Simic Keyrune

Simic Keyrune


: Add or to your mana pool.

: Simic Keyrune becomes a 2/3 green and blue Crab artifact creature with hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

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Price & Acquistion Set Price Alerts Price Cardhoarder (O) Price
Low Avg High Foil Normal Foil
$0.04 $0.21 $0.95 $0.63 0.01 TIX 0.01 TIX

Simic Keyrune Discussion

Raging_Squiggle on Does Simic Keyrune trigger Ezuri, ...

18 hours ago

No, because at the time you could activate Simic Keyrune's second ability, it is already a permanent on to the battlefield. It's ability does not make it reenter the battlefield, but it merely turns it into an artifact creature. Nor when you cast it does it enter the battlefield as a creature. It will enter as a non-creature artifact.

Note: If you activate the second ability during the same turn you cast it, you will not be able to tap it for mana as it will then be an artifact creature with summoning sickness.

Also note: If Simic Keyrune is a creature at the time Ezuri, Claw of Progress' second ability would trigger at the beginning of combat, you may put those counters on your Keyrune artifact creature. Once it stops being a creature at the end of the turn, it will keep those +1/+1 counters.

TheSkelton on Does Simic Keyrune trigger Ezuri, ...

18 hours ago

When you use Simic Keyrune's second ability to turn it into a 2/3 Crab, does it trigger Ezuri, Claw of Progress's first ability?

Cost 3
Converted cost 3


Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Duel Commander Legal
Tiny Leaders Legal
Highlander Legal

Printings View all

Set Rarity
Commander 2015 Uncommon
Gatecrash Uncommon

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