Treasure Hunt


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Worldwake (WWK) Common
Promo set for Gatherer (PSG) Rare
Promo Set (000) Common

Combos Browse all

Treasure Hunt


Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand.

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Treasure Hunt Discussion

blast_shark on The Unthinkable Graveyard, Zombie Self Mill

2 days ago

Treasure Hunt seems like it would be a good inclusion in this deck if card draw is being problematic. You'd probably have to run more lands to make it work well (maybe add Fetid Pools). I'm intrigued by the deck, and I think I might try making something similar to it.

Felixlives on 11.7% OF THE TIME, IT WORKS EVERY TIME.

1 week ago

AHH HA!. good to see you back on the top with this joke. for the sake of diversity I will again link you to another version of this deck with slightly more tricks than this. More mana please is my version of this same idea. Seismic Assault is by far and away the allstar finisher. I mulligan as many times as possible for a Treasure Hunt avoid playing it unless you either already have a Reliquary Tower in play or have not yet played a land for the turn. now you should have all the firepower you need. have a look and enjoy. I saw this deck a few years back and ordered up like $4 worth of cards and made my own version. it is kitchen table hilarious.

Force_of_Willb on No Deck, No Problem

3 weeks ago

Personally I think drawing cards might be two slow (unless comboing out). I would attempt a self mill in one shot with Mana Severance+Balustrade Spy or Undercity Informer, or remove library with Selective Memory+Treasure Hunt

With the self mill option you can have one copy of Laboratory Maniac, 4x Narcomoeba and Dread Return to get the maniac in play after comboing out. Then the rest of your cards can be draw and counters/removal/disruption etc to protect your combo.

The remove library plan can fit in your current strategy but note treasure hunt does not draw the cards so It doesnt work with the crawler.

Also remove the bad draw spells Divination and Succumb to Temptation and Take Inventory is pointless with only two copies as the best it can get is draw 2 for two. look into Brainstorm, Serum Visions, Ponder if its casual and not banned in your group, even the new standard cards Chart A Course and Pull from Tomorrow are better than the current draw in the deck.

Lastly if the looter is important to have on turn 2, then its better to have more than one copy.

SynergyBuild on Ultra-Budget: Teenage Mutant Ninja Wizards

1 month ago

So far none of these Ultra Budgets have been very competitive in modern, considering the speed of the meta I can't imagine them working to well. I want to build a more competitive one. I do really like the idea, and some (Like the elemental fling one) were still very good. The issue was that they were around 40+ dollars, rather than 20-10 dollar price range.

I tried to make one using the Heroic keyword, building it around cantrips that target creatures (like Bandage and Defiant Strike) along with good heroic abilities like Phalanx Leader and Favored Hoplite, filling the mana curve out with Lagonna-Band Trailblazer, Fabled Hero, and Vanguard of Brimaz, and it works suprisingly well, winning turn 4-5 on average, but I did have a game with a turn 3 kill, just because of the synergy that can be acomplished with the strive mecahanic of Launch the Fleet, targetting my two Phalanx Leaders, two Vanguard of Brimaz, and a Fabled Hero to get a board of giant (3/3 & 4/4) cats, and a giant Fabled Hero (5/5 Double Strike) for a big win.

Another Idea for a super budget is a combo deck, one that uses 2x Zombie Infestation & 4x Treasure Hunt, 4x Reliquary Tower and finishing the deck with 25x Swamp and 25x Island, I will let you imagine hoe the deck wins!

Another powerful budget deck is Kithkin! They have one of the cheapest good lords with Wizened Cenn and have Ballyrush Banneret, Rustic Clachan, Goldmeadow Stalwart, and a bunch of other great tribal elements at a cheap price. That kind of deck is also able to be easily upgraded for a still small price, with cards like Knight of Meadowgrain, Honor of the Pure, Militia's Pride, and Thoughtweft Trio for not extreme prices.

An easy deck to build is mono-white "2 for 1", its a deck I built a while back around just dropping cards like Expedition Envoy, Dragon Hunter, Dryad Militant, Mardu Woe-Reaper, Savannah Lions, Elite Vanguard, etc. backing them up by using Brave the Elements, and Honor of the Pure if you want. For a cheap version, you don't need to, and even for one that runs Isamaru, Hound of Konda and Kytheon, Hero of Akros, the deck cost less than 30 dollars.

The point of the comment is that I feel that though these decks are interesting and fun to play with, if competitive decks for a low cost are required, I think more competitive decks for a cheaper (or equal) cost are possible.

In the case of this deck (similar to neg counters), it requires the opponent to be playing creatures, and also be playing slowly enough, or with out removal, for you to steal them. This deck also doesn't have any way of dealing with the graveyard, has no sideboard, can't remove creatures, enchantments, lands, or artifacts opponents control, and though the deck is slow, it doesn't have the control elements like counter spells to support it, even though it is in the colors... It also can't speed the deck up with ramp or draw even though it is in the colors! Blue/green card draw could also help with Lorescale Coatl and ramp could make Nimbus Swimmer a seriously viable option.

If you do want ramp/draw, Explore is a super cheap option. More cantrip buffs could also help with the deck consistency, and I could go on and on, but it just seems like you didn't look at the deck for play-ability, but instead based on random cards you thought would be cool. I can't help look through every card to try and make this a viable option, because in the end I don't think it is an option, against pretty much any meta modern deck, where as my Heroic deck beats Naya Burn more often than not, and can stand to fight Affinity and Death's Shadow too. It doesn't stand a chance against Tron or make other decks, but this one can't stand against pretty much any.

Lowenstein on Doctors HATE this! (Twiddle: The Weird Land Deck)

1 month ago

Hi, thecakeisalie42

I have found that often I don't wish I had a Reliquary Tower, and when I do have it, I usually don't need it. These is because Treasure Hunt usually doesn't draw a ton of cards since I run more nonlands than normal. In fact, I have been thinking about replacing it with a Nephalia Academy.

I will definitely do testing with one more though.

thecakeisalie42 on Doctors HATE this! (Twiddle: The Weird Land Deck)

1 month ago

Hey, do you really like only having one Reliquary Tower? I find it helps so much with ensuring I have enough steam left to kill my opponent in grindier games and makes my Treasure Hunts significantly better.

seshiro_of_the_orochi on The living desert

1 month ago

DP87: This indeed would be a totally different deck. Very fun to play for sure, but usually Vortex, Aussault or Zombie Infestation are played with Treasure Hunt which isn't really what I want to include here. I'll think about the protection though. Thanks a lot. Feel free to post any ideas that come to your mind.

maxon on Which Modern Deck?

2 months ago

What is swan hunt? Is that that Treasure Hunt deck?

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