Creature — Shapeshifter
You may have Body Double enter the battlefield as a copy of any creature card in a graveyard.
|Want (4)||slightlynobody , ephemeralAubade , scorpion9 , mage57|
Printings View all
|Arena Cards (ARENA)||Rare|
|Commander 2017 (C17)||Rare|
|Duel Decks: Jace vs. Vraska (DDM)||Rare|
|Planar Chaos (PLC)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Body Double occurrence in decks from the last year
Latest Decks as Commander
Body Double Discussion
1 month ago
Hey I saw your comment and I wanted to help you out with your list! Hopefully my suggestions are useful in budget (I think a couple of them might push the line there) but I’m glad there’s another gifts modern player.
The very first first thing you should do is swap out redundant copies of cards. By this I mean there are a certain number of slots in your deck for each type of card (I.e. removal, countermagic, win conditions, etc) and you want those slots to be filled up with as many differently named cards as possible so gifts can function at full capacity. Also, since you can only have 4 gifts in your deck at a time, you also need to make sure your deck can hold its own until you draw gifts. This means making sure you have the correct amount of card type slots.
As a general rule the only card in your deck that you have 4 of is gifts ungiven.
First is lands. I think you should diversify your lands, but I don’t think you should increase the number. In a normal gifts deck, you should have 25 lands minimum, because fetchlands thin the deck out and Crucible of Worlds makes land-based strategies more effective. Since you have access to neither of these on a budget, definitely keep the land count at 23 maximum. I think something necessary in any gifts deck is either Ghost Quarter or Field of Ruin, especially field since it gives you the land back. I think you should split your basic lands between normal and snow-covered since snow-covered lands are just as cheap but have different names from normal lands. I think you should have more lands that function like Caves of Koilos and Glacial Fortress since early tapped lands can lose the game in modern, but you should still keep at least one copy of every land you have just to retain diversity in card names. If you can push the budget a bit, Fabled Passage is a really good card for this deck, and the cheapest option if you want to have fetchlands.
Second is removal. I think you should definitely have more individual removal spells, with less counter magic and less discard spells. Not including the sweep spells, you only have 5 removal spells, and they are not especially diverse. Dismember and Fatal Push are both pretty cheap, and fatal push is especially necessary in holding off your opponent early on. I actually prefer fatal push over path to exile because it doesn’t give your opponent anything back. Also, Maelstrom Pulse use to be like 18 bucks but now it’s just a dollar and it’s pretty op, but unfortunately it’s in green. Kaya's Guile is a great situational removal card because it also supplies defense. It would Be good in a gifts pile with lingering souls and another removal spell I think. Again pushing budget a bit, Abrupt Decay is a worthwhile card to have because it can hit more than just creatures. Unfortunately, it’s also green. You definitely need something that can deal with noncreature threats, but abrupt decay specifically isn’t necessary for this purpose. Last random add on: Deputy of Detention could be good idk. With regards to sweeper spells, I think Supreme Verdict could be good, it’s kinda mid range in price but it would definitely be good to have more diversity in your sweepers.
Third is utility. With regards to draw spells, you should probably diversify and have more of them. Sleight of Hand, Opt, and one other that I’m forgetting rn are all good choices. I think one aspect that is necessary in your utility toolbox is more graveyard interaction. One or two copies of Mission Briefing would be really good here as a way to either force a choice in a gifts pile or make graveyard stuff recursive. Noxious Revival is green but that doesn’t really matter cuz you can pay the life, but it is five bucks so idk. I think Body Double could be an interesting pick as a utility creature. This way, if your first unburial rites fails and they somehow make it so you can’t bring Ionia or grave Titan back, you can play body double and you still get the ETB effect. Treasured Find’s usefulness is iffy at best, but since you kind of need recursiveness in a gifts deck it could be good. Narset, Parter of Veils is cheap and good, and if you are a real try hard you could add in Day's Undoing. Then the gifts pile could be Ionia, grave titan, day’s undoing, and narset. Either they give you a massive threat or they give you the ability to make them discard their hand, which is cool and good. That’s just a random idea idk if it would work for real in a gifts utility deck.
