Shielded by Faith
Enchantment — Aura
Enchanted creature has indestructible
Whenever a creature enters the battlefield, you may attach Shielded by Faith to that creature.
Printings View all
|Signature Spellbook: Gideon (SS2)||Rare|
|Explorers of Ixalan (EO2)||Rare|
|Commander 2015 (C15)||Rare|
Combos Browse all
- Shielded by Faith + Siona, Captain of the Pyleas
- Blasting Station + Shielded by Faith + Siona, Captain of the Pyleas
- Altar of the Brood + Shielded by Faith + Siona, Captain of the Pyleas
|Commander / EDH||Legal|
Latest Decks as Commander
Shielded by Faith Discussion
2 days ago
Voltron isn't really a thing in cEDH, largely because it's too slow. The closest thing would probably be Godo, like this list.
To get to "Cedh standards" I'd start by being able to consistently win before T5 through disruption. I'd be drastically overhauling your Lands and Ramp suite as per this list of cEDH staples.
In terms on non-cEDH advice, Siona goes infinite with Shielded by Faith and Bear Umbra with Aggravated Assault - I'd be finding space for both. I'd rather Beast Within and Generous Gift than O Ring and Stasis Snare. Destiny Spinner, Tajuru Preserver and Sigarda, Host of Herons help beat disruption. To find spaces, I'd be cutting all Aura's that don't offer evasion, like Spirit Loop and Ancestral Mask, and any enchantments with a CMC of 5 or more, plus Plea for Guidance.
3 weeks ago
1 month ago
Epicurus: Thanks for the nice and very well thought out posting. As you can see, I've not looked at this deck in some time and never considered it quite finished. You've pointed out a number of places where I've found it clunky in actual play, so I'd say your analysis is spot on. And, in fact, it does need a major overhaul, so I'll be using your comments as a template for the rebuild when I get back to this one.
I wish I had either Idyllic Tutor or Enlightened Tutor. They'd be perfect here and also in a new deck I just put together but haven't entered or tested yet. The new one is an attempt at a Life Gain deck. Nothing in it is just life gain, though. It's all incidental life gain, plus things that trigger and do good things when life is gained (e.g. Angelic Accord) or let you spend life for value (e.g. Greed). It's B/W like this one, so there may even be a crossover that could be fun.
Totally agreed about High Priest of Penance. It shuld either come out or go up to 3-of or 4-of and be better supported. Maybe 4-of Indestructibility (4 CMC, though) or Shielded by Faith. Might need more land to do that.
The idea I was going for with Lifelink was to replace what I lose to Pestilence and any hits from critters that survive it. Drain Life was to gain a bit of life but mostly to kill stuff that's too big to comfortably kill with Pestilence.
Good points on the creatures with WW costs too. I'd have to go shopping for a Blood Baron of Vizkopa, but it looks well worth it.
On the lands, I don't yet have any of the suggested ones. And they're all really good. Curious about the sugestion of removing Urborg, Tomb of Yawgmoth. Is that so I don't somehow benefit an opponent? Otherwise, it's just a Swamp with an upside for me. Still, if I had the suggested lands and everything made black mana, I wouldn't need the Urborg, Tomb of Yawgmoth.
Such good suggestions. Pure gold from start to finish. Thanks!
1 month ago
Hello there! You were very kind to me in your comment on my Pyrohemia deck, so I figured that I should return the favor.
As a disclaimer, though, I am about to suggest a good number of changes, so bear with me. I'm definitely not aiming to completely deconstruct and rebuild your deck.
To begin, there are some cards in here that I find superfluous. For instance, I know that Crypt Rats is appealing, fits the theme, and acts kind of like a 5th Pestilence, but it requires assistance to stay alive. It isn't as good for the deck as it might seem. I feel like you'd be better off replacing it with something to tutor out the Pestilence, like Idyllic Tutor or Enlightened Tutor.
Similarly, High Priest of Penance is a one-shot ability that you're only running one of, and really would require Shielded by Faith in order to really floop the pig, which you're also only running one of. I would cut both of them.
Next, Sanguine Bond and Night Dealings are both good synergies with Pestilence, but they're also pulling up your mana curve. You want to make sure that you have mana to pump into Pestilence as often as possible. I would keep one or the other, or maybe even cut them both.
Then there's the 3 Lifelink I get it why you'd want them, but feel like you'd be better served with something like Sun Droplet that's not dependent on creatures dealing damage. You don't need to gain a ton of life, just enough to keep your life total higher than your opponent. By that same token, I think 3x Drain Life is too many.
