Adanto Vanguard

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Uncommon

Combos Browse all

Adanto Vanguard

Creature — Vampire Soldier

As long as Adanto Vanguard is attacking, it gets +2/+0. Pay 4 life: Adanto Vanguard gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

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Adanto Vanguard Discussion

Stazeeee on Abzan Knights/Midrange Version 3.0

3 days ago

Well you have me kind of convinced that 2 Settle the Wreckage would be good main board.

R/W Angels will always be a tough match up b/c that deck is more or less designed to prey on low to the ground creature decks. Deafening Clarion wipes most of your creatures. On top of that they play Lightning Strike and Justice Strike mainboard. In the sideboard they run Settle the Wreckage to help games 2 and 3. They play near 20-ish creatures most of which are bombs so spot removal isn't usually enough. You need board wipes to get card advantage on them, or they will eventually draw into another potentially game winning creature once you're out of spot removal from going 1 for 1. Four of the non bombs are Adanto Vanguard which are also tough to deal with. Then there's Shalai, Voice of Plenty which you have to save spot removal for, else it makes your Settle the Wreckage unplayable. If you really analyze the R/W Angel deck you start to see how strong it is, and how few holes it really has in its plan. It will always do well in a creature meta, but will struggle if the meta shifts toward control. Your deck on the other hand will probably have better match ups against control then they will. So I predict that as certain control decks like Jeskai gain traction, RW angels will lose traction, and you will have to worry about it less.

With a deck like R/W angels I think your best bet is to run them into a good Settle the Wreckage so that you can gain some card advantage on them. Then lock them down once they are top decking. That's why I say 2 Settle the Wreckage might be good mainboard. It's also a good card against most meta decks right now including mono red and G/B.

So maybe you could try something like this for game 2 against RW Angels: -4 Kitesail Freebooter (its gonna die to either clarion or Lightning Strike then they get the card you took and use it anyways...so no real advantage having it in), + 4 Duress (remember you're basically trying to wear down their hand and minimize interactions that aren't at least 1 for 1 or in your favor. So if you can hit a Deafening Clarion or at least spot removal its worth it). Probably -3 on planeswalkers (they will most likely be too slow and they have mostly fliers so pumping knights with ajani wont be great) for +2 Cleansing Nova +1 Vraska's Contempt. I'd even consider going -4 of one of your knights for +4 Ixalan's Binding. That maybe be a bit overboard, but think about it. If you can keep them from casting anymore of their big threats while taking whichever threat is on the board, that is 1 for 1 at the least maybe even up to 4 for 1 if they have more copies in hand or draw more during the course of the game. The only way they can answer Ixalan's Binding is with Conclave Tribunal and you have plenty of enchantment hate in your deck to win that arms race. So yeah I don't know if its a consistenly winnable match up even with this plan, but it gives you a decent chance. Ixalan's Binding is also a very difficult card for anything not running green or white to deal with (be ware of Assassin's Trophy, Knight of Autumn,Cleansing Nova, and Thrashing Brontodon).

Anyways sorry for the long post, but those are my thoughts on the matter. Hope some of it is useful :)

Kizmetto on Jeskai Equipmunk

1 week ago

Interesting deck idea, i think you should capitalise on the whole historic mechanic, since you have a good engine base here, its just a bit messy. I think cards like Weatherlight and Board the Weatherlight would be useful here, as well as increasing Danitha Capashen, Paragon to a 4 of, Jhoira, Weatherlight Captain to a 3 of, Valduk, Keeper of the Flame to a 3 of and Shalai, Voice of Plenty to a 2 or 3 of. Shes very strong. Of coarse this means dropping some non legendary creatures, like Champion of the Flame , Adanto Vanguard and Storm Fleet Sprinter , i like Siren Stormtamer in here for protection.

omg and you can use Urza's Ruinous Blast effectively too! Thats real nice.

Now with this Legendary synergy going on, I think 3 Blackblade Reforged is your best equipment! I'd drop the 2 Short Sword for the extra two copies. I also like Forebear's Blade over Sigiled Sword of Valeron so its up to you which one you want to run, but you'll want 2 copies over 1 of each, in my opinion. I like being able to move the equipment for free on Forebear, but making dudes with Sigiled Sword is good too. Your call here.

