Creature — Nightmare Dragon
When Worldgorger Dragon enters the battlefield, exile all other permanents you control.
When Worldgorger Dragon leaves the battlefield, return the exiled cards to play under their owners' control.
Printings View all
|Eternal Masters (EMA)||Mythic Rare|
|Vintage Masters (VMA)||Rare|
Combos Browse all
- Necromancy + Worldgorger Dragon
- Dance of the Dead + Worldgorger Dragon
- Animate Dead + Worldgorger Dragon
- Flameshadow Conjuring + Worldgorger Dragon
- Animate Dead + Scourge of Valkas + Worldgorger Dragon
|Commander / EDH||Legal|
Latest Decks as Commander
Worldgorger Dragon Discussion
1 week ago
Worldgorger Dragon+Animate Dead is a step in order to generate advantage some other way. Such as having a mana rock out and tapping it each time in response to the exile trigger to make infinite mana, or tapping Scepter of Empires for damage.
1 week ago
This is very helpful, thank you for taking the time to make this. I just have a quick question, an interaction I think I don’t quite understand. I don’t understand how Worldgorger Dragon+Animate Dead would work. Wouldn’t Animate Dead’s rules text work against any sort of combo with the dragon? I’m still relatively new to the game, so please forgive any obvious error I may have made.
1 week ago
Hey, well done for your first deck from scratch.
Some cards within the current budget to consider adding:
- Command Tower: one of the best lands for multicolored decks in Commander.
- Buried Alive: best budget way to tutor for and get Worldgorger into your graveyard.
- Bogardan Hellkite: win condition Dragon with Worldgorger combo.
- Open the Armory: can be an early game tutor for Lightning Greaves for Kaalia or later on for Animate Dead.
- Rune-Scarred Demon: Mystery Booster version, Demon to tutor for any card.
- Faithless Looting: double way to discard Worldgorger if it's stuck in your hand or if you draw it.
- Wishclaw Talisman: use it to tutor for the last piece of the Worldgorger combo for one mana the turn you want to combo.
- Swiftfoot Boots: more protection/haste for Kaalia.
- Fellwar Stone
- Talisman of Conviction
- Exotic Orchard
- Caves of Koilos
- Rugged Prairie
- Dragonskull Summit
- Ash Barrens
Could add all these cards for about $26.
Cards to consider cutting:
- Temple of the False God
- Shimmering Grotto
- Vivid Crag
- Temple of Triumph
- Wind-Scarred Crag
- Star Compass
- Artful Maneuver
- Curse of Fool's Wisdom
- Angelic Chorus
- Mirror of the Forebears
- Desecration Demon
- Angelic Skirmisher
- Akroma, Angel of Fury
- Fiery Emancipation
Worldgorger Dragon is a tricky combo to assemble because Worldgorger needs to be in your graveyard to reanimate it with Animate Dead. You don't want to ever cast it from hand or cheat it onto the battlefield with Kaalia. Sneak Attack cheating it on the battlefield is fine because then it will end up in your graveyard and you get your permanents back. You want to get Worldgorger into your graveyard and the best budget card that can do that is Buried Alive.
Currently here Angel of Despair is the easy win condition with the Worldgorger combo by destroying all your opponents permanents. But what happens if Despair is disrupted or exiled? Kaalia, Zenith Seeker can be a more complex enabler with the combo needing haste for all the creatures you put into your hand and get onto the battlefield. Bogardan Hellkite can be another easy, even truer, win condition with the combo because it does damage to each player each time it ETB which will be infinite damage with the combo.
Good luck with your deck.
1 week ago
In my experience (maybe I'm just unlucky), no matter how carefully you build your mana base, there's always times where you miss land drops. That's just one of the things you have to deal with when you're running a 7 CMC commander that doesn't have green. Gamble and Patriarch's Bidding are nice, but I don't own any copies (if I did, then yeah I probably would be running gamble somewhere in here).
I strongly recommend giving Molten Echoes a shot. Heat Shimmer and Twinflame are good, don't get me wrong, but Echoes wins out imo because it is repeatable, and doesn't require any additional mana, which means you can tap out to cast dragons on curve and still get their copies. Provided you have Echoes and an ETB trigger like Scourge of Valkas or Dragon Tempest, Echoes lets you tap out to play Bladewing and combo kill the table without having to hold up mana to make the clone.
