Celestial Flare

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic Origins (ORI) Common
Duel Decks: Elspeth vs. Kiora (DDO) Common
Magic 2014 (M14) Common

Combos Browse all

Celestial Flare

Instant

Target player sacrifices an attacking or blocking creature.

Celestial Flare Discussion

PooperDix on Paupers' Crusade

1 month ago

Celestial Flare for hexproof Maybe take a couple journey out for Oblivion Ring and throw an Aura Fracture in the sb for tortex /hexproof/ MBC also a few Kabira Crossroads to slow down burn especially since you already have bounce lands

Master_Tame on Bant Spirits

1 month ago

Here are the changes I'd like to make when I am able to acquire the cards:

1) Swap the Mirror Image 's for Phantasmal Image 's.

2) Swap a Temple Garden for a Horizon Canopy .

3) Swap a Hallowed Fountain for a Razorverge Thicket .

4) Swap the Hinterland Harbor for a Seachrome Coast .

5) Swap the Celestial Flare for a Path to Exile .

Gattison on My Gain is your Pain!

3 months ago

Epicure of Blood : Is the only common-rarity creature that can let you win through lifegain, so it would be Vizkopa Guildmage 's second ability on a stick. Redundancy on a deck's central theme is probably a good thing, but again, it looks like you already have very smooth deck here, without a lot of room for improvement.

Also, perhaps consider having at least one "edict effect" in your removal, such as Geth's Verdict or the ever-popular namesake, Chainer's Edict . Also consider Celestial Flare if you face a lot of voltron or something, since they specifically have to sac an attacker or blocker. Perhaps in place of Doom Blade and Vendetta .

franknot.19 on Lin Sivvi, leader of the angel rebellion

5 months ago

Here some suggestion:

Removal:

Crib Swap (work well with the second ability of Lin Sivvi, Defiant Hero ) and replace Celestial Flare

Condemn and replace Dispense Justice

Swords to Plowshares and replace Glimpse the Sun God

Rebels:

Ramosian Revivalist and replace High Sentinels of Arashin i think it will be better in youre Marath deck.

Mirror Entity and replace Hundred-Handed One

Changeling Hero and replace Pious Warrior

Theyre other humans you could replace for theses rebels. Keep them in youre maybebord for now Lawbringer Ballista Squad Lightbringer

Mana Ramp: (try other cards first, just put them in you're maybebord) Knight of the White Orchid Burnished Hart Gift of Estates

Humans: Crovax, Ascendant Hero and replace Salvage Scout

Angels: Reya Dawnbringer and replace Kytheon's Irregulars

Lands: ( replace 5 plains for those cards)

Mistveil Plains

Karoo

Emeria, The Sky Ruin (that cards worth it money in a mono white)

Evolving Wilds

Terramorphic Expanse

thijmnesoy on Quantum Leap

7 months ago

If you hope not To play against bogles, you should play Celestial Flare

kamarupa on Warmongering

7 months ago

Always Watching would be good. Maybe Sign in Blood, too.

You should add some removal variety to your sideboard to deal with various threats - here's a few options: Oblivion Ring, Banishing Light, Journey to Nowhere, Blessed Alliance, Celestial Flare, Celestial Purge, Cast Out, Seal Away, Doomblade, Fatal Push, Hero's Downfall, Murder, Cast Down, Geth's Verdict

kamarupa on spamming those tokens

7 months ago

Mainboard:

1xWestvale Abbey  Flip - makes tokens, synergized wincon

up to 4xBlade Splicer - tokens+First Strike

up to 4xBrave the Sands (swap out Fog, Mending Touch, or Druid's Deliverance - block with tokens instead of dodging - this will free up your mana and give you confidence to swing.

By T3-T4, there's a decent chance you're going to start running low on cards - some sort of draw card is going to be useful, and Harmonize is probably the best budget-minded option.

Sideboard:

3xRootborn Defenses - anti-Ratchet Bomb

4xSundering Growth - artifact/enchantment removal+Populate

2xOblivion Ring/Banishing Light - Remove Planeswalkers and other nasty things

4xBlessed Alliance/Celestial Flare - get around Hexproof/indestructibles

1xElixir of Immortality - thwart Mill

1xWitchbane Orb, Shalai, Voice of Plenty/Aegis of the Gods - thwart Mill and Burn

ZorrosRage on $23 Budget UW Control (Modern)

7 months ago

Blessed Alliance I think would be a good card here. In most cases might be better than Celestial Flare

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