What do you think of Dub and Frenzied Rage for potential auras? I just dont like Aether Tunnel, but if thats been working for you then keep it!

I think Dive Down is great, how do you feel about Sheltering Light and Make a Stand (for DB at least?)

And yes, i hope you pull well for the land base, it will speed it up immensely!

Best of luck! +1 I'd like to see where you take this list. It looks interesting. If you got some time, i'd appreciate if you could give me some feedback on my deck? Song of the Conclave (Tokens)

Argy on An army of medics

3 weeks ago

You need to do more than just gain life to win a match of Magic.

With Sarkhan's Dragon Den [Guilds of Ravnica] I've been able to hit for 30 life few in one turn.

What you want to do is include more cards that will turn life into more of an advantage.


Here are some suggestions to think about:

Adanto Vanguard - use this to indefinitely block huge Creatures without Trample.

Ashes of the Abhorrent - gets value out of Creatures, even if they die.

Fungal Plots - gives you draw.

Glorifier of Dusk - spend life to give it Flying and Vigilance.

Up Resplendent Angel to four copies. It is a game changer and two copies double the amount of Angels.


You need to have something in your Sideboard to protect you from board wipes.

I like Make a Stand.

I would really like to see less Creatures in the Sideboard, and stuff like Naturalize there.

If you're playing against something like Goblins, Naturalize is wasted in your Sideboard.


Hope that helps.

CryptonicNova on Standard Boros Aggro.

3 weeks ago

yummy2011 Militia Bugler is a much better topdeck, and it helps us filter our cards. Adanto Vanguard is a decent card but I just don't see how it makes the cut over Bugler. As far as Integrity / Intervention goes, i'm not big on pump spells and bad Warleader's Helix. Lyra Dawnbringer Could be a decent sideboard option thought, and it works well with Aurelia, Exemplar of Justice.

usurphling on Axis of Mortality Combo

3 weeks ago

Your axis of mortality combo is still alive in my opinion. its gonna be harder but its ok. I will try to brew it with Lich's Mastery. then i will back up with Adanto Vanguard and Doom Whisperer as life loss utilities. boardwipes are still very viable with this deck - Settle the Wreckage, Cleansing Nova and Deafening Clarion. then you go from there...

stensiagamekeeper on Super Budget Standard Combo (Rotation Proof)

1 month ago

Honestly, If I was building around this combo I'd put it in a mono-white life gain shell. Instead of being a control deck with 24 cards that don't do anything unless you combo you have an explosive aggro deck with 4 cards, a.k.a. Sorcerer's Wand, that say "if the paladin has lifelink I win". Ajani's Pridemate, Adanto Vanguard and Famished Paladin are all great things to enchant with your life-gain enchantments. Something like Famished Wand except with Sheltering Light over Healing Grace and 4 Adanto Vanguard over half the Bishop of Rebirth and Ajani's Pridemate.

multimedia on Black/White

1 month ago

Hey, you're welcome.

Vampires is good for your first Standard tribal deck and you've already narrowed down to two of the best cards for Vampires, good job. If I had to choose from one of the two five drops, I like Regal Bloodlord over Epicure of Blood. Bloodlord can be a flying token generating engine and he has flying. Other common and uncommon cards including Vamps to consider are: Dusk Legion Zealot, Adanto Vanguard, Martyr of Dusk, Queen's Commission and Unclaimed Territory.

For the manabase you've already added 4x Forsaken Sanctuary which is good, but also consider Territory? It's a $2 uncommon which is more pricey than most Standard uncommons, but with tribal decks it's a very good land especially when you have a two drop Legion Lieutenant who's casting cost is . Territory can really help because it can make one mana of either black or white for Vamp creatures or if you don't need colored mana it can make one colorless for example for Call to the Feast. Territory can also enter the battlefield (ETB) untapped; like a basic land you can tap Territory the same turn you play it to make mana.


