Gideon's Reproach

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Commander / EDH Legal
1v1 Commander Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Limited Legal
Modern Legal
Highlander Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Casual Legal

Printings View all

Set Rarity
Dominaria (DOM) None
Battle for Zendikar (BFZ) Common

Combos Browse all

Gideon's Reproach

Instant

Gideon's Reproach deals 4 damage to target attacking or blocking creature.

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Gideon's Reproach Discussion

Silverdrake on R/W Dinosaur Mid-Range

2 days ago

I appreciate the politeness of your disagreement, cdkime. I also think the card is too slow to be competitively viable in modern, but it appears yavuzyuksel07 is on a budget and working with primarily standard cards. If he has the budget for it he should absolutely opt for Path to Exile and Lightning Bolt. I only meant to suggest that he bump his mainboard removal up from just 2 spells.

cdkime, if I'm correct in my assumption that you're just working with what you have from cracking recent booster packs, you can still look for some other removal that's slightly more viable than Ixalan's Binding. Seal Away was just printed in Dominaria, for example. You also have access to Gideon's Reproach in white, which you likely have some copies of if you've been cracking packs. Lightning Strike and Shock have both been printed recently, but Lightning Bolt is only a couple dollars apiece so it's probably best to just shell out the eight-ish dollars to get yourself a set. But if I'm wrong about the working with what you have & being on a budget it, absolutely grab yourself some copies of Path to Exile.

garruk3 on B/W legendary Knights

5 days ago

You got an Ajani foil promo? That's luck right there. I would take out Eviscerate, Gideon's Reproach and Cast Down and replace them with Murder (and put Cast Down on the sideboard to sideboard in when you see a deck without legendary creatures). If you are focusing on having a lot of legendary creatures in this deck, then I would add 2 more of Benalish Honor Guard, as that thing can be scary with a ton of legendary creatures on the battlefield. I don't really think that Cabal Paladin is really that good, so I would take that out if I were you. I would also take out Urgoros, the Empty One (a 4/3 for 6 mana doesn't sound to good, and his ability is meh). Arvad the Cursed is really good in this deck, but I would only have 2 of him in here because you don't want 2 of the same legendary in your hand. Zhalfirin Void should be taken out as you are not running a colorless mana deck. Cabal Stronghold is a little slow for me, but you can keep it in there if you want to. Angel of the Dawn doesn't seem the best as you have to spend 5 mana (which, most of the time, means you can only play that creature) just for a +1/+1 until end of turn. Divest is a good card, but I really think it would be more disappointing to have that be drawn then maybe another knight card in your deck (plus this deck has to get down to 60 cards anyways). I would also get rid of Forsaken Sanctuary for more Isolated Chapel.

TL;DR: Remove: 2 Eviscerate, 1 Cast Down, 1 Urgoros, the Empty One, 1 Arvad the Cursed, 2 Zhalfirin Void, 1 Angel of the Dawn, 1 Cabal Stronghold 1 Divest, 2 Forsaken Sanctuary Add: 4 Murder, 2 Benalish Honor Guard, 2 Isolated Chapel Add (to sideboard): 2-4 Cast Down

Again this is just my recommendation. If you find that some of the cards you are playing with that you feel down have a big enough impact to help you win, then you should take those cards out and add in either a multiple of a card that you know is good in your deck, or try an entirely new card. Sorry that this is long, but I wanted to explain my reasoning for each suggestion. Nice deck you have here (giving it a +1) and good luck at FNM!

garruk3 on B/W legendary Knights

5 days ago

You got an Ajani foil promo? That's luck right there. I would take out Eviscerate, Gideon's Reproach and Cast Down and replace them with Murder (and put Cast Down on the sideboard to sideboard in when you see a deck without legendary creatures). If you are focusing on having a lot of legendary creatures in this deck, then I would add 2 more of Benalish Honor Guard, as that thing can be scary with a ton of legendary creatures on the battlefield. I don't really think that Cabal Paladin is really that good, so I would take that out if I were you. I would also take out Urgoros, the Empty One (a 4/3 for 6 mana doesn't sound to good, and his ability is meh). Arvad the Cursed is really good in this deck, but I would only have 2 of him in here because you don't want 2 of the same legendary in your hand. Zhalfirin Void should be taken out as you are not running a colorless mana deck. Cabal Stronghold is a little slow for me, but you can keep it in there if you want to. Angel of the Dawn doesn't seem the best as you have to spend 5 mana (which, most of the time, means you can only play that creature) just for a +1/+1 until end of turn. Divest is a good card, but I really think it would be more disappointing to have that be drawn then maybe another knight card in your deck (plus this deck has to get down to 60 cards anyways). I would also get rid of Forsaken Sanctuary for more Isolated Chapel.

