Angelic Destiny

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Angelic Destiny

Enchantment — Aura

Enchant creature

Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.

When enchanted creature dies, return Angelic Destiny to its owner's hand.

Master_J on Harvest Time

1 week ago

OUT: Lotus Petal, Chrome Mox, Thought Vessel, Blind Obedience, Trelasarra, Moon Dancer

IN: Ethereal Armor, Daybreak Coronet, Angelic Destiny, Spirit Mantle, Kor Spiritdancer

I'm trying to put in some more power to be able to close out games since my play group says this deck durdles too much.

I'm also trying to move this into more of an Ellivere of the Wild Court deck with Sythis, Harvest's Hand as one of the 99.

Jaroc249 on Gylwain’s Selesnya Show

2 months ago

Phule451 this is what I've done to the deck now which includes your suggestions:

Timber Paladin > Gala Greeters

Timely Ward > Gallant Pie-Wielder

Angelic Destiny > Lady of Laughter

Starfield Mystic > Grand Crescendo

Idol of Oblivion > Sterling Grove

Please let me know what you think and if you have anymore suggestions to make this deck a great show

DatShepTho on The Kill(ian) Box

2 months ago

Also, don't be afraid to use higher mana value auras. If you don't draw into an enchantress, you can be left with an empty hand and a stacked commander prone to removal. Quality auras are just as important as quantity auras. A four mana aura like Angelic Destiny reduced to two mana is better in a Killian deck than an always one mana Edge of the Divinity

DatShepTho on The Kill(ian) Box

2 months ago

I see people discussing boardwipe suggestions. The only one not mentioned here I run is Promise of Loyalty

I see you're running Vow of Duty. The other two Vow auras are quite fun too, with their versatility to enchant Killian, or something else.

Vow of Torment Vow of Malice

Same for the Impetus auras.

Ghoulish Impetus Martial Impetus Parasitic Impetus

Some of my favourite most powerful cards for Killian are: Holy Mantle Astarion's Thirst Angelic Destiny Celestial Mantle Sage's Reverie Timely Ward Ethereal Armor Songbirds' Blessing

I'm also looking forward to having the new Redemption Arc and Idolized

all_good666 on Foxinator ... MAXIMIZE!! *PRIMER*

1 year ago

Hey NV_1980, just circling back on this list. I made a similar deck to the one you've already brewed up, with a few small changes here and there. Noted a few cards below, but I really like the direction you're going with this!

Serra's Sanctum - an obvious inclusion for any white deck with an enchatment focus. Totally understand the (potential) financial limitations, but if your playgroup or LGS are okay with running proxies, give er' a rip.

Eldrazi Conscription - arguably the best/most bad*ss aura you can run and would synchronize perfectly with Light-Paws' ability and fast track a win in most scenarios

Angelic Destiny - more of a gimme for mono-white auras, but the repeatability & addition of flying/first strike make this a solid inclusion for a voltron deck.

Extraplanar Lens - (IMO) best non-green mono color ramp you can get in EDH with very little possibility of opponents being able to take advantage of it given the scarcity of Snow-Covered Plains at a normal commander table.

Got a few other variations from your list here if you're interested: https://www.moxfield.com/decks/lK8kh6_UZE-dwM1q-tdGnQ - hope this helps!

carpecanum on

1 year ago

Infect counters can be Proliferated. Contagion Engine can pop out mid or late game an change everything. Contagion Engine can be almost a boardwipe vs one player with the -1 counters, especially if your commander is out.

Nimbus Wings is underwhelming. I would trade it out for something that gives Protection vs Creatures for evasion or maybe Angelic Destiny or Eldrazi Conscription for more infect damage.

WeAreAlexandra on Flying Cats!

2 years ago

That's fair! Honestly it's just kinda cat aggro overall with Angelic Destiny and usually Leonin Warleader as a finisher. I'll probably end up switching out Sanctuary Cat for Pride of the Clouds even if I'm emotionally attached

Caerwyn on Kinship Question

2 years ago

I have a few additions to the above response--it answered your main question, but I wanted to make sure your question of "what exactly is a creature type?" was fully explained as well.

"Creature Types" are the subtypes relevant to Creatures and Tribal Cards (ex. Elvish Promenade). The 261 (as of the time of writing) different types of creature type are defined by Rule 205.3m, which is fairly lengthy so I have covered it by the spoiler block below.

