Celestial Flare

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic Origins (ORI) Common
Duel Decks: Elspeth vs. Kiora (DDO) Common
Magic 2014 (M14) Common

Combos Browse all

Celestial Flare

Instant

Target player sacrifices an attacking or blocking creature.

Celestial Flare Discussion

Wolfpig on Please don't attack. I want peace.

2 months ago

Love the Deck, here are some fun and cheap suggestions that may help you out!

Wall of Denial / Vapor Snag / Celestial Flare / Elite Arcanist / Righteousness / Spell Snare / Godhead of Awe / Silence / Detention Sphere / Journey to Nowhere / Preordain / Jace, the Living Guildpact / Deputy of Detention / Invocation of Saint Traft / Unsettled Mariner / Oblivion Ring /

These are all great budget options that can replace a lot of your cards that already do the same, but for a higher cost. these kind of decks its vital to stall till you can drop bombs for a win. Good looking deck, hope it helps!

kamarupa on Modern Budget Humans - Turn 4 kill

2 months ago

I suggest swapping out Immolating Glare for Blessed Alliance or Celestial Flare , as the sacrifice mechanic will provide added range against Hexproof and Indestructible creatures.

Since you're running Thalia, Guardian of Thraben, Metallic Mimic , Mikeaus, the Lunarch, or Adaptive Automaton would probably be better than Honor of the Pure.

I might be missing something, but I don't see any means of making creature tokens, so Sundering Growth doesn't seem better than Disenchant or Revoke Existence .

In my humble opinion, Immortal Servitude is better than Return to the Ranks . They each have their pros and cons, but to me, the Convoke mechanic just doesn't make sense with what the spell does. Typically, you're only going to have multiple targets after a wrath or some-such, so the likelihood of having creatures out to help with Convoke seems slim. In comparison, for 4 you can bring back all 1-drops with Immortal Servitude. That said, I notice you're running quite a few spells over 2CMC, namely Ranger of Eos, Restoration Angel, and Silverblade Paladin. If you swapped those for other spells costing 1 or 2, Immortal Servitude would be even better. As far as I know, there's not a absolute on which is better, so I suppose it's relative to play-style and what not, but still something to consider.

kamarupa on Selesnya Aggro

3 months ago

Perhaps consider Faith's Shield over Gods Willing , as it applies to any permanent or even all if you're under 5 life. Vines of Vastwood is good, too. And, if you've got the $/desire, Heroic Intervention .

You're AVG CMC isn't super high, but I think it would be worth it to add 2x more Elvish Mystic and cut 2x Advent of the Wurm.

Since you've already stated you're playing casually, an additional 3x Temple of Plenty will be useful. Other lands worth considering: Oran-Rief, the Vastwood , Scavenger Grounds , Field of Ruin / Ghost Quarter .

I also suggest at least 1-3x Harmonize .

You're missing a lot of good removal spells that are available to Selesyna: Oblivion Ring , Journey to Nowhere , Cast Out , Path to Exile , Beast Within , Generous Gift , Return to Nature , Naturalize , Sundering Growth , Revoke Existence , Celestial Flare , Blessed Alliance - I suggest running 4x removal spells in the mainboard, and then a few options in the sideboard.

I suggest keeping a fairly standard structure: 22 lands, 24 creatures, 4 removal spells, 4 protection/counterspells, and 4 utility (draw card, synergy, evasion, lifegain, graveyard recursion or hate, etc) spells. This will give you 12 slots that will be pretty easy to swap sideboard stuff in and out, which will give you a lot more range.

I've found Immortal Servitude pretty useful.

dahhahm on Angel Lifegain Deck

3 months ago

With Angelic Accord i'd use Blessed Alliance over Celestial Flare every day, i know it doesn't have the blocking cause.. but the gain 4 life could make a 4/4 flash flying angel

kamarupa on Ghost Note

4 months ago

Grateful Apparition , Anafenza, Kin-Tree Spirit , Mausoleum Wanderer , Metallic Mimic , Supreme Phantom - it's essential to have a solid 1CMC creature to play T1, and good too keep all but the most essential spells to 2CMC or less.

Glacial Fortress / Temple of Enlightenment would both be helpful if you can afford them. Other potentially useful lands: Cavern of Souls , Unclaimed Territory , Scavenger Grounds , Field of Ruin , Ghost Quarter

Swap Vapor Snag in for Unsummon.

