Sunlance

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Common
Duel Decks: Elspeth vs Kiora (DDO) Common
Duel Decks: Elspeth vs. Tezzeret (DDF) Common
Planar Chaos (PLC) Common

Combos Browse all

Sunlance

Sorcery

Sunlance deals 3 damage to target nonwhite creature.

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Sunlance Discussion

PedroMarcello on Getting there with Griffins

3 weeks ago

21 Plains works, but you can add Secluded Steppe to cycle the flood every once and a while.
I guess Slash of Talons is more flavorful than Righteous Blow? I belive Sunlance is a better removal, but you can at least use them in the sideboard.Alley Evasion really benefits decks that have more ETB effects, you're better off with Gods Willing and Emerge Unscathed.
Expose Evil could be an upgrade to Djeru's Renunciation.
But, instead of that, let's captalize on the Griffin's Vigilance.Try Lashknife, Ramosian Rally and Orim's Cure

Loonmoon18 on Kor/Leonin Equipment (Please Help)

1 month ago

Equipoise, Orim's Chant, Light of Day, Abeyance, Crusade, Disenchant, Swords to Plowshares(good for indestructible creatures), Bygone Bishop, Howling Mine, Dawn Charm, Illumination, Mana Tithe, Order of the Sacred Torch, Rebuff the Wicked, Sunlance

any circle of protection to start, not all great but are at least cheap to get.

EDedan on Brightest Day

2 months ago

Fencing ace

Also have you thought about...

Sunspear Shikari

Sunlance

Secluded Steppe

Thraben Inspector

and in the tron matchup if they use Eldrazi as finishers..

Hedron Blade

Catalog9000 on Modern Nahiri Control

2 months ago

If you're wanting to really use her to her full potential, you might want to look into red Madness spells and white tap spells.

Then, when you draw / discard, you can cast for Madness.

Additionally, when you tap something (plenty of cheap white tap spells), if it's really annoying you can -2 and destroy it. Sure, you can also just Path to Exile or Sunlance, I'm just saying there are other, cheaper options.

euananddalesaccount on Pauper Mono White Tokens

3 months ago

and maybe instead of maybe 1 Gather the Townsfolk and maybe 1 Journey try some Sunlances

ZendikariWol on Odric's Bond

4 months ago

Okay. This is pretty hot. Needs more 1-drops though. Student of Warfare would be awesome here. Vampire Nighthawk is always a legend, but especially when ALL your creatures get flying, deathtouch, and lifelink. Also I can think of very few situations under which I would rather have Sunlance than Immolating Glare or Gideon's Reproach.

Beyond that, my only critique is this needs to function as a deck without Odric, Lunarch Marshal. You can't draw him all the time. I bring this up because Bontu the Glorified and Bone Picker are kinda tough to activate and are mostly there for abilities. Sanguine Bond is weird too. I get that you have a not of life linkers but I don't know if it's worth the 5 mana.

I love your build and it's super fun, I wish I had the $$ to build stuff like this irl.

Moosemandude on Mono White Metalcraft

4 months ago

Additional deck tips for piloting!

Notable Interactions:

Kor Skyfisher can:1. Bounce a land to net an extra land drop if you have no lands in hand and haven't yet played a land.2. Bounce Thraben Inspector to create extra clues for card draw, especially good against control3. Bounce Flayer Husk after the germ dies to create extra creatures, good against decks plaing Chainer's Edict4. Bounce Tooth of Chiss-Goria which gives you an extra activation for free if you have three or more artifacts5. Bounce any creature post combat to give it pseudo-vigilance

Note: Glint Hawk can do all the things Kor Skyfisher does except only with artifacts.

When facing an aggro deck:

  1. Leverage the size of you creatures to both attack into their creatures and hold them back on defense. Trading two of their creatures for one of yours that has a Bonesplitter on it will net you card advantage in the long run which will put you ahead.

  2. If the ground is filling up, try to have the last flier standing. Regardless of how wide their ground force is, if you have profitable blocks and a Glint Hawk or Auriok Sunchaser left you'll be able to wear them down.

  3. You'll never beat an aggro deck on turn 4, don't be afraid to keep a slower hand if you have some draw power like Kor Skyfisher + Thraben Inspector .

When facing a control/combo deck:

  1. Mulligan more aggressively for fast hands. Control players are the ones you can kill on turn 4. Often a six-card hand with a one drop + Bonesplitter is better than a slow seven-card hand.

  2. Take note of how they plan to slow you down. Black decks filled with removal spells are best beaten by flooding the board and gaining card advantage with Kor Skyfisher because you'll eventually have more threats than they will have removal spells. Alternatively, if they plan to fog you into oblivion with Moment's Peace you'll need speed above all else and damage will be all that matters.

  3. Against combo players it's good to note that they won't risk losing important combo pieces in blocks, especiall if they know that you have Tooth of Chiss-Goria in your deck.

What to side out:

As a basic rule I will side out the Scale of Chiss-Goria first followed by 1x Flayer Husk, 1x Tooth of Chiss-Goria, and 1x Frogmite in that order. Although taking these cards out subtracts form the explosive potential of the deck in the early turns, they quickly get worse as the game progresses to a greater degree than most of the other cards in the deck.

What to side in:

Celestial Flare comes in against any deck that wants to win with one giant creature like a Slippery Bogle of an Ulamog's Crusher. It's good to know that if they attack with a tiny creature to try and protect their big threat, you can eat the small creature then play Celestial Flare at the end-of-combat step.

Dust to Dust comes in against affinity primarily because Dust to Dust turns into a double Stone Rain against artifact lands. This is probably the weakest card in the sideboard since the printing of fragmentize, I would suggest to cut this first when adding cards that better fit your local metagame.

Fragmentize is for any decks that play artifacts and enchantments. Can be very strong when used to blow up artifact lands and is incredibly efficient at one mana. I find myself boarding in all four if they have 10+ possible targets in my opponents deck.

Holy Light comes in against elves and delver, and basically any deck that plays lots of non-white 1/1's. Note: Holy Light will also hit your own germs and Vault Skirges.

Lone Missionary is primarily for burn, but you could bring in one or two against other aggro decks because gaining four to eight life can sometimes put you over the top.

Sunlance is the only removal spell in the 75 and gets brought in against decks that play creatures it can hit. Prized due to its efficiency at one mana, being able to both play a creature and a Sunlance in one turn can easily swing a game.

Note: The third Lone Missionary could be replaced with another Sunlance against creature heavy metagames or a Mana Tithe if combo is prevalent.

Grubbernaut on Geist/Delver Control

4 months ago

Cool brew!

Gideon's Reproach is an upgrade over Impeccable Timing. I would also look at Sunlance, Path to Exile and Condemn for other options that provide a little more efficiency and flexibility.

In a deck with only ten creatures, Aether Vial seems suboptimal, especially with 4cmc and 3cmc creatures. Maybe sub for more cantrips like Opt, Thought Scour, Peek, or for additional copies of Vapor Snag or counters.

Cheers!

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