Creature — Kor Soldier
Protection from red
Whenever a player casts a red spell, you may gain 1 life.
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Kor Firewalker Discussion
3 weeks ago
2-1-1 on Friday. Beat Affinity and BW Reanimator, drew with a verrrry slow player on a Temur pile and lost to UWg control. Playing again tonight with the list in its current form.
Still not totally sold on WW for Kor Firewalker, but I'm going to give Blossoming Calm a try. I also added a copy of Sword of War and Peace to the side to make my dudes more removal-resistant (burn spells, Prismatic Ending, Solitude/Fury, etc.) and get some incidental lifegain. I considered Sword of Light and Shadow but black removal is nearly non-existent, and Voidwalker is unblockable anyway. I still want SoFaI for Izzet lists, general card advantage, and for shooting pro-red cards like Auriok Champion, Sanctifier en-Vec, and of course Kor Firewalker.
4 weeks ago
I'd consider Kor Firewalker over Cbrutality. Yes, the WW cost can be difficult but I think you have enough white sources to run it, and it deals with burn much more efficiently than Cbrutality. Cbrutality is more for black decks that don't run white and don't want to waste slots on Dragon's Claw.
2 months ago
I've always wanted to build a braids modern deck, but casting a 4 drop in a smallpox deck always seemed a bit risky to me, while running braids without smallpox always seemed too slow. Here are my comments on your list:
You have some cards that don't add enough to your gameplan.
1) Greater Harvester looks cute, but it sucks. A static ability that only affects you, while the only way for it to cause your opponent to sacrifice stuff is to deal combat damage with a 5/6 vanilla creature without any evasion or trample or anything. Even with Braids wiping your opponent's board this card will definitely hurt you more than them. World Queller is still pretty expensive, but has a much nicer effect that lets you choose the permanent type. I probably wouldn't run either but having another 5 cmc Braids is cool.
3) I know you run Thalia, Guardian of Thraben to tax your opponents and make it even harder for them to cast spells along with braids, but you have so many noncreature spells that it's probably not that good here either.
4) Leyline of the Meek synergizes with your token plan, but doesn't help you stretch out the game, deny your opponent resources, or create more tokens for yourself. If you really want to play something to buff your tokens I'd use Intangible Virtue , but I don't recommend it.
5) Timely Reinforcements definitely doesn't fit here. There's a reason it usually isn't played in decks with a lot of other token producers - because then its effect would be useless. Add in braids wiping the opponent's creatures and it becomes even worse. 4 Souls + 4 BB already seems like a good token package to me. It could maybe be a one-of in the sideboard though against hyper-aggressive decks.
6) Cabal Coffers is very questionable, since your land count is probably not going to be that high. If you are going to keep it, definitely add more Urborgs. Also 25 lands is a little high even for a pox deck like this one, I think 24 is the perfect number.
7) Crucible of Worlds does have nice synergy with sacrificing lands (and replaying Flagstones is pretty cool) but a lot of the time you would probably be sacrificing tokens instead. I don't think the card is that great here unless you have Flagstones of Trokair on the field, so if you need space for other cards I would recommend cutting these.
You should probably have more early game resource denial, lower your mana curve, and have more pieces that break symmetry.
1) Braids is a four drop, and doesn't have any impact on the board unless she survives a turn. You definitely need something early game that has a similar effect to braids. I don't think this deck can function without 4x Smallpox .
2) 4x Flagstones of Trokair . No questions asked. Also 2-3 Urborgs (esp if you keep Cabal Coffers). T1 Urborg, Inquisition/Thoughtseize into T2 flagstones + smallpox is backbreaking.
3) Bloodghast gives something to discard to pox, and you can repeatedly sacrifice it to braids as well. Nether Spirit is another option but I don't think it works well here.
4) Multiples of Braids suck, so I'd go down to 3 copies.
5) You could consider Sedgemoor Witch as a token producer instead of Bitterblossom. Not quite as sure about this one; it does something even if you only use the tokens to feed braids and gains life while BB loses life, but it also costs 1 more mana and acts as a juicy removal target. However, with braids on the field you already have removal targets so it probably isn't as much of an issue as it seems.
Your only early game disruption is Thoughtseize. This is definitely not enough.
1) I'd run 6-8 discard spells total between Thoughtseize and Inquisition of Kozilek . Honestly, In my opinion the best is a 4 IoK/2 Seize split, since IoK is better early game and you should be able to prevent your opponent from casting 4+ cmc spells anyways.
2) I understand that you are running Vindicate so you can blow up your opponent's lands, but you should definitely have some cheaper removal. I'd probably cut one and run 2-3 Fatal Push . Bloodchief's Thirst or Prismatic Ending could also work, just anything that isn't Path to Exile .
