Draw three cards.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
4 months ago
- Kin-Tree Invocation + Binding the Old Gods - Boneyard Lurker + Infuse with Vitality - Kiora, Behemoth Beckoner + Moritte of the Frost - Incubation / Incongruity + Quandrix Cultivator - Spellheart Chimera + Prismari Command - Final Payment + Humiliate - Zealous Persecution + Killian, Ink Duelist - Kaya, Bane of the Dead + Closing Statement
- Fleshbag Marauder + Brackish Trudge - Blight-Breath Catoblepas + Sheoldred, Whispering One - Audacious Thief + Unwilling Ingredient - Hagra Constrictor + Tergrid, God of Fright Flip - Blood Beckoning + Go Blank - Murder + Poison the Cup - Lazotep Reaver + Umbral Juke - Herald of the Dreadhorde + Feed the Serpent
4 months ago
Aside from the highly silver bullet Mirror Shield s, the card that immediately jumps out at me as being on the weak side is Concentrate . If you just need to draw more cards to take advantage of things like Psychosis Crawler and Chasm Skulker , I'd prefer a wheel effect like Windfall . I also agree that you could use more ways to stifle opponents. Voidmage Prodigy is another wizard and counter option that could fit right in here. I've had a reasonable amount of success with him in my Kanagawa's Revenge casual build with cheap expendable wizards. Baral, Chief of Compliance , Venser, Shaper Savant , and Vendilion Clique are other strong control tools at various budgets. Against friends running creatures that can stop countermagic, I'd consider keeping the Merfolk Trickster s here since they can potentially work around such a problem. An alternative plan could be to try and keep the board clear of threats long enough to win the game. Cyclonic Rift is the perfect card for such a role, but it is very costly. Maybe a Devastation Tide played after Brainstorm ing could be good enough. Or if you really want to bully your playgroup, Wash Out naming green is an option. As someone who suffered years of people naming green with Iona, Shield of Emeria against my mono-green commander decks, I recommend caution when employing color hosers.
5 months ago
Double Major: sadly, this doesn't work like you'd hope with Adrix and Nev, Twincasters
Secret Rendezvous: Here we go, white Concentrate , kinda. Or updated Temporary Truce / Truce . Obviously goes with not only Smothering Tithe but also Alms Collector . I wish it was Instant though; not only would that typically let you make better use of the cards than the gifted opponent (which I think it's fair since the drawback is pretty big), in EDH it could let you help one opponent dig for answers in response to another opponent's threat.
"Frog Mystic": Unremarkable common but this is cute :]
"Talent Exam": Ugh, I do not approve of them printing this in the same set as Approach of the Dragon.
"Dream Strix": lol okay spoke kinda too soon
5 months ago
Elite Spellbinder: White taxing pseudo-discard
Rip Apart: Surprisingly edgy name for a boros card
Venerable Warsinger: yay, finally more Sun Titan s!
"Potion of Empowerment": Potentially explosive. Instant too!
Thunderous Orator: I wish this plane skipped on Kor, they just look like creepy humans here.
Returned Pastcaller: No super innovative design space here, but that mana cost tho
Radiant Scrollwielder: unofficial commander potential right here
Lorehold Excavation: self-milling is moving into boros, although I think red could do it on it's own; it can already get cards to the graveyard rapidly trough rummaging & wheeling
Velomachus Lorehold: spellslinger voltron gooooo. MV 7 is kinda oof tho
6 months ago
Drop Faerie Tauntings , Ashiok, Nightmare Muse , Traumatize , Trepanation Blade , add about one or two more ramp and two more card-draw at least. I almost always run 8 pieces of ramp and the prevailing wisdom is 10. Same for card-draw: I aim for 8, many aim for 10. Extra ramp is great with Oona's ability and card-draw can draw you into lands and just generally smooth everything out.
Reconnaissance Mission would be good. Treasure Cruise is often almost an Ancestral Recall and is budget too. Even though you're running Blue , Read the Bones is a great rate, as is Night's Whisper . Divination , Concentrate , and Tidings are all great on a budget, if a bit unexciting.
I love Keep Watch , Borrowing 100,000 Arrows , Theft of Dreams , Insight , Windfall , Plea for Power , Curse of Verbosity , and Manifold Insights but they are swingy. High ceilings, low floors. The mana cost on them is what makes them so good.
Midnight Clock is budget right now but it's starting to make waves. Get yours now while they're cheap. Ramp AND draw! Great on a budget.
