|Commander / EDH||Legal|
Printings View all
|Modern Masters 2015 Edition (MM2)||Common|
|Duel Decks: Elspeth vs Kiora (DDO)||Common|
|Duel Decks: Elspeth vs. Tezzeret (DDF)||Common|
|Planar Chaos (PLC)||Common|
Combos Browse all
Sunlance deals 3 damage to target nonwhite creature.
Price & Acquistion Set Price Alerts
2 weeks ago
Additional deck tips for piloting!
Kor Skyfisher can:1. Bounce a land to net an extra land drop if you have no lands in hand and haven't yet played a land.2. Bounce Thraben Inspector to create extra clues for card draw, especially good against control3. Bounce Flayer Husk after the germ dies to create extra creatures, good against decks plaing Chainer's Edict4. Bounce Tooth of Chiss-Goria which gives you an extra activation for free if you have three or more artifacts5. Bounce any creature post combat to give it pseudo-vigilance
When facing an aggro deck:
Leverage the size of you creatures to both attack into their creatures and hold them back on defense. Trading two of their creatures for one of yours that has a Bonesplitter on it will net you card advantage in the long run which will put you ahead.
If the ground is filling up, try to have the last flier standing. Regardless of how wide their ground force is, if you have profitable blocks and a Glint Hawk or Auriok Sunchaser left you'll be able to wear them down.
You'll never beat an aggro deck on turn 4, don't be afraid to keep a slower hand if you have some draw power like Kor Skyfisher + Thraben Inspector .
When facing a control/combo deck:
Mulligan more aggressively for fast hands. Control players are the ones you can kill on turn 4. Often a six-card hand with a one drop + Bonesplitter is better than a slow seven-card hand.
Take note of how they plan to slow you down. Black decks filled with removal spells are best beaten by flooding the board and gaining card advantage with Kor Skyfisher because you'll eventually have more threats than they will have removal spells. Alternatively, if they plan to fog you into oblivion with Moment's Peace you'll need speed above all else and damage will be all that matters.
Against combo players it's good to note that they won't risk losing important combo pieces in blocks, especiall if they know that you have Tooth of Chiss-Goria in your deck.
What to side out:
As a basic rule I will side out the Scale of Chiss-Goria first followed by 1x Flayer Husk, 1x Tooth of Chiss-Goria, and 1x Frogmite in that order. Although taking these cards out subtracts form the explosive potential of the deck in the early turns, they quickly get worse as the game progresses to a greater degree than most of the other cards in the deck.
What to side in:
Celestial Flare comes in against any deck that wants to win with one giant creature like a Slippery Bogle of an Ulamog's Crusher. It's good to know that if they attack with a tiny creature to try and protect their big threat, you can eat the small creature then play Celestial Flare at the end-of-combat step.
Dust to Dust comes in against affinity primarily because Dust to Dust turns into a double Stone Rain against artifact lands. This is probably the weakest card in the sideboard since the printing of fragmentize, I would suggest to cut this first when adding cards that better fit your local metagame.
Fragmentize is for any decks that play artifacts and enchantments. Can be very strong when used to blow up artifact lands and is incredibly efficient at one mana. I find myself boarding in all four if they have 10+ possible targets in my opponents deck.
Lone Missionary is primarily for burn, but you could bring in one or two against other aggro decks because gaining four to eight life can sometimes put you over the top.
Sunlance is the only removal spell in the 75 and gets brought in against decks that play creatures it can hit. Prized due to its efficiency at one mana, being able to both play a creature and a Sunlance in one turn can easily swing a game.
3 weeks ago
In a deck with only ten creatures, Aether Vial seems suboptimal, especially with 4cmc and 3cmc creatures. Maybe sub for more cantrips like Opt, Thought Scour, Peek, or for additional copies of Vapor Snag or counters.
3 weeks ago
In addition, a lot of the most popular decks in the format are only playing 1-3 basic lands. If you Path them mid or late-game, they often fail to find because their basics are already in their hand, on their field, or in their graveyard.