Swap Chart a Course and/or Tezzeret's Gambit in for Think Twice.

Deny Existence keeps too much of your mana reserved. I suggest more dynamic means of dealing with threats instead of reactionary counter-spells. Permanents are easy to deal with - Journey to Nowhere , Oblivion Ring , Path to Exile , Cast Out , Blessed Alliance , Celestial Flare , Pongify , Generous Gift , Reprobation , Imprisoned in the Moon , Oppressive Rays . There are, of course other spells - these are just possibilities off the top of my head.

Other useful spells: Negate , Faith's Shield , Unbreakable Formation , Dovin, Grand Arbiter

Sideboard ideas: Declaration of Naught , Nevermore , Hurkyl's Recall , Revoke Existence , Disenchant , Teyo, the Shieldmage , Leyline of Sanctity , Shalai, Voice of Plenty , Witchbane Orb , Sanctimony , Ratchet Bomb , Elixir of Immortality , Pithing Needle

kamarupa on Modern Approach

4 months ago

I usually see a lot of Fog spells paired with Approach. Riot Control is one of my favorite Fogs because it's one of very few that prevents burn and it gains you life, too. Pay No Heed is another spell to prevent burn. Ethereal Haze and Holy Day are also options.

I could be wrong, but I seriously doubt Growth Spiral at Instant speed is worth the multicolor CMC - Explore would be fine at Sorcery speed. That said I don't think either is particularly good. You'd get more mana-mileage out of Fertile Ground .

I consider Negate one of the best counterspells in the game. You can use removal for everything it doesn't work on. ( Celestial Flare , Blessed Alliance , Beast Within , Generous Gift , Imprisoned in the Moon , Pongify , Ratchet Bomb ) Declaration of Naught might be useful to get your devotion up.

I suggest dropping all the Leylines. I like Teyo, the Shieldmage for hexproof. There's also Shalai, Voice of Plenty . You might also consider a sideboard copy of Sanctimony .

Nissa, Vastwood Seer  Flip if you like Grow from the Ashes.

More control spells: Nevermore , Oblivion Ring , Journey to Nowhere , Reprobation , Lignify , Choke , Quicksilver Fountain Spreading Seas , Pithing Needle .

Probably as much draw and deck thinning as you can fit will help speed you to your wincon - Harmonize , Halimar Depths , Divination , Serum Visions , Terramorphic Expanse

I hope some of this has been helpful!!

kamarupa on Cohesive Courage [Ally Aggro]

4 months ago

I think Irregular Cohort needs a bigger land-base. I'd say 20 would be the minimum just for Kabira Evangel. 22-23 is probably necessary for consistency.

Talus Paladin doesn't seem like it's worth 4CMC, especially with an already strained mana-base. Perhaps if there was a lifegain wincon, I'd see the value, but Ondu Cleric should gain you so much life, it just seems like overkill to keep the Paladin. I suggest swapping it out for a lower CMC Ally, probably a blink target like Expedition Envoy .

Tezzeret's Gambit perhaps, for some card draw?

Some additional utility lands might be useful: Field of Ruin / Ghost Quarter , Scavenger Grounds , Buried Ruin

Reprobation might be useful as an inexpensive sideboard option against graveyard recurrence. Blessed Alliance / Celestial Flare also against indestructible and hexproof. Nevermore can shut down a lot of decks, too. Usually good to have instant artifact/enchantment removal - Disenchant , though if you can make enough tokens, Sundering Growth might be worth slowing down to sorcery speed. I like to also run Revoke Existence in the event opponent has graveyard interactions.

hungry000 on B/U/W Zombies

5 months ago

I would cut your enchantments and the Ghoulcaller's Chant s. In my experience, cards that synergize with zombies but aren't zombies themselves aren't as good as just playing more zombies. Havengul Lich should go as well since its cmc is too high, and there are better removal spells than Celestial Flare . Your deck is also missing Tidehollow Sculler .

All in all, I suggest these changes:

-4 enchantments; +4 Tidehollow Sculler

-2 Havengul Lich ; +2 Diregraf Captain or Diregraf Colossus (both are very good with the Carrion Feeder + Gravecrawler loop)

-3 Ghoulcaller's Chant , -1 Celestial Flare ; +4 Cryptbreaker

-2 Celestial Flare ; +2 Path to Exile or some other removal spell that isn't as bad as Celestial Flare

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