|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Rare|
|Duel Decks: Jace vs Vraska (DDM)||Rare|
|Planar Chaos (PLC)||Rare|
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Creature — Shapeshifter
You may have Body Double enter the battlefield as a copy of any creature card in a graveyard.
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|Have (26)||bradyofportdetroit , NOGzFTW , Antiat , jrschnoebelen , frederiklw , ironax , Wazerwifle , LegendDeer , jstn.mrrtt , rebelteddybear , brokendwarf , Vasbear1 , 8vomit , gosora , SketchyScribbler , angesoir , miracle , Gabeph , duff87 , orzhov_is_relatively_okay819 , sonnet666 , rockleemyhero , DudeMan1031 , Kiortio , Swamy , ShishkyBob|
|Want (4)||xpsychovampx , samuelianstorm , SpottedGee , VampSlayer|
Body Double Discussion
13 hours ago
Sure! I'd consider cutting: Commit / Memory, Fatal Push (unless you're committed to cEDH), Opt, Epic Experiment, Necromantic Selection, Chart a Course, Body Double, Fateful Showdown, Blatant Theivery, and possibly the Animate Worldgorger combo. If you're committed to the Twin package, Zealous Conscripts is another card that works well there.
1 day ago
BoozeUsually No problem.
I'll start with Phyrexian Delver he can be replaced with Body Double which he has been in this case. As for the lands honestly just basics or maybe one filter land and some basics are fine. As for replacing Grim Tutor something like Diabolic Intent would be fine and honestly anything you think might do well in your meta. As the weakest tutor it's pretty flex.
2 weeks ago
Update: Dimir Infiltrator out for Whir of Invention as the flexibility of tutoring any artifact into play with instant speed is stronger. Kess is out for Conjurer's Closet, a card I've wanted to try for a while. I'm not expecting it to be very effective, but I do intend for it to be fun. The third change is Crypt of the Eternals out for Mortuary Mire. I thought Crypt would provide some utility to filter, but being down a color is just bad. I would rather have a utility land that gives me another source of recursion.
Some playtesting things: Timestream Navigator is INSANE. Even one activation is often good enough, after which you don't really care if it dies since it gets recurred anyway. The copy effects of Body Double, Phantasmal Image, and Vizier of Many Faces, I have found, allow you to create infinite turns with an empty library if they (2+ copies or 1 + original) are in play copying Timestream Navigator. Every turn, one copy can go to the library after you play the one that was the last card in your library, so you will always have card named Timestream Navigator in play. It came up one game when a player cast Psychic Spiral on me when I had 25 cards left. With an empty library, I activated Phantasmal Image copying Navigator on my upkeep to draw it and replay it, creating the loop.
4 weeks ago
Mikaeus + Ballista combo requires a sac outlet:
Ballista neters as 1/1 because of Mikaeuses buff and it has no way of killing itself. A sac outlet sacrifices ballista and its undying triggers. Ballista returns as a 1/1 with a +1/+1 counter (2/2). Ballista uses its counter to deal 1 dmg to anything. Sac outlet sacrifices it again and since Balliste lost its +1/+1 counter undying triggers again and you can do this infinite number of times.
Adding Viscera Seer (Carrion Feeder is also an option, a strictly worse one at that but an option still) is a way of establishing a sac outlet while assembling Mikaeus, the Unhallowed + Walking Ballista combo. If you already have a sac outlet, of course you go for Mikaeus and Ballista right away. But:
a) this makes Hulk more compact (and hence more reliable), since it doesn't rely on any other cards being on the battlefield. Instead of 2-card combo you have to tutor for, you only have to tutor for a single creature that has to die somehow (usually by your own effect, Necromancy and Flash being 2 great examples).
b) Sac outlets can be interacted with more easily than with a Hulk. Without a way to establish sac outlet while assembling a combo, the easiest way to stop Hulk combo from ging off is to disable sac outlet in question, and answers to those are more versatile than answers for Hulk itself
Since you mentioned going around combo pieces stuck in your hand in your First question, you might be itnerested in Body Snatcher. Not unlike Delver/Double addition for V.Seer, it opens up possibility of extending the hulk combo and dedicate more space to it in order to make it work even if some of the cards you want in your deck get stuck in your hand. Again, as it's easily tutorable with Hulk itself during the combo execution, it's an elegant solution to the problem (Hulk dies -> Body snatcher (discards Mikaeus)+ VSeer + mana dork, VSeer sacrifices Body snatcher -> Hulk reanimation, VSeer sacrifices Hulk -> Ballista and PDelver/BDouble (any of these revives/immitetes Mikaeus)).
