Fountain of Renewal
At the beginning of your upkeep, you gain 1 life.
, Sacrifice Fountain of Renewal: Draw a card.
Printings View all
|Core Set 2019 (M19)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Fountain of Renewal occurrence in decks from the last year
All decks: 0.2%
Commander / EDH:
All decks: 0.0%
Fountain of Renewal Discussion
1 month ago
pidyon I use a bunch of ways to gain life with him. Creature-wise, we have Blood Artist , Crypt Ghast (who has extort so he's extra good in this deck), Cavalier of Night 's lifelink, Diamond Mare , Gray Merchant of Asphodel , Kokusho, the Evening Star , and Noxious Gearhulk . For enchantments, I use Exquisite Blood , Palace Siege , and Polluted Bonds . When it comes to artifacts, Aetherflux Reservoir is obviously the best but I also use Basilisk Collar , Fountain of Renewal , Pristine Talisman , Trading Post , Venser's Journal , and Whip of Erebos . Finally, I use Exsanguinate which can act as a finisher while also gaining a ton of life. As win-cons go, I mainly just beat down with our oppressive creatures while our opponents can't do much about it. There's lots of cards that also make our opponents lose life when they do anything, so they also end up getting themselves into killing range. Finally, I'll kill them with commander damage sometimes or a massive Exsanguinate if the game goes long. Thanks for checking out my deck.
3 months ago
You're definitely on the right track with lands that gain life. Here are some more: Kabira Crossroads , Glimmerpost , Inventors' Fair , Jwar Isle Refuge , Radiant Fountain , Seraph Sanctuary , Shambling Vent .
You might like these cards too: Zur's Weirding , Fountain of Renewal , Thran Turbine , Bontu's Monument , Tomorrow, Azami's Familiar , Nightmare's Thirst , Kaya's Guile , Curse of Fool's Wisdom (enchant yourself! it's super cool, I promise)
3 months ago
Personally, I don't like amass decks, but I'll do my best to help you out.
You need more creatures. Specifically cheap ones to get you to the mid-late game. Lazotep Reaver and Gleaming Overseer both somewhat fit those criteria, and give you a bit of amass effect too. Lazotep Plating offers protection and an early amass. Eternal Skylord is increasing that mana curve again, but it offers you some reach and protection you sorely need. I'd advise doing some testing on Bleeding Edge , because it's a removal help and amasses, but it's a double-black cost at turn three and comes out at sorcery speed. There's just not a good replacement for Cast Down in these colors. Sorry.
You wouldn't think of putting The Royal Scions in this deck normally, but it's grixis colors, gives you card filtering, and can give trample to your massive army to finish out games, so it's worth considering at least. Barge In isn't bad for trample either.
Now, to make room for all these suggestions, we need to take out some cards too. Relentless Advance is narrow, and for only 3 power you're spending four mana. Ill-Gotten Inheritance is low-impact and expensive. Cast Down and Fountain of Renewal just rotated. Since we're adding more creatures, Invade the City isn't as good, but it's still worth putting in the deck so I'd recommend going down to two copies of it. Widespread Brutality also loses some of its value since it now eliminates your creatures too, so maybe 2-3 copies of it as well.
I think with Fountain of Renewal and Ill-Gotten Inheritance you were too focused on not losing so much life from Dreadhorde Invasion . In this meta, you need to be prepared to lose life from your own cards. That card will only get you in trouble if you go late-game and can't draw Enter the God-Eternals .
I think WOTC will expand on the army creature-type, and then amass will have more of a place. But possibly only after all the amass effects have rotated just for balancing.
3 months ago
Here's what I don't understand about the amass effect: you're only making one creature from it. Even if that creature gets really big, it's vulnerable to chump-blocking and kill spells.
All-around, your deck is a little slow. You've got some good cards in here, but you're going to take 5-10 turns to really get them going, and by then your opponent has a massive board presence.
4 months ago
Unfortunately, modern decks aren't just good cards that work in a theme with great interactions--like EDH. It's more like a balancing act, as you clash together an engine of cards to solve as many problems with your deck as possible while also best aiming the deck towards it's goal. So by adding Fountain of Renewal and ideas that best work with it, we must determine whether or not this new build is less problematic and serves the deck better as a whole.
