Hijack

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Common
Kaladesh (KLD) Common

Combos Browse all

Hijack

Sorcery

Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn

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Hijack Discussion

Suns_Champion on Steal Creatures, Get Money

4 days ago

Hi! No problem! Got some ideas for ya!

I'm thinking this is a good start to a steal, dethrone, sack, gain control of a creature deck. Threaten effect, attack triggering Dethrone, sac to Ashnod's Altar, you end up with permanent control of the creature. P.S. I really like your Unspeakable Symbol in here. Brilliant!

So for what I'm thinking we'll need a bunch of stuff: Steal spells, ways to lose life(to activate dethrone), and sac outlets. Let's get to work!

Steal Spells: Slave of Bolas, Mass Mutiny, Insurrection, Mark of Mutiny(holy moley you don't even need dethrone :D), Act of Aggression, Word of Seizing, Zealous Conscripts, Kari Zev's Expertise, Act of Treason, Traitorous Instinct, Harness by Force, Hijack, Threaten.... these are all decent options. I think you should capitalize on the cost-efficiency of the red Threatens to leave room to do other things the same turn. Others like Insurrection are just game winners, especially if you end up with control of all of the stolen creatures in the end :)

Sac outlets: Fling(for the lolz and to deal some damage), Phyrexian Altar($$$$ I know), Attrition, Goblin Bombardment, Viscera Seer, Greater Gargadon, Grimgrin, Corpse-Born, Phyrexian Tower, Carrion Feeder, High Market... that's a good start. Hopefully find sac outlets with added utility. I also really like the lands, definitely run those.

Ways to lose life: Necropotence(commander staple, nice because you can pay only as much life as you need), Phyrexian Arena, Dark Confidant, Yawgmoth's Bargain, Bloodgift Demon, Sign in Blood & Night's Whisper, Dark Tutelage, Greed, Reprocess.... wow! luckily, black has us covered in this category! Take your pick! These are all amazing because they enable the strategy of the deck and draw you cards! Perfect!

Hopefully this will give you a good jumping off point! Good luck friend!

chaboki92 on Looking for fun for all ...

1 week ago

I am a fan of Zedruu the Greathearted. I run a enchantment deck with Scrambleverse cards and some Switcheroo cards that disrupt opponents and give me biding time to draw cards and gain life. By stealing creatures with cards like Hijack you can attack and with Zedruu the Greathearted give them to an opponent who might be willing to help kill the threat with the creature you took if you give it to them. A political theft deck (I imagine Zedruu like Robin Hood) that is fun and maybe even good?

SerranoShepard on When this baby hits 88mph,

2 weeks ago

Huh, clever. I like it!

Have you considered trying Strider Harness? It'd give you a second way to fire off Timestream Navigator's ability, give it a bit of protection against ping damage if you can't fire the ability off the turn it comes into play, and equipment falls off instead of going to the graveyard the way auras do. Value all around, IMO.

Alternately, have you taken a look at Hijack? You can cast it on your own creatures to untap them (getting around Authority of the Consuls or similar effects) and give them haste, giving you another line into firing off a Navigator the turn it comes into play if you can ramp into enough mana. And since it can target your opponent's artifacts or creatures too, it keeps your options open - if they're running something it can hit that you'd rather use against them instead, well, why not have some fun with their toys?

Finally, a couple of sideboard suggestions for you: Kitesail Freebooter and Duress, as a way to slow down and sabotage control decks really early.

FlabbyAbs on I forgot my deck, can I play yours?

2 weeks ago

I'd definitely go 1x more Hostage Taker over a Captivating Crew. Just better and cheaper.

Kari Zev's Expertise is better than Hijack in almost every situation. I'd up to 4x and Hijack to 2x.

Manalith could come down for a couple lands. 21 lands might not even get 3 lands for Manalith.

Having sac outlets is what this deck truly wants. Fling might not work as well you hope but 1x more Hazoret's Favor might be needed. Yaheeni vampire is another possible option. But there's not a lot of fodder.

Rags looks very weak for the meta. But it's the theme! Nice job.

precociousapprentice on Queen Marchesa: Politics, Aikido, and Control

1 month ago

After the helpful reminder of my likely blunder and misreading of the card by MegaMatt13, I am revisiting my Threaten effects section.

Disrupt Decorum is a total house. It brings disaster on all my foes, if it doesn't end the game within a few turns or so. It is nicely costed, and given that it's effects last for a full round of turns means that being a sorcery is not a huge deal. Great card, and while not technically a Threaten effect, it is not that different than Insurrection in what it does in play to make a difference. This has been my favorite.

Word of Seizing is an instant with split second. It is a very versatile card, if somewhat expensive. Still, you can pull all kinds of craziness with it. My second favorite.

Insurrection just finishes things. It is super expensive, and is better left in the Wishboard for retrieval when needed. Usually a single card late game one turn wincon.

Act of Aggression is technically CMC 5, but in reality, it is a colorless CMC 3 instant that does 4 damage to you, pay or to prevent 2 or 4 damage. It untaps, as MegaMatt13 astutely points out, meaning it has both offensive and defensive uses, and can't be foiled by the owner tapping it. Great card, I just wish it was CMC 4 for use with Sunforger.

Grab the Reins can be tutored with Sunforger, but the utility is severely limited by not untapping. Bummer.

Mark of the Oni looks very interesting. On the off chance that I have out Master of Cruelties, I get to keep the creature. If it untapped, this would be a perfect card. As it is, it has the same issue as Grab the Reins. I may try it anyway.

Blind with Anger has almost everything I want, instant, CMC 4 or less, untap and give it haste. Only problem is it is for legendaries. Too many legendaries I would want to target. Still, maybe worth trying.

