|Commander / EDH||Legal|
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Creature — Dwarf Artificer
At the beginning of your combat phase, if you control an artifact, Toolcraft Exemplar gets +2/+1 until end of turn. If you control three or more artifacts, Toolcraft Exemplar also gets first strike until end of turn.
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|Want (2)||Myris , dthoreson813|
Toolcraft Exemplar Discussion
3 weeks ago
Good effort on the deck. Some ideas: I kind of feel like you need more 4 ofs to make the deck more consistent if you want to get aggressive, but this is difficult due to the legendary rule. Hence, is your deck aiming to win quickly by beating down with Champion of the flame, Serra Disciple, Cartouche of zeal and Frenzied rage - maybe add Inventor's Apprentice and Toolcraft Exemplar? - or is it more midrange and grindy with Sram, Blackblade and Tragic poet (who i would cut or move to the sideboard - Restoration Specialist might be more consistent than poet or Tiana). Overall I think the cards available look more midrange, so maybe add Seal Away or Thopter Arrest. Consider cutting Squee who even though is hard to kill offers poor synergies (other than being a legend). Consider Board the Weatherlight for card selection/draw. Teshar, Ancestor’s Apostle fulfills a similar role. For your sideboard consider Cataclysmic Gearhulk as you should be able to get good value leaving behind one of each type whilst your opponent will not. Also, Sanctum Spirit might have a role somewhere? Good luck!
3 weeks ago
Dub is non-negotiable (it's the entire point of the deck, actually), but you may be right about Cartouche of Solidarity. So far, it seems like the value of the 1/1 Warrior token is worth it, but I definitely need more testing. As an aside, Sram, Senior Edificer benefits from the First Strike effect.
Do you mean Serra's Blessing and Curiosity? They're fine, but haven't been legal in Standard for years. Arcane Flight is a fine card too, but I prefer the 3x Cartouche of Knowledge that are already in the deck. I looked at Short Sword early on, in an equipment-heavy build that enabled Toolcraft Exemplar. But it was just too low impact, too often. Do you mean Blackblade Reforged? If so, I feel the deck would need more lands and many more Legendaries to be worth it (here's a great article with more on that, if you're interested). And finally, Spell Pierce is great, and I use it in Modern often. In Standard though (where folks generally have much more mana available by the end of a game), I tend to prefer hard counters (like Essence Scatter or Negate). That's just a playstyle thing though, so thanks for the input.
Finally, for future reference, you can link cards like this:
1 month ago
I think Weatherlight is actually what this deck needs. However, i think if i went esper i would be tempted to run cards like Toolcraft Exemplar. This would weaken the potential with karn and tezzeret, as it would reduce the number of artifacts in the deck. The plus side would be that there would be more flexibility and consistency. Does anyone have any suggestions for tweaks using esper colors?
1 month ago
Specifically, a deck that can pump out Creatures that can Crew 3, from Turn 1 onwards.
This deck is not in those colours, and finds it much easier to Crew 1 earlier on, then work its way up to Crew 3.
It's basically the same idea as a very successful deck I had called Speedway Champions, but with HEAPS more draw.
1 month ago
If you want 'fast and aggressive vehicles', you really can't do better than Heart of Kiran. It's also definitely worth going into white just to try and maximise your chances of getting a Toolcraft Exemplar out on turn one.
2 months ago
Bird? <--- If it's not 'you', ignore plz.
Beyond that, I don't see many holes... maybe Scavenger Grounds or Crook of Condemnation to combat The Scarab God or God-Pharaoh's Gift decks... Crook would at least let you pick stuff out so you don't lose your own scroungers or phoenixes.
2 months ago
Also, username does not check out :P
2 months ago
I see that you kept the Spire of Industry... with Rivals of Ixalan Stone Quarry and Forsaken Sanctuary came back into standard. They're a little bit slow, but maybe adding in more dual lands from other sets will work too.
You have way too many one drops in this deck, It's more than the amount of three and four drops. Cut some of your one drops and try to make your mana curve look like it's a bell curve, not a cliff.
Fatal Push is still a thing, especially against merfolk decks. Unlicensed Disintegration is good and all, but the three mana that you would have to keep open to destroy one threat is not worth it at all. I'd say move those to the sideboard and replace them with Fatal Pushes.
You're also missing one main part of Mardu Vehicles, Aethersphere Harvester. The Harvester is a great easy crew that essentially gives you 3 life every time it attacks. I would swap it for your Veteran Motorists because although +1/+1 seems good, it is sort of insignificant in the long run.
I would definitely add two more Depala, Pilot Exemplar, maybe replacing two Bomat Couriers or one Bomat Courier and one Toolcraft Exemplar. I personally don't like having four copies of multiple one drops, it may seem like the deck will be fast but in reality it can really screw you over once you reach t3.
Take my comments into consideration, and have fun building!