|Commander / EDH||Legal|
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|Khans of Tarkir (KTK)||Common|
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Feat of Resistance
Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn.
Feat of Resistance Discussion
6 months ago
Here ya go, Derrick,
Where is Gamble
Ramp or extra mana
Fellwar Stone , Fire Diamond , Marble Diamond , MindStone, Sword of the Animist , Thought Vessel , Hardened Berserker , Treasonous Ogre , Neheb, the Eternal , Neheb, Dreadhorde Champion Desperate Ritual , Pyretic Ritual , Seething Song ,
Target spells that are dope
Coordinated Assault , Enrage , Otherworldly Outburst is cool and you can loop it if the creature you buff dies making a token, Samut's Sprint , Titan's Strength , Accelerate , Aleatory , Chaotic Strike , Stun , Niveous Wisps , Carom , Formation gives banding which is spicy, Spiritualize , Stave Off , Bathe in Light , Feat of Resistance , Chaos Warp target tokens to get permanets from your deck for free, and is good removal.
Heroic/Prowess Creatures cuz value
these are some cards I think you should look at, don't need all and some might not fit exactly but if you like them then put them in. Cut some lands you can go down to 34 if you add in more artifacts, which go great with paradox engine.
Cards I think you should replace: Emerge Unscathed rebound fucks with your commander it exiles them not letting you put them back into your hand; Aurelia's Fury really expensive to get any good use out of it, or if you want protection during your turns run Grand Abolisher or Silence ; Expose Evil is too slow of a draw engine Mentor of the Meek with the tokens you make is better for drawing; Burnished Hart and Solemn Simulacrum are meh, better to go with artifact ramp that can feed the paradox plan, plus artifact ramp is cheaper and faster; speaking of artifacts Boros Cluestone and Boros Keyrune are good flavor options but aren't that good as other artifacts; Inferno Titan and Sun Titan are good creatures but don't fit into the game plan as well better to put things that help with the gameplan.
8 months ago
Since you were looking for more combat oriented stuff maybe consider cards like Feat of Resistance , Blustersquall , Titan's Strength . Also extra combat phase stuff would be good like Seize the Day and Combat Celebrant .
8 months ago
Hello you could add Mesa Enchantress for your Shackles and Forced Worship and Curse of the Forsaken for life, Custodi Soulbinders can get huge and stomp the competition, Tamiyo's Journal and Trading Post for value, End Hostilities or Call for Unity or Abzan Battle Priest or Abzan Falconer and Ainok Bond-Kin and Armory of Iroas and Feat of Resistance and Rootborn Defenses and Phyrexian Rebirth and Hallowed Burial and Absolute Grace and Always Watching and Angelic Benediction and Angelic Exaltation . Good luck
quadmiller7 on Abzan
9 months ago
9 months ago
You're a bit vulnerable to the removal in Modern, Path to Exile, Fatal Push, Lightning Bolt, Liliana of the Veil, Terminate, Cast Down, Reflector Mage, and Dismember are the biggest ones out there. You can play against these spells while working with heroic with cards like Apostle's Blessing, Stave Off, Brave the Elements, and Feat of Resistance. Against cards like a Liliana of the Veil you could run Windswept Heath and Dryad Arbor or spells that funtion in a similar way to Cartouche of Solidarity
Terminus is the go to sweeper right now, but outside an effect of Eerie Interlude there's not much you can do against that, but against regular sweepers like Damnation or Supreme Verdict, a copy or two of Heroic Intervention or a similar effect belongs somewhere in your main deck or sideboard
1 year ago
There's a couple of underwhelming creatures in there is my first thought; namely Ninth Bridge Patrol, Countless Gears Renegade and Kujar Seedsculptor. Not to add too many more into the Maybe list - but I think Oviya Pashiri, Sage Lifecrafter and Mentor of the Meek are worth considering.
An easy upgrade to Feat of Resistance or Ornamental Courage would be Heroic Intervention to catch your whole team. Righteous Charge could be improved upon - Collective Effort maybe. Similarly, you could switch Highspire Infusion for something with a bit more reach. The 'strive' cards are mana intensive, maybe someone's got better suggestions but... Solidarity of Heroes, Colossal Heroics, Nature's Panoply.
I know you are over on cards at the mo anyway but there's a large proportion of lands so if you're aiming at a similar ratio you'll want something to make use of that (Savage Conception?)... or just drop it down a bit... or add more card draw to get to your gas/impact cards.
Also, the 'fog's seem a bit unnecessary?
I feel like I've caused more questions than answers for you haha! Sorry :)
1 year ago
That's excellent for the mid-game! It's a 4-drop though. I'm thinking stuff like Blossoming Defense, Ajani's Presence, Feat of Resistance, etc. Now that I think about it though, fixing your mana curve will probably solve the issue on its own. Right now your peak is at 1 mana and you taper off after that. I would focus on shifting that peak towards the 2 or 3-drop spot. You want kind of a bell curve with a tail at the end. That way if your opponent takes out your ramp creatures, you can hopefully have it be a trade to your advantage and then just cast stuff as normal on turns 2, 3, and 4. Otherwise, you'll likely have a heavier spell or two in hand that you get to cast ahead of curve.
1 year ago
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