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Creature — Human Knight
Other creatures you control get +1/+1.
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Benalish Marshal Discussion
2 days ago
I like the theme of human tribal in the deck; there are some other good humans you could add/replace to the deck. Reflector Mage, Fiend Hunter, Benalish Marshal, Imposing Sovereign, Hostage Taker, Ertai, the Corrupted, etc. The deck definitely needs Angel of Glory's Rise because it brings back ALL your humans from the graveyard. Another synergistic card is Angelic Overseer, which becomes an indestructible, invincible wall as long as you have a human on the battlefield.
4 days ago
@Stazeeee You are absolutely right. I could really use some resilience so that I'm not just 1 for 1'd to death cause that's exactly how some games go. You folks have convinced me that Ajani will really help me out, so I'm going to start trading towards them. I hate cutting Benalish Marshal because I love that card but he's better for a token deck/lots of small creatures, while my deck is more of a tempo aggro (play a creature, play removal, play creature, play removal).
That said, I'll continue using what I have until rotation because it's still working well, but losing Concealed Courtyard means I gotta make changes. Thanks so much for the help!
4 days ago
I think your deck is in a pretty good place pre rotation. The biggest weakness I see (and this is true of most aggro decks) is that you don't have many ways of gaining card advantage. You can go 1 for 1 easily but once you've run out of gas you've either won or are in a bad spot.
5 days ago
@multimedia I really appreciate this breakdown, thank you for taking the time. A lot of these points have been on my mind lately with rotation coming. The biggest problem I see is exactly what you said, no BW land in the next set which hurts me significantly for trying to be greedy and play Benalish Marshal and still splashing black. Unclaimed Territory was great for casting Marshal and Freebooter by naming humans, but hurts me for trying to play Duress turn 1. I really need the BW shock land to be able to pull all this off.
I'm not sure which way to go with this...Knight of Malice and all the removal and sideboard options are great and make the deck more versatile but mono-white would make it very consistent but makes Knight of Grace just ok and both those knights together fill out my 2 cmc slot really well. Losing Fatal Push, Cast Out and Angel of Sanctions means I will probably increase my Cast Down and Seal Away which are still great removal.
What do you suggest I do? Cut Marshal altogether to make the mana more consistent or go mono white to keep Marshal, run Ajani and maybe make room for Novice Knight and some equipment? I guess either way you definitely like Ajani for this, and the more I think about it, I do too. Thanks!
5 days ago
1 week ago
I must agree with multimedia here. Goblin Chainwhirler will win against your deck, 10/10 times. I'm not a big fan of Benalish Marshal in the deck, as you have a lot of mana that produces not . Anyway, I'd much rather +1/+1 and vigilance(when ascended) for tribal decks like this. Because of your Warleader, you'll probably get ascend pretty quickly as the tokens stay on the battlefield if Destiny is out.
1 week ago
Hey, I want Cats to be a viable option to play in Standard. I think Warleader and Pridemate are very good cards together, but unfortunately Goblin Chainwhirler wrecks the party. Three of your early game Cats: Sacred, Pouncer and Vanguard die to Chainwhirler. This is too much early game creatures that die to a single overpowered card. Your late game is relying a lot on 1/1 tokens which is also not good. Reality in Standard at the moment is if you want to play 1/1s and tokens you need to main deck game plan to fight Chainwhirler's ETB.
Ways to survive Chainwhirler are with more three drop anthem effects. Consider Radiant Destiny and Benalish Marshal? These three drops can give your Cats a toughness boost allowing them to survive ETB Chainwhirlers. This is wanted to help Cats before you can cast Regal. On the play you can potentially get one of these three drops into play before your opponent can play Chainwhirler which makes a huge difference in game play.
Consider this creature base:
- 4x Sacred
- 4x Pridemate
- 3x Pouncer
- 4x Marshal
- 3x Pride
- 4x Warleader
- 3x Regal
In the example Vanguard doesn't make the cut. Have to have two other creatures and itself to make it a 2/2 only for combat and gain 1 life each turn is not worth it even with Pridemate. Vanguard going back to a 1/1 at any other stages before combat on your turn of the game is really bad especially on your opponent's turns.
Consider this other spells base:
- 2x Ajani
- 3x Destiny
- 4x Seal
- 2x Cast
I like Marshal and Destiny a lot as a three drop play before Warleader making him ETB as 5/5 who on turn five can more easily attack creating 2/2 Cats with lifelink.
Red_X on Holy lands
1 week ago
So, you're running a bunch of cards that benefit from having a lot of small creatures (Benalish Marshal, Song of Freyalise), but you don't really have any cards that put a lot of creatures on the board to successfully use them. Any 2 for one creature production cards are going to help you, and cards like Call the Cavalry and Regal Caracal are pretty budget and get the job done. A lot of token support is rotating, so there'll be slimmer pickings than before. I would cut some of your payoff cards to make room for them, along with Helm of the Host (too much mana for a not fantastic effect), Gilded Lotus (ramping from 5 to 8 is not that fantastic), and overwhelming splendor (control decks and aggro don't care about it, and those are what you're going to have the most trouble with). Like the idea