About the sideboard cards
2) Some boardwipes are probably needed, even though they don't synergize that well with tokens or braids. Without them, you'll just get run over by aggressive decks. Best ones are Damn and Bontu's Last Reckoning (first one is more of a 1-2x mainboard card, while second one is probably a 2-of in the sideboard).
3 months ago
Slight correction: protection usually doesn't stop board wipes ( Black Knight can be destroyed by Wrath of God ), but protection does prevent damage, unlike Hexproof or shroud, so protection from red can stop red board wipes ( Kor Firewalker is unharmed by Blasphemous Act ).
4 months ago
Cards in the side that I think could work in the main are Dungrove Elder , Ambuscade , Rancor , Shield of the Oversoul , and maybe Ironscale Hydra . Cards that fit the general idea of the sideboard include Kogla, the Titan Ape , Mold Shambler , Reclamation Sage , and Yasharn, Implacable Earth . Other common SB options in these colors could be Stony Silence , Rest in Peace , Leyline of Sanctity , Selfless Spirit , Kor Firewalker , Rule of Law , Force of Vigor , Qasali Pridemage , and Scavenging Ooze .
At this point, this deck is far enough removed from the deathtouch lure plan that I think it could be worth swapping out those cards to go all-in on bogles or aura/hexproof instead. Cards like Slippery Bogle and Silhana Ledgewalker tend to pair well with aura buffs like Spirit Mantle and Ethereal Armor .
6 months ago
Omniscience_is_life building a sideboard for this might be a little tricky, cause there are going to be a lot of matchups your brew is going to struggle against. Your best bet will be to figure out what decks your local meta tends to play, and gear your sideboard up to deal with them.
Particular things your sideboard should look to deal with (if its in your local meta)
some kind of land hate vs Tron, and also maybe Valukut.
some kind of grave hate vs dredge & geaveyard decks. There’s lots of 0-1 mana artifacts to help you here. But also Remorseful Cleric
Veil of Summer for control & dimir matchups
some way to not auto-lose to burn, prowess, etc (something like Kor Firewalker )
if your meta includes lots of HammerTime and Infect decks, you’ll need more interaction. But in any case, you’ll want ways to stop combo decks auto-winning. Eidolon of Rhetoric (or its better more recently printed flyer) might be good here.
some way to avoid auto-losing to board wipes. So something like Selfless Spirit .
The above would be a good start to being able to cope with lots of modern decks, and probably get your sideboard really close to 15 cards.
You want to use creature cards in your sideboard to answer things where possible - as then you can get them by both Coco and Finale.
Hopefully your meta doesn’t run many tribal decks of their own, as sideboarding against them will be tricky, and unfortunately i think your deck will just auto-lose to them whatever you do anyway. The other big threat will be Jund, which i just don’t see your deck being able to generate enough value to ever keep up with (you might need 4x Veil of Summer sideboard just to give yourself a chance here)
10 months ago
I have to agree with JKRice and matti_4_4. You need more Gifts piles, the most obvious one being Languish/Ritual of Soot/Day of Judgment/Supreme Verdict/Damnation/AEtherize. I think 4x Path to Exile and Lingering Souls is perfectly fine, but you may want to supplement them with more removal. Especially with removal that helps make more Gift piles and has lifegain. Unfortunately, since this is a budget deck, you're not playing a fourth/fifth color for stuff like Lightning Helix. You may have to use something like Oath of Kaya.
Your hardest matchups are Burn and Tron. Other decks you can just 1-for-1 them and then bamboozle their deck with a single Gifts Ungiven. Burn eats away quickly at your life total, while Tron is the same speed as you but it has much better cards. The easiest way to deal with both of these decks game one is Inquisition of Kozilek. You take away those Goblin Guides and Expedition Maps before things get too out of control. You also need a sideboard to further help deal with these two archetypes. Kor Firewalker dumpsters Burn, while you'll need stuff like Disenchant and Rain of Tears to deal with Tron.
Blood Baron of Vizkopa is super-secret tech. It can't die against most of the decks in Modern and helps you play around graveyard hate when they can eat your Unburial Rites. It's not a card you need in game one, though. You don't want to have too many win conditions between your maindeck creatures and manlands. You probably don't need 2x Grave Titan for similar reasons. I'd suggest cutting at least one of them.
Lastly, if you're having trouble deciding what removal to use, go with silver-bullet hard counterspells. Stuff like Dispel, Spell Snare, Absorb, and Essence Scatter can go a long way. The only issue is that you're already really strong against other control decks, which is where these cards usually shine. They do, however, make Mystical Teachings more appealing as a "fifth" copy of Gifts Ungiven.
11 months ago
Kozileks return can also kill Kor Firewalker.