|Commander / EDH||Legal|
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- Am I able to play a spell with no target when it resolves?
- How do mana rocks work if I were to gain control of them in edh?
- Chain Veil Saheeli Rai infinite?
- What happens when flipping over a permanent an opponent owns?
- Triggering Yahenni, undying partisans +1/+1 ability by gaining control and sacing an opponents creature
Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn
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|Have (3)||TThors , brentkc49 , LeroyJones|
|Want (7)||jagger333 , samuelianstorm , Danielj111 , bolke , dizzierabit , zn.tportlock , king0fclubs|
2 months ago
That is a slight concern, but if played right when you swing with Sylvan Awakening, they shouldn't have any mana to blow up your dudes with anyways. (And if you're using Sylvan Awakening to swing with, you should use it more openly to swing against any other color deck than probably white. Whites a dick and needs a more specific play. I'll explain that in a second)
Red can Hijack your lands, so be careful... lol
Cleansing Nova and Fumigate just won't work if you have Sylvan Awakening popped and it's really the only time thy'll get to use any mass creature wipes fully, so womp womp womp on them. Gotta love indestructible!
You should wait to Sylvan Awakening after you Fall of the Thran or if you just need indestructible blockers with reach (If you have like 4 open blockers, they tend to just not swing). This will remove the potential of the opponent being able to cast Settle the Wreckage if you just use them as blockers (basically a fog with damage on return).
My favorite theory so far is if you pop Sylvan Awakening on the same turn you Fall of the Thran, then your land is safe and only your opponents land will hit the graveyard (As you have indestructible from Sylvan Awakening). Then pop sylvan next turn and swing. They'll have 2 mana and you'll have all of yours left.
Another combo is to have Path of Discovery for when your lands become creatures with Sylvan Awakening. This will trigger Path of Discovery and either add 1/1 to your indestructible, long armed tree dudes or allow you to thin out your deck of however many mana might just be sitting there on the top of you deck waiting to screw you over.
Dryad Greenseeker has been a thought in this deck, but I'm still contemplating it. The concept it to keep it down to the ramp creatures, and the multani. I might give swap my llanowars for the greenseekers. hmmm.
2 months ago
Love it! Will die with rotation though :(
3 months ago
Played this deck last night, actually won a game. Had a stock deck player make the table discard our hands and draw cards, feeding The Locust God card draw trigger.
Played a few instants and sorceries where I killed off one player, kept and AEtherspouts in hand for the killing blow from the other player. He swung all in, and I nerfed the attack, ready to swing at him next turn. He scooped.
'Course, updated to dump the Hijack type spells in favor of more draw, since draw from the stock player made me overwhelming for that game.
3 months ago
Seems like the deck rides and dies hard by getting a good starting hand. Maybe add more consistency with adding additional effects like Fling is still currently standard legal. Also Skizzik could be a fling target that people wont generally block. Wily Goblin also helps mana accelerate without a Skirk Prospector for a turn three Inferno Hellion.
Other suggestions to make a more rounded deck is you can go one of two options. #1 is a steal and sac outlet deck by adding additional effects like Kari Zev's Expertise, Hijack, Act of Treason, or Captivating Crew to go with your fling and Thud effects. If you need more sac outlets Dark-Dweller Oracle or Hazoret's Favor fit into the deck theme and seem pretty janky.
I would remove Volley Veteran (if you go option 1), Lightning Mare, Fervent Strike to make room for some of the suggestions.
3 months ago
Target Minotaur is banned
Abandon Hope isn't that good - hurts you more than opponent
Bend or Break hurts you as well - sure you want to destroy your own lands?
Replace Hijack with Insurrection
Onyx Goblet isn't good enough (1 damage is lame)
Nice job with Whip of Erebos
Replace Accelerate with Fervor
Check out Akroma's Memorial
I like Dark Deal - also put in Reforge the Soul and Wheel of Fortune
Check out cards like Door of Destinies, Obelisk of Urd, Vanquisher's Banner, etc
Add Rogue's Passage
You're playing black, find some cards to bring back all cards from your graveyard (like Rise of the Dark Realms)
Add the disk, as well as some anti board wipe cards
You need some double strike and multiple combat phases! Blood Mist and Savage Beating are some examples, there are better ones out there though
Overall good job though, looking like a mean deck
5 months ago
No, and losing control of them isn't a trigger. Hijack generates a limited duration control changing effect. Once the duration of the effect ends, control of the creature returns to whoever controlled it previously. What Guardian Beast does is prevent control changing effects from being applied to artifacts you already control.
5 months ago
If you have a Guardian Beast and use e.g. Hijack to gain control of a noncreature artifact an opponent controls, will Guardian Beast prevent the end of turn trigger that causes you to lose control of the stolen artifact?