Treasure Hunt

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Common
Worldwake (WWK) Common
Promo Set (000) Common
Promo set for Gatherer (PSG) Rare

Combos Browse all

Treasure Hunt

Sorcery

Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand.

Price & Acquistion Set Price Alerts

C18

WWK

Ebay

Treasure Hunt Discussion

ScaryHairyBear on Best Deck In Modern. Not Gonna Lie. (44 Lands)

20 hours ago

Alos, Swans of Bryn Argoll is a terrible card. Not only does it suck, it makes no sense you are running it in a hunt deck. My deck list would be 52 lands, 4 Seismic Assaults and 4 Treasure Hunts. That's it.

Mirabilis on Subjective Reality (Flicker Focus)

6 days ago

hi Daggerfella,

looks like a sweet deck!

A bit painful on the manabase, but before I can give more detailed help, how long have you played this deck? Do you want to flicker creatures? other permanents as well?

Iirc, Aminatou and Yennett differ in how they "enable" or "payoff" the top card. While it may not be "flicker"-ing, it is something you might want to consider when taking out cards to put in new ones.

so far, general advice would be: - to have 36 - 38 lands, depending on the cmc and colors of your spells

Hope that helps

Scytec on The Dead Have Risen!!!

1 month ago

@shirouu - This is a casual deck, it is designed to go all in on dropping tons of zombies in a single game and moving on to a new deck. This is not a deck designed for competitive play. That being said, it is at its most efficient running ample lands and the cards already contained. Virtually every other non land card you add is going to decrease the power level of the deck exponentially. If you don't hit enough cards with Treasure Hunt the combo doesn't work. Thought Vessel is strictly worse than Reliquary Tower because it stops your hunt. Ideally you will play Treasure Hunt before your land drop and draw into a Reliquary Tower off the cast, play the tower and then you don't have to discard at endstep. Adding vessel merely hinders your card draw and adds an additional spell to cast. If you can find a good counter on a land, I'd be interested, however otherwise you have the same issue with any counter or otherwise interactive spell...it hinders your draw making your zombie army substantially less efficient. Also, pro tip, play infestation and pass. Get your triggers on their endstep to avoid sorcery speed answers.

shirouu on The Dead Have Risen!!!

1 month ago

Holy smokes this is genius!! Treasure Hunt causes you to reveal a lot of cards and put them all into your hand, then using Zombie Infestation you discard all the land cards until you're able to have a ton of zombies on the board and then swing for lethal. Then using Reliquary Tower you have no maximum hand size so you don't have to discard. I've never seen anything like it. The only problem is that it might take a while to draw treasure hunt so how would you increase your chances of drawing it? I'd also put just 2 war zones in and put in 4 zombie infestations, but that's just me. Great deck, it's beautiful and original. You also might want to add the M19 reliquary tower so that the price drops down. Scytec

Kjartan on Treasure Boom/Fateful Showdow (Blue-Red)

1 month ago

Reliquary Tower Is a land. There is no reason to not maximize your potential to have it.

As for Treasure Hunt. The fewer copies you have, the less consistant your start will be.

You only have 31,5% chance of getting one in your opening 7. And only 3,3% chance of having more than one.

Compare that to the 39,9% chance you'd have if you played 4. (6,3% at having more than one.)

On top of that, the chances of drawing one each turn, comparably with respectively 3 and 4 copies looks like this:

3 copies, starting with 53 cards in library leaves you with 5,7% (About 1 in 17,5) for the fist draw, and then with every consecutive draw within a relevant time limit, you increase that chance by something between 0,1 percent, and 0,15-ish.

4 copies, again starting with 53 cards, 7,5% (About 1 in 13,3) for the first draw, then it increases by between 0,12 and 0,20-ish.

Your deck has the ability to mulligan heavily, and that greatly inreases your chances of getting what you want. I'm not really sure how the math works here, but I think with the possibility of mulliganning 6 times, your chances of getting a Treasure Hunt with 3 copies in the deck, is probably around 80-85%. So it's not the the end of the world to just have 3 copies, really, but I still think it's probably sub-optimal. Especially if you're facing a card like Thoughtseize (I think the odds are about 95% with 4 copies.)


Now, there is a counter argument to be had here, and that is how good your Treasure Hunts will be when you get to cast them.

If we make a scenario where you are on the play, kept a 7 card hand, consisting of 1 Treasure Hunt and 6 lands, and you draw another land on your second turn.

With your current list, you're left with 47 lands, 2 Treasure Hunts and 2 Fateful Showdown, so your Treasure Hunt will on avarage give you 9,4 cards, and you will have a 50/50% chance at getting either hunt or showdown.

If you added the 4th Treasure Hunt, you will only get 7,83 cards, and that is a big difference. However, instead of a 50/50 chance, you are left with a 60% chance of getting Treasure Hunt and only 40% chance of getting Fateful Showdown.

The thing is, that off of your first Treasure Hunt you want to hit another Treasure Hunt. Hitting showdown now stops you dead in your track, while Treasure Hunt allows to get your draw engine going a second time before going off.

Your chance of hitting Treasure Hunt with 4-copies is 10% higher, that means we can add 10 percent of the avarage card count the first Treasure Hunt is going to net us, on top of it, so it becomes 8,61 cards of avarage. Still not quite as good as the other one, but close.

The second Treasure Hunt however, is going to be a bit worse with 4 copies. Now you want to hit Fateful Showdown, but the chances are only 50/50 for the 4-of startegy, and 66,66/33,33 to the 3-of stretegy. (Playing Lightning Storm here, would make hitting a 3rd Treasure Hunt way less damaging, but by this time, the 3-of stretegy is definitely doing better.


I'm not 100% sure what's actually best, but I'm pretty the math for 4 copies comes out ahead if you're running Lightning Storm and I think, the same is true for Fateful Showdown.

So just play the way you want to :)

Reliquary Tower, though, I am 100% sure about. It's easily better as a 4-0f.

Kjartan on Treasure Boom/Fateful Showdow (Blue-Red)

1 month ago

On another note, I just noticed you only have 3 Treasure Hunt, and 3 Reliquary Tower

That's probably not the optimal choice.

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