Icy Blast

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Khans of Tarkir (KTK) Rare

Combos Browse all

Icy Blast

Instant

Tap X target creatures.

Ferocious — If you control a creature with power 4 or greater, those creatures don't untap during their controller's next untap steps.

Icy Blast Discussion

HalbrechtHalbrecht on "Impeding Skies" (Tap, Destroy, Attack)

1 month ago

Harbruin — Thanks for the suggestion! I added it to the maybe list. I think I'd prefer Icy Blast to Gigadrowse , though. Yes, it's less mana-efficient, but between Sunblast Angel and Gideon's Avenger , I'm likely to trigger Ferocious.

multimedia on Davy Jones Pt.2

3 months ago

Hey, saw your forum topic asking for help.

Since you're a new player in Commander my advice is keep it simple. Build this deck around what your Commander does. Admiral Beckett Brass means Pirates and she doesn't do anything unless you have Pirates. Not Zombies, not Vampires or any other tribe, just Pirates.

The steal your opponents nonland permanents/creatures is a fine strategy, but don't go overboard with single cards that only give you a single steal effect on a single creature such as Act of Treason . Brass's combat damage to a player from three Pirates ability and Captivating Crew are repeatable ways to steal your opponents creatures/nonland permanents and that's better, really all you need for this effect.

There's only 27 lands here which is not enough land; you risk getting land screwed (not drawing or have lands on the battlefield). When this happens you're not able to play cards in your hand because you don't have lands on the battlefield. Getting land screwed is not fun and since you're a new player it's even worse as it can possibly make you not want to play again.

Getting land flooded (drawing too many lands/having too much land) is also not fun, but it's better to have lands to cast spells then to not have any lands at all. If land flooded you can at least cast Brass since she's in the Command Zone. All Commander deck builders have to clear deck space for enough lands.


My advice for the manabase is if you don't want to add other lands that you don't have then add more basic lands. Play a total of 38 lands with 15-20 basic lands, split up between Islands, Swamps and Mountains. Play more Islands than the rest, next is Swamps and last is Mountains. There's more blue and black Pirates/cards than red here. If you're willing to add lands you don't already have then I can help you on a budget to upgrade the manabase starting with Command Tower .

11 cards to consider cutting to add more lands:


Other cards to consider cutting to make 100 cards:

As far as cuts to consider, cut single cards that give a single effect such as stealing an opponent's creature for one turn. Only getting to cast a card once and only target one creature to steal for one turn is not good enough. Single card combat trick spells that can only target one creature are lackluster and can be cut. Auras that only help one creature and don't give evasion can also be cut. Ghostly Wings and Aqueous Form are fine since they can give Brass evasion making it easier for her to do combat damage to a player.

Simplify your deck's strategy, go with Pirates and cut the majority of the nonPirate creatures. Creatures such as Wonder , Nightveil Specter and Sower of Temptation are worth keeping especially Wonder. Specter and Sower are good cards to go with the theme of stealing your opponents cards. Clones are fine, but not high mana cost ones that can only copy a creature; honestly cut them.


Some redundancy (multiple cards that do the same effect or close to it) in Commander is good. But, if you're needing cuts then redundancy is a place to make cuts. Draw spells for instance are good redundancy such as Brainstorm , Night's Whisper , Read the Bones . These are all low mana cost/mana efficient draw spells. Opt and Sleight of Hand are also fine, but if you need cuts they can be cut. Draw spells such as Pirate's Pillage , Pirate's Prize , Train of Thought , Think Twice are not good, cut them. Low mana cost (0-2 CMC) mana rocks are more good redundancy: Sol Ring and Signets/Talismans. Chromatic Lantern and Commander's Sphere are much better than the other three drop mana rocks here; Mana Geode and Darksteel Ingot can be cut.

For your deck combat trick spells, counterspells and targeted creature removal is in my opinion bad redundancy. I'm not saying to not have these kinds of effects, but limit the amount of them you play. Counterspell for instance is a staple card of Commander play it, but Cancel , Sinister Sabotage and Rethink are worse then Counterspell, cut them. Sabotage is better than Cancel, etc.

Blasphemous Act and Fiery Cannonade is good redundancy. Murder is better than Doomblade, cut Doomblade. Sorcery or high mana cost instant creature removal can be cut such as Contract Killing and Price of Fame . Bitterblossom and Dreadhorde Invasion is good redundancy, but Bitterblossom is a much better card than Invasion. Invasion is a good card, but if you need to cut a card then cut it because you have Bitterblossom, otherwise keep it.

