Creatures you control get +2/+1 until end of turn.
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Ethereal Guidance Discussion
5 days ago
Most of those cards are easy to get or are give or take 25 cent. But other cards I would suggest from Shadows and Eldrich are.. Give No Ground, Lunarch Mantle, Strange Augmentation, Rise from the Grave, Noosegraf Mob, Liliana's Elite, Gavony Unhallowed, Campaign of Vengeance, Ghoulcaller's Accomplice, Gisa's Bidding, From Under the Floorboards, Shamble Back, Gryff's Boon, Ethereal Guidance, Angelic Purge, and Corrupted Grafstone. Those should be enough to finish the deck. If you want other cards that could be of help for maybe a life drain rout, try Bontu's Monument. It will help all your black zombies cost less and whenever a creature enters in under your control opponents lose a life and you gain one. Again, all the cards I listed are either easy to get or cheap to buy in case you want them and don't have them. Cards from Kaladesh and Aether Revolt could help a little, but not as much as the ones I already listed. If you want more removal, Zendikar/Gatewatch has a decent bit in both white and black. If there is a specific way you wan the deck to play, I could help tweak it in that direction. As for the cards on the fence, see if you like anything listed more than those before deciding.
1 month ago
The__Worthy2000, Always Watching seems very good with the exert mechanic because with it in play your creatures don't tap to attack (vigilance) you get the exert attack bonuses without the drawback of them not untapping during your next untap step.
The new Planeswalker deck Gideon, Gideon, Martial Paragon +2 ability also seem good with exert creatures.
4 months ago
5 months ago
Some cards that may interest you:
Altar's Reap, Bone Splinters, Ayli, Eternal Pilgrim, Blighted Steppe, Borrowed Grace, Campaign of Vengeance, Chief of the Foundry, Drana, Liberator of Malakir, Behind the Scenes, and Ethereal Guidance
6 months ago
Ok, well to be honest for relevance in this standard you need much more than 8 removal spells, especially with half of them only killing attacking creatures. Besides that, the 8 removal spells would be fine you had more card advantage than your apparent removal magnet and a 6 mana graveyard to hand recursion. I would easily mainboard the Declaration in Stones, just move out the Quarantine Fields and a Stasis Snare. As far as card draw, Soul of the Harvest seems to be much better than Greenwarden of Murasa in this deck, since you have no non-token creatures. I would also easily take out Engineered Might, if you want a card like that just use Ethereal Guidance or even Inspired Charge if you want instant speed. Side note: in your sideboard I see an Ishkanah, Grafwidow which means that you have some prayer of getting delirium. If you want to go that way a little, definitely play some Traverse the Ulvenwald for more card advantage.
8 months ago
9 months ago
There's a lot of good cards in your deck, and it's already looking pretty solid. If the table wasn't so aggressive (3 BR decks, 1 BU) it might have stood up to be better than your game-win-percentage.
As for some constructive advise, looking at your deck and sideboard, you've got a lot of untapped (hiiii) delirium potential in your deck. Topplegeist is already pretty good, but gains way more value with delirium. The same goes for Scour the Laboratory and most importantly: Descend upon the Sinful. For that card alone, you could add some delirium enablers such as Thraben Standard Bearer and Laboratory Brute and maybe an extra Ethereal Guidance instead of an instant (for a better distribution of cardtypes).If you added Unruly Mob (a card which is often overlooked, but one of my favorites), you could make more use of Hope Against Hope and keep your curve low at the same time. Although you won't have any bomb creatures, there still is a lot of viability in an army of small creatures with Unruly Mob
I've made a possible mirror of this deck with just your cardpool here: http://tappedout.net/mtg-decks/adriaan-emn-uw-delirium-spirits/
10 months ago
I've decided, amongst many uncommons that I've gathered up, that I'm going with Naya Battlemage as my commander, so I have access to the mana utility and beef it provides, some burn spells and loot effects as well as battle buffs and some enchants, and white for the overall utility in and out of combat.
I'm seeing two ways to build in the colors:
Tokens, since all three colors lend well to token producers like thallids/saprolings, goblins, and soldiers; along with battle buffs like Ethereal Guidance (swarm), Rise to the Challenge or Giant Growth (single). This strategy gives power to cards like Impact Tremors, Mob Justice/Outnumber, War Report, and beef for Gorger Wurm/Scion of the Wild.
Any thoughts? I know it's a fairly new and untested format, at least at my LGS.