|Commander / EDH||Legal|
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Creature — Elemental
Flying (This creature can't be blocked except by creatures with flying or reach.)
|Have (2)||Taki117 ,|
Air Elemental Discussion
1 month ago
2 months ago
3 months ago
I‘d suggest replacing Sift with Chemister's Insight , simple because you can cast it 2x. Remove Air Elemental s and Riddlemaster Sphinx , add 3x Dream Eater , his ability with flash works Great,... and of course you could consider splashing for Teferi, Hero of Dominaria . That would also give you The Option to go for a more Control approach with your Mill,... maybe think about that. GL with your Deck, Have Fun!
8 months ago
Basically for the purposes of EDH/Commander deckbuilding, it doesn't matter if you're only going to play a card using a certain color, or only half of a split card, or whatever. If you want to include cards like Far / Away, Archangel Avacyn Flip, Shaman of the Great Hunt, General Tazri, or Creakwood Liege in a deck, you need to care about its color identity. Each of these cards has a color identity that is a sum of all its parts, not just what is in its casting cost.
Far / Away is UB, so you can't run it in a mono-blue Commander deck just because you aren't planning to ever play Away. Archangel Avacyn Flip is RW because you count the back side of the card in the color, so it can't go in GW decks. Creakwood Liege is still GB, even though you could cast it with just one of those colors, so it can't go in your Gruul deck. General Tazri is five-color, so you need a five-color deck. And your Shaman of the Great Hunt needs a Temur deck (or more) to work.
Limitations like this make deckbuilding interesting and a challenge. Of course, there are always the people who just find the cheapest five-color commander they can just so they can avoid the color identity problem and end up playing 99-card singleton instead of actual EDH.
Of course, your particular group is always welcome to houserule it so that you could run Shaman of the Great Hunt in your deck.
The reason Extort is exempt from the color identity is because the mana symbol only shows up in reminder text, and reminder text isn't always guaranteed to be printed on the card--see Air Elemental (M19) versus Air Elemental (Ixalan).
8 months ago
Crypt Champion's color identity is still RB, so you couldn't use it. Color identity counts color indicatior if it has one, plus all colored mana symbols in the casting cost and text box, except for symbols found in reminder text such as that for extort (seen on Crypt Ghast). Reminder text is exempt because ostensibly it wouldn't always appear on cards (compare M19's Air Elemental to Ixalan's Air Elemental).
9 months ago
As nice as some cards are, I would recommend to stick around the 60 card minimum. With each card that you add, it decreases the odds that you'll draw it.
It might be nice to focus on a single win condition that can frequently happen, instead of splitting priorities and being mediocre at multiple objectives.
For personal suggestions, I would take out...
- Air Elemental: You already have better fliers for one mana more.
- Aven Wind Mage: There's not enough instants/sorceries to justify running this.
- One with the Machine: It's not a consistent draw card. Also sorcery speed holds it back a lot compared to cards like Chemister's Insight.
- Meteor Golem: Super expensive. You probably don't want to rely on it too heavily.
- Take Vengeance: Adding an extra color complicates its use. You have only Islands so don't try to rely on Manaliths that are less 3% of your deck.
- Manalith: Speaking of which, you probably don't need this. If you're encountering mana drought, you can add an extra land or two.
- Field Creeper: You have better cards already.
- Tolarian Scholar: You have better cards already.
- Scholar of Stars: Doesn't consistently perform its ability. You would need a lot more artifacts in my opinion.
- Snapping Drake: Just one of them.
1 year ago
I'd suggest taking out Air Elemental, Jace, Cunning Castaway and Spell Pierce. To focus on +1/+1 counters, I'd add in Deeproot Elite(really good combo with Deeproot Waters), Hadana's Climb Flip and Shapers of Nature. I'm still not sure about the Blinding Fog. Simic Standard Merfolk is my main Merfolk deck. You may also want to try and add consistency to your deck and not having just one copy of most cards.
1 year ago
if you dislike the deck you might as well dismantle it and make it into a black red hate deck; however removing low impact high cost cards such as Shivan Dragon and Air Elemental; dual lands are extremely cheap right now so dropping cinder barrens and etc bad tap lands for Dragonskull Summit and the cycle red black land would work well. Dropping Final Reward for a card such as Fatal Push or even Walk the Plank would be better as well
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