Toolcraft Exemplar


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Rare

Combos Browse all

Related Questions

Toolcraft Exemplar

Creature — Dwarf Artificer

At the beginning of your combat phase, if you control an artifact, Toolcraft Exemplar gets +2/+1 until end of turn. If you control three or more artifacts, Toolcraft Exemplar also gets first strike until end of turn.

Toolcraft Exemplar Discussion

M_Malcom on Tempered Steel

5 months ago

I made a very similar deck to this but instead of banking on tempered I used small creatures like Toolcraft Exemplar or Ardent Recruit to become big threats on turn two. (Frankly that’s almost better than a goyf.) I can forward the list if need be.

Dancing-Blade on Artifwhackts

5 months ago

hellhole3927 A lot to reply to, so forgive me if I miss anything. As I said in the earlier post, Atarka's Command would be worked into the sideboard, not mainboard. This would most likely be in place of the two Skullcrack 's. Don't think it is wholly necessary mainboard, especially as Signal Pest essentially acts as Bushwhackers 9-12 anyway.

Legion Loyalist is a card that has eluded me since this deck's conception. I'm aware how powerful he is and have always wanted him in this list in some fashion, but I have no idea where the room is. Possibly in the sideboard to help with things like Lingering Souls . That said, Kytheon, Hero of Akros  Flip and Toolcraft Exemplar are quite key to the deck. The synergy between Kytheon and Bomat Courier (ie. Courier allowing Kytheon to flip on turn 2 easily and then Gideon protecting Courier to allow for a load of card draw later if needed) is something I'm quite fond of and is very powerful in practise. As for Toolcraft Exemplar , he just hits like a truck.

When I speak about BTE being able to cast only Reckless Bushwhacker and Destructive Revelry , I'm aware that artifacts could be cast with them as well, however my point was that realistically, these are going to be cast beforehand. In my opinion, BTE is something that you cast when you intend to go off that turn, after emptying your hand of all other things you want to cast on the turns earlier.

I'd have to say no to adding more Kuldotha Rebirth 's as well. Having ran 3 of them in the past, this proved to be too much. Drawing two is often unnecessary. By extension, I have to disagree about Goblin Piledriver as well. Goblin's isn't really the theme here; artifacts is more so.

I do however, really like your point about Gut Shot . Realistically makes a lot of sense. I'll definitely consider it.

hellhole3927 on Artifwhackts

5 months ago

Adding Atarka's Command would be totally worth it in my opinion, it would act like a third bushwhacker. What I think would be best for your deck is to cut Kytheon, Hero of Akros  Flip for Legion Loyalist and cut Toolcraft Exemplar for Atarka's Command . I'm not sure what I would cut for Burning-Tree Emissary it was just an idea, it kinda acts like a larger Memnite . Also if you do add Atarka's Command then the green mana (from Burning-Tree Emissary ) would be able to be used for Atarka's Command , Signal Pest , Bomat Courier , Reckless Bushwhacker , and more Burning-Tree Emissary . The next things I would consider adding would be 2 more Kuldotha Rebirth , Goblin Piledriver , and Gut Shot . BTW, since 8 whack decks are usually super aggro based Gut Shot seems like a great addition here... Turn 1) drop some tiny creature/develop a board state, Turn 2) pay 2 life into Gut Shot to kill a Noble Hierarch , etc and now you can cast any 1 of your 12 Bushwhackers (assuming you add Atarka's Command and played a land for turn).

TheAmazingSteve on

8 months ago

I would recommend Dwarven Recruiter. It is absolutely NUTS with Depala.

I also noticed that a lot of your dwarves have very little impact on the game state, so I would recommend some dwarves like Dwarven Miner, Dwarven Blastminer, Dwarven Bloodboiler, Master Trinketeer, Toolcraft Exemplar, Restoration Specialist and Bloodfire Dwarf.

Also, Lightning Bolt and Lightning Helix are not particularly good in EDH, I would recommend some other removal like Crib Swap and Afterlife.

Finally, I would recommend Karmic Justice as another way of protecting from Vandalblast.

Grimmlock93 on Kuldotha 8-Whack

9 months ago

Should cut Toolcraft Exemplar and move Legion Loyalist into the main

KingMoney on Blazing Cogs

11 months ago

Seems alright, you are going to need removal to stop what your opponent is doing, stuff like Path to Exile, Lightning Bolt, etc. I would cut angel and pia and kiran, for something like Flickerwisp to double those etb triggers. Helm is too expensive for modern, the same for anointed procession, swapping those for something like Intangible Virtue. The problem with the puzzleknot is 2 more mana for possibly 1 more damage which seems pretty bad, something like Servo Exhibition would fit better. A big body early on like Toolcraft Exemplar and Inventor's Apprentice would work decently.

Geralf_Cecani on

1 year ago

Also, the looter scooter is by leaps and bounds better than the Heart of Kiran (Smuggler's Copter)

Maybe throwing is Start Your Engines?

I would definitely agree with going with RW. You can use Toolcraft Exemplar to crew any of your boys.

Fling seems like a bit of a non draw in this deck as your dreadnaught will almost never not have trample and your heart/scooter will have flying, and will therefore almost always get in for damage.

And as for Shrapnel Blast, maybe Galvanic Blast instead? Use Scrapheap Scroungers instead of enthusiasts and a couple Darksteel Citadels and you could have Metalcraft for days.

Caerwyn on Beginning of combat buffs and ...

1 year ago

The Combat Phase contains 5 basic steps (up to seven total steps depending on whether there are creatures with Double/First/Last/Triple strike attacking). It officially begins once all players have passed priority in the First Main Phase.

Once you enter the Beginning of Combat Step (Rule 507) Toolcraft Exemplar's ability will trigger and go on the stack. Once it resolves, it will be a 3/2. You will then have priority and can activate the crew ability of your vehicle turning it into a creature.

The next step is the Declare Attackers Step (Rule 508) - the first part of this step is declaring which creatures you wish to use as attackers. So long as you have crewed your vehicle before entering this step and your vehicle is a creature at this time, you can use it as an attacker.

For future note, there is a Rules Q&A section of this forum designed for these types of questions. You can usually find some pretty quick answers there.

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