Simic Keyrune


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Commander 2015 Uncommon
Gatecrash Uncommon

Combos Browse all

Simic Keyrune


mana symbol t: Add mana symbol g or mana symbol u to your mana pool.

mana symbol gmana symbol u: Simic Keyrune becomes a 2/3 green and blue Crab artifact creature with hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

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Cardhoarder (MTGO)

0.01 TIX $0.02 Foil


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Simic Keyrune Discussion

jellowsmurf on Temur Ramp EDH

5 days ago

Idk, this seems too bold. I think you're in desperate need of some mana dorks or ramp. Rethink some of the creatures and replace them with dorks, or mana rocks.

I would really strongly consider cutting Guardian of Tazeem, Bear's Companion, Akoum Hellkite, Honored Hierarch, Hellkite Charger. Sage of Ancient Lore  Flip, Scourge of Fleets. I also would consider dropping double mana symbols in red or blue if you're not going to run much ramp.

Grab some cluestones/keyrunes/signets in your color schemes Gruul Cluestone, Izzet Cluestone, Simic Cluestone / Gruul Keyrune. Izzet Keyrune, Simic Keyrune / Gruul Signet, Izzet Signet, Simic Signet. Maybe even Temur Banner to help fix mana. Hedron Archive, def a Sol Ring if you wanna ramp, altho I know it's a little expensive.

Nissa's Pilgrimage, Cultivate, Kodama's Reach, Peregrination could help ramp you too. Hedron Archive, the banner and the cluestones get you card draw in the late game.

All that being said, if your deck plays consistently well with your playgroup then disregard everything, but it looks like all beaters and zero room for missing your land drop.

VraskaTheCursed on Exponential Growth

6 days ago

I'd definitely say go to at least 38-40 lands and add in artifacts like Simic Signet and Simic Keyrune for ramp. I do see ramp spells tho, so that's a plus. Forgotten Ancient may work for you in this deck, and also planeswalkers would be OP. Imagine using Kiora, Master of the Depths's ult right when you cast her!! Also, as for creatures, Fathom Mage is pretty sweet, as you get to draw lots when you use vorel's skill on her. Finally, I'd recommend Hardened Scales as it isn't too expensive, and it gets the job done. I do realize that these are only cards you have at the moment, so I did my best to suggest budget options for your deck (ahem Doubling Season).

Hope this helps :) I'd also appreciate if you checked out my Leovold, The Most Badass Elf Ever [Budget] deck. Like you, I made it with cards I had on hand (besides Leovold ofc). Have fun!


man1ac on Ezuri - Swell me hard!

2 weeks ago

Tried to implement some changes. Not every change is based on 1-1.Its a list of overall changes :D

20IzzetEngineer00 on Build Help for Ezuri (Made ...

2 weeks ago

May be a bit expensive, depending where you get it from, but Kalonian Hydra is an excellent card for decks that buffs creatures to all hell (probably remove Acidic Slime, because frankly, it's too expensive mana wise), and to elaborate on huge creatures, Managorger Hydra is an excellent choice (remove Simic Keyrune because it's just taking up room that could be given to a much better card, or maybe Thought Vessel since you have Reliquary Tower. Also, to add to your sideboard in case an opponent has a lot of removal, Death's Presence is great for making your opponents' removal of creatures grind to a halt. You'd have to have some protection for it, granted, but with blue, that's relatively simple. I know that some of these are already on your maybeboard, but they are pretty awesome for these decks. Another great card to recommend is called Mistcutter Hydra. It's great because it can't be touched by blue counterspells, or any other color of counter spells. Yet another great card is Khalni Hydra. Based on all of the green creatures you have, you can throw him out for free and just annihilate the opposition. I realize that some of these cards are on your maybeboard, but they are just that good that they should be on the main. Hope this helps

Wurmlover on Surprise, Emrakul!

1 month ago

Cloudform and Simic Keyrune instead of Inkmoth Nexus and Mutavault since they have hexproof.

Wurmlover on Metamorphosis [[Primer Finished!]]

1 month ago

ok, smackjack I think that progenitus is better than emrakul purely for the phrase "protection from everything", while emrakul can be hit by Brittle Effigy or Scour from Existence. but i will try that land you mentioned, and replace See Beyond with Simic Keyrune. also, what would you recommend replacing for Index and Dissolve?

smackjack on Metamorphosis [[Primer Finished!]]

1 month ago

Emrakul, the Aeons Torn is better than brogenitus.. When i played Polymorph i used Mutavault as a target, could aswell have been Blinkmoth Nexus. The biggest problem with Polymorph is that they can remove your token as a response and Polymorph fizzles.. I like how you use Cloudform to counter this. Another target with hexproof is Simic Keyrune. Its actually really nice, you can tap itself for the green mana so you dont need a splash.

See Beyond is nice if you get your fatty in your hand. The new land Geier Reach Sanitarium does this as well without taking up a spot, allowing you to play more control. Any draw + discard effect shuffles your fatty into your library, I don't know if See Beyond is your best choice..

Index is a bad card, and Dissolve is a bit pricey for a counterspell. May i suggest Peer Through Depths (much better if you have an instant/sorcery token generator tho..)? If you splash red you have access to Izzet Charm that both counters and lets you discard your fatty. Faithless Looting is another red card that would help you out alot, and if you decide to splash red you have access to Dragon Fodder that you can get with Peer Through Depths.

sylvannos on How do you build tri-color ...

2 months ago

Have you seen Death Cloud on a budget? Here is a sample decklist by Saffron Olive with an explanation.

The only thing is, you don't get much by adding blue. Jace Beleren, Jace, Architect of Thought, Think Twice, Repeal, Frost Titan,Mystic Snake, Serum Visions, blue manlands, and maybe Thing in the Ice  Flip. You don't want to be discarding countermagic to Smallpox and Death Cloud.

You might get away with cutting Smallpox for Counterspells, but that takes away some of the advantage of getting so far ahead on mana. Alternatively, you could try and lock your opponent out with Spreading Seas-type cards and Choke.

I think the most important card in blue that you could add is Exhaustion. Imagine turn 1 Search for Tomorrow, turn 2 Smallpox, turn 3 Exhaustion, turn 4 play a planeswalker/mana rock/more ramp spells, turn 5 Death Cloud. Your opponent got all of 2 turns to actually try and do anything while you cut them off from mana. Maybe you even cast a Part the Waterveil in there somewhere? There's also Annex, Dream Leash, Sower of Temptation, and Vedalken Shackles for even more shenanigans.

As for lands, the nice thing about the Death Cloud deck and why I linked it is that you're running off Sakura-Tribe Elder and Search for Tomorrow. That means you benefit from having a large amount of basics, cutting back on the deck's cost.

What I don't like about Olive's article is his choice to use Jungle Hollow and Golgari Guildgate. I agree with others on the use of painlands. Woodland Cemetery, Darkslick Shores, Drowned Catacomb, Hinterland Harbor, Hissing Quagmire, and Lumbering Falls are also all fairly inexpensive.

Lastly, there's mana rocks that turn into creatures. You can ramp up, cast a Smallpox or Death Cloud, wipe out the entire board, then beat face with Dimir Keyrune/Golgari Keyrune/Simic Keyrune/Phyrexian Totem/Silumgar Monument, on top of your manlands.

Hope this helps!

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