Empowered Autogenerator

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Vintage Legal

Empowered Autogenerator

Artifact

Empowered Autogenerator enters the battlefield tapped.

: Put a charge counter on Empowered Autogenerator. Gain X mana of any one colour, where X is the number of charge counters on Empowered Autogenerator.

mrwilson6488 on Ever Adaptive Artifacts

1 month ago

thefiresoflurve

This is extremely helpful information! Thank you!!

I will definitely implement your ideas on subbing Astral Cornucopia and Empowered Autogenerator for signets and talismans.

I felt like Wishclaw Talisman was a pretty viable choice to tutor in hand for 3 mana, and with the recursion I have, be able to recycle it after sacrificing it (before handing it to an opponent), but I will have to playtest for awhile and see.

Platinum Angel and Spine of Ish Sah are definitely expensive, but I like cheating them into play so I rarely cast them. Given your experience, I'm sure you're right that it would help streamline the deck by removing them for better ramp cards.

I LOVE your suggestion of Reconnaissance Mission, and I'll have to scoop that ASAP. Thankfully, I have a playset of Training Grounds so I'll get one of those into this deck too.

Thank you again for your help!

thefiresoflurve on Ever Adaptive Artifacts

1 month ago

As far as cuts go:

Astral Cornucopia is a possible cut. I'd rather see a Talisman of Dominance, honestly, since it's only 2 CMC. And, if you're spending 6 mana on a ramp rock (that can only do 1 color in a 4c deck...) that's probably not the best use of the mana.

Similarly, Empowered Autogenerator doesn't look very attractive as a ramp piece. It's just too slow at 4 CMC, and it's one color only in a 4c deck :(

Platinum Angel is a bit of a trap - for 7 mana, there are lots of ways to win, not just "not lose".

Wishclaw Talisman isn't really for this deck IMO - it is hard to make it work in my Esper blink deck which it's basically made for, let alone here.

Spine of Ish Sah - another one I messed with in my esper blink - basically same as platinum angel; if you're spending 7 mana, you can actually win, not just break a thing.

I think if you cut any/all of these and replaced them with 2 CMC multicolor ramp rocks such as talismans or signets, you'd see a significant improvement in your ability to play your commander on curve.

A couple other things:

Thopter Spy Network only one card and one Thopter per turn. Reconnaissance Mission is I think a bit better for draw, just depends on whether you need the creatures.

Training Grounds would be great here.

metalflame on Bear Force One

2 months ago

First I think you picked the perfect name for this deck, and for flavor you can add flying equipment to spice it up a bit more. Couple of expensive cards, and a few cheap ones, but these seem to be strong selections for your mono green deck Endless Atlas, Song of the Dryads, Myriad Landscape, Empowered Autogenerator, Conjurer's Closet, Blighted Woodland, Introduction to Annihilation

metalflame on Dungeons and Dragonborn Paladins - Nadaar Dungeons

2 months ago

Myriad Landscape, Empowered Autogenerator, should be included for ramp in just about every deck. Here are a few cards I consider staples in monowhite, and in general you should consider Endless Atlas, Court of Grace, Darksteel Mutation, Generous Gift, Council's Judgment, Steel Hellkite, Admonition Angel

One thing I do for brewing is try to get a least 7-10 cards that count for the three main card types most decks want which are Removal, Draw, and Ramp

TypicalTimmy on Criminally Underplayed EDH Gems

10 months ago

A lot of players dislike Sunbird's Invocation because of the fear of wheeling into nothing. For example, you play a Sol Ring. What are the chances your top card has MV 1 or less? Likely quite small. So it feels like it's only meant for big plays, like +6mv. Well, it's not. If you construct a curve properly, you'd be shocked at just how often you find something you can use.

As for Empowered Autogenerator, many players dislike it as it enters tapped and requires multiple turns to "pay back" the mana investment. I wouldn't look at it that way. Consider this: Every time you use it, you net +1 additional mana from previous uses. If you have an opening hand and can play it on curve or even before with other ramp, by mid-game this artifact alone is playing your wincons and pays your full commander tax. It yields serious value. When you tap and add 7 mana, that's definitely nothing to scoff at. Even if you're only at 4 mana, that means you've also produced 3+2+1 or 6. Now you've made 6+4 or 10.

10 mana from one source is HUGE over the course of the game. Absolutely worth considering if you're already at cards with +4MV.

TypicalTimmy on Why Do Some Players Dislike …

11 months ago

Empowered Autogenerator is one of my personal favorites.

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