4 weeks ago
It's a part of the most effective Protean hulk in both Golgari and Sultai:
Now you have infinite ping combo with Mikaeus, VSeer and Ballista.
1 month ago
Needs 3-4 more lands, I think. I'm talking Dismal Backwater, Dimir Guildgate, and gags Submerged Boneyard if nothing else. Better lands than those in no particular order are Dimir Aqueduct, Temple of the False God, Terramorphic Expanse, Myriad Landscape, and Opal Palace.
Also cards you could take out to put those in: Sphinx's Tutelage is better in a card draw based deck than a mill based deck. Maybe it'll get a dozen or so cards every other game, but I don't really think it's quite worth it. Isochron Scepter is good if you can hook it up with one of your half dozen instants that are worth while imprinting with it and it can go infinite w/ Dramatic Reversal and a Sol Ring or something, but I'm not sold. It's an easy two-for-one if an opponent gets rid of it and I feel like there'd be many situations that it's just a dead card in hand if you don't have one of your instants. I've seen how well Tormod's Crypt has worked, but it doesn't do enough to stay in the deck compared to some of your other "graveyard hate" cards. Plus, many of your other cards (literally) get their power from having stuff in your opponent's yard. Evil Twin isn't as bad as he thinks he is. As a removal spell he's slow and I don't see why you need a Clone in here. Body Double is worth it, though because 8/10 times people will have more creatures in their graveyard than on the battlefield against this deck. Disciple of Deceit feels... untrustworthy. If it works, though, by all means keep it. I'm not familiar enough with the deck to know what you would throw away and what you would want to go find. Maybe Crypt Incursion for the sane reason as Toromod's Crypt? Maybe switch it with Profane Memento? Also, maybe Bontu the Glorified could be cut?
Some other cards you could look out for: Altar of the Brood. Mind Sculpt. Siren of the Silent Song (I really like its draw and mill ability). Dinrova Horror, Far / Away, and Reality Shift are underrated removal spells. Also at least two more board wipes. Cyclonic Rift is just as good, if not better, here as it is anywhere else. In Garruk's Wake is pricy, mana-wise, but pretty nice. Nevinyrral's Disk is a classic. Profaner of the Dead works in here. And there are more at least decent black wipes that you could consider playing. And maybe you didn't think of these couple dudes, but they are good for butts and good in general: Disowned Ancestor, Dragon's Eye Savants and the best blocker of all time Fog Bank.
1 month ago
Suns_Champion I love the idea of Phyrexian Dreadnought for this deck! It's a matter of affording it, but I'll add it, along with any other cards that may be good for the deck to the Maybeboard so I know what to keep an eye out for when trading! Body Double used to be in this deck, but I cut it for more mill and options for Mimeo to copy. Lazav is a tad reliant on the opponent for my liking, but he is a pretty fun card for sure!
Thanks for the suggestions and upvote!
1 month ago
Hi! Nice deck!
My immediate thought is something expensive but will do tons of work for you. That card is Phyrexian Dreadnought. Imagine you have Jarad, Golgari Lich Lord out, play the DN for 1 mana, then with it's sac trigger on the stack, sac it to Jared, hitting everyone for 12. THEN play your commander and exile him as your power/toughness creature and you get a 12/12 commander! The dreadnought is awesome because he gets himself into the graveyard so easily. No need to do any work! Death's Shadow works im a similar way, but you can't sack him to Jarad.
Hope some of these help!