Shielded by Faith
Enchantment — Aura
Enchanted creature has indestructible
Whenever a creature enters the battlefield, you may attach Shielded by Faith to that creature.
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Shielded by Faith Discussion
1 month ago
Wild Research has a color identity, and is not legal for your deck.
The only way I can think of to attach lots of auras to Uril at the same time is to play Retether, Open the Vaults, or Replenish while you have Uril out and a lot of auras in the graveyard already. Either that or play Primal Surge and hope you don't hit a non-permanent. Up to you whether you think either of those are a good idea.
The ONLY ways for you to deal infect damage with Uril in Naya colors are Grafted Exoskeleton and Triumph of the Hordes. There are no other cards that grant infect to a creature outside of blue and black.
Symmetrical card draw is very bad in EDH, since it just gives people more gas to answer you or win the game ahead of you. Font of Mythos, Horn of Greed, Howling Mine, Omen Machine, Temple Bell, and Rites of Flourishing should all be cut. Wheel of Fortune and Reforge the Soul are usually better because you can wait to cast them until you have no hand and your opponents have lots of cards, but you actually have better options in green, so I'd recommend cutting at least Reforge.
Replace with the following: Sram, Senior Edificer, Kor Spiritdancer, Rishkar's Expertise, Sage's Reverie, Soul's Majesty, Abzan Beastmaster, Mesa Enchantress, Verduran Enchantress, and Eidolon of Blossoms (maybe).
You also NEED better ramp. Tithe, Cultivate, Journey of Discovery, Elfhame Sanctuary, and Kodama's Reach are all sub-par and should be cut. 41 lands is also WAY too high. You'll be able to ramp much more consistantly if you cut that down. You can go down to 35 lands without a problem, and then after that you can cut one land for every 0 CMC mana rock you add to the deck. (Don't worry about Exploration, Burgeoning, and Oracle of Mul Daya being less effective. The extra draw factor will offset that. I would probably cut Azuza though, since she doesn't give you much if you aren't flooded with land.) Out of your lands, Jungle Shrine, Maze of Ith, Mikokoro, Center of the Sea, and Temple of the False God are all kind of bad and could be cut. Some better utility lands would be Kessig Wolf Run and Hall of the Bandit Lord.
All of the following are better ramp than you have: Mana Crypt, Mox Diamond, Chrome Mox, Lotus Petal, Lotus Bloom, Ancient Tomb, Nature's Lore, Three Visits, Coalition Relic, Boros Signet, Selesnya Signet, Gruul Signet, Llanowar Elves, Fyndhorn Elves, Elvish Mystic, Avacyn's Pilgrim, Dryad Arbor (tutored off of Green Sun's Zenith, Harrow, Crop Rotation (into Ancient Tomb), Gemstone Caverns, Chromatic Lantern (maybe), Joraga Treespeaker (maybe), Skyshroud Claim (maybe), Trace of Abundance (maybe), Fertile Ground (maybe), Utopia Sprawl (maybe), and Wild Growth (maybe). You may also want to consider Herald of the Pantheon or Hero of Iroas to reduce the cost of your spells.
Now, on to the auras. You have a ton of auras that don't really do... anything? I get that you want to buff Uril as much as possible, but EDH is format of card advantage, and you really shouldn't be playing cards that just read, "your commander gets +2/+2."
I would cut all of the following Abzan Runemark, Angelic Destiny (this really doesn't give you much for 4 mana), Asha's Favor, Burrowing, Call To Serve, Cave Sense, Crown of Awe, Dust Corona, Eternal Warrior, Griffin Guide, Gryff's Boon, Inviolability (He already going to be the biggest thing around, why do you need this?), Murder Investigation (You have no support for these tokens.), Nimbus Wings, Serra's Embrace, Triclopean Sight, Vigilance, and Vow of Duty.
And here's what I recommend in their place:
Extra protection for your commander: Shielded by Faith, Spider Umbra, Hyena Umbra, Felidar Umbra, Bear Umbra, and Flickerform. (Speaking of protection, Tajuru Preserver, Grand Abolisher, Vexing Shusher, Gaea's Herald, and Sigarda, Host of Herons are all good ways to make sure Uril can't be messed with.)
Also put in Spirit Loop. It's cheap and comes back if Uril leaves play somehow.
Other miscellaneous stuff:
Heliod's Pilgrim, Open the Armory, and Plea for Guidance are other tutors you could include. Open the Armory also grabs Grafted Exoskeleton and Helm of the Gods if you put them in, so I'd recommend it.