As noted in the above answer, each of these exist independently from one another, so a creature that "Creature - Elf Warrior" is both an Elf and Warrior.

However, there are a few points I think are also worth mentioning:

  1. If your Winnower Patrol gains a creature type, such as with Angelic Destiny, then it will be a Creature - Elf Warrior Angel, and any of those three creature types could implicate Kinship. Or if it loses creature types, such as with Darksteel Mutation, it will only have the relevant creature types (Insect in this example).

  2. As noted above, Tribal cards also have creature type. Winnower Patrol's kinship ability will "see" Elvish Promenade because Promenade shares the Elf creature type, even though it is not a creature.

  3. Changeling is a characteristic defining ability that means the card has all creature types. Kinship will see a card with changeling, such as Woodland Changeling or Crib Swap.

Creatures and tribals share their lists of subtypes; these subtypes are called creature types. The creature types are Advisor, Aetherborn, Ally, Angel, Antelope, Ape, Archer, Archon, Army, Artificer, Assassin, Assembly-Worker, Atog, Aurochs, Avatar, Azra, Badger, Barbarian, Bard, Basilisk, Bat, Bear, Beast, Beeble, Beholder, Berserker, Bird, Blinkmoth, Boar, Bringer, Brushwagg, Camarid, Camel, Caribou, Carrier, Cat, Centaur, Cephalid, Chimera, Citizen, Cleric, Cockatrice, Construct, Coward, Crab, Crocodile, Cyclops, Dauthi, Demigod, Demon, Deserter, Devil, Dinosaur, Djinn, Dog, Dragon, Drake, Dreadnought, Drone, Druid, Dryad, Dwarf, Efreet, Egg, Elder, Eldrazi, Elemental, Elephant, Elf, Elk, Eye, Faerie, Ferret, Fish, Flagbearer, Fox, Fractal, Frog, Fungus, Gargoyle, Germ, Giant, Gnoll, Gnome, Goat, Goblin, God, Golem, Gorgon, Graveborn, Gremlin, Griffin, Hag, Halfling, Hamster, Harpy, Hellion, Hippo, Hippogriff, Homarid, Homunculus, Horror, Horse, Human, Hydra, Hyena, Illusion, Imp, Incarnation, Inkling, Insect, Jackal, Jellyfish, Juggernaut, Kavu, Kirin, Kithkin, Knight, Kobold, Kor, Kraken, Lamia, Lammasu, Leech, Leviathan, Lhurgoyf, Licid, Lizard, Manticore, Masticore, Mercenary, Merfolk, Metathran, Minion, Minotaur, Mole, Monger, Mongoose, Monk, Monkey, Moonfolk, Mouse, Mutant, Myr, Mystic, Naga, Nautilus, Nephilim, Nightmare, Nightstalker, Ninja, Noble, Noggle, Nomad, Nymph, Octopus, Ogre, Ooze, Orb, Orc, Orgg, Otter, Ouphe, Ox, Oyster, Pangolin, Peasant, Pegasus, Pentavite, Pest, Phelddagrif, Phoenix, Phyrexian, Pilot, Pincher, Pirate, Plant, Praetor, Prism, Processor, Rabbit, Ranger, Rat, Rebel, Reflection, Rhino, Rigger, Rogue, Sable, Salamander, Samurai, Sand, Saproling, Satyr, Scarecrow, Scion, Scorpion, Scout, Sculpture, Serf, Serpent, Servo, Shade, Shaman, Shapeshifter, Shark, Sheep, Siren, Skeleton, Slith, Sliver, Slug, Snake, Soldier, Soltari, Spawn, Specter, Spellshaper, Sphinx, Spider, Spike, Spirit, Splinter, Sponge, Squid, Squirrel, Starfish, Surrakar, Survivor, Tentacle, Tetravite, Thalakos, Thopter, Thrull, Tiefling, Treefolk, Trilobite, Triskelavite, Troll, Turtle, Unicorn, Vampire, Vedalken, Viashino, Volver, Wall, Warlock, Warrior, Weird, Werewolf, Whale, Wizard, Wolf, Wolverine, Wombat, Worm, Wraith, Wurm, Yeti, Zombie, and Zubera.
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