Shielded by Faith

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2015 (C15) Rare

Combos Browse all

Shielded by Faith

Enchantment — Aura

Enchant creature

Enchanted creature has indestructible

Whenever a creature enters the battlefield, you may attach Shielded by Faith to that creature.

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C15

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Shielded by Faith Discussion

Necrosis24 on One Man Army

1 week ago

Side Note: Lure on Tangle Asp with Shielded by Faith also functions well enough. Damage is low but board sweeping opponents creatures every turn is fun. Just beware of black cards like Quag Sickness. In that situation you can use cards like Brave the Elements or Spectra Ward. Assault Suit is to counter cards that force you to sacrifice.

Scaradrah on Invincible Knights

3 weeks ago

Angelic Overseer isn't useful at all. Yes with humans it becomes an untouchable flyer, but otherwise it has no synergy with the other cards. Also, Privileged Position and Knight Exemplar together accomplish the same thing for ALL your creatures, while Angelic Overseer plus whichever human accomplish only one untouchable creature. Angelic Overseer is also a larger mana cost than almost all of your other cards, so replacing a lower mana cost card with a higher one will only slow you down.

And on that note, a good way to speed up this deck would be to add 4 Path to Exile or Unmake in any combination. I'd cut both True Convictions, one Shielded by Faith and one Privileged Position to make room for them. They will give you control over your opponent's field plus give you more short game playable cards.

SaltySpecula on The Fire Of Life

3 weeks ago

Good to see others were raptured by this commander too. After looking at your deck, I'm starting to think mine was too spell-heavy... Went 1/3 red boardwide damage spells, 1/3 white lifegain cantrips and 1/3 support/mana base. Yours just seems to have a much more well oiled engine to keep it going.

Only suggestions I can offer are Guttersnipe, Anger of the Gods, Shielded by Faith, Gift of Immortality, Scroll Rack Land Tax and Words of Worship ( last one works incredibly well with your Well of Lost Dreams ))

Hopefully at least one of those are helpful.

Last_Laugh on "Once upon a midnight dreary" (Narset EDH)

1 month ago

Hello there. I gots me a few suggestions.

First, run more mana rocks and acceleration. A good rule of thumb here is 1 and 2 drop rocks are great here. 3 drop is ok if it produces more than 1 mana (Gilded Lotus is bad here). Mana accel I run that you don't: Crystal Vein, Ancient Tomb, Chrome Mox, Grim Monolith, Lotus Petal, Pentad Prism, Worn Powerstone, Mana Crypt, and Copy Artifact.

I would also look into replacing Spectra Ward with something like Aqueous Form, Spirit Mantle, Holy Mantle, and/or Shielded by Faith.

A few effects to make attacking more difficult can't hurt either. Look into Smoke and Sphere of Safety. Winter Orb and Rising Waters help too.

Anyways, feel free to check out my list for ideas... it's not superfriends but it should still give you a few ideas.

Narset, American Beauty

Wurmspiralmaschine14 on Budget Licia: Voltron/Manabarbs

1 month ago

If you're having trouble protecting Licia, why not try adding some indestructible-giving abilities like Indestructibility, Shielded by Faith, or Bastion Protector? That'll protect Licia from a majority of removal spells

If you're looking for straight wincons, Felidar Sovereign and Test of Endurance are good life-gain finishers

Bloodsworn Steward is good with Licia

If you're considering Master Warcraft, you should also consider Brutal Hordechief

Mana Tithe gets people all the time. No one expects a counterspell from a Mardu deck. Trust me, Mana Tithe is something you should add

I'd personally add a touch more draw. Look into the Ambition's Cost and Ancient Craving, as well as the less mana-friendly Promise of Power. Also, more removal wouldn't hurt. Check out Utter End, Anguished Unmaking, and the selective boardwipe Merciless Eviction

If you want tokens and a board presence, Crested Sunmare is your new best friend. Also, and though it may be a bit out of your budget, you might want to look into some of the Ajani and Sorin planeswalkers. They'll create tokens, and for the most part have lifegain themes. Elspeths also have token themes, though not really lifegain synergies, if you just want a bigger board state

IDK how competitive janky you want this deck to be, but if you want a fun, uberjanky, and cheap way to end games, look into Boros Reckoner and Spitemare, something that gives lifelink like Nearheath Pilgrim, and double damagers like Dictate of the Twin Gods or Furnace of Rath. Using indestructible-giving cards like Shielded by Faith or Boros Charm to give the Reckoner or Mare indestructable, then have it deal infinite damage to itself. If Reckoner or Mare has lifelink, then you gain infinite life. If you have a double-damage spell on the battlefield, then the Mare/Reckoner'll keep doubling the damage dealt to itself until eventually it can deal infinite damage to a player.

Good luck, and may the topdecks be ever in your favor ;)

ezigrelnos on Sram-nation!

1 month ago

Bastion Protector is the coolest.

also seconded on that Shielded by Faith, the second ability mechanic gives it a lot of potential. Especially if you run tokens like Kjeldoran Outpost

I gotta disagree on the Dowsing Dagger  Flip though, mana fetch in white is great but actual mana accel is harder so adding 3 white to my pool on a potential turn 3 untapped and it untaps every turn and it drew a card when i casted it. Other than that yes most mana rocks are bad in Sram decks, where as casting cost reduction is king.

Speaking of, I think you're missing 10 potential mana reducing cards available for you deck.

Auriok Steelshaper

Cloud Key

Foundry Inspector

Helm of Awakening

Inspiring Statuary

Oketra's Monument

Pearl Medallion

Semblance Anvil

Sigarda's Aid

The Immortal Sun

I run a similar deck you should check it out and let me know what you think

cdkime on What game elements does a ...

1 month ago

is a solid option, for the reasons you listed. Additionally, you have access to two of the best removal spells in Commander--Darksteel Mutation and Imprisoned in the Moon. Unlike other removal spells, which merely bounce the enemy's commander back to the command zone (hardly an issue when your commander's CMC is 2), these two enchantments do not force a zone change.

Personally, I would recommend running Zur the Enchanter. Zur can shut down your opponent by bypassing the need to cast your removal. Then you happily make your Zur unkillable (Shielded by Faith; Whispersilk Cloak) and fetch and play the myriad enchantment-based removal provides: Darksteel Mutation, Imprisoned in the Moon, Oblivion Ring, Copy Enchantment, Detention Sphere, etc.

marcopollo on Sram-nation!

1 month ago

Also, Daybreak Coronet and Umbra Mystic are not going to pay-off like you might think. You have very few aura's (5 in total) -- I think. So, getting these to combo properly is going to require luck, which is something you will want to save for other things.

As mentioned earlier, Spirit Mantle and Flickering Ward are good protections. Gryff's Boon is cheap and good for evasion. Prison Term is excellent for creature removal as its value increases with the length of the game. In terms of aura buff's; the cheaper the better -- this way if they are zapped by creature removal, you haven't wasted alot of investment. So things like Cartouche of Solidarity up to Shielded by Faith can be decent investments that mitigate this obvious risks of aura spells. Another decent land for a Sram deck (which is Mars spelled backwards -- the god of war) is Cathedral of War, getting those +1's on your commander add up after a while.

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