Creature — Human Soldier
, : Tap target creature with converted mana cost 2 or greater.
Printings View all
|War of the Spark (WAR)||Common|
Combos Browse all
|Commander / EDH||Legal|
Law-Rune Enforcer Discussion
2 months ago
A few cards I'd take out for better/stronger alternatives:
Shatter the Sky Playing boardwipes main in your aggro deck is very rarely a good idea.
Revival / Revenge Both sides of the card are pretty mediocre at best.
Athreos, Shroud-Veiled He's fun, but really not that good.
Cards that can be put in instead:
Giant Killer It is an early tapping creature, that doubles as removal.
Law-Rune Enforcer The "weaker" version of Giant Killer, but his tap ability is significantly better.
Tithe Taker A somewhat disruptive creature, that gives you an evasive dude on when he dies.
Tomik, Distinguished Advokist His abilities don't matter much, but a 2/3 flier for 2 should be enough to make up for it.
Gideon Blackblade He's a human on your turn and he's a very strong play on curve. He can be hard to deal with for control decks, keeps you on board after boardwipes and sometimes gets to snipe their best thing with his -6.
Lavabrink Adventurer If you can correctly calculate what to avoid (odd or even), I imagine this guy could be quite annoying to play against.
Taranika, Akroan Veteran Once you have some small dudes to pump up, this guy starts to hit for a bunch.
Reverent Hoplite If you end up harder on white, this guy could end up putting a bunch of power in play.
General Kudro of Drannith This guy does it all in a deck centered around humans. Play all 4.
Sunhome Stalwart Will be hard to beat in combat, once you have a couple of Kudro and/or Lockdowns in play. He also beefs up the tokens on attack, which might come in handy.
There is also the possibility of splashing red for cards like Tajic, Legion's Edge, Stormfist Crusader and Judith, the Scourge Diva, but I believe that some combination of the above will definitely make your decks stronger.
Shaving off the top of the curve means you can take out some lands too (around 2-4, depending on how the new list looks).
Good luck brewing.
2 months ago
Uh... Im not sure you know what your commander does based on your creature pool. On a scale of 1-10, i would rate this a 1.5, but i'll help you with that. You might as well be running Golos, Tireless Pilgrim. You have a small number of Dragons in the deck, and I noticed a bunch of useless non-dragon creatures in the deck.
32 lands is wayyyy to few, and you have an awful mana base, even on a budget, having only 1 tri-land and a random af arrangement of shock and gain lands.
You have little ramp, if any, which will slow you down greatly in a format such as commander Another concern is your lack of mana rocks. Why only one signet?
Your removal is pathetic, to be honest, with only one murder. Removal is IMPORTANT in commander, being used at both utility and a rich bargaining tool in the political side of the format.
But enough with flaming the deck, here is what I would put it.
First off, let's talk about your commander. It supports a heavy dragon tribal theme, and you want nearly all of your creatures creatures that either add to this theme or ramp you to get him out earlier. If you are to be running a non dragon creature, make sure it is a utility creature such as Reclamation Sage that can either ramp you or get rid of problems on the board.
Here is what I would cut if i was building him:
Ajani's Pridemate - No lifegain synergy and bad creature in EDH
Brineborn Cutthroat - A 2/2 with flash wont cut it in Ur
Corpse Knight - No sacrifice theme
Dreadmalkin - cmon, really?
Empyrean Eagle - Other cards do this a lot more efficiently
Exava, Rakdos Blood Witch - No madness or counter theme
Faerie Vandal - just no
Garenbrig Carver - bad in general
Gravedigger - not a dragon
Grumgully, the Generous - not efficent
Venerable Knight - no synergy in deck
Manalith - You can keep it in, but it isn't very good
Compelling Argument - 0 MILL THEME!!!
