Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2014 (M14) Rare
2010 Core Set (M10) Rare

Combos Browse all


Enchantment — Aura

Enchant permanent

Enchanted permanent is indestructible. (Effects that say "destroy" don't destroy that permanent. An indestructible creature can't be destroyed by damage.)

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Recent Decks

Indestructibility Discussion

S1ayerMonkey on Mr. Smith Goes to Ravnica

2 weeks ago

Wow cool deck idea! I've never considered alternative win methods like this before.

Since the goal of your deck is to win with either Azor's Elocutors or Approach of the Second Sun, I would add another of each. Some other excellent creatures to consider adding are: Council of the Absolute, Banisher Priest, and Trapjaw Tyrant.

I'm sure you've considered these other spells, but I'll point then out just in case: Pacifism, Bonds of Faith, Lyev Decree, Counterspell, Cancel, Mindstatic, Indestructibility, Captured by the Consulate, and Silence.

Anyway, looks great and I'd be nervous playing against this!

Kohath on Narset (growing in competitiveness)

3 weeks ago

Baby K, Thanks for the feedback. I have narrowed down some of your suggestions based on where I would like to see this deck head. I think that Smoke is a fantastic addition to this deck as one creature is all I need and voltron is not an explosive strategy for most decks. The difficulty with this, however, is that as I compete in a more competitive scene, creature decks will minimize overtime too. I am keeping this on my "to purchase" list, but with the caveat of meta.

Ghostly Prison is an auto include. I don't have one today otherwise it would have already been in there. Thanks for making sure it was not missing needlessly. This is true of Darksteel Ingot as well. A fabulous card and will help with consistency of getting Narset out when I want to hit.

Indestructibility is an interesting aura to consider. I like the focus of it, but it may be too narrow for what I need. It also may be perfect. I am willing to give it a shot and see how it works out in the end! Thanks again.

BabyK on Narset (growing in competitiveness)

1 month ago

The first thing that I would suggest is cutting out the bounce lands. Not only do they put you a land behind, but they also put you a turn behind. That's something narset can't afford. It would be better to replace those lands with basics until you can grab the shocks.

Next, I would take out all equips and replace them with buffing enchantments like Indestructibility and Tricks of the Trade. Steel of the Godhead is also a wonderful include along with Volcanic Strength.

Replace manalith with Darksteel Ingot. Ideally, you don't want 3drop mana rocks, but darksteel is better than manalith until you can grab moxes.

I would replace the creatures with either stax pieces or spells that make tokens, just so you don't fizzle on a narset attack. Rhystic Study, Mystic Remora, Ghostly Prison, Smoke, Raise the Alarm, Talrand's Invocation. The last two aren't great, but they all provide a small amount of protection against attackers. Replace Minds Aglow with Mind Spring for a better effect.

Most of these suggestions are budget friendly, mildly competitive and will get you set in the right direction for less than $100 (with shocks added to the price)

brandonsperry25 on Jurassic World: The Indominus Strikes Back

2 months ago

I think if I'm looking for spots for the enchantments, I'm going to start by making sure that the dinosaurs I have in the deck are all worth the spot. Bonded Horncrest is just a body in my opinion. Not being able to attack or block without another creature is a pain. It didn't really perform all that great for me so it was an easy cut. I like Thundering Spineback and its utility but early testing for me hasn't been great either. I don't get to use the ability as often as I'd like and hard casting it feels underwhelming. He's still in my deck though, because dinosaurs, so its hard for me to say just cut it. Not a fan of Territorial Hammerskull. I like the ability but I don't really see myself attacking with it unless its been boosted up enough to withstand some blockers.

Next, I like what you have going with the Prey Upon aspect with cards like Ulvenwald Tracker, Pounce and Savage Stomp. These cards are all pretty sweet but they were cuts in my deck just because I wanted to focus my spells to ramp or Overrun/Indestructibility type effects. Not saying you should go that route necessarily, but those are cut options. The last thing I think I'm questioning (and it all depends on your meta obviously) is how is Aura Shards working for you? I feel like in my meta that would be a wasted slot because we don't run an overwhelming amount of enchantments or artifacts that would need to be dealt with that sort of power. Unless they're running Zur the Enchanter or something, in which case that card is awesome!

