Indestructibility

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2014 (M14) Rare
2010 Core Set (M10) Rare

Combos Browse all

Indestructibility

Enchantment — Aura

Enchant permanent

Enchanted permanent is indestructible. (Effects that say "destroy" don't destroy that permanent. An indestructible creature can't be destroyed by damage.)

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Indestructibility Discussion

BlueStar220 on Kaalia EDH

2 weeks ago

I know you're not wanting to make this deck extremely competitive. I also don't know if your intent is to buy this deck in real life. But here are my suggestions:

With any Kaalia deck, you're not only making yourself a target, but you're also putting all your eggs into one basket. If Kaalia dies too often, you will be forced to hard cast all of your spells. And with only 33 lands and 8 ramp spells, that will be very difficult to do. Rose runs 38 lands and 7 ramp spells in his Kaalia deck, and he will still have mana issues. I would highly recommend a few more lands, (closer to 38). And in addition, I would also recommend a few more protection spells including:

Indestructibility
Swiftfoot Boots
Lightning Greaves
Avacyn, Angel of Hope
Cavern of Souls
Maze of Ith Note: I don't count this as a land.

Since you're running Mardu, you're not going to have that much card draw. So In replacement of that I would recommend search cards. That way, once you have Kaalia out, you can use the search card to find whatever creature you want, and put it into your hand before she attacks.

Demonic Tutor
Cruel Tutor
Diabolic Tutor
Rune-Scarred Demon
Vampiric Tutor
Imperial Seal
Mastermind's Acquisition

Also, since you will be top decking a lot with little to no card draw, I find that Sire Of Insanity works really well with Kaalia, since you're preventing everyone else from drawing/having a hand.

I noticed you don't have any board wipes, I typically like to run at least 3-5 for emergency purposes. Some good ones are:

Decree of Pain
Merciless Eviction
Wrath of God
Damnation
Catastrophe is especially good for Kaalia.

There are some other cards that can also help abuse Kaalia's effect such as:

Aggravated Assault
Strionic Resonator
Scourge of the Throne
Helm of the Host

If you do ever make this deck extremely competitive, land destruction is the best way to abuse Kaalia:

Armageddon
Catastrophe
Desolation Angel
Ravages of War
Winter Orb
Yosei, the Morning Star

Here are some cards that are just generically good to have:

Archfiend of Despair
Iona, Shield of Emeria
Master of Cruelties
Emeria Shepherd
Anguished Unmaking
Homeward Path
Vindicate
Archfiend of Depravity
Lord of the Void
Utvara Hellkite
Windbrisk Heights and Quicksilver Amulet can also help cheat in creatures.

Jagd_Tallgeese on The Dinosaur Knights

2 weeks ago

Remember that Tajic's passive ability would protect your other creatures, but not himself! You may want to grant him either a bigger back end with Ensouled Scimitar, or jut straight up indestructible with Indestructibility.

AkaAkuma on Reyhan&Ishai | Where Unstoppable Meets Immovable!

3 weeks ago

ZendikariWol: Well you have some points. But apart from muldrotha who I'm still play testing, Rashmi that I just enjoy playing because of the card draw and cheat minigame and Gisa who indeed is very situationable, the rest has a solid function in this deck.

And for in the two years where I have intensively played this deck I think I know how to run it and what works or not.

Ajani is not really there for the +1, but it's -1 has erased me opponents before though.

Umbra's are amazing by the totem armor itself, my playgroups play allot of fieldwipes and this enables me to either have one creature with allot of counters, or having them think twice about wiping.

Gift of Immortality brings me a death trigger, enter the battlefield effect and it "untaps" afterwards. It's far better than e.g. Indestructibility could be and a valuable asset.

I think you should reconsider your value in Gyre Sage and Selvala also. For one the sage never has her counters to tap by evolve alone. And in magic, never play your hand empty as well. But that's why we add card draw to also replenish.

Deathbringer Regent is just my way of playing Wrath of God. It's just a Duneblast in a 5/5 flying body. It's exactly what I want: one surviving creature in heated times.

And predator Ooze has never wronged me. It's that sitting object on the table no one can easily rid off. People think their fine until ajani gives it double strike and flying.

But I'll take a look to your decks, maybe I'll see something of interest.

carpecanum on Odric, All Is Fair When We Share

4 weeks ago

Power Matrix, Swiftfoot Boots and Indestructibility

If you want to bring costs down there are a few vehicles that give trample, haste, flying, vigilance etc. All pretty cheap

Demarge on Sigarda Voltron / Enchantress

1 month ago

hmm I probably won't suggest every card I find good with siggy, so for ideas I would recommend looking at my list The Heron Marked Master.

Now as for cards to cut, I would suggest cutting the Replenish spells, if siggy dies you simply won't have many enchantments on her so an honest (a non dredging) replenish won't be nearly as useful, now if she has even just a Hyena Umbra(essentially a 1 cmc Indestructibility, you may want nearly every gw umbra) she's neigh immortal and you won't be losing enough enchantments to warrant a replenish.

For a deck with many tutors having so many ways to give sigarda double strike is probably overkill (you could slap on pseudo dbl strike Inquisitor's Flail ontop actual dbl strike), you'll probably be find with one equipment one enchantment of it.

Now it saddens me to admit, but Academy Rector is downright terrible with sigarda since her colors don't really have good ways to sac the rector, not to mention this deck isn't really aiming to do very strong effects with rector, no game ending Eldrazi Conscription or Overwhelming Splendor.

As for this deck it does feel like you're leaning more towards an enchantress deck rather than a voltron one and you could go ham on playing 1 cmc enchantments and draw most of your deck making the enchantment pump cards more effective.

ToxicMoonlight on Extra Steps

3 months ago

Hi oftheplural! I like the list you have here. Narset, Enlightened Master is a great spell slinging Commander that just wants to cast spells and attack. I think you could make a few improvements to this deck by throwing in a copy of Sword of Feast and Famine because it can combo with the Aggravated Assault you already have. You can also throw in an Eldrazi Conscription and an Indestructibility as an additional game ender and protection respectively. You can probably take out some of your copy spell effects since you're running so many, so taking a few out shouldn't hurt. Also, if you're going to make this deck in paper and not MTGO, I highly suggest finding alternatives to Capture of Jingzhou and Timetwister unless you wish to drop thousands of dollars on a single Commander deck. I also have a Narset, Enlightened Master Commander deck, however I remade it to be less competitive so my friends like me again. If you'd ever want to take a look at my deck list and use it as an example or reference, you're more then welcome to do so anytime!


少林寺 [Narset, Enlightened Master]

Commander / EDH ToxicMoonlight

SCORE: 1 | 1 COMMENT | 122 VIEWS | IN 1 FOLDER


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