While this deck isn't perfect, I can't find a place where Fountain of Renewal would work consistently better than any foundations in place. There could be a Fountain of Renewal build that is better than my current deck in most circumstances. Try out the concept if you want to.
By the way, anyone can look at the 'Custom' option to see some underlying themes I identified. I tried to make this as multi-functional as possible and I experimented with as many ideas as possible.
4 months ago
5 months ago
Well Colinmjoyce, first off naturally, I've been meaning to replace the Guildgates with the lifegain lands, as those are a straight upgrade, although they are less thematically pleasing. (Let me run and do that real quick. updates deck)
Honestly I am more interested in rotation than M20.
I have been looking through the M20 cards, but, while there are some great new tools, especially for the sideboard, I have not noticed anything pressingly good enough to switch in immediately, the deck is still nicely optimized as is. I have mostly decided to wait until rotation does happen, and then reexamine the deck as a whole. If we do not get Hero's Downfall or something similar in the next set, I don't know if the deck will be viable. It is already jank, but a very effective and finely tuned jank. There are so many planeswalkers right now that losing an instant-speed card that can either answer them or a creature may be too much to recover from. Detection Tower will perhaps be sorely missed as well, but what virtually the entirety of Mono-Blue Tempo rotating, as well as Carnage Tyrant ... it may not be needed. Duress being reprinted was very good. Memorial to War won't really be needed with Search for Azcanta Flip and Legion's Landing Flip rotating out. Dragonskull Summit will be missed, the new scry lands are slower and may make it harder to survive against mono-colored aggro. I have yet to see Lightning Strike reprinted, but that can easily be replaced with some cool new card, or even another Shock , really. The Immortal Sun , although not used often, was always real nice when it resolved and stayed, pretty much locking down the game, so it will be a shame to see it go. Perhaps there will be something suitable in the next set to replace it. Or we can just add Toll of the Invasion , more Angrath's Rampage s, or whatever. Even throwing in a Murder wouldn't hurt. For the moment, I'm good. The deck is still in a good place, and when rotation happens, most of the deck will stay in, from Lava Coil to Drill Bit to Theater of Horrors to Ritual of Soot . (And, especially with Adanto Vanguard rotating out, Moment of Craving can just be replaced with Sorin's Thirst , so even the sideboard is only losing two cards, Fountain of Renewal and The Immortal Sun . Although if Red Aggro goes more midrange after rotation, then I might not replace it with Sorin's Thirst , but rather with some sort of anti-Red card.)
Some good things will come with rotation as well, like Cleansing Nova rotating. Doesn't matter too much, what with Despark and Mortify still being a thing, but at least we will no longer lose Captive Audience , Theater of Horrors , Ill-Gotten Inheritance , and The Immortal Sun all in one go. (Nor will we have an Immortal Sun to lose, either.)
So yeah. M20 didn't really do much for us.
Rotation is likely to help more than hurt, but the exile and lifegain from Vraska's Contempt will be dearly missed.
5 months ago
With Ajani's Pridemate front and centre, you might want another life-gain trigger. Evolution Sage is almost a must for any counter deck as you just keep adding counters. In place of Huatli's Raptor (if you have Evolution Sage ), you might consider something like Pelt Collector , which can be generating +1/+1 counters from turn 2. Ajani, Adversary of Tyrants would also work in this deck.
The dilemma with this type of deck will always be the choice between 1-drops and early counters - growing an attack force or being more aggro from the start and battling to find room for full sets of Stony Strength , Pledge of Unity , Evolution Sage and other cards that accelerate the rate at which you collect +1/+1 counters. I found it easier to build a deck if I focused more either on life-gain or on counter-gain.
Life-gain decks would then bring in cards like Fountain of Renewal , Twinblade Paladin and Take Heart . With more focus on counters, you want full sets of Gird for Battle , Battlefield Promotion and you will rely more on Evolution Sage for proliferation.
I honestly don't know what strategy is stronger, but have had fun playing Ajani M.