Snow-Covered Forest


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Combos Browse all

Snow-Covered Forest

Basic Snow Land — Forest

Tap: Add G to your mana pool.

Recent Decks

Snow-Covered Forest Discussion

b0bjohnson on Forests^2

1 week ago

Hello sir. I am in the process of creating a deck similar to yours and have been finding this list and your primer an amazing resource. :)

I have some questions about card choices.


Mono Green burn

Any tips would be greatly appreciated.

Bou on Freyalise's Ice Age

3 weeks ago

I'm a little disappointed you call it an ice age but don't list Snow-Covered Forest. :(

Homelessguy on Big Boii Vorinclex, Voice of Hunger

1 month ago

Maybe change out your Forests to Snow-Covered Forest and I had an Extraplanar Lens.

Selvala, Heart of the Wilds for incredible Mana ramp and if paired with something like Staff of Domination Could be the combo you're looking for.

It wiil allow you to draw and play your deck also tapping your opponent's creatures.

PembrokeWelshCorgi on Sachi $20 EDH

1 month ago

You should add some Snow-Covered Forest for the Centaur Omenreader

Homelessguy on Oviya Token Army

2 months ago

Liking the deck!Have you thought about putting in Extraplanar Lens with Snow-Covered Forest allowing you to double your Mana and your opponents who won't get the benefit unless on the unlikely chance they are as well playing Snow-Covered Forest. Also I think Selvala, Heart of the Wilds could definitely fit in this deck making tons of Mana for you. Also Pathbreaker Ibex to pump up your tokens and swing in with trample especially if you have omnath at some stupid High power and toughness!

thegigibeast on Competitive Seton

2 months ago

Hey there, I decided to go ahead and review your deck already!

I feel like there are some things missing, mainly Eternal Witnessand Great Oak Guardian. I know that they both are not druids, but I feel like they add a lot to the deck, and they provide with victory lines without even needing the gods to pump and attack like you mentionned before, and they are a lot less dead in the deck that the gods.

First of all, Great Oak Guardian would go infinite with Temur Sabertooth, letting you generate infinite mana from your Druids and draw your entire deck from a draw engine like Soul of the Harvest, Primordial Sage, Zendikar Resurgent, Recycle, Lifecrafter's Bestiary or Glimpse of Nature. After that, you would have infinite mana and your entire deck in your hands, so you now need a way to win.

Eternal Witnessand Somberwald Stag comes in here. First of all, she would be really great as graveyard recursion (she is not a staple for nothing, she is a must include in every green deck IMO, especially mono-green). Then, once you have your entire deck in hands with infinite mana, you could cast Beast Within to kill every permanent on your opponents side, getting it back from the graveyard by bouncing Eternal Witness, then keep on recurring Somberwald Stag (on a side note, this thing can help you kill Linvala, Keeper of Silence if you have too and is easier to tutor for green since it is a creature) to kill every 3/3 beasts yout opponents control, so they would all be left with nothing on the battlefield, not even lands. Most opponents will simply stop playing at that point, but if any one just wants you to keep on playing, thinking you will die from drawing next turn, you simply have to cats Green Sun's Zenith, fail to find, then shuffle it back in your deck (it will be the only card left in your deck). Next turn you draw GSZ and do the same, attacking them with all your creatures until they are dead (or until they realize they won't be able to do a thing).

Speaking of GSZ, you should also add Dryad Arbor in place of a forest, since GSZ + DA is a great turn 1 ramp to be able to cast Seton on turn 2.

You were talking about a Tangleroot+ Cloudstone Curiocombo... But have you noticed that Cloudstone Curio alone with two small druids and a draw engine will draw your entire deck? You don't even need Tangleroot, since you can draw your entire deck, cast any spell to untap all of your creatures (also cast Concordant Crossroads if you need to) to generate more mana, then win by the way I have written above.

You are also playing Umbral Mantleand Sword of the Paruns, but not Staff of Domination?

Some great draw engines are also missing from your deck, such as Regal Force, which again is really good with the bouncing provided by Temur Sabertooth. You also have some strange and dangerous card choices: Food Chaindoes help you casting creatures, but at the cost of exiling your druids... You can't abuse it like other combo decks, and I feel like it is not a good fit for what you are trying to achieve here. Also, be careful with Aluren. It can let your opponents play creatures at instant speed too, and it could easily backfire. I feel like you have enough small creatures that can cast themselves (with the ability of your commander) that this is not really needed in here. I see why you included it, but I would remove it, since it is not really needed and can backfire.

TLDR; Here are the changes I would recommend:

multimedia on Everything The Light Touches Is Our Kingdom

2 months ago

Hey, to mitigate the land problem I suggest playing more cards that can manipulate the top of the library allowing you to draw business and not lands or visa versa if you need lands then these cards can help to find them.

I recommend going with 43x total lands. Consider adding Scrying Sheets and replacing normal Forests with Snow-Covered Forests? Sheets can help to both thin the deck of Snow Forests and put a land into your hand. I also suggest replacing three lands adding in there place these three cards: Sensei's Divining Top, Mirri's Guile and Sylvan Safekeeper. Top and Guile are excellent with Oracle, Courser, Library, Sheets manipulating the top of the library to not draw lands, but getting to play lands from the top or putting them into your hand from the library after drawing for the turn.

Sylvan Safekeeper is quite powerful with land strategies especially with Titania, Crucible, Excavator, Tracker, Loam. Sac lands to protect Azusa or other creatures from targeted removal get them back and create Elementals or clues for draw.

Consider adding Ulamog, the Infinite Gyre? Very powerful Eldrazi with annihilator, great finisher and more unconditional permanent removal is nice to have have.

Tyrant-Thanatos on Does Blood Moon or Magus ...

3 months ago

They are just Mountains. Blood Moon and Magus of the Moon affect all non-basic lands, this includes any land that does not very specifically have the "Basic" type in its type line.

As of current, the only cards printed with the Basic type to my knowledge are: Wastes, Plains, Island, Swamp, Mountain, Forest, Snow-Covered Plains, Snow-Covered Island, Snow-Covered Swamp, Snow-Covered Mountain, Snow-Covered Forest

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