Snow-Covered Forest

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Combos Browse all

Snow-Covered Forest

Basic Snow Land — Forest

: Gain .

Snow-Covered Forest Discussion

Sh1ftyL0ck3 on Reaper King

16 hours ago

Thanks for advice and inspiration WAYF4

I like the idea of tutoring with Fabricate in a combo heavy deck so I've thrown it in for now, but if/when I can get my hands on a Demonic Tutor , I think I'll put that in it's place. One thing I've noticed when playing the combo-centric decks is hiding information and not letting your opponents know when your about to pop off is key. Most of the time, you need a safe opening to ensure no one will remove you combo pieces on the spot, and with cards like Krosan Grip in the format, along with other instant speed artifact and creature removal, a black tutor to hide information will be preferable in the long run.

On the topic of Saheeli's Directive , I've found in play testing the deck it isn't too hard to cast. More importantly, the colour pie isn't properly counting sources. In just land, there are 9 sources of red mana, and the Clifftop Retreat is ignored for some reason. From non-land sources, there's still about 6 additional sources of red mana. Colour fixing doesn't seem to be to big an issue in this deck so far, and that's definitely a positive. I've still thrown in a Snow-Covered Mountain , but that's more for the purpose of searching out more basics for colour fixing with Wild-Field Scarecrow . Not being able to summon the appropriate lands in the early game was a bit problematic, which is why a Snow-Covered Forest also made it's way into the deck.

It may be another week or two before I feel the deck has been refined enough and I have it all in paper, but I do suggest trying it out in the meantime. Despite not having specific "utility cards," the deck does an extraordinary job with handling any difficult permanent on the board and could easily win in a fairly aggressive match due to the multiple lords or lord-like creatures that found their way into the deck, and nothing feels better than casting One with the Machine for ten cards all at once.

itsbuzzi on Flying Bant

3 days ago

Snow lands aren't legal in Standard. I recommend getting rid of the Snow-Covered Island , Snow-Covered Plains and the Snow-Covered Forest and replace them with Island , Plains and Forest respectfully.

Chasmolinker on Chasmolinker

1 week ago

Hey ToolmasterOfBrainerd!
I love the idea of a BUG Snow deck. Marit Lage's Slumber seems like a potential build around and Ice-Fang Coatl is begging for a deck. The trick with BUG decks is balancing Cantrips v. disruption. In other words, Serum Visions and Thoughtseize both want to be played on T1 but do very different things. Force of Negation could be a key to fixing this conundrum. Having a free counter spell at the ready gives the Archetype more breathing room to get set-up and into the Mid-Game without dying to some hideous Aggro deck.

I've been kicking it around in my head as to what colors the Snow Deck is going to be in Modern. Obviously UG, but is another color really necessary to fuel the deck? I've been looking to White for Path to Exile and Wall of Shards . Or Black for Dead of Winter and Thoughtseize . Both are possible additions, but I haven't really nailed down the best choice.

The deck would need a critical mass of Snow Permanents if it plays Marit Lage's Slumber . That leads to a bunch of Basic Lands . I don't know how well that works in a 3-color deck so the whole plan of getting Marit Lage on-line might not be possible.

Dead of Winter is definitely a Magic card. Feels like powered down Toxic Deluge to me. I'll definitely be brewing around the Snow theme for a while to see what I can conjure up.

dingusdingo on Reki, Kamigawa doing its best

1 week ago

Alrighty roo, let's spend 10 minutes fixing your deck

Thoughts

Aluren + Cloudstone Curio + any 2 legends 3 CMC or below = draw your deck.

Don't run Reap . It depends on opponents board state to function, meaning it is unreliable.

You are running Snow-Covered Forest but don't have Mouth of Ronom slotted. Low opportunity cost land that allows mono G to have a targeted creature nuke.

Add Prismatic Vista for increased deckthinning.

There are a whole host of other legendary cards you can be running that are 3 CMC or less. Replace any combat oriented or random buff artifacts/creature (most of the 2/3/4 CMC legendary artifacts, and also Skyship Weatherlight) with some of the following

Voltaic Key works with Paradox Engine and Sensei's Divining Top to draw deck. You already slot the other two. Key also lets you ramp or get value from other artifacts.

Inventors' Fair opens many winning lines from many board states, usually by fetching Paradox. Expedition Map lets you get to Inventors' Fair more often.

You should really up creature tutor density, and add some value targets. Eldritch Evolution Chord of Calling Finale of Devastation Natural Order Time of Need Woodland Bellower Summoner's Pact Uncage the Menagerie Weird Harvest

Adding in value creatures that can be grabbed from tutors gives you a far greater chance to escape from nasty artifacts/enchantments Caustic Caterpillar Reclamation Sage Manglehorn

Burgeoning Mirri's Guile Earthcraft and Oath of Nissa have far less value here than you think. I would cut them all, except possibly Earthcraft due to how well it works with Paradox engine. You should add Squirrel Nest as an alternate wincon if you keep it.