What's kept me from running Worldgorger Dragon? Two things, and both are because of my playgroup. The first is that I don't actually want to lean too hard into the combo aspect of the deck. Winning with an infinite combo once or twice a night is fine, but do it too regularly and people in my playgroup start getting grumpy. I want people to like playing against me, so I try to only pull off a combo win when I absolutely have to. The second is that I don't think the Worldgorger combo would work well in my playgroup. Everyone else runs a lot of instant speed removal, so I feel like I would win maybe once or twice off Worldgorger, then everyone would wise up and hold up removal to interrupt me. I really don't like the idea of getting my entire board permanently exiled by my own card.
One last thing about Oubliette and then I promise I'll leave you alone. Yeah, there are a lot of more efficient ways to kill commanders in Rakdos, but your opponent can (and will) just send their commander back to the command zone. Oubliette doesn't allow that to happen. Remember, phasing is not a zone change, so if you hit your opponent's commander with Oubliette they don't get to redirect it to their command zone, because their commander isn't technically going anywhere. Their commander is just gone, along with all auras and equipment that were attached to it. They are never getting their commander back unless someone removes Oubliette. Green and White have enough enchantment removal where this isn't too backbreaking, but if you use Oubliette against a deck without those colors there's a very good chance their commander is just out of the game forever.
1 week ago
Fuzzlewuzzle let the discussion flow!
On Grave Upheaval: To be honest, I'm surprised you're experiencing instances where you may miss land drops. Have you hit a lot of those instances? I'd almost rather that slot be occupied towards something that pushes the strategy forward more while also reducing the likelihood of missing land drops: Cathartic Reunion pushes your deck forward faster while also pitching dragons, Gamble lets you tutor what you need while also pitching something, or Patriarch's Bidding lets you have another mass recursion spell (and probably acts to kill one or two players, depending on ETB cantrips/volume of dragons).
On Molten Echoes: I might be a bit worried about this being a 4-drop, when Heat Shimmer and Twinflame can come down earlier. I think I'm worried about a 4-drop that doesn't impact the board and requires another turn to see value. I've added it to my "Considering" section. While we're on the subject...
On Combo Focus: How come you haven't included Worldgorger Dragon? I've found it a bit tricky to trade for but I believe it has very similar combo lines to Bladewing the Risen. What's also kept you from adding a go-infinite suite with Dualcaster Mage, Heat Shimmer, Twinflame, and maybe even Splinter Twin?
On Oubliette: I think we're different players - I'd much rather just send a Commander to the yard.
3 weeks ago
1empyrean thanks for the suggestions! I'm not the biggest fan of Cascading Cataracts not that it doesn't have its positive points just it's not needed; our mana is all ready very good between the fetches/duals/shocks/rainbows and omnath himself gives us a nice ritual effect most of the time. Though if you're pressed on budget it's awesome. I actually like Emeria Shepherd quite a bit, with Dryad of the Ilysian Grove in play we can do some pretty sick stuff with it; I'm just going to have trouble figuring out what to cut. Additionally, I'd probably add in Prismatic Omen for even more synergy. Wargate is a cool versatile tutor and can even snag us lands if need be it warrants some testing. I was thinking of adding in a Worldgorger Dragon combo in here but I wasnt sure if I wanted to make this competitive or not; Realm Razer feels like it'll have heavy combo potential so I'll probably do it some testing too. Ruin Ghost was actually a consideration during my brewing process, I thought it'd be neat to run it with Retreat to Coralhelm for infinate landfall triggers but decided against it. Lastly, I do like Genesis Ultimatum but it does have a restrictive cost and a bit too high of a cmc for my tastes.
3 weeks ago
Maxgam1n9 Worldgorger Dragon is probably to much of a dead card when drawn, and there are so many other combos that utilize no dead cards or a few situational dead cards. You may see Laboratory Maniac eventually drop off this list for the same reason.
1 month ago
Sadly, no, thantis doesn't have a currently applicable way to come out early enough or gain any value when it does in cEDH. On it's surface it isn't something that is a great hate piece for the format, nor does it gain card advantage, nor combo potential. It can't even be used as an outlet for other combos such as Food Chain, reanimator lines like Worldgorger Dragon, or even a Kiki-Jiki, Mirror Breaker combo.
Sadly it just isn't on par with the cards that are being run. If you do make it cEDH, I'd recommend making the deck not use the commander at all, as in most games building around it would be worse than building a combo shell in the colors.
If that's what you want, I'd recommend an Ad Nauseam storm combo, something that wins fast, and using Gruul countermagic to back it up against interaction.