Reef Worm

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Reef Worm

Creature — Worm

When Reef Worm dies, create a 3/3 blue Fish creature token with "When this creature dies, create a 6/6 blue Whale creature token with 'When this creature dies, create a 9/9 blue Kraken creature.'" (Dying is being put into the graveyard from the battlefield. Tokens enter the graveyard before they cease to exist.)

scotchtapedsleeves on Marchezzy says "Goonies Never Die!"

1 year ago

Welcome to the Cult of Marchesa!

I definitely agree that this deck doesn't have enough sac outlets. When other players start to realize the gameplan, they'll be removing every outlet they see. It's important to keep well stocked!

Add:

  • Greater Gargadon is absolutely fantastic, opponents can't interact with it until it hits the field and by then you'll have drawn another outlet... hopefully.

  • Viscera Seer is a must, you need all the 1 drop outlets you can get.

  • Yawgmoth, Thran Physician is incredible. Free sac outlet that draws you cards AND is removal? Don't mind if I do.

  • Trophy Mage is an easy tutor for both Ashnod's and Phyrexian altar. I run Altar of Dementia instead of Phyrexian altar, so I run Trinket Mage instead of trophy. This also helps me get out my 2 drop mana rocks in a pinch.

Subtract:

  • Falkenrath Aristocrat has never hit for me, 4 mana for a flying outlet is fine, but she's never done well for me.

  • Scorn-Blade Berserker is fine, but think of the timing their effect will be applied on. If you're sacrificing it for Marchesa, it'll be coming back on that end step. If you want to take advantage of backup, you'd have to sac the backed-up creature during that end step. Ideally we want to avoid doing this as you won't have that creature for the whole next turn.

You mentioned that your partner was constantly being left with no blockers for opponent's combat. That's a difficult line to tread, generally Marchesa isn't enormously aggro although it might seem that way. Your goal is to abuse ETB and LTB triggers for maximum value, swinging with creatures only if you have a sac outlet to reset them for the next person's turn.

Add:

  • Kardur, Doomscourge can help with this massively as opponents won't be able to attack you for the next cycle. If he stays around until your next turn you can "flicker" him to goad everyone again!

  • Reef Worm is a pet card of mine, it can generate a huge amount of bodies if you have a Thran Vigil or Uncivil Unrest out. Fantastic sacrifice fodder even if it doesn't have a counter on it

  • Triskelion. You're playing Mikaeus, might as well finish up the combo

  • Imposter Mech is quickly becoming my favourite card. Once you have Marchesa out you generally don't want to attack with her, so you can use her to crew this every turn! Last game I cast it I copied an Avacyn, Angel of Hope to give you an idea of the bonkers stuff you can pull off with it

Subtract:

  • Gray Merchant of Asphodel Generally you don't want to be gaining life in this deck as you want to stay the dethrone target as long as possible. I've died a few times to my own hubris by not including lifegain, but the small amounts you'd be gaining with Gary in a Grixis deck don't make him worth it for me. Special exception to Kokusho, the Evening Star as 15 lifegain is backbreaking for your opponents.

That just about wraps up my thoughts, Marchesa can be pretty complex to play so feel free to reach out if you or your partner have any questions! Like I said, I don't generally play too aggro with my deck. Generally once opponents figure out what's going on you'll be getting a lot of removal thrown your way, but Marchesa is a super sticky commander, she won't leave if you don't want her too. Don't forget to sac in response to removal!

Hybrow on Volo's Pan and Harmonicon

1 year ago

Yahh.. i have stayed away from legendary creatures, because only one gets put into play (other ETB's then dies).

Also, Cascade doesnt work with Volo's ability. The first Sweet-Gum Recluse you cast gets its cascade, but the second doesnt because YOU didnt cast it.. And then, whatever creature cascades out of your deck doesnt get duplicated by Volo's ability because you didnt CAST that either.

I happened to have an Apex Devastator, so threw it in, because 4 cascades is pretty good, but a creature with a single cascade doesn't really synergize with Volo. But it was a real kick in the pants when I found out my copy of him didnt get 4 cascades as well. Below are a couple honourable mentions in mine.

Sludge Monster -- targeted removal

Prosperous Innkeeper -- life gain

Beastcaller Savant for ramp pays for himself first turn (if you duplicate)

Reef Worm - protection from board wipes

Hybrow on Anti Tribal

1 year ago

Depending on if any overlap with some creatures in your deck, these are all pretty cheap adds, I ended up needing a spreadsheet to keep my creature types straight, lol. I made sure to have no Legendary, Humans, or Wizards... and not one duplicate creature type.

Topiary Stomper --land fetch

Sludge Monster -- targeted removal

Lord of Change -- draw

Prosperous Innkeeper -- life gain

Beastcaller Savant for ramp pays for himself first turn (if you duplicate)

Reef Worm - protection from board wipes

I would also recommend changing out some creatures that are underperforming for stuff like Cultivate, Circuitous Route, Explosive Vegetation, and Kodama's Reach .. my Volo tends to be pretty mana hungry.

Hybrow on Volo - Oops, All Creatures

1 year ago

If you are looking for creatures with attached ETBs,

Topiary Stomper --land fetch

Sludge Monster -- targeted removal

Lord of Change -- draw

Prosperous Innkeeper -- life gain

Beastcaller Savant for ramp pays for himself first turn (if you duplicate)

Reef Worm - protection from board wipes

FYI, Duskwatch Recruiter  Flip doesnt dup, because he is human (same as volo). Also, I found out that apparently Cascade doesnt work with Volo's ability. You dont get the token spell's Cascades ... because the second one YOU didnt cast.... Apex Devastator is still totally worth it for the first 4 cascades

Dangerwillrobinson79 on Grimgrin, the zombie that everyones dieing to meet

2 years ago

I've always wanted to play GG as a commander but never got around to it. Looks like a fun deck. You could add Minamo, School at Water's Edge to untap GG without sacrificing a creature. @Foxys92 great idea on Reef Worm!

McToters on Monsters of Earthsea

2 years ago

Fantastic budget brew!

Thoughts on Homarid, Colossal Whale, Reef Worm, Thing in the Ice  Flip?

TypicalTimmy on Blue Black Tokens

2 years ago

I typically go for Zombies as they are represented very well in both colors, but a solid token creator outside of that tribe is Bloodline Keeper  Flip.

Necromaster Dragon is a fun one.

Reef Worm is a good replayable idea.

Rite of Replication

From Under the Floorboards

Grave Titan

Bitterblossom

Thopter Spy Network

There are a few Planeswalkers who create tokens, also. Probably my personal favorite to do so with is Ashiok, Nightmare Muse because that token is absolutely devastating, especially if you manage vigilance on it somehow.


There are 635 cards listed on Gatherer within and that make creature tokens. Have fun!

The single best "mass sacrifice" concept in the game is Gravecrawler to Phyrexian Altar, or to anything that produces colored mana. If your mana is colorless, you can adjust this with filters.

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