Angelic Destiny

Angelic Destiny

Enchantment — Aura

Enchant creature

Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.

When enchanted creature dies, return Angelic Destiny to its owner's hand.

Browse Alters View at Gatherer

Trade

Have (1) DoctorScarf
Want (1) DoctorScarf

Printings View all

Set Rarity
Mystery Booster (MYS1) Mythic Rare
2012 Core Set (M12) Mythic Rare

Combos Browse all

Legality

Format Legality
Leviathan Legal
Unformat Legal
Limited Legal
2019-10-04 Legal
Commander / EDH Legal
Duel Commander Legal
1v1 Commander Legal
Oathbreaker Legal
Casual Legal
Vintage Legal
Block Constructed Legal
Tiny Leaders Legal
Highlander Legal
Canadian Highlander Legal
Modern Legal
Legacy Legal

Latest Decks as Commander

Angelic Destiny Discussion

ReadyCelery6297 on Auratog Modern

1 month ago

Really like all the synergies surrounding the deck however maybe replacing 1 or both of the Sigil of the Empty Throne with powerful aura cards, such as Angelic Destiny, that can be tutored through Gatherer of Graces would give the deck more consistency.

docdude on Braura Stacktics

2 months ago

Flicker or blink effects can work very well to defend Bruna too. eg:

Aquamoeba can help you discard all your auras so you can equip them for free. So can Cephalid Inkshrouder.

If you want to discard and gain something in return (you greedy git) you have things like these:

These are but mere suggestions for stuff you may want to consider!

Chompythebeast on Queen Marchesa

4 months ago

Demonic Tutor and Vampiric Tutor are must-runs in black, but maybe belong on your "Sideboard" for now. Diabolic Intent is also super good with tokens and might be cheap enough to run outright. Enlightened Tutor has enough targets in your deck also.

Other general bombs: Catastrophe (an incredible wipe in general, often slept upon), Axis of Mortality (wtf why does nobody run this, you should exercise your queenly authority and tell people that their life total now belongs to the crown), Solemn Simulacrum (ramp in non-green, though sadly in the same slot as your gen at 4 mana), Vedalken Orrery (surprise! always good), Exquisite Blood (biiiig time lifegain, can be a ridiculous difference maker)

Nobles: Falkenrath Aristocrat, King Macar, the Gold-Cursed, Torbran, Thane of Red Fell. I dunno though. At least the Aristocrat is a hawt mamma.

Tokens: Anger, Filth (combos huge with anyone playing Urborg, or even just any black deck), Archetype of Aggression (Trample combos really well with Deathtouch, since you only need to deal one damage to the creature to be lethal and the rest of the damage tramples over), Archetype of Finality, Street Riot, Berserkers' Onslaught, Rage Reflection, Brave the Sands (Vigilance also combos really well First Strike + Death Touch, as does being able to block multiple creatures—basically a wall effect like Norn's Annex), Eldrazi Monument (very cool with token generation), Goblin War Drums, Intimidation, Mirror Entity, Nahiri, Storm of Stone (cutie Nahiri!), Radiant Destiny, Silverwing Squadron (token time), Grenzo, Havoc Raiser (Goads, pretty damn good card, seems popular in Marchesa decks), Skullclamp (big time card draw for your 1/1 tokens), Kazuul, Tyrant of the Cliffs (another wall/token generator), Anointed Procession (double tokens!)

Other Royal Shit: Dreadhorde Invasion (creates Armies (fun flavor), tokens, Lifelink potential), Mobilized District (makes Citizen land, big flavor), Giant Killer (removal + Peasant + taps), Sengir Autocrat (SERFS!!), Righteous War (wild flavor, pretty solid evasion, gives your general Protection from Black AND White, could actually be a huge sleeper card), Stronghold Assassin (also an Assassin, obviously)

Powerful Women & Bad Bitches: Imposing Sovereign (also a Noble), Linden, the Steadfast Queen (also a noble), Agent of Masks (also an Advisor + "Aristocrats" staple), Diaochan, Artful Beauty (also an Advisor, could be neat with Hexproof lol), Masako the Humorless (also an Advisor, also fucking savage holy shit look at her), Orzhov Advokist (I know you've got it in the Maybelist, but it's so on-theme and it may or may not be better than Norn's Annex), Teysa Karlov (also an Advisor, great for tokens, you already have her other baller version), Etali, Primal Storm (I dunno, Elder, he's good), Zetalpa, Primal Dawn (same as before, also she's probably female so yeah), Massacre Girl (also an Assassin), Avatar of Woe, Silent Assassin (also a sexy Assassin), Thorn of the Black Rose (also an Assassin, themey, weak though, I suppose), Adriana, Captain of the Guard (wild with wide/tokens), angelic field marshall, Dark Impostor (also an Assassin), Danitha Capashen, Paragon, Stoneforge Mystic (big time with equipments, seriously some formats have called for her to be banned she's such a bad girl) Thalia, Heretic Cathar, Twilight Prophet (woah)