Anyway, hopefully this helps. If you want to see a different take on this deck, take a look at mine here:

"Why the heck do I need comet insurance?" -Gishath

Commander / EDH brandonsperry25


WelshGuitarist on Odric hates your board.

2 months ago

darmpark Thanks for the detailed advice on my deck! It's nice to get some feedback! Honestly, i need more board wipes. It's a plan of mine to get more so i can have more of a chance of pulling one when i need to. Not too sure on Akroma, Angel of Wrath as it's quite a high cost, even though it has a lot of key words for itself, by that time I usually have enough on the board, though it could be a good back up in case of a board wipe. I've put it into the maybe list and when I acquire one i'll do some more testing into the deck.

The token interest was purely a "Tons of tokens with tons of keywords? why not?" to start off but it's slowly dropped off as instead of tokens I have been adding better keywords or more of the same. I may at some point go back to the token style build as a secondary strategy. For the moment, i've removed most of the token generators in place for others, though good shouts on the cards.

Martial Coup seems good just for the case of building up a bigger board while wiping others, especially if mine is indestructible at the time. Worldslayer has been on my mind since I saw it in a few other decks on here and it would be great if i had indestructibility just to wipe lands and creatures all the same, basically a game winner if i have a big enough board state. Indestructibility is a great shout too, definitely be on the look out for one!

Again thank you very much, i updated the deck quite a bit today so you can see the new state if you'd like, either way, much appreciated!

Pal00ka on Medomai Master Rewind

2 months ago

Hi! I guess my first question would be is where do you see tweaks being needed? Answering that will help myself and others give better suggestions.

With having such a high CMC and vulnerable voltron commander, you need an immediate payoff. Thus I'd highly suggest re-adding Lightning Greaves because it solves both of those issues. Yes, shroud can be arduous but that is a small-price to pay imo. I've never been a fan of Opal Palace so I'd invest in a better land like Hall of the Bandit Lord because it does exactly what you want.

Of the maybeboard I like Kira, Sun Titan, Illusionist's Bracers, Sphinx's Revelation, and Polymorphism's Jest. All are relevant to a voltron strategy.

Adding indestructible enchantments like Indestructibility, Gift of Immortality, etc. let you play wipes like Fumigate, Hour of Revelation, etc. with impunity. Also I'd axe your MLD for traditional wipes though this recommendation is biased because I personally dislike MLD. To each their own.

I brewed up a enchantments-matter-voltron list with Sram that was a lot of fun. A very under-played artifact that snuck in was Trailblazer's Boots for obvious reasons.

darmpark on Odric hates your board.

2 months ago

In my (admittedly novice) opinion, this deck seems pretty well rounded. If you want more board wipes, Planar Cleansing, Hour of Revelation, and Akroma's Vengeance are ones you don't have in yet. Speaking of Akroma, Akroma, Angel of Wrath is the QUEEN of keywords. She's also expensive (by my standards) and I don't know what your budget is. If your budget is really high, you could just cut out the middle-man entirely and buy an Avacyn, Angel of Hope

On a different note, I don't know if you're interested in tokens, but Darien, King of Kjeldor is an old favorite of mine in mono-white. 1/1's aren't impressive on their own, but a flock of them with every key word in the book might be, not to mention his added defensive bonus of dissuading people from hitting you. Martial Coup is token generator and a board wipe all wrapped up into one, so that's something to consider. Since your side of the board will have indestructible a decent amount of the time and will survive the board wipe, Phyrexian Rebirth may not be a viable option for you, but I always thought it was a fun card.

There is ONE reusable board wipe in the form of Worldslayer. If you can guarantee indestructibility, (there's an aura literally called Indestructibility, btw) this might be something to throw in.

All in all, good deck dude.

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