Benalish Marshal

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Brawl Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Rare

Combos Browse all

Benalish Marshal

Creature — Human Knight

Other creatures you control get +1/+1.

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Benalish Marshal Discussion

Talltail on WB Knights

15 hours ago

Booch138 The thing about Benalish Marshal is that it doesn't matter if it comes down turn 3 or turn 6, being able to pump the team is a powerful effect and is especially strong if it comes down to rebuild in the wake of a settle or a Fumigate.

djnewellmit on Re-growing Pummeler

23 hours ago

I took the updated deck with Untamed Kavu to my LGS's Standard Showdown last night and bull-dozed my way to a 4-0 victory and 1st place out of 16 competitors. I played against two notionally tier-one decks (mono-red and UW Approach) and two tier-two competitive decks (WB knights and mono-blue Djinn). The newer players were caught completely off-guard when I fired off Pummelers for the win.

First round was against mono-red. Fanatical Firebrand and Goblin Chainwhirler kept my Pummelers from doing anything. In game 1, I had a handful of Sage of Shaila's Claim and drew into two Bristling Hydra, which allowed me to stabilize against his board of 2x Soul-Scar Mage, Earthshaker Khenra, and Hazoret the Fervent. I eventually found Hadana's Climb  Flip and sent one kicked Untamed Kavu over their heads as a 12/12 flying, vigilance, trample. For Games 2 and 3, I sideboarded out 3x Electrostatic Pummeler since he had so many easy answers with burn spells, Fanatical Firebrand, and Goblin Chainwhirler. I brought in 3x Greenbelt Rampager in their place, but did not see an elephant through games 2 and 3. In game 2, the opponent got land screwed and I beat him down with a Cub, Kavu, and Hydra. He was stuck on three lands; he revealed his hand after I killed him to show his Chandra, Torch of Defiance, 2x Verix Bladewing, and 1x Glorybringer.

Second round was against a (newish) player with WB knights. The deck had a full 4x History of Benalia, but I did not see any Lyra Dawnbringer. In Game 1, he got out the combo of Knight of Grace + Knight of Malice , which made blocking very difficult. I played out several Sage of Shaila's Claim, a few other blockers, Hadana's Climb  Flip, and one Electrostatic Pummeler. I managed to survive History of Benalia's third chapter while he had 2x Benalish Marshal, 2x Knight of Grace, 1x Knight of Malice, and the two knight tokens by chump blocking everything I could to leave my Pummeler alive. I was down to 2 life and hit him on the crack back with Electrostatic Pummeler + Larger Than Life for 54 damage, which he did not see coming. Game 2 was another easy win as I matched his knights with chump blockers, and kicked a Kavu into a flipped Hadana's Climb  Flip again.

Round 3 was a good player running a mono-blue Djinn/Throne of the God-Pharaoh deck. He had a lot of 1 power flyers and unblockables, but no answer to my Pummelers. In both Games 1 and 2, I managed to field 2x Electrostatic Pummeler while holding 2x Larger Than Life. I played one Larger Than Life on each robot, then swung in with both to play around a possible Unsummon. I pumped the unblocked Pummeler for lethal.

Round 4 was a typical UW Approach running both Karn, Scion of Urza and Teferi, Hero of Dominaria. The deck and player were both very good. I over-played my creatures in Game 1 as I was trying to race him landing his planeswalkers or Lyra Dawnbringer. He Fumigate'd, leaving me holding a couple Blossoming Defense but no creatures. He eventually double-Approached for the win. I sideboarded in 2x Negate to counter Approach, but I did not see Negate or Approach of the Second Sun in Games 2 or 3. In Game 2, I landed a turn 3 Cub, turn 4 Hadana's Climb, and turn 5 Hydra while playing around Censor and Syncopate and was able to kill Teferi when he played him. Flipped Hadana's Climb  Flip, and finished him off with the Cub + Hydra. Game 3 was almost identical, just replace the Cub with a Kavu.

Overall, I was surprised by the first place finish. I would have been happy with 2-2 when I saw my first opponent drop Fanatical Firebrand + Mountain . The mono-red match-up was very unlucky for my opponent, otherwise it could have easily run this deck over. The other three matches felt very fair, and my deck won by being bigger and faster than my opponents. I was drawing a good number of Blossoming Defense through out the night, saving my creatures from several Cast Out and Seal Away. Untamed Kavu worked great in the deck; I was never unhappy to see it. I played it several times on turn 2, and several times kicked. The Kavu works amazing with Hadana's Climb  Flip, especially if the Kavu was kicked. This deck does not go wide very well. The vigilance was critical in a couple games to allow me to send the Kavu to attack with pump spell backup and have it available to block as well.

Booch138 on WB Knights

1 day ago

I super wanted to run Benalish Marshal in mine but the devotion to white just made me a little too uneasy. I WANTED to fit in Radiant Destiny because it's sweet in these Knight shells and hit Ascend really quick. Nice list!

ramuzzini on Order of Dominaria (knights prototype)

4 days ago

This is a neat deck!

I’d recommend putting Day of Judgment on the sideboard with Stony Silence and Rest in Peace. You should also remove Knight of Grace since you’ve moved to modern and are playing mono white. With those cards off the main you can play a full playset of Danitha Capashen, Paragon and Benalish Marshal. They are amazing in this build.

You can play or side Fiendslayer Paladin or Kor Firewalker if burn becomes a problem. Burn cannot beat either of those cards if played.

Ghost Quarter is a good idea since you have a simple mana base. I will caution this is not an absolute answer to Tron or Scapeshift but may at least buy you a turn in some games. You could look for other utility lands too such as Shefet Dunes.

I hope this was helpful. Best of luck with the deck!

jordybear2002 on Counter White

6 days ago

Just FYI there is a difference between just giving your monsters +1/+1 and giving them counters. The effect talks about flying only if they have a counter on them. So I would replace Benalish Marshal with Odric, Lunarch Marshal.

Khunjund on ROOTS OF THE SUN

6 days ago

Benalish Marshal seems really hard to cast with that mana base. You could probably make use of a playset of Llanowar Elves, and I think you'd be better off replacing Luminous Bonds with either Seal Away or Thopter Arrest.

Khunjund on The Knights Who Say, "Ni!"

1 week ago

@Zulfi

Honestly, if it were my deck, I'd swap out one or both Helm of the Hosts for Elenda, the Dusk Rose and cut a Legion's Landing as well as both Triumph of Gerrards and one copy of either Paladin of Atonement or Knight of Grace for four 3-drops. To answer your question, since you're better off with something that impacts the board, the best choice out of those you presented me with would likely be Forerunner of the Legion, but I'd personally go for either Benalish Marshal or Mavren Fein, Dusk Apostle, since you can't use History of Benalia.

Khunjund on The Knights Who Say, "Ni!"

1 week ago

Your mana curve looks a bit out of whack, which is particularly detrimental to an aggro deck. I recommend cutting a few two- and four-drops (Dowsing Dagger in particular seems a bit lackluster) for more three-drops. Since all your creatures are already knights, History of Benalia would be fantastic, but a card like Benalish Marshal would also synergize well with your secondary token strategy. You could also add in a few copies of Seal Away, Cast Out, or Ixalan's Binding (at least in the sideboard).

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