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Simic Keyrune

Simic Keyrune


{T}: Add G or U to your mana pool. GU: Simic Keyrune becomes a 2/3 green and blue Crab artifact creature with hexproof until end of turn.

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Simic Keyrune Discussion

Anublet90 on None

2 weeks ago

Oh, good point. That card really gets weaker the later you play it. Horrible as a one-of.I just realized I have a couple Simic Keyrune s. Anything with Green that could help?

Dreno33 on Waves of Walkers (5-0)

2 weeks ago

Dude, I love planeswalkers, and I love the risk and boldness of this deck. Have you considered adding any of the artifact keystones?

Here are the three I feel are only worth considering (in no particular order):

  1. Selesnya Keyrune

  2. Simic Keyrune

  3. Dimir Keyrune

I want to invite you to submit your deck to the TapDown Duels FOURTH Duel ! Submit Here !

thebdizzle on Creatures? We don't need no stinkin creatures.

4 weeks ago

Hmmm, I like the hexproof on the Simic Keyrune but the 1st strike and 3/1 body Rakdos Keyrune has been helpful with blocking. Black and Red seemed more capable of keeping the board clear. Though with Haunted Plate Mail and Mutavault you could probably make any of the guilds work.

Anublet90 on Creatures? We don't need no stinkin creatures.

4 weeks ago

And Simic Keyrune , of course.

... I might take a stab at it myself, actually.

yad on Two words. Simic. charm.

4 weeks ago

Assuming you have the mana, can't you just make the Simic Keyrune Hexproof in response the to Detention Sphere being cast?

Behgz on Two words. Simic. charm.

4 weeks ago

@Quadsimotto not sure if I'd waste a D'sphere on a mana rock like Simic Keyrune unless I was literally down to 2 life and dead to a 2/3 crab coming into the red zone on my opponents next turn, but hey, it's your trigger on the stack when you resolve the D-sphere so go right ahead.

Basically, saying it 'dies' to a Detention Sphere is really a moot point, as you just coaxed your opponent into blowing a D-sphere on a crab...

Spootyone on Two words. Simic. charm.

4 weeks ago

Um...ignore the title. I meant Simic Keyrune ...

Spootyone on Two words. Simic. charm.

4 weeks ago

Here is my deck that I will be referring to:

Primordial Soup | Bant Mega-Ramp Playtest

Standard* Spootyone


Alright. Kiora's Follower has been an awesome card and all, but I've found it to be far too fragile for my liking in this standard meta, so I'm in need of a replacement. I like using off-the-wall cards and so some of my thought's for replacements were Blustersquall and Inaction Injunction .

But then I remembered about Simic Keyrune .

Don't just say no immediately. Just hear me out. It acts much like Mutavault does by being a repeatable source of damage that survives a Supreme Verdict . But it also doesn't die to Doom Blade , Hero's Downfall , Last Breath , etc. It can't be targeted by Azorius Charm or Detention Sphere or any burn spells. It has 3 toughness (as opposed to 2), so battles with Courser of Kruphix or Ash Zealot or anything else that could trade with Mutavault (including Mutavault !) doesn't kill it. And if all else fails, it's just additional ramp for me!

I think I've already made my decision, but I wanted your all's help and opinions on this. Keep in mind I'm referring to my deck in particular.

Thank you. Price

Low Avg High Foil
$0.03 $0.17 $0.85 $0.83
Cost 3
Converted cost 3
Avg. draft pick 11.22
Avg. cube pick 2.50


Format Legality
Standard Legal
Extended Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal

Printings View all

Set Rarity
Gatecrash Uncommon