Lighthouse Chronologist


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rise of the Eldrazi (ROE) Mythic Rare

Combos Browse all

Lighthouse Chronologist

Creature — Human Wizard

Level up (: Put a level counter on this. Level up only as a sorcery.)


At the beginning of each end step, if it's not your turn, take an extra turn after this one. [3/5]

Lighthouse Chronologist Discussion

otters on A Devastating Lack of Situational Comprehension

2 days ago

If anybody but you wins the clash, the turn order repeats as though time sifter did not exist. If you win, you get an extra turn inserted into the turn order. Think of it like an inconsistent Lighthouse Chronologist

Catpocolypse on Red,Blue control, (Looking for advice)

1 week ago

I would definitely drop all copies of Lighthouse Chronologist . I takes Waaay to much mana to be good for anything and if you are playing a control deck, you want your mana available at all times, for a counterspell or some quick removal. I would also look to drop some of your creatures, particularily some of the more expensive ones(mana wise) like Dominus of Fealty . This is Modern and is incredibly fast. I would look at a Snapcaster Mage for an increased threat of control or Torrential Gearhulk for a good end game threat. Counterspells are always something you need so, id suggest dropping Protean Raider for maybe a Mana Leak . Or maybe Opt / Serum Visions because you dont seem to have much card draw. Which brings me to another point. Control decks must, Must, MUST have a fair amount of card draw in them. You need to have your hand stocked with what you need so that you can respond to things when they pop up, not 2 turns later. I would suggest not only Opt / Serum Visions but Chart a Course and maybe Merfolk Looter which can help keep your hand at an even 7, while still making spells available using previously mentioned cards like Snapcaster Mage , Torrential Gearhulk , and Call to Mind .

Hexaflexagon on The Flying Turn Generator

3 weeks ago

Hey man!

Before we get into this, I just want to say that if I sound like a know-it-all and a dick, it's toatally unintentional and I apologize for it. Also, I have never played Jeskai in EDH, so please take my suggestions with a grain of salt.

It's kind of hard to find a good Jeskai Commander that is based around creatures, so I think you have two options:

Of course, you could have both in your deck, and switch them around as the meta/playgroup changes, but it's best to choose one now. I'll provide options for both.

The ramp and land package wil be roughly the same, so I'll start with that. I use TCC's manabase template, but feel free to change it.



TCC's template for a manabase is this, but feel free to change it to fit your budget etc.

  • 3 OG Duals (Can be replaced by Check, Scry or Man lands)

  • 3 Shock

  • 3 Zend-Onslought Fetch (Can be replaced by Panoramas)

  • 15 total basics and utility (9/6 split)

  • 3 Filter Lands

  • 3 Pain Lands

  • 4 Any Colour Lands

  • 1 Tri Land

  • 3 Other Lands(more utility, duals, Lairs, etc)

Here's a deck that I drafted if you want Shu Yun, Silent Tempest as your commander. I left three slots for the cards already in your deck

Here's the draft deck if you want Ishai, Ojutai Dragonspeaker and Bruse Tarl, Boorish Herder as your commanders

That ends my very long post. Feel free the change anything you want about the decks I made, as they are only a first draft.

Good Luck,


ZendikariWol on Lost and Confused with cEDH Rashmi

1 month ago

I apologize in advance- cEDH is really not my specialty, I hate both stax and combo, but nobody else seems to be commenting. Might as well be me.

Carpet of Flowers may be a good ramp.

Trygon Predator might be nice for artifact/enchantment removal.

Expropriate famously incites scooping.

Karn's Temporal Sundering is a dece-o extra turn spell.

Lighthouse Chronologist is bonkers if you have a couple counters up for removal spells.

Temporal Trespass has delve.

Time Stretch is very, VERY costly but ya know.

Time Warp is not here!?

beardumbra on Pir and Toothy Superfriends

2 months ago

If you're looking for extra turns that happen to synergize with Pir, you could look at Lighthouse Chronologist , Magistrate's Scepter , Part the Waterveil , and even Sage of Hours . I only went with Part because it's non-repeatable works on its own; if you are looking for ones that give you a better chance to win and don't care about Pir synergy, then definitely the ones you mentioned are better.

Sanguinolency on My Mommy Azami

2 months ago

A few suggestions: Lighthouse Chronologist for some turn shenanigans. Vedalken AEthermage to tutor for wizards. Omniscience and Expropriate as finishers

Wizards that are staples in this deck are: Archaeomancer , Venser, Shaper Savant , Trinket Mage , Martyr of Frost , Sage of Epityr , Jace, Vryn's Prodigy  Flip, and Voidmage Prodigy

I'm not sure of your budget nor how competitive you want this deck to be, but Azami is a very VERY powerful build. If you want more suggestions, just ask.

Fallerup on Phenax and the Millow Fort

4 months ago

this belongs here: Fleet Swallower. I know that you are trying to have a "wall" theme, but this creature + Rite of Replication if you kick it = game ending. then you have 6 6/6 that cut your opponent's library in half pr. attack. so the first one cuts it in half, then the second one cuts that in half and then the third one cuts that in half and so on, he will have 1 card left after all 6 are done, that is, if he blocks, if he doesn't he just dies outright because its 36 damage. you can replace Armored Whirl Turtle with Fleet Swallower because the turtle seems to be illegal. I really like this concept, I might build mine like this, with walls of all sorts. this is my deck: Phenax, God of Mill. you might also like this card Lighthouse Chronologist if you can protect it, because after you level it up to level 7, you take an extra turn after every opponent is done, so every other turn is your turn. what you cut for him, I'll leave up to you, I didn't look over all your spells, I ight suggest smething later on. you also need to cut a spell or something for the replication spell as well.

StarsOfVarda on Kraj Party

4 months ago

carlmoores I think for now I will keep the clone effects because so far testing it out, I haven't been using it for duplicating strong creatures to attack with as much as duplicating the effects. Like for example, I could potentially end up with 4 Lighthouse Chronologists out, or Master Biomancers or even Forgotten Ancients. I don't need to duplicate the counters on them because I get so many they'll be right up there in no time if that's what I need. I think it fits with the theme of duplicating abilities with Kraj. Plus I really like the idea of combining Clone Legion and Helm of the Host

I'll keep in mind what you said about the creatures. So far I haven't had trouble having enough creatures to have something helpful to put counters on, but I haven't tried it against very many decks yet. Thanks for the advice!

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Lighthouse Chronologist occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%