|Commander / EDH||Legal|
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Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn
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1 week ago
Ill have to replace Act of Treason in my modern B/R aggro deck with Hijack, I havent seen that card before as I dont play standard. Deck seems fun, could be weak to creatureless decks tho? You also might wanna consider buying some cheap dual color lands
3 weeks ago
I think Pia Nalaar tries to do too much. If you're building around tokens you should take more cards like Shamble Back, Hanweir Garrison or even Doomed Dissenter but you'll still have a disadvantage against other token-decks with for example Anointed Procession (which is white). Else think nontoken creatures are generally more worth it. Just a sidenote: if you want the unblockable, I'd suggest cards like Magmatic Chasm, Voldaren Duelist or Cartouche of Zeal. If you want the bumping, I'd go for creatures like Ember-Eye Wolf or Lavastep Raider. If you want both in one card: Retreat to Valakut
Leatherankh was also right by saying you should speed up your clock, so Gonti, Lord of Luxury and Walking Ballista are better replaced by cards like Incendiary Flow for burn or cards like that Ember-Eye Wolf or Brazen Scourge for rush damage. Another card I love that you could consider as a finisher is Hijack. It gives you a strong enemy creature, removes a blocker and can thus really do a whole lot in a lot of situations. (it's also hillarious to play on giant creatures like Ulamog, the Ceaseless Hunger)
3 weeks ago
1 month ago
What about Lodestone Golem? It doesn't make your spells cost more, but most of your opponent's will have a harder time casting theirs. Most spells suck when they cost an additional mana. Not sure what you would take out though.
1 month ago
2 months ago
Can't you just cast Seize the Day on your second main phase after attacking targetting Zada, Hedron Grinder copy and untap, swing again with your first extra combat then on your extra main cast Wrangle, Act of Treason,Besmirch,Harness by Force,Hijack,Kari Zev's Expertise,Mark of Mutiny,Threaten,Traitorous Blood,Unwilling Recruit,Lose Calm,Malevolent Whispers,Portent of Betrayal,Temporary Insanity,or Traitorous Instinct on Zada, Hedron Grinder then copy and untap all your creatures move to the next combat phase Ad Nauseam. Or you could Kiki-Jiki, Mirror Breaker with Zealous Conscripts to infinite swing each combat. Or have Sword of Feast and Famine on a creature when it hit and combo off with cantrip copies on Zada into draw and more untap. Then if you're going with the infinite combat should probably put in Aggravated Assault as another infinite combat option, though with all the card draw you'll get it relatively quickly not even putting into consideration Past in Flames to cast those already cast untap spells again from the graveyard. Should be enough untap + combat phases to kill everyone. Though this seems like a lot of mana with a spliced Desperate Ritual onto Blazing Shoal you should get three red mana per creature if for some reason you weren't able to equip Sword of Feast and Famine. All of this relies on having the cards but cantrip draw shouldn't be a problem. Maybe this would work , haven't done the math, but it's a possibility.
3 months ago
I'm going to suggest you change this completely, here it goes! :)
But a weakness is many do not untap...but wait! Artifacts like Magewright's Stone, Voltaic Construct, Thousand-Year Elixir, Clock of Omens, Voltaic Key, etc. do just that. More fun though can be had with Threaten effects that you can use either on opponents' stuff or to untap your own. Interactive decks few!
And there's lots of fun utility golems to abuse. Ancestral Statue can bounce a big guy who attacked and just recast cheaply due to Rakdos' ability. Solemn Simulacrum is a staple. Beast of Burden takes advantage of token decks. Glass Golem's art looks wicked ;). Precursor Golem can add in some 1-shot draw spells like Crimson Wisps to draw a ton if lucky. Sundering Titan for fun control.
Feldon of the Third Path, Daretti, Scrap Servant, Kurkesh, Onakke Ancient, Slobad, Goblin Tinkerer, Tuktuk the Explorer, and Urabrask the Hidden are all legendaries that play nicely with a theme like this I think.
So keep your burn/damage to activate Rakdos' ability, add some haste enabler like Fervor so your golems can attack upon entering, include fun enchantments like Blood Mist, Flameshadow Conjuring, and Mana Echoes.