A lower price (less than $1) rare to consider is Champion of Dusk. Champion is pretty powerful with a Vamp token strategy as well as life gain. He can draw you a lot of cards; he's one of the better five drop Vamp options because he's a payoff for playing Vamp tokens. Other higher price (more than $1) rares to consider are Radiant Destiny($3), Legion's Landing  Flip($4) and Isolated Chapel($3). Destiny is another anthem effect, like Legion Lieutenant it can also give Vamps +1/+1 if you have both Legion and Destiny in play at the same time then Vamps are getting +2/+2. Each time you add another Legion or Destiny to the battlefield Vamps get more pump (increase power/toughness).

Landing is a double faced card (DFC). Have you seen one of these cards yet? They're pretty neat. Both sides of the Magic card are different cards. The front side is an enchantment and then it can flip into a land. It's a good one drop for Vamps because it makes a Vamp token then if it ever flips into a land each turn you can make a Vamp token by paying three mana and tapping the land. Chapel is another black and white dual land; like Sanctuary it can also make one mana of either black or white. The reason it's a rare however is because it can ETB untapped if you control a Swamp or Plains, meaning a basic land Swamp or a basic land Plains.


Ignore the example creature base with Militia Bugler I provided in my last comment. That base can be good, but it's not a base you want to use if you want to play Vamps with Lieutenant. Bugler's ability can find a lot of potential different two drop Vamps including Lieutenant as well as Elenda, but he's not a Vamp and he can't find Feast or Commission. These spells are too important to the Vamp strategy. For instance if you play Bugler when he ETB you get his ability, but if you find a copy of Feast or Commission you have to put it on the bottom of your library meaning you will not draw that copy of the card for a long time, possibly not at all in the game. Reducing your chances of drawing and being able to play these spells that make Vamp tokens is going against the overall Vamp strategy.

You already have a start with a deck list with 4x Legion Lieutenant, 4x Call to the Feast, 1x Elenda, the Dusk Rose which is good. I'll give you a base of cards to consider adding to these, but for now I'll leave out the higher priced rares. I'm not going to fill in the amount of each card (?x) I think you should play; I'll leave that up to you to decide :)

  • 4x Lieutenant
  • ?x Zealot
  • ?x Vanguard
  • ?x Martyr
  • 1x Elenda
  • ?x Champion or Bloodlord

  • 4x Feast
  • ?x Commission
  • ?x Seal
  • ?x Down
  • ?x Binding

  • 4x Sanctuary
  • ?x Territory
  • 1x Folly
  • 8x Swamp
  • 7x Plains


multimedia on Black/White

1 month ago

Hey, welcome to Magic and welcome to TappedOut. For a first deck this is fine, but it's really more a list of cards you want to play than a deck. Which is also fine, everyone starts out with making lists of cards they like. The next step is to pick the best cards of the entire list and play more copies of each of them (not as 1 ofs). I say this because just about the entire deck here is made up of 1 ofs (one copy of the card). This is not how you want to build a Standard deck. Instead of all 1 ofs pick the better cards and play them as 4 ofs or 3 ofs, very few 1 ofs. Sometimes due to budget it's not possible to play 4 ofs of rares or mythic rares, but for commons and uncommons it's not difficult.

Do you have more copies of a lot of the uncommons here? Do you have more of: Knight of Malice, Knight of Grace, Ravenous Chupacabra, Seal Away, Cast Down, Murder? I just named the best cards here and more copies of all of them is a good start to improving your deck. These cards however have nothing to do with lifegain. Consider dropping that strategy and just playing good cards in black and white?


Here's a few other good uncommons in colors black or white to consider adding:

Here's a start for a possible creature base:

  • 4x Knight of Malice
  • 4x Knight of Grace
  • 3x Kitesail Freebooter
  • 4x Militia Bugler
  • 3x Ravenous Chupacabra
  • 1x Elenda, the Dusk Rose
  • 1x Deadeye Tracker

This creature base is based on Bulger's enters the battlefield (ETB) ability to find a creature with 2 power or less and if you reveal one put it into hand. If you reveal a creature with Bulger's ability you can put it into your hand because every creature in this base has 2 or less power. Bugler and Chupacabra for instance have nice synergy because you can potentially find a creature removal spell with Bulger since if Chupacrabra is revealed you can put it into your hand.

I offer more advice. Would you like more advice?


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