Why are you running Strip Mine ? You run no other stax pieces and no land recursion.

TheSlowestBro on Titania EDH

1 week ago

Nice deck! I am a fellow Titania player, though my list is quite a bit more budget restrained than this one. I do however still have a few suggestions that have at least worked really well for me:

  1. Dark Depths and Thespian's Stage make the perfect duo for Hour of Promise . And with land recursion it's certainly not uncommon for Marit Lage to make multiple entrances during a single game.

  2. Pir's Whim , I think this card is just awesome for Titania decks.

  3. Kamahl, Fist of Krosa for trample and wrath protection.

  4. Mouth of Ronom + at least 1x Snow-Covered Forest , I find in my list I often lack ways to interact with what my opponents are doing, and this is a really good way to counter decks that think they have all the counters ;)

  5. Claws of Gix for Zuran Orb redundancy. In my deck Buried Ruin does really well as those artifacts almost always get hated on the moment I try to stick em.

Overall this looks like a super strong and well thought-out list. Definitely +1 from me!

Follow up question: I see you recently removed Food Chain from your deck, may I ask why? That's a card that has been on my radar but due to its price I haven't gone for it yet.

TheSlowestBro on Titania - <3 Doing Stuff with Lands

3 weeks ago

I'm very glad I stumbled on your list, you have multiple inclusions here I hadn't thought of such as Pir's Whim , Kamahl, Fist of Krosa , Shaman of Forgotten Ways and Temur Sabertooth .

I also like that you have chosen to include Mouth of Ronom and 1x Snow-Covered Forest , I like my full art lands so haven't been wanting to switch them for Snow-Covered ones, but just one copy would be interesting.

A question though, are Amulet of Vigor and Nullmage Shepherd working out?

If you are interested in checking out my list, here it is: Titania, Nature's Avenger. +1 from me.

hellhole3927 on Sisay, Captain of Eldrazi

1 month ago

You don't know how happy I am whenever I see another fan of... ELDRAZI TRIBAL!!! First thing I want to say is that Primeval Titan and Emrakul, the Aeons Torn are banned in EDH (sorry EMMY). Before I start listing upgrades/good additions to this list I will say that I'm not gonna go name any of the Moxes ( Chrome Mox , Mox Diamond , etc) as good additions because they are 100% not needed, but just good investments for the future. (Things like Mana Crypt , Mana Vault , Fetchlands, and Grim Monolith go along with the Moxes.)

What I would add that I think would really benefit the deck a lot:

1) Cavern of Souls , it is a bit pricey and not needed, but trust me if you had to choose betweeen a Mana Vault + Chrome Mox or just one Cavern of Souls I would highly recommend Cavern of Souls

2) Put more 2 cmc ramp cards in (the first thing I would change on this list), Fellwar Stone , Selesnya Signet , Rampant Growth , Sakura-Tribe Elder , Farseek , Nature's Lore , Three Visits (this one's a bit pricey), Into the North (only if you switch to Snow-Covered Plains and Snow-Covered Forest , they also make your Extraplanar Lens better)

BTW, I could list a bunch of other upgrades, but these are the ones I think will be most beneficial to your deck. If you would like me to write a full list of everything I would add from most beneficial to least I will gladly do that, but let me know if you have a budget on the cards you would like me to list first. Have a nice day and long live the ELDRAZI!!!

Vlasiax on The Ur-Dragon

1 month ago

Hmm, I'd like to hear from you how this version performs since I don't want to cut Dragonlord Kolaghan . Also what are your thoughts after playing with Urza's Incubator ? Is this kind of ramp we need?

For land fetching - you have 6 forests and only 2 cards that look specifically for those so I guess that skillful play will fix any problem that would occur. In my build I have both forest duals from BFZ and additional Forest besides 4 forest shocklands and 1 Snow-Covered Forest just in case and to buff a little my chances of having source in opening hand to play dorks.

Lately I'm thinking about cutting lands that ETB tapped so Path of Ancestry might get cut despite being 5-color land and in my opinion you don't need Urborg, Tomb of Yawgmoth for fixing since you aren't going for Cabal Coffers combo or casting intense spells. On a side note, if you have Rootbound Crag and i.e. Watery Grave then you're forced one turn behind when we discussed how early turns actually get us ahead and allow to keep up with stronger decks.

Taiga might be an option but for now I have similar concern regaring overall deck price so Spire Garden or Cinder Glade might be an option.

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