Simic Keyrune


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Commander 2015 Uncommon
Gatecrash Uncommon

Combos Browse all

Simic Keyrune


mana symbol t: Add mana symbol g or mana symbol u to your mana pool.

mana symbol gmana symbol u: Simic Keyrune becomes a 2/3 green and blue Crab artifact creature with hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

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0.01 TIX $0.02 Foil


Simic Keyrune Discussion

Wurmlover on Surprise, Emrakul!

6 days ago

Cloudform and Simic Keyrune instead of Inkmoth Nexus and Mutavault since they have hexproof.

Wurmlover on Bunny To Progenitus!!

6 days ago

ok, smackjack I think that progenitus is better than emrakul purely for the phrase "protection from everything", while emrakul can be hit by Brittle Effigy or Scour from Existence. but i will try that land you mentioned, and replace See Beyond with Simic Keyrune. also, what would you recommend replacing for Index and Dissolve?

smackjack on Bunny To Progenitus!!

6 days ago

Emrakul, the Aeons Torn is better than brogenitus.. When i played Polymorph i used Mutavault as a target, could aswell have been Blinkmoth Nexus. The biggest problem with Polymorph is that they can remove your token as a response and Polymorph fizzles.. I like how you use Cloudform to counter this. Another target with hexproof is Simic Keyrune. Its actually really nice, you can tap itself for the green mana so you dont need a splash.

See Beyond is nice if you get your fatty in your hand. The new land Geier Reach Sanitarium does this as well without taking up a spot, allowing you to play more control. Any draw + discard effect shuffles your fatty into your library, I don't know if See Beyond is your best choice..

Index is a bad card, and Dissolve is a bit pricey for a counterspell. May i suggest Peer Through Depths (much better if you have an instant/sorcery token generator tho..)? If you splash red you have access to Izzet Charm that both counters and lets you discard your fatty. Faithless Looting is another red card that would help you out alot, and if you decide to splash red you have access to Dragon Fodder that you can get with Peer Through Depths.

sylvannos on How do you build tri-color ...

2 months ago

Have you seen Death Cloud on a budget? Here is a sample decklist by Saffron Olive with an explanation.

The only thing is, you don't get much by adding blue. Jace Beleren, Jace, Architect of Thought, Think Twice, Repeal, Frost Titan,Mystic Snake, Serum Visions, blue manlands, and maybe Thing in the Ice  Flip. You don't want to be discarding countermagic to Smallpox and Death Cloud.

You might get away with cutting Smallpox for Counterspells, but that takes away some of the advantage of getting so far ahead on mana. Alternatively, you could try and lock your opponent out with Spreading Seas-type cards and Choke.

I think the most important card in blue that you could add is Exhaustion. Imagine turn 1 Search for Tomorrow, turn 2 Smallpox, turn 3 Exhaustion, turn 4 play a planeswalker/mana rock/more ramp spells, turn 5 Death Cloud. Your opponent got all of 2 turns to actually try and do anything while you cut them off from mana. Maybe you even cast a Part the Waterveil in there somewhere? There's also Annex, Dream Leash, Sower of Temptation, and Vedalken Shackles for even more shenanigans.

As for lands, the nice thing about the Death Cloud deck and why I linked it is that you're running off Sakura-Tribe Elder and Search for Tomorrow. That means you benefit from having a large amount of basics, cutting back on the deck's cost.

What I don't like about Olive's article is his choice to use Jungle Hollow and Golgari Guildgate. I agree with others on the use of painlands. Woodland Cemetery, Darkslick Shores, Drowned Catacomb, Hinterland Harbor, Hissing Quagmire, and Lumbering Falls are also all fairly inexpensive.

Lastly, there's mana rocks that turn into creatures. You can ramp up, cast a Smallpox or Death Cloud, wipe out the entire board, then beat face with Dimir Keyrune/Golgari Keyrune/Simic Keyrune/Phyrexian Totem/Silumgar Monument, on top of your manlands.

Hope this helps!

Virlym on Post Me As The Winner

5 months ago

Finally got around to rounding out the sideboard. Although, still couldn't really decide on which removal I like better, so that was noted.

@Gkshot & DarkAngel13 - The deck is really fun, and very satisfying when you get a playable hand and you can see the confusion from your opponent as to what and why you're playing the deck you are.

@DarkAngel13 - I personally don't like Garruk Relentless  Flip because he doesn't provide as much utility as I would like, slowly gives me small creatures that tamper with my Restore Balance schemes, and loses a lot of power if he flips (unless you side in all the Evoke creatures).
When looking into which two keyrunes I was going to run (do to not running my Thunder Totems in this version), I considered Rakdos Keyrune to go with my Simic Keyrune. However, due to switching in Bow of Nylea for the Reminisce I had before, Boros Keyrune just seemed way more appealing (it also directly helps with Ajani Vengeant).

Stonewaul on Ezuri plague-nation

5 months ago

Nice counterspell/removal package. +1 for running Infect in a format that makes it weaker as killing more than one player is tough. Here is a link to my deck. Same idea with a slightly different take on the cards to use (I agree ahead of time my control package is weak). French CMDR Infect

The biggest issue I see is running weaker infect creatures just because they are infect. I would suggest giving the ones you do have evasion. Flying and unblockable are easy in these colors.

A card I added out of the norm to think about would be Simic Keyrune. I know the keyrunes get some hate. But if you have open mana and nothing to dump it into this spins up Ezuri's EXP counter every turn you can afford to pay it and is pretty safe from most removal.

Hope this helps.

smackjack on B/W token ideas

6 months ago

Simic Keyrune solves the removal problem. Emrakul for 5 mana is pretty nice. But also adding the keyrune does take up more spots, and weakens your token strategy, so maybe its better for a dedicated polymorph deck in a control shell with 4x Dispel as a backup against removal.

Something like:
4x Polymorph
4x Proteus Staff
4x Simic Keyrune
4x Dispel
2x Vines of Vastwood
4x Awakening Zone
2x Emrakul, the Aeons Torn
3x See Beyond
4x Mana Leak
4x Serum Visions

4x Mutavault
20 other lands (maybe 2-4 Blinkmoth Nexus for additional targets)

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