Guardians' Pledge

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
2012 Core Set (M12) Common

Combos Browse all

Guardians' Pledge

Instant

White creatures you control get +2/+2 until end of turn.

Guardians' Pledge Discussion

Austin_Smith_of_Cards on The Art of Soul Catching

8 months ago

I’d probably run Thorn of the Black Rose over Read the Bones for this list. Monarchy is super good in Pauper, and with all your weenie creatures you should have no problem retaining it.

I second Raise the Alarm over Gather the Townsfolk . Instant speed seems like it matters more than fateful hour in a list focused on lifegain.

Revoke Existence probably isn’t necessary as a four-of, at most I’d run two. I’d add a couple copies of Battle Screech or Guardians' Pledge in its place.

heltoupee on Commanding an Army of Burn

1 year ago

Some suggestions for you that you might be interested in:

Raid Bombardment - This will act similarly to Orcish Oriflamme, should always trigger on each of your tokens provided you sequence your anthem buff spells correctly, and does the damage directly to get around blockers / fogs.

Flame Slash - Strictly better than Boulder Salvo.

Guardians' Pledge - Pretty good anthem effect, possibly situationally better than Rally the Forces or Rally the Righteous.

Aftershock - This one may be too cute, but, short of doing a ton of damage to something, you don't have a way to outright destroy a creature. This does that, and will trigger the commander, too. It may be better to just run Oblivion Ring, but I've found it to be very useful.

Pyromatics - Replicate can help trigger Blaze Commando multiple times. Battle Hymn into this would be awesome.

Chain Lightning - More flexible than Lava Spike. Can trigger Blaze Commando more than once if your opponent messes up (never send a chain lightning back if the caster has RR open ;) ). Actually, in paper, it costs less $$, too!

HurricaneZach on Token Sisters

1 year ago

Guardians' Pledge was in the original version in place of Ramosian Rally. I still have yet to decide which I prefer. The reach that Guardians' Pledge gives is tough to beat but I get more protection from sweepers with Ramosian Rally. Unmake is one I hadn't even considered! I'll have to look in to trying it at least as a 1 of. Seems interesting! I like instant speed and the exile could definitely come in handy. Thanks!

TheGinjaNinja on Token Sisters

1 year ago

Nice one, man! Have you thought about Unmake for more removal? Only other suggestions I can think of would be Guardians' Pledge and Borrowed Grace, seen those kick some ass in token decks. Go get 'em, bud!

Kjartan on Selesnya Deck (First Deck)

1 year ago

Long ass advice incoming:

[ [ island ] ]

(If you remove the spaces inbetween the brackets) > Island

1x Adventuring Gear 1x Ajani Goldmane 1x Ajani's Chosen 2x Ajani's Mantra, 1x Ajani's Pridemate 1x Ajani, Mentor of Heroes 1x Arctic Nishoba 1x Behemoth Sledge 1x Call of the Conclave 2x Emeria Angel 1x Felidar Sovereign 14x Forest 1x Gather the Townsfolk 2x Grazing Gladehart 1x Grove of the Guardian 1x Guardians' Pledge 1x Increasing Savagery 1x Jedit Ojanen of Efrava 1x Kemba, Kha Regent 1x Oath of Gideon 16x Plains 2x Precinct Captain 2x Pride Sovereign 1x Primal Bellow 2x Regal Caracal 1x Retreat to Emeria 1x Selesnya Charm 1x Staff of the Wild Magus 1x Terra Stomper1x Blossoming Sands

Just a hint if you come looking for help in the future :)


The first thing I would like to add is that you are playing way too much land. In a 60 card deck with a steap mana curve, you probably only want 24-25 lands. Now your deck is currently 64. That's not too bad, but if you could shave it down to 60 that'll be doing yourslef a sall favor. (Consistancy is just lovely.)


Secondly, I can spot a few cards that I either find too bad to play, imo, or doesn't really fit your strategy too well.

Ajani's Mantra and Staff of the Wild Magus fit's your strat reasonably well, but are both really bad overall cards, and they don't help you close out games.

Ajani's Chosen The card is perfectly reasoable as is right now, if not a little too clonky, but if you decide to take my advice on the Mantra's it's probably not playable afterwards.

Felidar Sovereign Awesome as it is, seems like a very unlikely wincondition for you. If you ever get to a point where it would win you the game, you are probably already winnning.

You have a couple more cards, that I'm a bit unhappy with, but are reasonable for the moment being.


Thirdly if you want to play a slower deck, you have to be able to interact.

If you can't answer the things your opponent does from time to time, you are going to lose to a lot of combo decks.


Fourthly: Here are some cards I hink you should look into, priced around the 1$ mark, or less. (If you want that lifegain theme to stick)

Qasali Pridemage Realy powerful card, that happens to be a cat, and can sometimes "interact" with opposing gameplans.

More Ajani's Pridemate - It's a great finisher, if you have some lifegain.

Nyx-Fleece Ram, not the best card in the world, but a good replacement for Ajani's Mantra.

Condemn - Cheap creature removal.

Lone Rider  Flip - Only play this if you really into life gain.

Soul's Attendant / Soul Warden are wuite good with tokens, and Ajani's Pridemate

More Blossoming Sands, fixing mana gaining life.

Blessed Alliance - Everthing goo in this world.

Eidolon of Rhetoric - put this in your sideboard, you wont regret it.


You are more than welcome to ask me for advice if you need an experienced player for something :) and good luck.

Darksoul0118 on Launch the Weenies

2 years ago

ever thaught about mainboarding Guardians' Pledge ??

cesario- on Humans and Soldiers: Go for the Face

2 years ago

Here's a couple more suggestions: For creature protection, Selfless Spirit or Cauldron Haze can help save you from a boardwipe. Bar the Door is also good. Frontline Medic can be great in the late game, especially when combined with vigilance, from Always Watching or Brave the Sands. Guardians' Pledge can help you slide in a lot more damage if you have a large number of creatures on the field. Also, I noticed that Archetype of Courage is a better version of Field Marshal, unless you're facing a lot of enchantment removal.

Darksoul0118 on Mono white Humans

2 years ago

i would recommend to mainboard Guardians' Pledge as long as not playing red

Load more

No data for this card yet.