Next, I would update your creature base. Remember that you need to have at least one creature in play to keep the Pestilence on the battlefield, and right now you only have 11 in the deck (and I just suggested cutting 2 of them). While I'm all about White Knight and Order A Lite Beer, I think you'd benefit from replacing a lot of that with creatures with less symbols in the mana cost, like Disciple of Grace, Death Speakers and/or Apostle of Purifying Light. And/or another Cemetery Gate. And then maybe a one-of Blood Baron of Vizkopa to round it out. In total, I'd suggest having north of 15 creatures.
And finally, consider changing your land base to include less lands that only produce white mana (i.e. less Plains). Since it's a casual deck, you could include Tainted Field, but also Isolated Chapel. 4x of each could replace all 8 Plains. Then, I'd replace the Caves of Koilos, one of the Swamp and the Urborg, Tomb of Yawgmoth with 4x Godless Shrine. If you made all of those changes, all of your lands would produce black mana, and 15 of them would produce white.
Again, that's a lot of changes. Please take them all as simply suggestions. I really love Pestilence decks, if you haven't noticed, haha...
1 month ago
1 month ago
Zur has 2 other ways to not get killed.
Solitary Confinement + any enchantment that draws
1 month ago
Hey really cool Jodah Deck! I see you run all the right ramping artifacts. Got a good amount green ramp too. I also see you run a creature heavy deck. Super fun but consider investing in more protection for those big creatures and Jodah Shielded by Faith and Gift of Immortality. I also have a jodah deck it is extremely strong. Like... it will win if other players are not using competitive decks. Check out $5 Foot Long (Jodah) it has a full description.
2 months ago
Hey, good budget version and interesting description. Nice Demonic Tutor :)
Cards $2 or less each to consider adding:
- Swiftfoot Boots: hexproof protection.
- Shielded by Faith: indestructibility protection.
- Open the Armory: tutor for Boots or Faith.
- Phyrexian Reclamation: repeatable creature recursion.
- Hushbringer: flying/double strike/lifelink Snapdax and major opponent disruption.
- Will-o'-the-Wisp: flying and regenerate protection.
- Vampire Nighthawk: flying/double strike/deathtouch/lifelink Snapdax.
- Adanto Vanguard: indestructibility protection.
- Brightling: bounce protection.
- Tome of Legends: repeatable draw with attacking Snapdax.
- Deafening Silence: powerful opponent disruption with your mutate creature strategies.
- Swords to Plowshares: instant exile a creature for one mana.
- Generous Gift: instant destroy any permanent.
- Caves of Koilos
- Battlefield Forge
- Foreboding Ruins
You want more protection for the creature you mutate too because without protection the mutate creature can be killed in response to being mutated or after. In multiplayer Commander mutate is much more of a problem because there's three or more opponents who could have removal. That's a lot more potential removal you have to deal with than if you were playing 1v1.
Swiftfoot Boots gives the equipped creature hexproof meaning that creature can't be targeted by your opponents removal. Boots is an equipment, it can be equipped to any creature you control and it doesn't leave the battlefield when the equipped creature is removed. Open the Armory is a budget tutor that can get Boots.
Flying and double strike is a good combination to do Commander damage with Snapdax. Hushbringer is powerful disruption in multiplayer Commander since it prevents all creatures who have an enter the battlefield ability that triggers and any creature who has a dies ability that triggers. These two types of triggers are ways for players to gain a lot of value from creatures. Hushbringer is not going to affect you much since mutating is not an enter the battlefield trigger it's a cast trigger thus Hushbringer doesn't prevent mutating.
Will-o'-the-Wisp is a one drop flying creature who can regenerate. This little Spirit can be powerful with mutate. Brightling is a unique creature with mutate since you can bounce it as well as all creatures that are mutated back to your hand. This is pseudo protection because you can activate Brightling in response to opponents removal. By bouncing all the creatures that are mutated then you can mutate them all again getting more value out of mutate.
When Snapdax dies you can choose to spend it to your graveyard instead of putting it back into the Command Zone. This gets around having to pay Commander tax for Snapdax and the tax must be paid even if you're mutating Snapdax from the Command Zone which can be problematic. When Snapdax goes to your graveyard then you can recur it with cards that recur creatures from your graveyard. Phyrexian Reclamation is very good repeatable recursion at instant speed for mutate creatures because you want the creature to come back to your hand to then cast it again to mutate again.
Cards to consider cutting:
- Vivid Marsh
- 2x Mountain
- Offspring's Revenge
- Parasitic Impetus
- Shiny Impetus
- Species Specialist
- Duskfang Mentor
- Frillscare Mentor
- Keensight Mentor
- Tentative Connection
- Bad Deal
- Avenging Huntbonder
- Mysterious Egg
Good luck with your deck.