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Legality
Format | Legality |
1v1 Commander | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Penny Dreadful | Legal |
Pioneer | Legal |
Vintage | Legal |
Circuitous Route
Sorcery
Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle your library.
multimedia on
Muldrotha, the gravetide
5 days ago
Hey, interesting Zombie theme. There's many excellent cards here, but also way too much filler for a 500+ budget. I presume the wincon here is Captain? With Gravecrawler combos of Altar or Rooftop?
Only 11 ramp sources here with only 33 lands are low numbers for Muldrotha. I don't consider Explosive Vegetation and Circuitous Route playable ramp either with a $100 low budget let alone a higher $500+ budget. There's so many ramp choices that have better interaction with Muldrotha that aren't 4 mana. 3.5 avg. CMC (mana curve) is high for only these numbers too. Something should give? Either add more ramp, add more lands, cut the lesser high CMC cards, or do all this to improve your deck?
To reduce mana curve these are some cards to consider cutting?
- Cemetery Desecrator, Drownyard Amalgam
- Iname, Death Aspect
- Breath of the Sleepless, Kura, the Boundless Sky
- Pontiff of Blight, Kodama of the East Tree
- Explosive Vegetation, Circuitous Route
Others:
The Spirit tribal theme is not needed here. Some Spirits are fine, if the card is good by itself or helps Muldrotha some other ways and doesn't need other Spirits. There's a reason that Cemetery Desecrator isn't even $1 and is a Mythic rare, it's a terrible card for 6 mana. Drownyard Amalgam is at least not Mythic, but is just as bad for a five drop. You don't need these Zombies, they aren't helping your deck in any way for their mana cost.
It can help to see a deck list that's not 99 cards yet, but has been stripped of a lot of fat. Seeing a list this way can help to smooth the mana curve by adding more cards at certain parts of it that need more such as two drops here. In boarder terms consider more ramp, draw and low mana cost reanimation/self-mill enablers to setup Muldrotha and Zombies?
Good luck with your deck.
CoarselyRefined on
Omnath Overload
5 months ago
Running bounce lands and a Retreat to Coralhelm demands that you run more cards like Scaled Herbalist over Murasa Rootgrazer to make the loop work. I would suggest Walking Atlas as it works with any of your colors.
When you can afford to address your manabase you should absolutely buy the shocks lands that are Forest+ as you can grab them with both Ranger's Path and Skyshroud Claim. I'd recommend running both as ramp spells over Circuitous Route. There are the cheap duals from Kaldheim that are true duals (in that they also have two basic land types) but enter tapped. (An Amulet of Vigor fixes that though and allows you to tap your bounce lands before bouncing them as tapping a land doesn't use the stack) I'd also pick up a Field of the Dead when you can.
Cards like Zendikar's Roil and Felidar Retreat are great but a boardwipe is all an opponent needs to have to upset that win. I would suggest running something like Mass Hysteria or Concordant Crossroads to be able to get the damage in the same turn you can activate your combo. If those are out of budget for you I'd then suggest Fervor or Anger as alternatives.
As far as what to cut? Anything with low power level. Cards like Makindi Ox and Spitfire Lagac are definitely on the chopping block. I'd even run something like Ramunap Excavator over District Guide so I could abuse any utility land I'd have to sacrifice to use.
Terranlord on
Dragon City
5 months ago
Explosive Vegetation, Cultivate, Kodama's Reach, Circuitous Route
xram666 on
Prossh's Sortie from the Keep - EDH
7 months ago
For Ramp I would cut:
and add:
- Vastwood Surge (Ramp and Pump in one spell)
- Circuitous Route
Unlife on Land Search?
7 months ago
Explore the Underdark, Circuitous Route, District Guide, Open the Gates, Gatecreeper Vine all tutor specifically for gates. I'd also recommend an Amulet of Vigor if you can afford it.
SpammyV on Commander Legends: Battle for Baldur's …
8 months ago
Maze's End is moderately expensive but there's no time like the present to start speculatively buying out Plaza of Harmony, Guild Summit, District Guide, and Circuitous Route!
Crazyjala on
Sigarda, Host to champions
10 months ago
Cultivate Kodama's Reach Smothering Tithe Circuitous Route Rampant Growth
medozzz on
EGG Dragon Highlander
10 months ago
Hi, Cool deck!
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You do not use Sol Ring, Arcane Signet If it is for flavour reason then it is ok.
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Two mana land ramp >> 4 mana land ramp Circuitous Route, Explosive Vegetation vs Farseek (you have), Three Visits, Rampant Growth
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I am not sure about Staff of Nin, Mind's Eye and Warmonger's Chariot. For the staff a simple Harmonize can be better. I would put an MDFC e.g. Ondu Inversion Flip instead Warmonger's Chariot It doubles as a board wipe and a land.
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You are at a low land count 34 is not enough. I would try to find a place for a Bala Ged Recovery Flip
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