|Commander / EDH||Legal|
Printings View all
|Magic 2014 (M14)||Rare|
|2010 Core Set (M10)||Rare|
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Enchantment — Aura
Enchanted permanent is indestructible. (Effects that say "destroy" don't destroy that permanent. An indestructible creature can't be destroyed by damage.)
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|Have (26)||ironax , Wazerwifle , Supremespeed , Mousemke , sonnet666 , PhotogenicParasympathetic , jstn.mrrtt , electrolynx , nakni , marcus638 , Fairseas , Riders_of_Brohan , Fineontheoutside , MattN7498 , itheoryz , Myllyes314 , CampbellStev , Kleptozaniac , bradyofportdetroit , REV666 , CoolBeansBrattah , DrPopular , Friedrice24 , VGJustice , Pelli , switchkill65|
|Want (4)||podivuhodnyblemc , swaggerooo , nate806 , eastly|
1 week ago
I think I’ll just keep Indestructibility in the list then. I’ll make the other changes and do some play testing.
1 week ago
Let me know what you think.
1 week ago
Ravenrose, sure I’ll take a look at the decks. Also, thank you for the suggestions! I’ll take them in careful consideration. As for protection from board wipes. I have Felidar Umbra, Flickerform, Indestructibility, Gift of Immortality and Shielded by Faith to help with that.
1 week ago
Tunman, like SynergyBuild stated. I also, didn’t find Vanishing too beneficial in this case. It is an option for protection, if extra is needed for certain metas. Right now, for me, the flex Auras that can be swapped out for alternate spells are, Predator's Gambit, Indestructibility and Spirit Loop. So if this were to be used as a blueprint. Those spells are good as gone for other flavor spells.
jesusaintnodj, thanks for the +1! I’m glad you enjoy the build! SynergyBuild, did mention before that I should add an infinite combo. So by popular demand, I’ll do just that. I’ll add Exquisite Blood + Sanguine Bond . Also, I have been playing around with a couple prototype builds based on this. One that is the “Control Edition” and the other I have dubbed the “Time Walk Edition.” Time Walk Edition, includes Nexus of Fate, Time Warp, Temporal Mastery, Temporal Trespass, Karn's Temporal Sundering, Temporal Manipulation, Capture of Jingzhou and Walk the Aeons. Cards that I cut for those are, Predator's Gambit, Indestructibility, Spirit Loop, Gilded Lotus, Consecrated Sphinx, Hero of Iroas, Kor Spiritdancer and Sram, Senior Edificer.
1 week ago
Vanishing Requires to activate, which isn't always easy to get. Indestructibility costs , and for Vanishing to be useful even once, you need , two times is more than wasteful, and otherwise it isn't than great of a card.
The reason I could see running it is for removal, which I don't think is super nessecary, despite being a way to get rid of commanders.
1 week ago
3 weeks ago
Benevolent Unicorn is a weird card since it makes everything take less damage (not just your stuff), but it could be good while you're building up your board.
Prized Unicorn could be a really neat and thematic way to finish a game. Maybe consider adding a few other similar effects to effectively make all your other creatures unblockable, or to make this guy indestructible / reusable.
1 month ago
So I have a Uril deck that I have been working on for a while so I am going to make some suggestions to take out, the reason why, and then will give some cards I feel you should use if you can get ahold of them. So some general suggestions is to avoid fieldwipes that also hurt you a lot, secondly run very few creatures. Honestly mana dorks and the enchantress' are all that I really run so the major suggestion I would say is to cut down on the creatures and mostly leave dorks/enchantress' like Mesa Enchantress or things like Herald of the Pantheon which make auras cheaper. Another thing are instants and sorceries, the majority of those should be targeted removal and mass removal or land grab spells like Swords to Plowshares, Day of Judgment, or Rampant Growth. Some specifics on those are Titanic Ultimatum isn't awesome if you only have one creature, which is all you generally need to win. (Uril, the Miststalker) Including the other pump spells i would say aren't great with Uril because he pumps so much anyways. Predator's Rapport isn't a terrible one as it can get you some life if you need but their might be a better option if you really want to keep that in. Alright, on to the enchantments. I would say that out of auras, Ancestral Mask and Bear Umbra are your best two, the others I like are Dryad's Favor and Indestructibility and finally Rancor. Other than those three I would say most of your aura's are just a tad weak. Out of normal enchantments I would almost avoid these with a fiery passion, other than protection of course. I would say Oblivion Ring is the only one I for sure would say to keep in (yes I know it's an aura but you don't target uril with it.). Other than those I would say that you mostly want auras, other than removal or extremely powerful cards. Alright, on to suggestions: The major suggestions I would make for auras would be these Armadillo Cloak, Ethereal Armor, Flickerform, Runes of the Deus, Scourge of the Nobilis, Shield of the Oversoul, Spectra Ward, Spirit Mantle, Unquestioned Authority, and finally Vow of Wildness along with any of the umbras. (boar, spider, and hyena for example.) Some normal enchantments I like are: Burgeoning for ramp, Dueling Grounds and Ghostly Prison for protection. Also, Mayael's Aria and Sigil of the Empty Throne for alternate win cons and finally Sterling Grove for search and protection. The artifacts should be general ramp or mana fixing with maybe a Helm of the Gods for boosting. The wipes I use are Austere Command for when you really run into crap and Winds of Rath and Divine Reckoning because they don't normally hit uril so he doesn't die. I use Retether and Open the Vaults for recursion and Enlightened Tutor and Three Dreams for tutor and my two targeted removal is just Swords to Plowshares and Path to Exile. Those are just my general suggestions. If you want to look at my deck you can go to Uril the miststalker