Path also has the benefit of getting rid of annoying things like Wurmcoil Engine, and not having to deal with the two 3/3s it would normally create, in the Tron deck; this is another target Sunlance and Gideon's Reproach does not hit.
That being said, if you're still opposed to Path I'd go with Condemn. You could also consider less-played alternatives like Journey to Nowhere, Oblivion Ring or Cast Out, although I wouldn't recommend it.
3 weeks ago
Thanks for the suggestions Gim, TrueTribal, & Grubbernaut! Since all three of you said that I need to get rid of Impeccable Timing, then I guess I will need to replace it immediately. Now I need to figure out if I want to replace it with Gideon's Reproach, Condemn, or Sunlance. I'm leaning towards Gideon's Reproach because it isn't limited by colors and doesn't give lifegain. I don't like Path to Exile because it gives land to my opponent.
3 weeks ago
3 months ago
oh and nevermind about the too much enchantments: that's apparently normal in a bogles deck . and maybe you can draw some inspiration from this: https://www.mtggoldfish.com/archetype/pauper-bogles-22844#paperpar example you can put Cartouche of Solidarity, Heliod's Pilgrim, Lifelink, Sunlance or Commune with the Gods in the deck.those are just suggestions.
4 months ago
On the Budget affinity I will add Cranial Plating to 4 and Ghirapur AEther Grid seems like a nice addition to the sidedeck. I did consider Blinkmoth Nexus but it is still a bit too much for my low budget since a play set of those ($20) is over half my entire budget for a deck. Tempered Steel also seems like a very neet adition. I had seen it but wasn't sure about it. I will try running 2 of them (my budget limits me here again) and if it does works I will try saving up a little bit for a playset.
Regarding everything else. I gotta say this hurt me hard u.u . Although the Infect deck might be dead due to Fatal Push, I have to say am still a sucker for it and it is really fun when am killing my friends on turn 2 and there faces seen simpy confused.
Path to Exile is a staple which I love but can't afford. Am looking for other options like Oust, Condemn, Sunlance, Reciprocate, Gaze of Justice or even Swords to Plowshares. Icatian Javelineers is a card which I saw in some Soldier decks but might be better just going for Thraben Inspector as a solid 1 drop.
Finally on the Pseudoaristocrats deck I moved up the number of drainers and am trying to make it more of a 2/4 balance than 3 of each. Am still figuring out how to make it work out but am sure I am on track. It is a shame Fatal Push is so expensive or I will be running 4 as a no brainer.
4 months ago
Hey PlaneswalkerCasper. Thanks for your feedback on my deck. Regarding to your tips: Exchanging Doomed Traveler for Icatian Javelineers and Thraben Inspector is a very good idea. I was thinking about just 4 javelinerrs but 2 and 2 sounds just perfect. Ideally, Ballyrush Banneret should be in my opening hand. Turn 2 drop and if am lucky turn 3 as well, makes all of my 3 drops a 1 drop, besides the fact they are magnets to removal which could potentially get something more important from the board. I count them each as 1/2 a land so that am running as many creatures as possible and I could consider removing 1 for a Precinct Captain but more would affect my mana balance since Preeminent Captain can't cheat until turn 4. Fairgrounds Warden is very likely to receive removal and Stasis Snare might be a better option, although lower mana cost from the banneret or the ability to change targets by casting Cloudshift is very nice. Sunlance is a wonderful suggestion which I will happily include in the deck and although Honor of the Pure is amazing, right now am low on budget and a set is very expisve for me (yes, $8 is a pain when your local currency is 3 times less), but I consider running 1 Spear of Heliod as an alternative which also grants removal. Upping on Tormod's Crypt sounds nice and Hour of Reckoning sounds a lot of fun to play.
Once again thanks for your suggestions and I will keep this low-budget version updating for a while. Any more ideas or explanations as to why you would strongly reccomend your suggestions are welcomed. And just for the record, Cloudshift is much better than people consider. Give it a try for protection of removal, recasting Captain of the Watch or changing Fairgrounds Warden target.