That’s everything I can think of rn but I prob forgot something so hope this helps
1 month ago
Thanks for the suggestion, griffstick! Body Double seems like it would be meta-specific. If you have graveyard decks running rampant, it seems like an all-star, but in a non-graveyard meta, it seems like a dead card some of the time, but hey, I might be wrong! I'll put in the maybeboard. And hey, if you like the deck, consider upvoting.
1 month ago
One more suggestion. Body Double
4 months ago
4 months ago
Oh, also! I never used Body Double in my deck, but I think it could be really good. Especially if you want to recur some of your own creatures.
5 months ago
Creatures having a color is already something you can break in commander, though. You can use Painter's Servant naming in your Elesh Norn deck (not that you would in this case) to give all of your opponents protection from your creatures with Absolute Law.
Additionally, Transguild Courier and Sphinx of the Guildpact both get boosts that apply to color even with no changes to the current rules. The point isn't that "this card is x color" because we can already break that in commander. The reason they're banned is because of the rule that the mana symbol appears on the card. This is the same reason that Quenchable Fire can't be run in a mono-red deck despite nothing about the card being blue.
On the point of Gyruda, Doom of Depths I will say you're not entirely wrong here, but let's not forget that Wizards has been pushing color pies and power levels a LOT lately. So to that end I would defend the card pointing to limited blue reanimation effects like Back from the Brink or Body Double. Blue has limited ability to copy or create tokens of creatures in graveyards, so the fact that this latest one is extremely limited feels like it's pushing blue, but not entirely out of context. You can only reanimate something milled with its ETB effect and only if it has an even CMC. It's possible to entirely whif on this and not get anything to reanimate, unlike similar black effects that are more or less guaranteed to bring you back something from the graveyard.
7 months ago
Remember that there is competitive modern and 'competitive modern'. There are things you can do at local FNM which doesn't hold up in bigger competitions. You don't have to plan for the entire meta, just the decks you are likely to face.
As someone new to more competitive settings trying to play off-meta, I highly rate transformative sideboards. You can improve almost any matchup by sideboarding 15 cards (or fourteen with companion), and viewing your maindeck as a place to store sideboard cards (which can be swapped in bad matchups).
As a deck which 'relies' on risen reef combo, put thought in your backup gameplan. Your Jegantha choice offers a backup combo with something like Freed from the Real, while only taking up four slots. This is the right direction, however in specific it faces the same problems- a weakness to removal- as the maindeck. Testing alternatives, both main and side will be most of the process for this.
Don't feel the need to settle into one list- unpredictablity is a major asset for every list that isn't already highly-tuned. Your opponent will misidentify control or beatdown matchups, netting easy wins, especially with sideboard mixups.
For a time, Voice of Resurgence was the big reason to play midrange, and its still pretty solid. Value with Vesperlark/thunderkin is decent if you can avoid grave hate- sideboarding in a set of mana leak/spell pierce is legit if they don't have a fast clock.
Primal Beyond is good, non-painful mana fixing.
Finally, look at Jeskai Ascendancy combo lists. Its fallen out of favour due to disruptability, but faces a lot of the same deckbuilding restrictions you are under. Similarly, Reveillark/Body Double was a deck that never really took off. Runaway Steam-Kin had a few combos theory crafted that never made it. I'm sure there are things in these lists you can adapt. I'm sure that between all of these you can find something that runs nicely. Playtest well, and have fun.
7 months ago
In a way Body Double practically is a Beacon of Unrest in creature form minus the artifact clause. They should make a creature form in mono-black at four mana given the power creep since Body Double was printed. If they need to balance it they can have it enter the battlefield tapped.