Tax/Bones: Kambal, Consul of Allocation (seriously amazing, most Marchesa decks run it, also an Advisor), Sheoldred, Whispering One, Urabrask the Hidden, Mikaeus, the Unhallowed, Pontiff of Blight (biiig beef, Marchesa controls the church), Wound Reflection (serious finisher, should really consider), Dictate of Erebos, Mogis, God of Slaughter, Fate Unraveler, Ankh of Mishra, Polluted Bonds (Ankh of Mishra on steroids, actually pretty broken card overall, probably should strongly consider it)

Multiplayer Shenanigans: Scandalmonger, Warmonger, and Wishmonger (wild times, probably too wild but they can be game finishers in weird ways); Varchild's War-Riders, Assault Suit, Goblin Assassin (also an Assassin), Embereth Skyblazer

Auras/Equipment: Kusari-Gama (super savage with Deathtouch), Helm of the Host (big theme on the flavor text, also a great card in general), Tenza, Godo's Maul, Angelic Destiny, Argentum Armor, Battle Mastery, Blackblade Reforged (a gen-equiping classic), Blessing of Leeches (Instant-speed free regeneration? This is another sleeper card, and it even has an amazing feminie art), Shadowspear, Colossus Hammer (kinda amazing with your gen), Embercleave, Whispersilk Cloak (you know Marches owns one of these), Fireshrieker (beefer)

AllMyPlantsAreDead on Trostani

4 months ago

Oh wow! I remembered my password...

Some initial thoughts:

I brought it up before, but I don't get Angelic Destiny. Your deck on combat would be a go-wide plan, so I figure you would probably get more out of an anthem effect. For example: Tolsimir Wolfblood, or Cathars' Crusade. (Not exactly an anthem but close enough.) The only disadvantage to the Crusade is in paper, when you're going to have to manage a F*ton of dice on top of tokens. But just an example. Similarly, if you want to give all your creatures you have flying, there are enchantments/creatures for that too. Maybe have a look at Concerted Effort. Mildly redundant with Akroma's Memorial depending on your exact creature build, but a little redundancy in Magic is okay if it's an effect you really want. And before I forget, go-wide plans and Eldrazi Monument were pretty much made for each other, and I'm glad to see it here.

I don't know if it's right, but I'd probably experiment with Aetherflux Reservoir instead of Serra Avatar some time. It's cheaper, easier to manage, requires a different kind of removal... You are likely to kill someone in a duel instantly... Then again, if you end up experimenting with Red, the Avatar might be preferable for Warstorm Surge or other Fling-like effects that fit this build--no Trostani there though, of course.

More later!

JRaynor on Enchantment is the oldest medicine

5 months ago

Your list makes me nostalgic. Celestial Archon is an old classic. I always wanted to make a deck with that and Angelic Destiny

ZendikariWol on Siona

6 months ago

Cool deck, awesome, I'm just here to recommend that you switch the name to "Sionauras," because that would be beautiful.

Also, some nice nice auras include Angelic Destiny, Face of Divinity, Felidar Umbra (yes, it DOES trigger Siona's ability!), Gift of Immortality, Holy Mantle, Sentinel's Eyes, Sigil of the Nayan Gods, Spirit Mantle, and Verdant Embrace. Worth considering, if not putting any of them in.

xaarvaxus on First actual EDH deck, i guess

7 months ago

Ashiok, Dream Render's hybrid mana symbols give the card blue/black color identity and thus makes it ineligible in an Orzhov deck.

Swords to Plowshares and Path to Exile are creature removal that should be strongly considered for any deck that can run them. The low, low CMC and instant speed combined with exiling the target remain unmatched. You can easily make space for Swords [if you're only going to run one, pick Swords first as the additional matters far less than the land granted] by cutting Fruit of Tizerus. Despite being able to recur it with escape, doing only 2 damage to one opponent in a multiplayer format is far too little return for your investment of mana and cards in graveyard.

Sol Ring is flat out the best card in the format so unless you have a house rule in the local meta that it is banned, you should be running it.

I don't know that you're running enough auras or equipment to get much mileage out of either Sram, Senior Edificer or Danitha Capashen, Paragon. If you want to go this route, you can consider finding space for: Darksteel Mutation as it is good turning opposing commanders into statues, Blackblade Reforged, Sword of the Animist for some ramp, Swiftfoot Boots for the haste and protection, Whispersilk Cloak for evasion and protection, Angelic Destiny because a flying 3 headed dog that is now also an angel is just awesome.

Other inspiration can be drawn from the listings at EDHREC but so far the handful of people submitting decks have gone very stax-y and that may not be your cup of tea.

ObliviousGiant on

9 months ago

Slicor01, thanks for the feedback! I totally understand where your coming from. Keep in mind though, only 13/99 are artifacts where 24/99 are enchantments. What's more is that Rancor and Angelic Destiny will come back to my hand, most of the time, if Tuvasa dies. I might consider running a few less equipment, or do as you suggest, run rafiq.

With that being said, I really like Tuvasa's draw ability. The short comings of aura's are that they generally are difficult to get back once the creature dies, which is why I figured some equipment would help ensure that Tuvasa has something to come back to when she leaves the field. Cards like Sigarda's Aid and All That Glitters blend well into the build. There is also one thing that equipment can get you that none of the enchantments in these colors can, and that is haste. Hopefully that clarifies some things about cards choice, please feel free to suggest some alternative cards to replace equipment if you know of any of similar caliber.

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