Besmirch is pretty great, 3 cmc threaten that goads, untaps, and gives it haste. That is pretty amazing. The goad gives it defensive uses, even if not for blocking. Offensive defense. That is perfectly in line with this deck. It is a sorcery, which is the the only down side. I have like this one before, and may return to it. We shall see.

Unwilling Recruit is very interesting. Most things I am looking for, it untaps, it gives haste. It also can be used as an X spell finisher. I have not tried this one, but I am going to. A sorcery speed threaten effect that could turn a utility of midrange creature with some form of evasion into a finisher. Very cool. Too bad it doesn't bring evasion or trample by itself. I will try this one anyway.

Disharmony is a card I have tried, and I really wanted to like it, but in the end, it was a weird Fog/removal, with the potential of being a 2 for 1 in the right circumstances. Bummer. Not enough. Still, playing a card from Legends brings a little gravitas to a deck. Like drag racing a 57 Chevy. It may not win, but you look good losing.

Kari Zev's Expertise looks cool, but I am afraid that I would infrequently get to use the free spell. There are many CMC 2 cards, but most are defensive or early game cards. I may try it to see how it works.

Zealous Conscripts is awesome, but doesn't have flash, and comes with too much combo rep. Even so, it is worth considering.

Threaten, Traitorous Blood, Hijack are all similar sorcery speed effects that cost 3. They each balance different benefits. Besmirch is likely better in most situations.

Malevolent Whispers and Turn Against are both kinda cool, but expennsive, and their benefits don't outweigh the expense, given the alternatives.

Fractured Loyalty would be super fun in the right deck. Not this one.

Frenzied Fugue is pretty amazing. I could have some weird fun with this. Not sure is is the right card for this deck, though.

Other than those, there are also a few multi-target spells that fit in this category. Mass Mutiny, Mob Rule, and Molten Primordial are all great cards, and if I am creeping up into the higher CMC, as well as accepting some sorcery speed options, then these should definitely be considered. I am not sure which of them I like best. I am leaning toward Mass Mutiny due to the cheaper CMC, even though Molten Primordial comes with a large body, and Mob Rule will likely hit more targets. I may try them all.

While we are at it, since I am probably getting somewhat similar effects out or Animate Dead and Reanimate, maybe I should consider Beacon of Unrest. The CMC is higher, but the opportunity to use it more than once is interesting. It may find a spot as well.

Anyway, please comment and tell me about your favorite Threaten effects. I need one to put in the Grab the Reins spot, and want to consider all options.

xhuggels on R/B Vance's Munitions

1 month ago

so Fanatical Firebrand is basically a mini munitions himself that doesnt cost anything. if you drop him on turn 1 you could get 2-3 damage out of him, and even if you top deck him, hes a 1 for 1 damage, which isnt great, but he would be that anyway. Id rather drop the Grasping Scoundrel for something like the buccaneer or Rigging Runner, which would be a better top deck.

Pirate's Pillage is there to help both ramp Angrath's Marauders and find them. I hate how red decks always run out of cards. top-decking is never good unless you have a Hazoret the Fervent in play.

I honestly think Makeshift Munitions doesn't quite do enough to win you the game, but, if you can double the damage that comes from it it becomes real scary real fast, and Angrath's Marauders is the only card that does what it does. Lightning Strike is a 6 damage nuke, in retrospect now that i read it again, i thought Sword-Point Diplomacy would potentially deal 18 damage through angrath, but damage isnt dealt to the opponent, they pay life, so im down to swapping that out for another Ruin Raider

Kari Zev, Skyship Raider is an auto include if but for 1 reason, when i build decks, i build them cycle proof, meaning i dont use the set that will cycle out next. I like the Hijack idea, and i think if i added Fathom Fleet Captain, would definitely consider Dire Fleet Neckbreaker over Angrath's Marauders, but then what do i replace? dont think there is a spot for both in the main-board, but maybe it can be a side-board option.

Captain Lannery Storm completely negates Makeshift Munitions i believe, as im pretty sure the sacrifice they are talking about is when treasure sacks to itself for manna. so you have to choose between pumping the captain and getting manna or doing damage. I dont like the idea of throwing away my win-con to pump a creature that can get fatal-pushed in the face. If she had trample, sure, but not like this. i think she is overrated tbh.

Aethos on R/B Vance's Munitions

1 month ago

I like the idea. Angrath, the Flame-Chained seems a lot better with Makeshift Munitions and some early pressure. Also Sword-Point Diplomacy seems a lot better with some early pressure. Because of that I would focus a bit more towards early pressure - something like Captain Lannery Storm.

Angrath's Marauders seem too slow even with treasures, especially since treasures are also a valuable ressource for other parts of your deck. Treasure Map  Flip is also too slow imo. Pirate's Pillage I like as a Tormenting Voice that let's you borrow mana from one turn to another - but I don't think that's what this deck wants.

I would add some combination of Daring Buccaneer, Fathom Fleet Captain, Kari Zev, Skyship Raider and Dire Fleet Neckbreaker. Also I would play the full set of Ruin Raider.

Daring Buccaneer: More early pressure then Fanatical Firebrand.
Fathom Fleet Captain: A mana dump and a way too convert some treasures into creatures with menace. Helps you create pressure to make your late game plan more effective.
Kari Zev, Skyship Raider: Gives you free tokens for Makeshift Munitions.
Dire Fleet Neckbreaker: Is almost a Angrath's Marauders ;-)

With 4 Makeshift Munitions threaten effects get quite a bit better. Hijack let's you steal artifacts and Kari Zev's Expertise gives you more tempo, I guess that would be a meta call.

Looks like a fun deck to play: +1

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