, making a few changes to test more haste enablers and a more versatile 'mana rock'.
Out: Coldsteel Heart, Unquestioned Authority, and 1x Island
3 weeks ago
So I just realized one can do some pretty degenerate things with Ramos and Copy Artifact style effects. Has anyone been trying to brew him?
3 weeks ago
When I was younger a friend of mine had a lot of fun with a deck that did 4 Howling Mine, 4 Copy Artifact, and then just a ton of counter and bounce cards like Boomerang and Counterspell. The whole punch line was that he played a 70 card deck instead of 60, so the opponent would lose before him just through natural card draw. I'm pretty sure he also had some other basic cards like Fog which was enough to get there back in the old days.
Kind of rambling here with a side story, but I guess my point is don't be scared to think outside the box and try new ideas. Don't switch decks just because somebody says it's bad, especially in Modern and Legacy. Playing a strategy you identify with will take you a lot further than just net decking and trying to copy whatever flavor of the week the pros are on. But then at the same time, on that note, don't be scared to switch it up either. Sometimes an idea is just bad.
1 month ago
chaosumbreon87, thanks for the feedback! Phyrexian Metamorph, along with other fantastic ways to clone cards, such as Clever Impersonator, Copy Artifact, and Copy Enchantment, just don't fit with the deck because I would rather use cards that steal, since they're more effective and there are plenty of them to use. Shared Fate would let me cast opponents' cards, but it would prevent me from being able to draw my cards that let me steal cards, and I find that trade to be hurtful rather than helpful. Decree of Pain has always been either too much mana or not enough effect in my experience.
Everflowing Chalice along with Sisay's Ring and Ur-Golem's Eye are just ways to ramp by or more, and if we ever get better ramp options for that in these colors, you can bet I will be dropping them for those. I think I'll probably drop Coalition Relic first before any other ramp spell, but the three previously mentioned ones are next in line. Future Sight and Magus of the Future are a lot better than I thought they would be when I played with them for the first time, as I was able to draw a card whenever I played ANY card, as long as it was the one card on the top of my library. In a way, it let me generate a huge board presence without losing card advantage in my hand, and it only gets crazier due to the fetchlands and Sensei's Divining Top. If you don't find them that good, I would highly recommend playing with them, because they have the possibility to absolutely blow you away with value!
1 month ago
Copy Artifact + Doubling Cube Combo would be insane to pull, Tap Doubling Cube and the Copy, Produced 4 times mana minus the 6 mana cost, 3 of which comes from after Doubling Cube resolves therefor paying for it's self, If you had 10 mana floating then pull the combo using the 10 mana floating you end up with floating. You want atleast 7 mana floating to make Doubling Cube, Make 8 mana float using it's ability if paid by the floating mana, with a copy it turns it into 10 essentially the cube doesn't just make a double of the floating mana, the copy then uses the float and make it double again.
7 Mana Floating. Taps Cube to double 4 mana becomes 8, Tap copy to make 10
10 Mana Floating. Taps Cube to double 7 mana Becomes 14, Tap copy to make 22
22 Mana Floating. Taps Cube to double 19 mana Becomes 38, Tap copy to make 70
70 Mana Floating.. Taps Cube to double 67 mana Becomes 134, Tap copy to make 262
Then use it to cast lets say a Hydra Broodmaster (Because it's a seriously great card even if your playing a more not x cost Kruphix) Then Monstrosity 119 for each X and make 119 Hydras with 119/119 not even mentioning the fact your rocking doubling season and a hell of a lot of token styles in this deck those two might be great combos