|Commander / EDH||Legal|
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|Battle for Zendikar (BFZ)||Common|
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Gideon's Reproach deals 4 damage to target attacking or blocking creature.
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|Have (10)||frederiklw , Atroxreaper , Tommuz , MythicWinter111 , Candyman949 , corys , Dsmonsta , , KB2187 , Vasbear1|
Gideon's Reproach Discussion
1 week ago
Looks like they spoiled the rest of the cards
Gideon's Reproach is back. Cool art showing him throwing a magic-enhanced punch
JuQ on Pillow Fight!
1 month ago
First thing, commander is a multiplayer game where every player has 40 life, that is a ton of damage to be done. You wont be able to succeed with just a bunch of fast creatures and burn spells to the head of your oponents, you have to be ready for a longer game with bigger creatures and spells than in the 20 life formats.
You need a game plan that synergize with your commander, If you just chose a commander for its colour identity you ahould think again what you wanna play and find a legend that supports that game plan or find a legend you like and build a game plan around it.
With Zurgo you can capitalize in his huge power (you can kill a player by deling him a total of 21 points of combat damage with your commander) and him being indestrutible during. Yo can stuff your deck with a lot of Wrath of God like spells to clear the way during your turn, you can give him some equipments that gives him trample like Loxodon Warhammer or fin some other way to overcome his lack evasion.
Zurgo is quite vulnerable when it's not your turn, some spells to protect him will be needed. Lightning Greaves and Swiftfoot Boots were really wise choices, but those are only two cards, I would include some reactions to save Zurgo (Apostle's Blessing, Otherworldly Journey) and some recursion to get him back from the graveyard, every time you cast him from the command zone his cost is increased by 2, so Zurgo's cost will go to 10 in no time.
Most of the removal you included underperforms in commander because creatures are bigger (or at least the ones you care about). To say some of them Death Wind, Gideon's Reproach, Lightning Bolt are not nearly as good in commander as they are in 20 life formats, the most popular removals are stuff like Swords to Plowshares, Path to Exile, Go for the Throat, Murder. But if you are going to use a lot of Wrath of God spells you should only use a few targeted removal spells that exile the creature, if something is surviving your board wipes it's because it is indestructible. If Swords to Plowshares and Path to Exile are out of your budget there are cheaper alternatives like Crib Swap or Silence the Believers.
You will want to draw a lot of cards to keep you game on. You are not on the best colours for card draw, but you still have many good options Phyrexian Arena, Underworld Connections, Painful Truths, Syphon Mind and many others (mostly in black).
Finally you need more lands. It depends on the costs and the amount of mana rocks in your deck but usually they run between 35-40. You also need more lands with many colors, it doesn't matter if they are not the top lands, just the common and uncommon that enter tapped are good, specially if your commander is slow like a CMC6, but don't get colour blocked. Command Tower, Nomad Outpost are no brainers.
Those are the basics, after that you will need to playtest and modify your deck to adapt to your meta.
2 months ago
Okay. This is pretty hot. Needs more 1-drops though. Student of Warfare would be awesome here. Vampire Nighthawk is always a legend, but especially when ALL your creatures get flying, deathtouch, and lifelink. Also I can think of very few situations under which I would rather have Sunlance than Immolating Glare or Gideon's Reproach.
Beyond that, my only critique is this needs to function as a deck without Odric, Lunarch Marshal. You can't draw him all the time. I bring this up because Bontu the Glorified and Bone Picker are kinda tough to activate and are mostly there for abilities. Sanguine Bond is weird too. I get that you have a not of life linkers but I don't know if it's worth the 5 mana.
I love your build and it's super fun, I wish I had the $$ to build stuff like this irl.
3 months ago
In a deck with only ten creatures, Aether Vial seems suboptimal, especially with 4cmc and 3cmc creatures. Maybe sub for more cantrips like Opt, Thought Scour, Peek, or for additional copies of Vapor Snag or counters.
3 months ago
In addition, a lot of the most popular decks in the format are only playing 1-3 basic lands. If you Path them mid or late-game, they often fail to find because their basics are already in their hand, on their field, or in their graveyard.
Path also has the benefit of getting rid of annoying things like Wurmcoil Engine, and not having to deal with the two 3/3s it would normally create, in the Tron deck; this is another target Sunlance and Gideon's Reproach does not hit.
That being said, if you're still opposed to Path I'd go with Condemn. You could also consider less-played alternatives like Journey to Nowhere, Oblivion Ring or Cast Out, although I wouldn't recommend it.
3 months ago
Thanks for the suggestions Gim, TrueTribal, & Grubbernaut! Since all three of you said that I need to get rid of Impeccable Timing, then I guess I will need to replace it immediately. Now I need to figure out if I want to replace it with Gideon's Reproach, Condemn, or Sunlance. I'm leaning towards Gideon's Reproach because it isn't limited by colors and doesn't give lifegain. I don't like Path to Exile because it gives land to my opponent.