Treasure Hunt

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Common
Worldwake (WWK) Common
Promo Set (000) Rare
Promo set for Gatherer (PSG) Rare

Combos Browse all

Treasure Hunt

Sorcery

Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand.

Treasure Hunt Discussion

multimedia on Davy Jones Pt.2

3 weeks ago

Hey, saw your forum topic asking for help.

Since you're a new player in Commander my advice is keep it simple. Build this deck around what your Commander does. Admiral Beckett Brass means Pirates and she doesn't do anything unless you have Pirates. Not Zombies, not Vampires or any other tribe, just Pirates.

The steal your opponents nonland permanents/creatures is a fine strategy, but don't go overboard with single cards that only give you a single steal effect on a single creature such as Act of Treason . Brass's combat damage to a player from three Pirates ability and Captivating Crew are repeatable ways to steal your opponents creatures/nonland permanents and that's better, really all you need for this effect.

There's only 27 lands here which is not enough land; you risk getting land screwed (not drawing or have lands on the battlefield). When this happens you're not able to play cards in your hand because you don't have lands on the battlefield. Getting land screwed is not fun and since you're a new player it's even worse as it can possibly make you not want to play again.

Getting land flooded (drawing too many lands/having too much land) is also not fun, but it's better to have lands to cast spells then to not have any lands at all. If land flooded you can at least cast Brass since she's in the Command Zone. All Commander deck builders have to clear deck space for enough lands.


My advice for the manabase is if you don't want to add other lands that you don't have then add more basic lands. Play a total of 38 lands with 15-20 basic lands, split up between Islands, Swamps and Mountains. Play more Islands than the rest, next is Swamps and last is Mountains. There's more blue and black Pirates/cards than red here. If you're willing to add lands you don't already have then I can help you on a budget to upgrade the manabase starting with Command Tower .

11 cards to consider cutting to add more lands:


Other cards to consider cutting to make 100 cards:

As far as cuts to consider, cut single cards that give a single effect such as stealing an opponent's creature for one turn. Only getting to cast a card once and only target one creature to steal for one turn is not good enough. Single card combat trick spells that can only target one creature are lackluster and can be cut. Auras that only help one creature and don't give evasion can also be cut. Ghostly Wings and Aqueous Form are fine since they can give Brass evasion making it easier for her to do combat damage to a player.

Simplify your deck's strategy, go with Pirates and cut the majority of the nonPirate creatures. Creatures such as Wonder , Nightveil Specter and Sower of Temptation are worth keeping especially Wonder. Specter and Sower are good cards to go with the theme of stealing your opponents cards. Clones are fine, but not high mana cost ones that can only copy a creature; honestly cut them.


Some redundancy (multiple cards that do the same effect or close to it) in Commander is good. But, if you're needing cuts then redundancy is a place to make cuts. Draw spells for instance are good redundancy such as Brainstorm , Night's Whisper , Read the Bones . These are all low mana cost/mana efficient draw spells. Opt and Sleight of Hand are also fine, but if you need cuts they can be cut. Draw spells such as Pirate's Pillage , Pirate's Prize , Train of Thought , Think Twice are not good, cut them. Low mana cost (0-2 CMC) mana rocks are more good redundancy: Sol Ring and Signets/Talismans. Chromatic Lantern and Commander's Sphere are much better than the other three drop mana rocks here; Mana Geode and Darksteel Ingot can be cut.

For your deck combat trick spells, counterspells and targeted creature removal is in my opinion bad redundancy. I'm not saying to not have these kinds of effects, but limit the amount of them you play. Counterspell for instance is a staple card of Commander play it, but Cancel , Sinister Sabotage and Rethink are worse then Counterspell, cut them. Sabotage is better than Cancel, etc.

Blasphemous Act and Fiery Cannonade is good redundancy. Murder is better than Doomblade, cut Doomblade. Sorcery or high mana cost instant creature removal can be cut such as Contract Killing and Price of Fame . Bitterblossom and Dreadhorde Invasion is good redundancy, but Bitterblossom is a much better card than Invasion. Invasion is a good card, but if you need to cut a card then cut it because you have Bitterblossom, otherwise keep it.

Spells that give all your creatures evasion of some type are fine, but don't go overboard with including lots of them because these cards do nothing without you controlling a creature; making them dead draws/dead cards in your hand too often. These kind of effects that can give all your creatures evasion are better if they can be repeatable or are a static ability such as Wonder or from an enchantment, not an aura. You want to play cards that can give your creatures lasting evasion more than a single card for a single effect on one turn.

I offer more advice if you would like. Good luck with your deck.

winden02 on Dab on Mana

1 month ago

Treasure Hunt for the flex. Might as well draw your whole deck.

Columbia_Knight on Jace, Jankbreaker

2 months ago

Mana Severance works too, but costs a lot more than Treasure Hunt .

alias42 on On Tilts

2 months ago

Couldn't you do the same thing faster if you used 58 lands and either Treasure Hunt or Mana Severance as your signature spell?

griffstick on The oathbreaker commander ideas forum

2 months ago

Btw heres another deck that's strong too that got pointed out to me.

Jace, Wielder of Mysteries and Treasure Hunt and 58 Island 's

BlackDeegs on Infected Planet

4 months ago

Hey thanks for commenting! I agree the decks response to Blood Moon is inconsistent. If you check out the counter-play section I have a little bit on it. Right now I have Chill and All Is Dust in my sideboard as responses too it. I've been thinking about Engineered Explosives but only run two colors. Due to the lack of basic lands as you pointed out have stayed away from Krosan Grip , but may have to reassess it. Daze actually could work with the Breeding Pool but only if they are tapped out. The reason I went with All Is Dust is because I found the likelihood of me getting those singular basic lands was little to none in games where I hadn't already dropped a huge amount of lands into play and I found All Is Dust to have more potential sideboard uses against other things, and could be played after Blood Moon enters play because of the colorless cost.

Ancient Tomb , making that change now. I originally didn't have it in there because I was using them all in EDH decks but now that the deck has evolved to be more competitive I can't believe that didn't occur to me to change.

I'm curious about Urborg, Tomb of Yawgmoth , can you explain it? What exactly is the value of it? I have seen other people running it in deck list but I think I'm missing something obvious, just haven't seen it in action in a lands deck.

Life from the Loam I'm gonna pass on. Just because I am already pulling lands so quickly with Manabond + Treasure Hunt and one of the biggest Achilles heels I've seen with the mainstream Lands deck that relies on Dredge is it gets toasted by sideboards that have Leyline of the Void , Surgical Extraction , or Rest in Peace on hand.

Flooremoji on An Erratic Disregard for Flavor Text

4 months ago

Treasure Hunt is worth the splash ;)

heckproof on Infected Planet

4 months ago

BlackDeegs

If that’s your concern with Sejiri Steppe , I would strongly consider playing one or more copies of Reliquary Tower . It lets you play Treasure Hunt and then sandbag all the lands in your hand until the next turn.

As for the Sejiri Steppe , I wouldn’t run more than one or two; it’s just a nice thing to tutor up with Tolaria West / Crop Rotation or copy with Vesuva .

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Treasure Hunt occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%