Spells that give all your creatures evasion of some type are fine, but don't go overboard with including lots of them because these cards do nothing without you controlling a creature; making them dead draws/dead cards in your hand too often. These kind of effects that can give all your creatures evasion are better if they can be repeatable or are a static ability such as Wonder or from an enchantment, not an aura. You want to play cards that can give your creatures lasting evasion more than a single card for a single effect on one turn.

I offer more advice if you would like. Good luck with your deck.

multimedia on Fuck You Blues

3 months ago

Hey, I like the changes. Nice job, you found several good cards in your collection.

You still need to cut two cards to make 100. My suggestions of cuts to consider are Selective Snare and Power Taint . Snare is very situational and a sorcery. Unless you're against a lot of tribal decks in your playgroup it's not worth playing. Especially since you're already playing Icy Blast which is the same mana cost, an instant and can target any amount of creatures. The 2 life drain of Taint is not worth playing in 40 life Commander. Your opponent can just ignore it or if they want to pay the 2 mana to prevent the 2 life.

Other cards to consider cutting are:

Mj3913 on Abyssal Might: Sea Monster Tribal EDH

7 months ago

I see you can make infinite green mana, so why not capitalize on that?. You could do this alternatively by adding Simic Growth Chamber (Voyaging Satyr target). Genesis Wave your deck to the field, add Laboratory Maniac as an alternate win con maybe as you can potentially do the the same with the Hydroid?. Tap everything on board with Icy Blast and/or Gridlock . Nimbus Swimmer for a giant flying sea monster. Walking Ballista to take out everyone/thing.

And if you're not into infinite things then perhaps you'd like Shaman of Forgotten Ways . A bit of creature ramp and a secondary ability that gets overlooked/forgotten alot that can net you a win, esp. against heavy lifegain decks. Well, hope this helps for your first cycle advice ;).

Moonbar on

1 year ago

I like the Blue splash here, but I'd have to agree with Boza that you would probably rather a Nature's Claim or Natural State type effect than Trygon Predator. I also think that you should cut the Spell Rupture and Logic Knot from the sideboard for 3x Negate. I think that Icy Blast is frankly terrible, as is Skaab Ruinator and should both be cut for better cards (perhaps some card advantage?). I do like this concept though!

Funkydiscogod on Heronomy

1 year ago

Battlefield Thaumaturge can also Icy Blast the entire field for 1 mana.

Temur_Frontier on Ojutai,the tapper

2 years ago

Kamigawa dragons Keiga, the Tide Star and Yosei, the Morning Star are great on their own in this deck. However, along with them, run Rite of Replication because of how you can combo it with these dragons by targeting one or the other with kicker. For Keiga, this means stealing 5 creatures. For Yosei, this means tapping 25 permanents and skipping up to 5 untap steps spread amongst your opponents, and this effect can stack too; say you only have one opponent and you get this combo off, that opponent can't untap for 5 turns in a row while 25 (basically all) their stuff is tapped, effectively giving you 5 extra turns in a row. And you get to keep your original Yosei or Keiga. And with those dragons on the field, using Rite of Replication to copy, say, Sunscorch Regent 5 times is still pure value given Ojutai's effect. Also, I'd run Cyclonic Rift over those blue "wipes" any day. Sleep is better than Icy Blast. Blind Obedience over Kismet which helps snag all players and is more political. As for counterspells, you have a lot of cheap options with this commander. Counterspell should be a staple for control decks, as leaving up 2 islands is not at all an investment. Silumgar's Scorn to get a second one. Stubborn Denial and Swan Song are great for what they do, and Mystic Confluence and Cryptic Command for great utility. Wouldn't run the Gideon because he doesn't offer much for the deck really. Nevinyrral's Disk should probs get replaced by Hour of Revelation for it will only ever cost 3 white mana in a multiplayer game, and Nevinyrral's gives your opponents too much time to prepare for it while also painting a target on your back. I think those are the main points for now. +1 from me. I'm a sucker for anything Ojutai; I used to run a voltron control deck with Dragonlord Ojutai, and now I run a voltron/control/spell-sling with Taigam, Ojutai Master at Ojutai's Mystification.

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