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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Empowered Autogenerator enters the battlefield tapped.
: Put a charge counter on Empowered Autogenerator. Gain X mana of any one colour, where X is the number of charge counters on Empowered Autogenerator.
1 month ago
This is extremely helpful information! Thank you!!
I felt like Wishclaw Talisman was a pretty viable choice to tutor in hand for 3 mana, and with the recursion I have, be able to recycle it after sacrificing it (before handing it to an opponent), but I will have to playtest for awhile and see.
Platinum Angel and Spine of Ish Sah are definitely expensive, but I like cheating them into play so I rarely cast them. Given your experience, I'm sure you're right that it would help streamline the deck by removing them for better ramp cards.
Thank you again for your help!
1 month ago
As far as cuts go:
Astral Cornucopia is a possible cut. I'd rather see a Talisman of Dominance, honestly, since it's only 2 CMC. And, if you're spending 6 mana on a ramp rock (that can only do 1 color in a 4c deck...) that's probably not the best use of the mana.
Similarly, Empowered Autogenerator doesn't look very attractive as a ramp piece. It's just too slow at 4 CMC, and it's one color only in a 4c deck :(
Platinum Angel is a bit of a trap - for 7 mana, there are lots of ways to win, not just "not lose".
Wishclaw Talisman isn't really for this deck IMO - it is hard to make it work in my Esper blink deck which it's basically made for, let alone here.
Spine of Ish Sah - another one I messed with in my esper blink - basically same as platinum angel; if you're spending 7 mana, you can actually win, not just break a thing.
I think if you cut any/all of these and replaced them with 2 CMC multicolor ramp rocks such as talismans or signets, you'd see a significant improvement in your ability to play your commander on curve.
A couple other things:
Training Grounds would be great here.
2 months ago
First I think you picked the perfect name for this deck, and for flavor you can add flying equipment to spice it up a bit more. Couple of expensive cards, and a few cheap ones, but these seem to be strong selections for your mono green deck Endless Atlas, Song of the Dryads, Myriad Landscape, Empowered Autogenerator, Conjurer's Closet, Blighted Woodland, Introduction to Annihilation
2 months ago
Myriad Landscape, Empowered Autogenerator, should be included for ramp in just about every deck. Here are a few cards I consider staples in monowhite, and in general you should consider Endless Atlas, Court of Grace, Darksteel Mutation, Generous Gift, Council's Judgment, Steel Hellkite, Admonition Angel
One thing I do for brewing is try to get a least 7-10 cards that count for the three main card types most decks want which are Removal, Draw, and Ramp
8 months ago
10 months ago
A lot of players dislike Sunbird's Invocation because of the fear of wheeling into nothing. For example, you play a Sol Ring. What are the chances your top card has MV 1 or less? Likely quite small. So it feels like it's only meant for big plays, like +6mv. Well, it's not. If you construct a curve properly, you'd be shocked at just how often you find something you can use.
As for Empowered Autogenerator, many players dislike it as it enters tapped and requires multiple turns to "pay back" the mana investment. I wouldn't look at it that way. Consider this: Every time you use it, you net +1 additional mana from previous uses. If you have an opening hand and can play it on curve or even before with other ramp, by mid-game this artifact alone is playing your wincons and pays your full commander tax. It yields serious value. When you tap and add 7 mana, that's definitely nothing to scoff at. Even if you're only at 4 mana, that means you've also produced 3+2+1 or 6. Now you've made 6+4 or 10.
10 mana from one source is HUGE over the course of the game. Absolutely worth considering if you're already at cards with +4MV.
11 months ago
Empowered Autogenerator is one of my personal favorites.