Secrets of the Golden City and Kumena's Awakening should usually be City's Blessing-ed. I like Kimena's a lot on a budget (along with Patient Rebuilding ). Rush of Knowledge is decent if you have Oona out. Fathom Trawl is a guaranteed three non-lands, though it might be a bit lackluster with so many faeries. Not a bad card though. Mind Spring is great with ramp.
Drawn from Dreams and Dig Through Time are probably better than Diabolic Tutor until you have a game-winning card in the deck like Coat of Arms or some combo pieces (of which all are out-of-budget). I'd say drop Diabolic Tutor . Diabolic Vision is all right on a budget, as is Pilfered Plans , Forbidden Alchemy , and Notion Rain . We can probably do better, even on a tight budget.
With all your fliers, Rogue's Gloves and Mask of Memory are fantastic card-draw cards. Mask of Riddles is cute. Curiosity and Curious Obsession are decent but dangerous. Chart a Course is decent with fliers. Whispering Madness can be good with fliers too.
I have mixed feelings about Opt , Serum Visions , Sleight of Hand , Ponder , Preordain , Portent . They certainly don't hurt but they're bad late-game. I run them in some decks. Consider them if most of your card-draw is expensive. Brainstorm is a bit of a trap unless you have ways to shuffle your library and get rig of unwanted cards. This usually requires fetch lands like Polluted Delta and is better in 60-card formats.
Rain of Revelation , Archmage's Charm , Fact or Fiction , Succumb to Temptation , Precognitive Perception , Frantic Search , Pull from Tomorrow , Gush , Village Rites are all good for being instants so you can leave counterspells up and if you don't need them you can draw. That's one of the reasons a card like Anticipate looks weak but is nice for keeping counterspells open. Fact or Fiction is particularly good and is considered a staple in many formats, including EDH.
I would swap out Dimir Locket and Dimir Cluestone for Mind Stone and Prismatic Lens . Maybe Star Compass if it is in budget. I know you need your colors but 3-mana mana rocks that don't have huge upside are sooooo slow. Arcane Signet is probably out of budget, which is too bad. Is Wayfarer's Bauble still expensive? Probably. Worn Powerstone and Hedron Archive maybe? Oona isn't cheap and you want mana for her ability if push comes to shove. Trinket Mage is ramp because it can snag Sol Ring , making it the same rate as Explosive Vegetation and Hedron Archive .
7 months ago
I for one have my hopes for prismari command and would love to see grixis do good things with it (what you said sounds pretty good to me)....the only other countermagic i highly recommend to people that you didnt mention is good ol' Mana Leak ... much like Condescend its super generic/mana base friendly and is an allstar early-mid game.... a newer sweeper that I came across while playing MTGA is Storm's Wrath ... the fact that it catches walkers too seems like it could be pretty good?... never thought of silumgar as an option but honestly that seems pretty legit!
Cruel Ultimatum is definitely too slow for Modern in any competitive environment.... Unless the meta became Naya Zoo for some reason and Grixis control could just do whatever it wanted... I just Run Ultimatum because its Cruel Edict + Three Tragedies + Lava Axe + Raise Dead + Concentrate + Soothing Balm + Exile opponents soul.... It's my favorite card and got the playmat to match ;)
I was just wondering why when I looked into what SERIOUS Grixis control looks like nowadays it hasn't topped any events in so many years... That kinda bugs/concerns me way more that Ultimatum being obsoleted.... unfortunatly it just sounds like + splash whatever other color is just a case of "anything grixis can do I can do better" from the sounds of this thread.... oh well maybe someday Grixis Control will get what it needs to be a presence in the competitive landscape.
7 months ago
I'm not the most familiar with Eldrazi stompy style lists, but just at a glance I can see that the high cost of your creatures (which are your main route to victory from what I can tell) is going to be a limiting factor for this deck. You may have already found in your games that you can cast a few big eldrazi, but you still don't win because you have to spend too many turns trying to get them into play and you aren't able to use them before they are removed or dealt with in some other way. My suggestion is to include more ways to get multiple big eldrazi into play on the same turn and find ways to use them quickly (haste is a good way to do this, or by simply throwing them at your opponent's faces with Fling type of effects).
Additionally, if you are dropping tons of big Eldrazi into play to get closer to winning, you will need more cards in hand so I would include more immediate card draw like: Concentrate , Precognitive Perception , Harmonize
Hopefully those suggestions are helpful and fairly budget friendly (not sure how much you wanna spend on upgrading your list but those are solid options). Let me know if you have any questions or want any clarification. Thanks!