Brass's Bounty

Legality

Format Legality
Pre-release Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) None
Promo Set (000) Rare

Combos Browse all

Brass's Bounty

Sorcery

For each land you control, create a colorless Treasure artifact token with "T, Sacrifice this artifact: Add one mana of any color to your mana pool."

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Brass's Bounty Discussion

LeaPlath on The Admiral's Navy

1 day ago

So here is the thing. You only need about 40 or so cards that help pirates to make a deck feel piratey. And a lot of these pirates are kinda awful.

Creaturewise, I would cut Brazen Buccaneers, Cloud Pirates, Daring Buccaneer, Deadeye Tormentor, Dire Fleet Hoarder, Dire Fleet Interloper, Slippery Scoundrel, Storm Fleet Spy. They are pretty weak and their payoffs aren't great.

Crafty Cutpurse is a fun pirate who can surprise answer a bunch of EDH strategies. Dreamcaller Siren has some interesting surprise tricks. Kukemssa Pirates lets you steal artifacts from people. Ramirez DePietro is the original badass pirate. Shapesharer is a pirate and lets you copy value pirates, such as neckbreaker. Changeling Berserker is a 5/3 pirate with haste who lets you retrigger ETB effects later. Adaptive Automaton is another lord to help buff your pirates.

Land and mana wise, you want about 44 sources of mana. My rule of thumb is 38 lands, and 6-8 mana rocks for a 3 colour deck. Sol Ring is a staple as well. Signets, Commander's Sphere and stuff, all good. Path of Ancestry also gives a free scry when used to cast pirates.

For enchantments, Call to the Kindred basically is a 2-1 as people kill it before it gets going and it doesn't have great odds of hitting a pirate. Curious Obsession, Navigator's Ruin, Swashbuckling, Trove of Temptation are all low impact or actively harmful. I would cut all them.

Coastal Piracy is both thematic and rewards you for doing what you want to do. Attack. Kindred Discovery is less thematic but also helps reward you for playing pirates.

For artifacts, you have a lot of eh ones. Pirate's Cutlass is a low impact card, but thematic. Sleek Schooner and Dusk Legion Dreadnought are so weak they aren't even worth playing. Captain's Hook is just +2/+0, menace, as your creatures all have the pirate typing.

Door of Destinies is a powerful artifact in tribal decks that can get out of control pretty easily. Heirloom Blade is a more powerful, impactful weapon to equip your creatures with, as it also lets you chain through your deck. Herald's Horn lets you psudo draw more and gives a cost reduction. Obelisk of Urd is an anthem effect. Stoneforge Masterwork is an equipment that rewards a large boardstate. Skysovereign, Consul Flagship and Smuggler's Copter are both high impact vehicles who are good to tutor up, and from the new set Weatherlight fetches up artifacts when you deal damage which is fun.

For your instant/sorceries, you want to be more high impact or efficient. Duress only hits 1 person in a multiple player game. You also want some flat out draw cards. This is more up to you, but Terminate is good removal. Jace's Ingenuity is solid draw.

For more pirate themed spells, Spell Swindle and Brass's Bounty both are thematic and can be quite powerful, as well as push you to your alt win condition.

stensiagamekeeper on

1 week ago

I'm sorry to be the one to tell you this but the combo you're trying to set up doesn't actually work. Supernatural Stamina cares about the creature not the magic card so the second time you sacrifice the Treasure Keeper it'll be a different permanent and won't come back. I couldn't find where in the rules it says this but when you think about it Bile Urchin or Death Cultist plus Supernatural Stamina are both instant wins that would break modern or even legacy if it worked like that.

The most similar combo you could pull off in standard I can think of is with Naru Meha, Master Wizard that's coming in Dominaria. Target the Yahenni, Undying Partisan with Supernatural Stamina then cast Naru in response to copy the spell except target herself. Let it resolve and sacrifice her. She'll come back and you can copy the spell again. This will do nothing unless you have a payoff lying around like a pitiless plunderer or ashes of the abhorrent. Also remember this doesn't work with Defiant Salvager as he can only sacrifice as a sorcery.

