Creature — Pegasus
Flying (This creature can't be blocked except by creatures with flying or reach.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Printings View all
|Magic 2015 (M15)||Common|
Combos Browse all
|Commander / EDH||Legal|
Sungrace Pegasus Discussion
4 months ago
21- Plains 4 - Sungrace Pegasus 4 - Knight of the White Orchid 4 - Aerial Responder 3 - Ajani's Pridemate 3 - Fencing Ace 2 - Stone Haven Medic 2 - Gideon's Company 2 - Twinblade Paladin 2 - Impassioned Orator 4 - Desperate Lunge 4 - Gideon's Reproach 3 - Riot Control 1 - Ajani, Inspiring Leader
Any help would be appreciated; whether cards need to be replaced or maybe even going multi-colored instead of mono white.
1 year ago
Most of these aren't standard legal but if you're just playing casually or looking for a commander deck
2 years ago
Check out Sungrace Pegasus. Might be a good quick drop to add. They cost a quarter each.
2 years ago
Heya, this is Bajazzle from DC. Skyhunter Skirmisher is cool with Odric.
Just some cool removal and cheap guys with good abilities to play before Odric. There's tons of other stuff I'm not thinking of.
2 years ago
First of all, thanks for the many tips! It's good to find cheap cards to help out the manacurve. I already heared of Knight Exemplar, but I also really like Silverblade Paladin, especially for the Soulbond effect, so I guess, I will definitely switch out Faithbearer Paladin and Abzan Kin-Guard. What I'm not sure about yet, is for once Sungrace Pegasus. I was thinking about taking him out too, since he's no horsetype, but the cheap flying would be useful aswell. Also have to see if I replace Healing Salve/Healing Leaves with Spirit Link or the proposed Leyline of Vitality, since I wanna keep atleast one of the instants.
I will take a look at all the possible changes tomorrow and then try to upload it for a first time.
2 years ago
+1 for your theme. I love seeing people try something a little outside of the box. A few changes I would make, but only mostly to help your mana curve. You are currently running 13 creatures at a 4 CMC or higher. That is honestly far too much, especially when you are only running 20 land. I know you are making this just for casual games, but in order to ensure you have a reliable early game, you need to increase your lower end curve and decrease your higher end. (Yes I realize you are also running a playset of Rampant Growth, I still stick by what I am saying.)
Also, I would increase Lone Rider Flip to 4 copies up from the 3 you have now. It's an amazing card early game as well as late game, this is honestly your alternate win condition if your Sunmare fails you.
At the end of the day, here is what I would do:
-3 Faithbearer Paladin (Too heavy on your mana curve, and only has 3 attack power)
-3 Dawnglow Infusion (Mana better spent elsewhere, imo)
-4 Healing Salve (Mana better spent elsewhere, imo)
-2 Abzan Kin-Guard (To help reduce the overall mana curve)
+2 Sungrace Pegasus (Fits the curve, and the lifelink theme)
+2 Knight Exemplar (Rounds out your curve with a 3 CMC creature, and offers the deck more utility)
+4 Spirit Link (Fits the theme, helps lower overall mana curve. Also, can be placed on a creature with Lifelink and will essentially double life gained due to how the enchantment works. And as a bonus, can also enchant an opponents creature and nullify whatever dmg it deals by gaining the life back.)
+3 Silverblade Paladin (Fits horse & knight theme, reduces overall mana curve, and offers the deck more utility)
Overall this would help lower your mana curve, helping the decks tempo and early game out a lot. It would give you access to more utility, including: Double strike, Indestructibility, and even MORE life gain. Let me know what you think and if you decide to implement any of the suggestions!
3 years ago
I will share my thoughts on your brew and hope that they prove useful to you.
At first glance this deck has one, very apparent and very serious problem, which will cause it to be super slow and clunky: It is very mana intensive, in R/W, and it's featuring 35 lands. Your colours are the worst when it comes to accelerating your mana and anything less than 37 lands is usually reserved for much lower curves (avg CMC < 3.5, yours is 4.5). So I would suggest that you add at least 2 more lands and 4-5 mana rocks (Sol Ring, Commander's Sphere, Mind Stone, Boros Signet, Everflowing Chalice, Thought Vessel, Darksteel Ingot, Boros Cluestone, Prismatic Lens, Worn Powerstone and many others) in addition to the 2 medallions you already have. You could also opt for more cost reduction cards such as Cloud Key, Semblance Anvil, Seal of the Guildpact and Urza's Incubator. Then, to glue your mana together and make certain you hit every land-drop, every turn, I would also suggest you replace some creatures that are out of place/not offering much to the deck (e.g. Sungrace Pegasus, Viashino Firstblade, the walls, Lose Calm...) for these little beauties: Weathered Wayfarer, Knight of the White Orchid, Oreskos Explorer and Kor Cartographer.
Problem number 2 - and this is a problem you can do little about and which banes almost all R/W decks - you have very, VERY limited options for card draw besides wheel effects (e.g. the namesake Wheel of Fortune). There are some available inclusions such as Staff of Nin, Mind's Eye, Seer's Sundial and a few of the mana rocks already mentioned can replace themselves, but that's that. Just be aware of this when you march into battle!
Problems with individual card choices do exist as well but I think they come second to the ones mentioned above. In general, life gaining is even less important in EDH than it is in other formats. Also, big X-spelss for burn are rather weak, especially considering your weak mana base. You also need some more premium spot removal (Swords to Plowshares, Chaos Warp) and your boardwipes are lacking. Most of your creatures are flying, so include cards like Fault Line and Molten Disaster! They can be real gems in such a deck. Lastly, and this is just a slow pitch, have you considered running Kaalia of the Vast as your commander? Access to black means better card draw, and she can cheat your angels into play (dragons and demons too, if you so wish it).
It's always a pleasure looking at new decks and I find the community here to be very helpful! Try posting on Advertise your commander as well, for more help, suggestions and comments.
PS. I wasn't taking budget into account so some cards may or may not be affordable. Don't worry about that! If you are working on a limited budget, your deck can still be very strong! Ah, the joys of multiplayer! ;D
3 years ago
I like the concept of Nyx-Fleece Ram more for the passive ability and that is not usually a card people target. If I had a Fabled Hero I'd definitely throw it in.
But ill definitely put in Favored Hoplite and Hero of Iroas (I had those in the original tim ross' w/u heroic deck) I can also put in Ethereal Armor and Launch the Fleet in there as well.. Really wasn't trying to bring in tokens on here but ill definitely do what I can since it seems like a solid idea for this. In the end I guess I had too much going on.. Either life gain with the Sungrace Pegasus/Sunbond combo and counters with Phalanx Leader and Gleam of AuthorityIll definitely throw some of the cards I already have in there though. Thanks for the help! If you have any other ideas please let me know!