Here is what I would add:
Dryad of the Ilysian Grove - Can ramp you AND fix your mana
Dragonspeaker Shaman - cuts down mana cost drastically
Dragonlord Kolaghan - Haste enabler and good beater
Dragonlord Dromoka - game winning lockdown effect
Karrthus, Tyrant of Jund - haste enabler
Kokusho, the Evening Star - good beater with amazing ability
Birds of Paradise - great mana dork
ALL the signets (Emphasis on ALL)
All tri-lands from Tarkir and Alara
Try to get all 10 fetch and shock lands if at all possible
This is just a few thing I think the deck could need, obviously it needs ore board wipes and wincons, however this is a good place to start. I want to be clear, I dont hate the deck, but I Think it needs improvements to become and 8. For your first commander deck, it's just fine. Thanks for reading. Cheers
7 months ago
Icon of Ancestry is just better than Angel of Invention but what worries me is that you aren't running enough creatures. In the meta you kind have to have lots of threats to get through removal and hand disruption. Keeping a decent hand with a creature, a planeswalker and a couple of spells will lose 100% of the time against Thoughtseize . Also the creature base feels very...off. Thalia, Heretic Cathar , Law-Rune Enforcer and Elite Guardmage feel kinda out of it. Honestly Gadwick, the Wizened seems like a great pick if you were more blue orientated. In the sideboard, Rest in Peace over Tormod's Crypt and 3 Dovin's Veto is next to useless. Counterspell work best in Pioneer when you have many to make your opponent play around them, 3 counterspells in the board won't really do that.
7 months ago
StuBi's deck has a very different bend to it, though. Mine is tribal humans and Thalia's Lieutenant pumps the team or gets pumped as new members of the team enter the battlefield. Thus, Always Watching isn't quite as necessary. It's a fantastic card, but I just don't think it quite fits. Gideon Blackblade is a beast in this deck. It actually gets a +1/+1 counter on it if it comes in before a Thalia's Lieutenant , and giving a creature lifelink, vigilance, or indestructible has proven to be really clutch. The -6 ability for removal has also come in handy, and having a 4/4 indestructible attacker is pretty good. Were I to replace Gideon Blackblade , I would likely replace it with Gideon, Ally of Zendikar .
Ya, I don't use the playtester in TapperOut much at all. My playtesting is getting together with actual humans to try out physical cards. I'm old school that way! Ha!
Thanks again for the suggestions! They are so sincerely appreciated!
10 months ago
Not a creature, but Molten Vortex is insanely good against hate-bears as you can use your dead draws to take them out instead of your premium removal.
Spurnmage Advocate , Brown Ouphe , Cabal Therapist , Caustic Caterpillar , Cho-Arrim Alchemist , Cursecatcher , Dakra Mystic , Devoted Caretaker , Elvish Reclaimer , Gorilla Shaman , Guul Draz Assassin , Judge's Familiar , Law-Rune Enforcer , Mausoleum Wanderer , Mistcaller , Nova Cleric , Permeating Mass , Pilfering Imp , Siren Stormtamer , Tidal Warrior , Ulvenwald Tracker , Vortex Elemental , Weathered Wayfarer , Will-o'-the-Wisp , Xantid Swarm .
10 months ago
11 months ago
Wildwood Beast Hunter
Creature - Elf Berserker
, : Search your library for a beast creature card, reveal it, shuffle your library and put it on top of your library. Wildwood Beast Hunter does 2 damage to you.
3 / 2
Create a common card that would be a hot pull in a draft environment (as far as commons go), but probably nobody would build with in a constructed environment. Examples of these in recent sets would be like Murder or Pegasus Courser or Lazotep Reaver or Law-Rune Enforcer .
11 months ago
I might add Ajani, the Greathearted and Pledge of Unity because you don't have many ways to get +1/+1 counters on your creatures in the first place (with a total of 6 cards that actually have something to do with counters). I would cut your Silverback Shaman s, Aggressive Mammoth s, your Silhana Wayfinder , and one of your Woodland Champion s for 3x Ajani's, and 4x Pledge of Unity's. Your land count is also way too low. 19 lands is not nearly enough to play on curve. Adding more would definitely increase the decks fluidity. Cutting your Law-Rune Enforcer s and your Hunted Witness s to add more lands could be a great start!
Hope this Helps!