|Commander / EDH||Legal|
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|Shadows over Innistrad (SOI)||Common|
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Creatures you control get +2/+1 until end of turn.
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Ethereal Guidance Discussion
5 months ago
I agree with pretty much everything said! It looks like you're going in the right direction, here's some more options to choose from incase you want more:
Allied ReinforcementsCaptain's ClawsOath of GideonDesolation Twin would be pretty sick as a finisher if you make it that long, probably not a good idea, but thought I'd mention if your local meta is slow.Ethereal Guidance or an instant equivalent could be sideboard-able in my opinionI also like me some one or two of's Unruly Mob and Inspiring Captain for the same reason, but don't let ANY creatures distract you from token generation, that is number one, any synergies that don't generate tokens are just icing on the cake. Focus on tokens FIRST.If you find you have great early game life gain Felidar Sovereign is an option as a one or two of.Call of the Bloodline Shamble Back From Under the Floorboards and Gisa's Bidding are all things in standard.
I'm not saying any of these will be the answer to your problems, but options are always a good thing, and you can mess around to see what works for you! Can't wait to see what you do!
5 months ago
Most of those cards are easy to get or are give or take 25 cent. But other cards I would suggest from Shadows and Eldrich are.. Give No Ground, Lunarch Mantle, Strange Augmentation, Rise from the Grave, Noosegraf Mob, Liliana's Elite, Gavony Unhallowed, Campaign of Vengeance, Ghoulcaller's Accomplice, Gisa's Bidding, From Under the Floorboards, Shamble Back, Gryff's Boon, Ethereal Guidance, Angelic Purge, and Corrupted Grafstone. Those should be enough to finish the deck. If you want other cards that could be of help for maybe a life drain rout, try Bontu's Monument. It will help all your black zombies cost less and whenever a creature enters in under your control opponents lose a life and you gain one. Again, all the cards I listed are either easy to get or cheap to buy in case you want them and don't have them. Cards from Kaladesh and Aether Revolt could help a little, but not as much as the ones I already listed. If you want more removal, Zendikar/Gatewatch has a decent bit in both white and black. If there is a specific way you wan the deck to play, I could help tweak it in that direction. As for the cards on the fence, see if you like anything listed more than those before deciding.
7 months ago
The__Worthy2000, Always Watching seems very good with the exert mechanic because with it in play your creatures don't tap to attack (vigilance) you get the exert attack bonuses without the drawback of them not untapping during your next untap step.
The new Planeswalker deck Gideon, Gideon, Martial Paragon +2 ability also seem good with exert creatures.
9 months ago
11 months ago
Some cards that may interest you:
Altar's Reap, Bone Splinters, Ayli, Eternal Pilgrim, Blighted Steppe, Borrowed Grace, Campaign of Vengeance, Chief of the Foundry, Drana, Liberator of Malakir, Behind the Scenes, and Ethereal Guidance
1 year ago
Ok, well to be honest for relevance in this standard you need much more than 8 removal spells, especially with half of them only killing attacking creatures. Besides that, the 8 removal spells would be fine you had more card advantage than your apparent removal magnet and a 6 mana graveyard to hand recursion. I would easily mainboard the Declaration in Stones, just move out the Quarantine Fields and a Stasis Snare. As far as card draw, Soul of the Harvest seems to be much better than Greenwarden of Murasa in this deck, since you have no non-token creatures. I would also easily take out Engineered Might, if you want a card like that just use Ethereal Guidance or even Inspired Charge if you want instant speed. Side note: in your sideboard I see an Ishkanah, Grafwidow which means that you have some prayer of getting delirium. If you want to go that way a little, definitely play some Traverse the Ulvenwald for more card advantage.
1 year ago
1 year ago
There's a lot of good cards in your deck, and it's already looking pretty solid. If the table wasn't so aggressive (3 BR decks, 1 BU) it might have stood up to be better than your game-win-percentage.
As for some constructive advise, looking at your deck and sideboard, you've got a lot of untapped (hiiii) delirium potential in your deck. Topplegeist is already pretty good, but gains way more value with delirium. The same goes for Scour the Laboratory and most importantly: Descend upon the Sinful. For that card alone, you could add some delirium enablers such as Thraben Standard Bearer and Laboratory Brute and maybe an extra Ethereal Guidance instead of an instant (for a better distribution of cardtypes).If you added Unruly Mob (a card which is often overlooked, but one of my favorites), you could make more use of Hope Against Hope and keep your curve low at the same time. Although you won't have any bomb creatures, there still is a lot of viability in an army of small creatures with Unruly Mob
I've made a possible mirror of this deck with just your cardpool here: http://tappedout.net/mtg-decks/adriaan-emn-uw-delirium-spirits/