|Commander / EDH||Legal|
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Creature — Elemental
Flying (This creature can't be blocked except by creatures with flying or reach.)
Air Elemental Discussion
1 month ago
Debatable: Air Elemental
2 months ago
I have a pet theory that Sarkhan420X shitposts under new accounts that contain an X at the end, like Liliana69X and this new one Uchiha9001X. Also lol @ RedPowerRanger9001 and Uchiha9001X both joined tappedout 24 hours ago with a 9001 in their name, and both decided to jump right into aggressive postings in the modern forum before any decklists, neat coincidence.
I think its extremely obvious what Toolmaster was getting at, and its unfortunate that we are caught up on definitions instead of reading the entire message for comprehension. No one is saying Lightning Bolt doesn't win games, but when your deck is 20 mountains and 40 bolt variants, calling all of them a wincon isn't really giving you any new information.
As far as cards for your deck, I think Curator of Mysteries is criminally underrated, especially for budget builds. 4/4 flyer for 4 that can cycle away if you're flush with them early, and gives extra utility from running other cycle cards. An updated version of the classic Air Elemental . Works well with the cycle lands if you want to draw on the cheap while still holding up control during your opponents turn.
Pteramander is also an excellent choice. You get your flying beats earlier than with Curator but you still have the option of adapting later in the game to keep up pressure.
3 months ago
I take it you started with the Mu Yanling, Celestial Wind planeswalker deck.
Two main suggestions in general:
I would suggest to keep the deck to mono-blue if you can, as this will allow you to not get color screwed (getting too many lands of one color, but not enough of another). If you insist on going White-blue, you need to run some dual color lands (maybe a set of Glacial Fortress ).
I would also suggest you get rid of your non-flying things and stay away from 1x counts. By having more one-ofs, you are thinning the probability to get the best cards.
If you dont mind cards rotating out of standard in october, the most obvious addition to this is Favorable Winds . A mono blue version of this would make the also soon rotating Tempest Djinn really good.
Having said this, let me give you a break down on how I would upgrade your deck in its colors:
-1x Callous Dismissal -1x Bond of Discipline +2 Winged Words Since all of your creatures are flyers, you really want to be able to draw 2 cards for only 2 mana. This is also your only draw spell and Amass doesn't really make sense here.
-2x Spectral Sailor -2x Concordia Pegasus +4x Healer's Hawk Spectral Sailor and Concordia Pegasus can be easily replaced by the hawk, which will gain you life (and time) for you to get your finisher cards
4 months ago
I feel that Air Elemental is a bit too costly for 4/4.
6 months ago
6 months ago
8 months ago
I‘d suggest replacing Sift with Chemister's Insight , simple because you can cast it 2x. Remove Air Elemental s and Riddlemaster Sphinx , add 3x Dream Eater , his ability with flash works Great,... and of course you could consider splashing for Teferi, Hero of Dominaria . That would also give you The Option to go for a more Control approach with your Mill,... maybe think about that. GL with your Deck, Have Fun!
1 year ago
Basically for the purposes of EDH/Commander deckbuilding, it doesn't matter if you're only going to play a card using a certain color, or only half of a split card, or whatever. If you want to include cards like Far / Away, Archangel Avacyn Flip, Shaman of the Great Hunt, General Tazri, or Creakwood Liege in a deck, you need to care about its color identity. Each of these cards has a color identity that is a sum of all its parts, not just what is in its casting cost.
Far / Away is UB, so you can't run it in a mono-blue Commander deck just because you aren't planning to ever play Away. Archangel Avacyn Flip is RW because you count the back side of the card in the color, so it can't go in GW decks. Creakwood Liege is still GB, even though you could cast it with just one of those colors, so it can't go in your Gruul deck. General Tazri is five-color, so you need a five-color deck. And your Shaman of the Great Hunt needs a Temur deck (or more) to work.
Limitations like this make deckbuilding interesting and a challenge. Of course, there are always the people who just find the cheapest five-color commander they can just so they can avoid the color identity problem and end up playing 99-card singleton instead of actual EDH.
Of course, your particular group is always welcome to houserule it so that you could run Shaman of the Great Hunt in your deck.
The reason Extort is exempt from the color identity is because the mana symbol only shows up in reminder text, and reminder text isn't always guaranteed to be printed on the card--see Air Elemental (M19) versus Air Elemental (Ixalan).
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