Brass's Bounty


Format Legality
Pre-release Legal
Leviathan Legal
Penny Dreadful Legal
Magic Duels Legal

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Set Rarity
Rivals of Ixalan (RIX) None

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Brass's Bounty


For each land you control, create a colorless Treasure artifact token with "T, Sacrifice this artifact: Add one mana of any color to your mana pool."

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Brass's Bounty Discussion

EpicBox75 on Angry Pirates

1 day ago

It seems that you maybe a new player or new to standard but your deck has too many singletons.You want that your deck is as consistent as possible and by first you can choose what you want your deck to do.

Example your deck is BR (rakdos) so it is usually really aggressive so you are seeking cards that cost max 4 mana (With few exceptions).

You should take out Wily Goblin Deadeye Tracker <- (To side) Pitiless Plunderer Lightning-Rig Crew <- (maybe for side) Angrath's Marauders Angrath's Fury Blazing Volley Brass's Bounty Hijack Morbid Curiosity Vraska's Scorn Wrangle Dual Shot Skulduggery Vona's Hunger Treasure Map  Flip Vanquisher's Banner Revel in Riches and Blood Sun and Walk the Plank . You should switch Angrath, Minotaur Pirate and Vraska, Scheming Gorgon for Chandra, Torch of Defiance if you are made out of money and if not then Angrath, the Flame-Chained will just done fine

For good 1 drop you should add 4x Fanatical Firebrand because he is useful even when games get long because sometimes that 1 dmg that he can do directly to face mattes some time. 3 more Dire Fleet Captain because they are hard to kill when you got 2-3 pirates attacking with it. 1 Kari Zev, Skyship Raider because she is reliable 2 drop because she is hard to kill and brings buddy when attacking and 2 Captain Lannery Storm because she has haste and ramps little bit for you to make wider board or faster Angrath. 1 more Dire Fleet Neckbreaker should do fine because she doesn't have evasive abilites but buffs pirates so much that they become even more menacing. (Hazoret would be amazing in aggro deck but she isn't pirate so you don't have to include her if you don't want / can't]

For other spells 1 more Lightning Strike 2 Vraska's Contempt 2 Kari Zev's Expertise 1 Vance's Blasting Cannons  Flip and 3 Shock (or 1 Magma Spray and 2 Shock ) and if you are able to get then 4 Fatal Push and try to put them in as you like

And add 1 more land and if you can you should get 4 Canyon Slough because they make decks more consistent thanks to that cycling

For side take out Blight Keeper Brass's Bounty Costly Plunder Dire Fleet Captain Dire Fleet Neckbreaker Revel in Riches Skittering Heartstopper Storm Fleet Arsonist Sure Strike Wily Goblin because simply they don't do much in most sitsuations

You should add 2 Abrade 1-2 Magma Spray (depending on how many sprays you have in mainboard) 2 Deadeye Tracker 2 Lightning-Rig Crew 3 Blazing Volley or Dual Shot and 2-3 Duress

These are just my thoughts and you don't need to change anything because I say so but these are what I recommend for your deck. If you want / need I can explain why I would take those cards out that I mention and what I would put in

xhuggels on Izzet Artifacts

4 days ago

curious as to how soon you can get this exploding in your opponents face? Seems like the earliest you can reliably play Brass's Bounty would be turn 6, with turn 5 happening once in a while. I think you have the tools you need to survive until then in most matchups, but what do you do against a heavier control matchup with a creature-based win-con like Kefnet the Mindful? They will have 7 cards to sac to torment before they even touch their mannabase, and even if they sac it all and just keep Kefnet, they will still win as you have nothing to deal with him, and setting up a second Torment will take time.

Also, and correct me if im wrong, but say you copy Torment of Hailfire with primal amulet and spend all your manna on the first one, wouldnt your copy do nothing, as X will be 0? It copies the spell, not what you paid for it.

luther on Clue energy five color

1 week ago

I would put in Tamiyo's Journal and Ongoing Investigation and call it a day with the clues.

If you want artifact tokens of a single type to work with, thopters would be the tried and true. Thopter Assembly on its own goes inf with Time Sieve.

If you just want artifact tokens and don't care what, Curse of Opulence, Brass's Bounty, Revel in Riches, Storm the Vault, Mechanized Production, Thopter Spy Network will all net you quite a few things to work with.

sagramore on Breya Revels in Riches (and Thopters) [Primer]

1 week ago

Hey Ragnix.

I think Brass's Bounty is going to be an auto-include for sure!

As for Storm the Vault I'm still not sure. If the transform was a "may" then the treasure token generation would be really cool. WIth the number of artifacts in this deck you probably will transform it the turn it's cast. That being said - it's like a blue artifact Gaea's Cradle so that can't be bad! :)

w33m4n on Treasure Production Control

1 week ago

I've been thinking about Brass's Bounty. Earliest I'd use it realistically would be like turn 5 to setup for a turn 6 Marionette Master but at 7 drop it seems it could be a bit inconsistent but with some testing we shall see.

xhuggels on Treasure Production Control

1 week ago

thats probably the smart way to do it lol. What do you think about a 1 of of Brass's Bounty as at the very least it gives you 4-5 extra treasures, considering you could use a few of your own to cast it.

CommanderAdventures on Privateer Beckett Brass (WIP)

1 week ago

Mick-Tis Yeah, Xenograft was more meant to add to Brass effect by making the stolen creatures pirates so we can make sure to steal even more stuff.

Mechanized Production is just another win con with the Treasures. It's not about making more Treasures - You'll get 8 Treasures really fast with cards like Brass's Bounty, Spell Swindle & Pitiless Plunderer