|Commander / EDH||Legal|
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|Signature Spellbook: Gideon (SS2)||Rare|
|Commander 2015 (C15)||Rare|
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Shielded by Faith
Enchantment — Aura
Enchanted creature has indestructible
Whenever a creature enters the battlefield, you may attach Shielded by Faith to that creature.
Shielded by Faith Discussion
3 weeks ago
You might want to run Lapse of Certainty , Rebuff the Wicked , and/or Mana Tithe ; and/or protective spells like Dawn Charm , Unbreakable Formation , Selfless Spirit , Rootborn Defenses , Make a Stand , and those that give Protection from a color (I forget their names).
You really don't want to get blown out aftet swapping life but before you can attack.
1 month ago
I am playing around with a casual (60-card constructed) GW Lure deck (using creatures with the Lure ability already stapled onto them), and I'm trying to decide the best route to take to protect my Lures when they're attacking into a sea of baddies. The tools that come to mind are:
- Regeneration (e.g. Yavimaya Hollow )
- Protection after blockers are declared (e.g. Spare from Evil )
- Selective fogs (e.g. Dolmen Gate )
- Indestructible (e.g. Shield of the Oversoul )
What are the pros and cons for each of these? I only have so many slots in the deck for protection, so I'm wanting to choose the best type.
I'm also trying to decide whether I should go with one-off instants like Faith's Shield (tend to be cheap mana-wise and the opponent doesn't see it coming) or permanent / repeatable effects from Auras like Shielded by Faith (are more fragile against removal), enchantments like Asceticism (tend to be expensive mana-wise), or lands like Maze of Ith (takes a land drop and interferes with color fixing). All repeatable effects also have the downside of being known to your opponent.
Let me know your thoughts!
P.S. No equipment, for flavor reasons.
1 month ago
Ah, yes! Enchantment strategies are far too enjoyable, so an excellent choice in deck! I do have some recommendations for this beauty.
Soul Snare can be a bit restrictive on what it can remove, so Kenrith's Transformation can shut down a commander for some time, and replaces itself. Journey to Nowhere , Banishing Light , and Oblivion Ring can be of aid, as well.
Shielded by Faith will defend crucial creatures and swap onto the commander when it's time.
And Worship keeps you in the game when you shouldn't be.
Kruphix's Insight and Commune with the Gods are terribly efficient draw spells to keep a deck churning. For auras, Sram, Senior Edificer , Umbra Mystic , and Kor Spiritdancer are fantastic, and Open the Armory can fetch some. Nevermore is also great for locking out commanders, or other cards if you'd like.
'Tis everything of note, my liege.
2 months ago
You might like these: Lunar Force , Seal of Cleansing , Seal of Doom , Seal of Removal , Sun Titan , Diplomatic Immunity , Shielded by Faith , Ethereal Armor , Doomwake Giant , Hall of Heliod's Generosity , Sigil of the Empty Throne , Mark of Eviction , Mesa Enchantress , Grim Guardian , Thoughtrender Lamia
3 months ago
Argothian Enchantress is pretty expensive. But it is useful also Divine Reckoning targeting Sigarda. Also Face of Divinity Single Combat Shield of the Oversoul Eidolon of Blossoms Battle Mastery Sphere of Safety Nylea's Colossus Silverblade Paladin Shielded by Faith Indestructibility Duelist's Heritage
4 months ago
Hey, saw your forum topic asking for help.
Nice upgrade of the precon. Cards to consider cutting to make 100 cards:
- Contagion Engine
- Contagion Clasp
- Righteous Aura
- Seal of the Guildpact
- Helm of the Gods
- Champion's Helm
- Thoughtrender Lamia
Proliferate isn't doing much here except giving you more experience counters and that's not worth it instead play more enchantments to get experience counters?
Consider adding more low mana cost enchantments to get experience counters faster? Flickering Ward is very good because it's one mana enchantment that can be an engine to get experience counters while also protecting Daxos from targeted removal from the color of protection you choose. Also excellent with Mesa as a draw engine. Kaya's Ghostform another one mana enchantment that can help to pseudo protect Daxos by reanimating him when he dies or is exiled. Because Daxos is only three mana and he can be a repeatable source of tokens then consider less creatures? Board wipes that kill all creatures are good with enchantment strategies and with a Commander who can create creatures after a wipe.
Can add enchantments to protect/reanimate Daxos from your own or opponents' board wipes:
Tutors that don't break the bank that can get an aura/enchantment are helpful:
Expanding on enchantments that disrupt your opponents can buy you more time to get experience counters and make Spirits:
Once you have a lot of experience counters then you don't need to really cast lots of enchantments. Can instead utilize Daxos's ability to make creatures without casting them. Which is good with enchantments that only let players play one spell per turn. This disrupts your opponents more than you and in some cases shuts down entire opponent strategies like combos:
Good luck with your deck.
4 months ago
Well, given your inclination toward budget, I'll only recommend cheap cards. For reference, here's the Uril list I play in paper if you think this may give you ideas:
Commander / EDH
SCORE: 7 | 3 COMMENTS | 1133 VIEWS | IN 5 FOLDERS
Some cheap auras that really do work with Uril:
Shielded by Faith , Gift of Immortality (gets around pesky decks like Meren or Muldrotha playing/sacrificing Fleshbag Marauder constantly), Cartouche of Strength (it's great to kill an opposing creature and get a +3/+3 trample buff to Uril). Madcap Skills and Tilonalli's Crown are both incredible, because they buff Uril's power by 5 each for only two mana.
Other cards that may help:
Winds of Rath is amazing- it wipes the field like Wrath of God, but leaves your Uril standing free and clear. Hunter's Insight is another card I'll recommend- cast it on a swinging Uril to draw 5-12 cards, it more than pays for itself.
To fit these in, I'd recommend cutting a few cards that literally don't help the Uril strategy at all. Midsummer Revel, Pulse of the Tangle, Rhox, etc.. With more things that give Uril indestructible or bring him back from the graveyard (Gift of Immortality for example), needing secondary win cons like Rhox become less important. If you're really worried about Uril getting killed, run Flickerform , as you can just pay 4 mana to protect him at any given point in time.
4 months ago
You don't have to go overboard on the Voltron strategy if you don't want to, you could instead play a simple, but effective 4-5 auras to enchant Zur:
- Empyrial Armor : win condition with Necropotence and/or no max hand size ( Reliquary Tower , Thought Vessel ) and/or other auras.
- Diplomatic Immunity : protect Zur.
- Steel of the Godhead
- Daybreak Coronet : vigilance is helpful.
- Ethereal Armor
Zur's ability to get and choose from lots of enchantments is great for a control toolbox:
Protection for you - Solitary Confinement : powerful with Necropotence; it makes sure you have cards in your hand to discard to keep the protection. Yes, any card you discard to keep Confinement will be exiled, but that's fine when you have tons of cards in your hand to choose from.
Protection for Zur - Diplomatic Immunity : when you get an aura with Zur it enters the battlefield without being cast therefore it doesn't target. Even if a creature has shroud you can enchant that creature with that aura. Shielded by Faith , Kaya's Ghostform
Graveyard hate - Rest in Peace
Land disruption - Back to Basics : powerful land disruption if you build your manabase around basic lands. Signets and Talismans can really help if going the basic land route. Mana Breach , Overburden
Reanimation - Animate Dead
Shielded by Faith occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%