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Creature — Human Knight
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Benalish Marshal Discussion
28 minutes ago
Also I want to state that I actually prefer the deck with x4 Benalish Marshal instead of the 2 angels [a lot cheaper $ too].
1 hour ago
I see three issues here. One is that a toughness 2/3 or 2/4 blocker annulls most of your deck quickly, which many decks will have on turn 2. The second is that you run out of steam too fast due to running 25 1 + 2 drops, also making Ritual of Soot, which I suspect will be a sideboard staple, extremely good against you. The third is a lack of ways to deal with the 1/1 soldier tokens with lifelink that the Selesnya list makes -- there are multiple powerful midrange cards that will outpace you quickly with these vulnerabilities, and your vulnerabilities to the sweepers that will do that. I can see three additions that will greatly change your deck, depending on whether you choose to try to optimize for them.
1. Benalish Marshal will require you to focus on white and multicolored 1 and 2 cards, and to play more lands (specifically Plains), maybe 23. However, it will give your deck significant resiliance to sweepers. With four Benalish Marshal and four Tajic, you will be almost always immune to chainwhirler's noncreature 1-damage ping. 2. Goblin Chainwhirler will require you to switch to mostly red 1 and 2 drops, but serves as an answer to tokens, and a way to deal that extra point of damage to swing through troublesome blockers. 3. Path of Mettle Flip does the same thing as Chainwhirler, but its effects are awesome with other sources of burn like Risk Factor. Be aware that it slows down your creature development significantly if played on turn 2-3 (and should probably be played later). It also means you have to cut a lot of your 1-toughness creatures that would die to it. It's also one of my pet cards, so don't go with it automatically. Here are a list of 1-drops that work with Path of Mettle: https://scryfall.com/search?q=f%3Afuture+-c%3Au+-c%3Ag+-c%3Ab+cmc%3D1+t%3Acreature+%28toughness%3E1+or+o%3Avigilance+or+o%3Ahaste+or+o%3Afirst+strike+or+o%3Adoublestrike%29&unique=cards&as=grid&order=name.
Otherwise, I'd cut legion's landing and your split cards, lightning strike is more versatile as it can burn, and throw in a fourth tajic and go up to 23 lands at the cost of your 1- and 2-drops A good curve might be something like 8 1's/8 2's/8 3's/6 4's, 23-24 lands, that are the attacking cards you want to hit on curve, and then some removal/risk factors/path of mettle/other supporting cards for your last 6.
1 day ago
Thanks for the suggestion, Feltrix! I was stuck between that and Benalish Marshal. Being 3/4 for 4 is not preferred, but there doesn't seem to be much 4 damage based removal in red and destroy effects will hopefully go towards something else. wants a mana sink. This deck really Any suggestions as to what should be cut? Perhaps cutting 3 cards with some mix of Knight of Grace along with Dauntless Bodyguard?
1 day ago
1 day ago
no Benalish Marshal? lol please shove stupid vona, josu and ariel and put in 4 of marshal!
2 days ago
This vs 1 Whirly Boi (feat. Goblin Chainwhirler).
1 week ago
Make a Stand - mass removal protection
Heroic Reinforcements + anything on board = ?gameender?
Dark-Dweller Oracle = "Card draw"
Seal Away = removal
Sideboard: Invoke the Divine
1 week ago
Well, my White with Angels is quite similar to your brew, only it exploits the angels more, playing the knights as early blockers, drawing removal and Benalish Marshal to make Resplendent Angel boltproof,... i won FNM with this build 4-0, 4x 2-0, lucky though, i played 2x zombies, 2x RB Aggro.