Ethereal Guidance


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal
Pauper Legal

Printings View all

Set Rarity
Shadows over Innistrad Common

Combos Browse all

Ethereal Guidance


Creatures you control get +2/+1 until end of turn.

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Ethereal Guidance Discussion

multimedia on Exerting My Dominance (Boros Exert)

2 weeks ago

The__Worthy2000, Always Watching seems very good with the exert mechanic because with it in play your creatures don't tap to attack (vigilance) you get the exert attack bonuses without the drawback of them not untapping during your next untap step.

Trial of Solidarity gives your creatures vigilance as well as the same pump that Ethereal Guidance does.

The new Planeswalker deck Gideon, Gideon, Martial Paragon +2 ability also seem good with exert creatures.

Snetsky on Odric, Keyword Marshall

2 months ago

I would suggest using Nahiri's Machinations to give all your guys indestructible over Ethereal Guidance. Otherwise great deck

HotShotDawg on G/W Nissa's Angels, Need Help!

5 months ago

Ok, well to be honest for relevance in this standard you need much more than 8 removal spells, especially with half of them only killing attacking creatures. Besides that, the 8 removal spells would be fine you had more card advantage than your apparent removal magnet and a 6 mana graveyard to hand recursion. I would easily mainboard the Declaration in Stones, just move out the Quarantine Fields and a Stasis Snare. As far as card draw, Soul of the Harvest seems to be much better than Greenwarden of Murasa in this deck, since you have no non-token creatures. I would also easily take out Engineered Might, if you want a card like that just use Ethereal Guidance or even Inspired Charge if you want instant speed. Side note: in your sideboard I see an Ishkanah, Grafwidow which means that you have some prayer of getting delirium. If you want to go that way a little, definitely play some Traverse the Ulvenwald for more card advantage.

thunder109050 on If Sonic the Hedgehog was green and white

7 months ago

I like those ideas. Was also considering Ethereal Guidance because it's a good team pump spell that can blow your opponent out, maybe over Tandem Tactics?

Finz0id on EMN-EMN-SOI draft

8 months ago

There's a lot of good cards in your deck, and it's already looking pretty solid. If the table wasn't so aggressive (3 BR decks, 1 BU) it might have stood up to be better than your game-win-percentage.

As for some constructive advise, looking at your deck and sideboard, you've got a lot of untapped (hiiii) delirium potential in your deck. Topplegeist is already pretty good, but gains way more value with delirium. The same goes for Scour the Laboratory and most importantly: Descend upon the Sinful. For that card alone, you could add some delirium enablers such as Thraben Standard Bearer and Laboratory Brute and maybe an extra Ethereal Guidance instead of an instant (for a better distribution of cardtypes).If you added Unruly Mob (a card which is often overlooked, but one of my favorites), you could make more use of Hope Against Hope and keep your curve low at the same time. Although you won't have any bomb creatures, there still is a lot of viability in an army of small creatures with Unruly Mob

I've made a possible mirror of this deck with just your cardpool here:

thewyzman on Nayan pauper

9 months ago


I've decided, amongst many uncommons that I've gathered up, that I'm going with Naya Battlemage as my commander, so I have access to the mana utility and beef it provides, some burn spells and loot effects as well as battle buffs and some enchants, and white for the overall utility in and out of combat.

I'm seeing two ways to build in the colors:

Any thoughts? I know it's a fairly new and untested format, at least at my LGS.

Chuubii on

10 months ago

You need a lower mana base for an aggro deck. You want strike fast and win by turn 4 latest. So about ~12 one mana creatures, ~10 two mana creatures

If you want to keep an ally theme: Expedition Envoy, Kor Bladewhirl, Kor Castigator, Ondu War Cleric, Zada's Commando, Reckless Bushwhacker.

If you are open to non-allies:

  1. ONE MANA: Town Gossipmonger  Flip, Lightning Berserker, Zurgo Bellstriker (you want maybe 2 because it is legendary), Insolent Neonate

  2. TWO MANA: Akoum Stonewaker, Kolaghan Aspirant, Borderland Marauder, Ire Shaman

  3. THREE MANA: Acolyte of the Inferno, Kolaghan Forerunners, Fiery Hellhound, Geier Reach Bandit  Flip, (However I am not sure about werewolves, since you want to cast as many creatures per turn as you can)

For turn you can add something like Ethereal Guidance or Great Teacher's Decree.


  1. Evolving Wilds - bad because you never want to have a tapped land and not be able to put a creature in.
  2. Chaplain's Blessing - even in control decks this is useless
  3. Outnumber - bad because it can't hit the player.
  4. Corrupted Grafstone - you dont need extra mana. This card does nothing in this deck.
  5. Thalia's Lieutenant - you need more 1 mana humans for this to be worth it.
  6. Makindi Patrol - aggro decks want big damage.
  7. Valakut Invoker as an aggro deck, you will never have 8 mana.
  8. Smite the Monstrous - bad removal
  9. Zada, Hedron Grinder - you don't have enough things that target him.

This could work a budget deck, but if you want to put in a few hundred for a budget deck, I'd suggest you look at - this is a link detailing all professional tournament decks. Or better yet, go to your local game shop and ask what could work at events there.

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