If you want to cast your whole deck tho I guess Sunbird's Invocation and Brass's Bounty or Paradox Engine and any mana-dork would be the place to start.

Anyway have fun chasing the combo dream my friend.

Bxbx on Jodah, Archmage Eternal

2 weeks ago

And Boundless Realms doesn't work in my deck because of the low basicland-count. Brass's Bounty has proved to be a nice alternative and a great mana fixer in this 5-color-deck.

Wiggyman on Jodah, Archmage Eternal

2 weeks ago

Also, Omniscience just works really well in this type of build. I would definitely put it in.

These are some of the giant dudes I run to cheat in:

Bringer of the Black Dawn. Blightsteel Colossus (or I would run if I could afford). Avacyn, Angel of Hope. Progenitus. It That Betrays. Maelstrom Wanderer. Boundless Realms is better than Brass's Bounty. Gisela, Blade of Goldnight. Expropriate. Time Stretch goes well with Reverberate. Insurrection. Rite of Replication. You can kill people with commander damage if you include Eldrazi Conscription.

Hope this helps!

Skinken on

1 month ago

To be honest, I no longer see the point in running forests at all. You have treasures AND Blooming Marshes to splash for vraska, and Verdant Rebirth does not seem worth splashing green for. Are you running low on cards very often or why exactly is it better than running 4x Supernatural Stamina to just redeploy. Blossoming Defense seems sweet in the sideboard however.

Let me make a proposal: cut marshes and forests, add Aether Hubs and Spire of Industry. With plenty of treasure you now have a 5-color mana base. Run base black, but now you can splash for all that your heart desires. A few examples: Hidden Stockpile, Tezzeret the Schemer, The Scarab God, Unlicensed Disintegration, Brass's Bounty, Nicol Bolas, God-Pharoah and I could go on. Unlimited possibilities. Again, its just an option, its your deck, and if you would rather have that nature vs machine flavor, by all means go ahead.

chadsansing on Recruit & Plunder

2 months ago

Cool commander and theme!

You might enjoy testing Shared Animosity and Mana Echoes for value off of your tribal theme. Keep Watch and Distant Melody are good tribal draw cards. Dogpile and Roar of the Crowd might also be fun late game.

With Storm the Vault, you might also test a Metallurgic Summonings + Revel in Riches + Brass's Bounty package for an alt win con.

Hall of the Bandit Lord might be a cool way to pull off Brass's damage trigger with Haste.

chadsansing on Artificial Piracy

2 months ago

Cool theme - very flavorful!

Maybe test with Metallurgic Summonings, Revel in Riches, Brass's Bounty, and Daretti, Ingenious Iconoclast for an artifact win-con? Trinket Mage and Trophy Mage? Whir of Invention? Myr Battlesphere and Vedalken Shackles?

I suspect you need more artifacts for your Tezzerets, regardless. Maybe consider some swords (like Sword of Fire and Ice) and equipments like Umezawa's Jitte?

Have fun!

Brugen on Wort, The Rekmother EDH

2 months ago

This deck has performed very well, having never come below 2nd in any of the sessions I've played it in.The most noticeable downside to this deck so far is running out of gas quickly, more card draw needs to be added. Cards like Fecundity, Pirate's Pillage, Rishkar's Expertise, Life's Legacy, Momentous Fall and Greater Good are all ideas I've had but all have their own flaws in this deck. Another area of improvement would be recovering after a board wipe, the most obvious candidate for this would be Fresh Meat. Tilonalli's Summoner was another card that caught my eye as a quick way of recovering board state, Brass's Bounty was also a card that caught my attention as an include.

I was contemplating the idea of shifting away from the mass tokens and running more mana doubling abilities like Mana Flare and Heartbeat of Spring while adding cards like Banefire along with Furnace of Rathesque abilities in order to try and maximize damage with the limited amount of cards I draw. This package would replace the majority of the token generators as well as cards like Impact Tremors, Goblin Bombardment, Battle Hymn etc..

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