Nomad Mythmaker might make a useful recovery tool.
Mayael's Aria buffs Uril, gains you life, and can straight up win the game for you, nuff said.
If you can find the space, you could really use better board control to deal with problem permanents. Here are some good removal spells in your colors: Swords to Plowshares, Beast Within, Chaos Warp, Oblation, Krosan Grip, Oblivion Ring, Qasali Pridemage, Return to Dust, Hull Breach, Winds of Rath, Chandra's Ignition, Austere Command, and Wrath of God.
And that's all I can think of at the moment. Good luck.
1 month ago
1 month ago
Blade of the Bloodchief - Needs too much work for +1/+1 counters and is a terrible late-game draw.
Empyrial Armor - I don't like how varied the P/T is offers is. I could easily have a rough game with Sram stuck in the Command Zone and be left with a dwindling hand like normal. I'm also more interested in effects that offer more than just P/T boosts.
Shielded by Faith - Not too interested in it. I mainly use indestructible as a way to survive combat. Outside of Sram or whatever back-up creature I'm using, most of my creatures stay out of combat. And Darksteel Plate is much easier to tutor for.
Open the Vaults - I don't like mass recursion that affect my opponents. I want my opponents' destroyed artifacts and enchantments to stay in the graveyard.
Captured by the Consulate - I don't like its third ability to redirect spells. Opponents can bank off the others not being able to remove their treats with targeted removal. Only stopping the enchanted creature from attacking also makes it comapre poorly to other effects, such as Arrest.
Lightmine Field - I stopped using defensive effects. If my opponents' creatures are becoming too much of a problem, I'll use a sweeper.
1 month ago
I personally think Leering Emblem with Flickering Ward would be the coolest thing ever, and they're both useful on their own. The number of board wipes and indestructible guys you run might warrant giving Blade of the Bloodchief a second look, too. Other considerations include Empyrial Armor, Shielded by Faith, Open the Vaults, Captured by the Consulate, and Lightmine Field.
2 months ago
+1, gives me good ideas about my oldschool white cards and a new approach to a white control deck I've been brewing in my head.
2 months ago
Alright, going to be updating my sigarda list. Thought that i would keep this upto date as Sigarda is one of my favorite (not even close to best, but still fun.)OK cards looking to maybe test in this. Scattered Groves, Duelist's Heritage, Shielded by Faith, Herald of the Pantheon, Bastion Protector, Avacyn, Angel of Hope, Sakura-Tribe Elder, Courser of Kruphix, Avacyn's Pilgrim, Umbra Mystic, Thalia, Heretic Cathar, Elvish Mystic, Angel of Jubilation, Linvala, Keeper of Silence, Eladamri's Call, Green Sun's Zenith, Divine Reckoning, Rishkar's Expertise, Hyena Umbra, Fertile Ground, Wild Growth, Utopia Sprawl, Darksteel Mutation, Overgrowth, Burgeoning, Celestial Mantle, Mammoth Umbra, Weirding Wood, Yavimaya Hollow, Serra's Sanctum, Okina, Temple to the Grandfathers, Cathedral of War and Linvala. HolyF i have lots of cards to test. Ill start doing this soon.
2 months ago
schmandarinorange Thanks for the suggestion it is certainly worth considering! Bastion Protector is a bubble card for me right now, since she only grants indestructible to one creature. I was pondering a potential swap with Shielded by Faith, but Deathless Angel is another good option. I'm going to have to do some more testing with my current build to see if I can support another mana hungry card without adding back my 39th land.
2 months ago
Get Leonin Abunas out with Shielded by Faith (and hopefully something else as another option I'll be able to find, maybe Darksteel Plate) on him to protect my Darksteel Forge with that added padding, so my opponent has to use more removal to get it out of there in steps. Hopefully before that I have some big scary artifacts that will scare my opponents enough to get them to use their removal up. Until then, Myr tokens and Myr combos to keep them occupied, Altar of the Brood helping that out. If the Darksteel Forge thing doesn't work, Aetherflux Reservoir is a pretty scary threat. A few deathtouch flyers, and some healing creatures to add to the mix. Sharuum and Hanna get me stuff back, Metalwork Colossus keeps bouncing back.
Basically, I'm trying to overwhelm in a couple areas, whether by myr creatures getting big and swinging for a lot (idk how quite yet), forge combo, big colossus, or big artifacts. It may not work, heck, I'm still sort of new to the game, bu I'm still up for suggestions! :D This may not work 100% of the time knowing commander, but for a casual player like myself, this is fun to make and plot with. It's still a work in progress~!