TL;DR: Remove: 2 Eviscerate, 1 Cast Down, 1 Urgoros, the Empty One, 1 Arvad the Cursed, 2 Zhalfirin Void, 1 Angel of the Dawn, 1 Cabal Stronghold 1 Divest, 2 Forsaken Sanctuary Add: 4 Murder, 2 Benalish Honor Guard, 2 Isolated Chapel Add (to sideboard): 2-4 Cast Down

Again this is just my recommendation. If you find that some of the cards you are playing with that you feel down have a big enough impact to help you win, then you should take those cards out and add in either a multiple of a card that you know is good in your deck, or try an entirely new card. Sorry that this is long, but I wanted to explain my reasoning for each suggestion. Good luck at FNM!

multimedia on Honor Valor Glory (BW Knights)

6 days ago

Hey, one problem Knights have and will continue to have, even more so post rotation is amount of black sources in the manabase for black removal. Some Orzhov Knights lists have been cutting Marshal in favor of more black and Ajani. Marshal really restricts the amount of black you can play in the manabase which is not good when you want to be able to consistently play Push/Duress in the early game and even more so for Vraska's Contempt which everyone knows is an amazing card for black, but can't splash for it. History is your best three drop. Marshal is also a good three drop, but he's less needed because History is the three drop you want to play.

Ajani kind of mimics what Marshal does. His +1 puts a counter on two creatures giving those two creatures a pump just like Marshal does. Marshal is best when you're ahead with some other creatures to pump. Ajani is also good when you're ahead because he too can pump two creatures. What separates Ajani from Marshal in my opinion is Ajani is good when you're behind because of his -2 ability reanimating a creature. Being able to play a four drop and have a Planeswalker and a creature such as Malice in play is more beneficial than a Marshal. Ajani is very good in control matchups where as Marshal is fine. Only fine because he's a creature making him vulnerable to creature removal and board wipes which Ajani is not.


Post rotation I see Knights moving away from black and playing mostly white because Concealed Courtyard rotates and Orzhov is not a guild in Guilds of Ravnica. This leaves Forsaken Sanctuary as the other Orzhov dual land which is just bad. More white is a direction that favors playing Marshal.

Black has amazing removal, but white also has good removal. Seal Away and Gideon's Reproach are fine early game removal spells and Cast Out is great mid and late game removal. I suggest playtesting a more white focused build restricting only creatures Malice and Freebooter with black since Courtyard, Chapel and Territory can cast them.

If you don't like the idea of playing more white and less black then consider Stazeee's suggestion of Paladin? Overall until rotation I think this is best direction to go because of Paladin's interaction with Ajani. However this means cutting Marshal so you can play 4x Ifnir Deadlands which are needed along with 4x Dunes to play Paladin.

A direction with Paladin and no Marshal lets you include more black. More black means consistently can play Push/Duress/Malice/Freebooter in the early game as well as sideboard or main Contempt. More black is better for control matchups since you want Duress/Freebooter and Arguel's Blood Fast  Flip vs control.


Bjornis on Aurora (First deck, please help)

1 week ago

Here are the changes I would go with:

stfl500 on Approach of the Friendless

2 weeks ago

Spire of Industry isn't right for your deck because you aren't running any artifacts, instead I would recommend Aether Hub.

I would cut your Opts for the other card draw spells I recommended (I'd say 3-5 of these depending on your preference). Opt is good card filtering (spend one card to get one card) while Glimmer of Genius for example is good card advantage (spending one card to get MORE then one card). Gideon's Reproach isn't terrible but if you're willing to spend a couple bucks Seal Away is better in almost every way. I would also replace Unwind and Spell Pierce with Negate, it's just a better card.

I get your trepidation about running Ipnu Rivulet since it doesn't always make sense at first glance but it really does help you to redraw the Approach of the Second Sun you just cast since it can remove the top 4 cards of your deck immediately leaving your win condition only 3 cards down and, if you have a Glimmer of Genius in hand, you can draw it again the very next turn after you cast it. Ultimately this is your call but I do highly recommend it. You also have a lot of cards you are only running 2-3 of and I would recommend as many 4 ofs as possible to increase the consistency of your deck.

If you're willing to spend money on control staples that won't be rotating then I can recommend those too but, just a warning, control decks can get expensive in a hurry.

Daggerfella on Approach of the Friendless

2 weeks ago

stfl500

I'm mostly building this so I can learn how to play Control, I'll probably invest a decent amount of money into it when November comes around, I just don't want invest a ton of cash into control cards that wont see much play past the standard cycling.

So i should include all the cards u suggested?

What about Spire of Industry? I have four of them, and I've noticed in multicolored decks that people use it to speed things up, plus if I'm using that one card for the card draw, I'd be gaining more energy.

I'd be willing to use everything you suggested, however could you potentially suggest the exact ratios of which cards? I have almost a place that of just about everything that's in this deck other than the Gideon's Reproach and money of what is suggested is extremely cheap side don't mind buying more if I don't have it or have enough.

I'm just not that familiar with this style of play, and I don't generally get the chance to test my deck outside of sunday ahowdown and friday night magic, so I appreciate the help :)

stfl500 on Approach of the Friendless

2 weeks ago

Hey there! You have a decent start to a budget control deck but I have a couple pieces of advice for you if you're willing to accept them.

The biggest thing is you need to add more lands. 21 lands is not enough to consistently curve out into everything you want to play, especially since you're win condition is a 7 mana spell. Most control decks run around 26 lands to ensure things run as smoothly as possible.

I'm not a huge fan of Healing Grace and Renewed Faith since they both effectively stall but do not fix the problem (whatever creature is hitting you is still alive). I would try putting in more cards like Gideon's Reproach or the Ixalan's Binding I see in your sideboard since those remove the threats rather than delaying those threats from killing you a turn or two.

The last thing I'd recommend is to try adding a little more card draw since you want to find answers and you definitely want to get to your Approach of the Second Sun as fast as you can once you've cast it.

Either way I hope you have fun!

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