|Commander / EDH||Legal|
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|Magic Game Night (GNT)||Rare|
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Creature — Human Knight
Other creatures you control get +1/+1.
|Have (9)||Deoxon , orzhov_is_relatively_okay819 , jecder , Zyrook , firemind12 , Pumpkinking913 , Bluboltar , GeminiSpartanX , Regulus1010|
|Want (2)||ConnorBlegen , KrimsonDragon|
Benalish Marshal Discussion
1 day ago
If you want to be able to consistently cast Benalish Marshal , you're going to have to make sure all of your lands tap for white mana. Unclaimed Territory & Godless Shrine can help with that. Since this will also make casting Murder more difficult, I'd replace it with Conclave Tribunal . I'd say it's an upgrade over Murder as it also helps you get the City's Blessing. Mortify is better than Murder as well. Midnight Reaper is probably the best Knight you don't currently have in your deck, I'd recommend finding room for him.
5 days ago
Except he's a Knight instead of a Soldier, which maybe the deal breaker.
3 weeks ago
I would ditch Benalish Marshal . For XXX devotion you really need about 23 sources to cast it on turn three which you just cant get in a tri colour deck. Many selessnya 3 drops could take it's place ( Knight of Autumn , History of Benalia )
have you Considered Hydroid Krasis if you already have 1 or 2 they can fit well in this deck rather than chemisters for the card draw. (although if you have not their price is soooo steep atm :S)
3 weeks ago
Lord_Europa With the deck being a more focused on you can fit Benalish Marshal in quite well, you can use it in place of something else, which would be most likely instead of Aryel, Knight of Windgrace , Vona, Butcher of Magan or even Valiant Knight . Though I personally like the idea of the extra removal to help deal with certain decks, like for example a deck full of flying creatures. I'd still take Valiant over Benelish because It can give a way to dump mana or provide a lot of damage with double strike and it is just slightly harder to kill.
3 weeks ago
Thank you very much, MontaukMonster
I plan on using my 1-drop Duskborne Skymarcher in the beginning, 2-drops Martyr of Dusk or more Duskborne Skymarchers, and saving up enough mana so that I can counterspell with Negate or especially Essence Capture which would give me time to gather more Lands and give +1/+1 to whoever needs it. Then hopefully I will be able to cast, most of all Benalish Marshal , or Radiant Destiny which would be somewhat helpful as long as I still have some Vampires on the field, or Queen's Commission or even Squire's Devotion . As long as I have some 1/1 Vampires with Lifelink, I'll be able to block enemy creatures without trample for some life and more time for Lands. The main problem I have is Mana cost, as most of my cards are 3 and 4 drops: Unbreakable Formation , Sanguine Glorifier , Benalish Marshal , Radiant Destiny , Squire's Devotion , Mavren Fein, Dusk Apostle , Queen's Commission . I'll have to change my deck entirely in order to make a better Azorius Deck as those are my main White Vampire cards to choose from.
3 weeks ago
I can't advise you on specific cards to add because my set knowledge stops at around 2011.
I ran this against Psychatog and got smashed 100% of the time. A good contemporary standard deck should beat Psychatog.
Your mana curve is horrible. You have a win condition that feels like it wants to be aggressive but it doesn't start building until turn 3. You're missing a 2-drop. What your deck kept wanting to do was turn 1, vampire, turn 2, vampire, turn 3 Radiant Destiny , turn 4 sit on counterspells and combat tricks
You have too much boost for not enough creatures. Time after time, Squire's Devotion kept getting stranded in my hand waiting for a critter to put it on, only to get killed by a Repulse (remember Psychatog was once standard). As a general rule, creature enchantments suck. Unless it's on the order of Rancor don't waste the space.
You have a serious color problem. Picture this: your three drop is Benalish Marshal and your 4-drop is Essence Capture . The only way to pull that off is by skipping an early clock to play a guildgate, which neutralizes the marshal. You want that on turn 3, you're attacking with 5 damage.
You have absolutely no board control. I have always argued in favor of maindecking Disenchant (obviously the variant that's current in this format) based on the observation that decks that tend to win major events tend to do this. That and spot removal for creatures, planeswalkers, and problematic lands is useful.
You're not using blue. Not really, anyway. Divination is poo. The power of a good draw spell is that it's an instant so it gives you something to spend when your opponent fails to walk into your counterspells and it's cheap so it helps you early on to dig for creatures when your opening hand is weak. Think: Impulse For a sorcery draw spell it needs to fill my hand. As for counterspells, yours are just not versatile to be worth it. You're going to end up with a Negate When your opponent kicks a Desolation Angel or an Essence Capture when your opponent throws out a Wrath of God . Or whatever the contemporary version of these events, you get the idea. If you can ramp up your creature assault you might look at something like Remand , Memory Lapse , or some other form of Time Walk often mistaken for counterspells.
If there aren't any good draw/counter spells in this environment or decent tricks like Ray of Command you're probably better of going mono-white.
This concludes my TED talk =)
1 month ago
Interesting take. I have a similar but different Mardu aggro/tokens deck, but I ended up going much heavier on white and red, and using cards like Tajic, Legion's Edge , Boros Challenger and Swiftblade Vindicator for 2 drop aggro/utility.
I also only have Glass of the Guildpact as my "maybeboard" card. I see a lot of people running Benalish Marshal in this deck but it's kind of color restrictive for a multicolor deck. Glass of the Guildpact is a bit cheaper and to the point.
On the other hand, I have four Unclaimed Territory in the land section, and that is very helpful with mana fixing and curiously missing from your deck here. Unbreakable Formation also makes a good sideboard card at the least due to this type of deck's weakness to removal and burn, and the issue of getting through blockers. I actually ended up mainboarding it because of this.
The other major weakness of this type of deck seems to be a lack of card advantage or draw engine. There isn't a whole lot I thought of to address that other than a few sideboard options like Consecrate / Consume and Priest of Forgotten Gods .
Here is/was my take on Mardu Humans/Tokens: https://tappedout.net/mtg-decks/27-02-19-tajics-legion/
Benalish Marshal occurrence in decks from the last year
All decks: 0.2%
Commander / EDH:
All decks: 0.01%