Draw three cards.
Printings View all
|Mystery Booster: Store Edition (MYSTOR)||Uncommon|
|Mystery Booster: Convention Edition (MYSCON)||Uncommon|
|Explorers of Ixalan (EO2)||Uncommon|
|Duel Decks: Merfolk vs. Goblins (DDT)||Uncommon|
|Planechase Anthology (PCA)||None|
|Commander 2014 (C14)||Uncommon|
|Planechase 2012 Edition (PC2)||Uncommon|
|Eighth Edition (8ED)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Concentrate occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
2 months ago
Atemsis is very neat. I like the way you organized your list.
You might consider these cards: Coalition Relic (can get Atemsis out on turn 4), Urza's Incubator , Muddle the Mixture (finds either piece of dramatic scepter), Spellseeker (finds Muddle), Rush of Knowledge , Assert Authority , Thoughtcast , Concentrate , Vedalken Mastermind , AEthersnipe , River Serpent , Lay Claim , Striped Riverwinder , Floodwaters , Windcaller Aven , New Perspectives
3 months ago
I don't honestly think it's that hard to make white card draw, if it could just beat out priorities no one cares about like Happily Ever After. Here's my solution, a white version of Syphon Mind based on the card Truce : [CARD NAME], 2WW, Sorcery, "Starting with you, each player may draw a card. Draw a card for each card drawn this way." 18 words. Doesn't step on blues' toes, since it's way underpowered relative to Concentrate or Trade Secrets . It feels very white-forward, being about generosity. Finally, a Touch of Brilliance with a punisher effect and two white pips isn't going to warp Limited color identity by encouraging players to splash white for card draw, but it could be the top end of a white or Boros aggro deck packed with 2 and 3-drops. Much like Crush Contraband , the effect is mediocre enough to print at uncommon for Limited play, but it becomes one of the best budget cards in mono-white EDH once it leaves the draft table.
3 months ago
It also sees little play. Because 9 to kill creatures is worthless in black. You can do so for less in black and getting 9 mana in black is often a slow roll.
Clearly, its a vastly inferior card for its color, And yes. Color matters.
4 months ago
Cool stuff! I dig the deck name. I just barely built a Saheeli deck focused on tokens too. Junk in the Trunk.
I see you have Faithless Looting in the deck. Considering you're running and you don't have a strong graveyard theme, I would recommend a more normal draw spell. If you want to keep the card low CMC perhaps Preordain or Serum Visions . I like Concentrate too (I prefer draw spells that draw three or more cards for a strong hand refill, so I stay away from Divination and its ilk. They can still smooth out draws and get you to your land drops). draw spells like Mind Spring et al are great with Saheeli's discount ability. Also, Brainstorm is a bit of a trap unless the top of your deck matters. No card advantage, only selection.
I've been experimenting with Saheeli's Directive and been less than impressed, unfortunaltely. Too bad, since it's a Saheeli-themed card. I think a deck needs to be at least 40 artifacts deep to make it hit reliably. It's a shame, because spells are great with Saheeli, the Gifted . Also, some of your wincons are non-artifacts.
4 months ago
My first suggestion is you include the big three xerox spells: Ponder , Preordain and Brainstorm . They may not look like much, but superior card-selection for one blue is hard to argue with. I run them in every blue deck, though I think you'll need more shuffle effects to make Brainstorm good. Though I don't recommend them, you can also consider second-class cantrips like Serum Visions , Sleight of Hand and Opt .
My second suggestion is that you include the one-mana mana-dorks. I see you have Elvish Mystic , but running Birds of Paradise and Arbor Elf can be very helpful too. Utopia Sprawl works really well with Arbor Elf .
I think some of the two-mana ramp spells could be improved; I've never been a fan of Rampant Growth . Consider Nature's Lore (or its $100 cousin, Three Visits ) and/or Farseek . These can get non-basics, like your Breeding Pool , and Nature's Lore etbs untapped.
Evolution Sage is a card that MAY be good, but I'm not sure. Not having an immediate board-impact is a major downer, but its ability may be good enough to make it worth including. Playtesting can help.
Windfall is an excellent card-draw spell if you're down on cards. I suggest running Narset, Parter of Veils to act as a stax piece that is particularly abusive with Windfall . (Note that if you do end up with proliferate effects, you can proliferate her and get extra activations.) Other good card-draw spells include Fact or Fiction , Concentrate , Tezzeret's Gambit , Harmonize ...
Mystic Remora is a GREAT card. I personally think it's better than Rhystic Study , but I'm sure that'll raise a lot of hell (I also think Griselbrand should be unbanned, so I'm used to getting yelled at).
Wirewood Symbiote is a card you may want to consider. It words well with cards like your Reclamation Sage and can protect your guys from getting Toxic Deluge -d, and can buy you more triggers with your mana elf etbs for your general.
Depending on how many creatures you tend to have out, Slate of Ancestry could be a powerhouse. If you don't want to use that, running something like Collector Ouphe to fetch off Green Sun's Zenith can raise your decks chances against storm and the like significantly.
Opposition is a card I've been seeing more and more in powerful EDH decks these days. If you pair it with tokens and Seedborn Muse , Opposition can win the game on the spot. Adding something like Winter Orb to the mix can yield even more fun.
You can get more 'at the beginning of combat' triggers by having more combat steps. Consider extra-turn spells, like Temporal Trespass , Temporal Manipulation , Expropriate , Karn's Temporal Sundering , Nexus of Fate ...
Finally, counter magic is a good thing. Idk what the budget for the deck is, but the best counters are Force of Will and Mana Drain . More affordable cards that are still REALLY good are Spell Snare , Arcane Denial , Negate , Fuel for the Cause and the like. Counter-counters (I call them 'second-order counters,' since it makes me feel smart) are also good. Veil of Summer is the best right now, but Autumn's Veil and Dispel are also really good.
Right. That's all I got. Good luck!
4 months ago
This is radical. Is City of Shadows outside the budget? You might consider these too: Opalescence , Concentrate , Foster , Cold Storage , Fierce Empath , Phyrexian Vault , Seedborn Muse , Awakening , Aphetto Alchemist
4 months ago
I feel like the creature would cost more and be weaker. Like 7cmc and be a 4/4.
The creature attacking isn't what's going to win you the game; It's having more stuff enter.
5 months ago
Atemsis is super rad! Maybe instead of vanilla creatures you could play cards of various cmc that provide card value or supply mana? I'm thinking things like Brainstorm , High Tide , Mind Spring , Braingeyser , Chart a Course , Stroke of Genius , Blue Sun's Zenith , Worn Powerstone , Concentrate , Firemind Vessel , Rush of Knowledge , Covenant of Minds , Recurring Insight , Tomorrow, Azami's Familiar , Flow of Ideas . That way, if you have two cards in hand that have the same cmc, you can play one of them for more cards (or for more mana, which would incur more cards via Atemsis's activated ability), increasing your odds of having 6 cards with different cmc when Atemsis connects.