Mutiny

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Common

Combos Browse all

Mutiny

Sorcery

Target creature an opponent controls deals damage equal to its power to another target creature that player controls.

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Mutiny Discussion

hydrothermia on run away!

2 weeks ago

I concur with TepigAggro on the need of Guttersnipe. I'd also look into Doublecast, Mutiny, Sarkhan, Fireblood and/or Jaya Ballard. For sideboarding I'd include at least Smelt and Lightning Mare. You could find use for Blood Sun or Alpine Moon.

WolfBream on Guttersnipe Deck, any thoughts?

3 months ago

After seeing the core set 19 cards, I decided I want to make a mono red deck that will survive the rotation coming in the fall. The whole strategy behind this deck is to do increments of damage to my opponent's health through Viashino Pyromancer, Burn Spells, and Guttersnipe. Are there any thoughts/ suggestions?

Main:

Creatures (21):

4 Guttersnipe 4 Viashino Pyromancer 4 Ghitu Lavarunner 3 Dismissive Pyromancer 3 Fanatical Firebrand

Instants (12): 4 Wizard's Lightning 4 Shock 4 Lightning Strike

Enchantments (3):

3 The Flame of Keld

Sorceries (3):

3 Mutiny

Land (21):

21 Mountain

Total: 60

Sideboard:

3 Smelt 2 Repeating Barrage 2 Fervent Strike 2 Reckless Rage 2 Warlord's Fury 1 Makeshift Munitions 3 Goblin Chainwhirler

Thanks in advance,

WolfBream

theoptimistiq on With Fire And Storm ($30) MTG Core 19 Budget Burn

3 months ago

Hello there :)

Nice deck, I've recently also came up with a similar idea. Here are my suggestions which cards IMHO are worth including in this deck: Dual Shot - deals 1 damage to 2 creatures, it'll allow you to deal with some weaker creatures at the beginning of the game

Ghitu Lavarunner - it costs 1 red mana, but quickly becomes 2/2 creature

Thud - after you play wizard which deals damage to an opponent after he enters the battlefield, you can play this card and deal another 3 damage to your opponent for only 1 red mana

Mutiny - you can easily deal with some bigger creature thanks to this card.

Banefire - card which should be played in the end phase of the game to destroy your opponent. You pay 5 mana, and your opponent can't counter this spell!

Deck should be fast and you should constantly attack your opponent with instant spells and deal damage. Artifacts slow you down so do enchantments. I'd remove artifacts, enchantments and tormenting voice from your deck. These cards definitely slows you down, are expensive to play - thus, you will not use artifacts' benefits.

The same goes with Tormenting Voice - you have to discard 2 cards, which makes it a difficult choice to choose which one should go to your graveyard... please mind that you will not retrieve those cards later in the game.

Cheers! :)

Murphy77 on U/R Champion of Bogle

5 months ago

Have you considered Squee, the Immortal in place of Storm Fleet Swashbuckler?

I would tend to drop Fling in favour of Tempest Djinn, but would also consider Mutiny as a way to limit the number of creatures that your opponent gets onto the field.

Murphy77 on Outdated deck - will be refurbished

6 months ago

Hour of Revelation and Revel in Riches just seem iffy in this deck. I seem to remember a card in DOM with a similar effect to Kari Zev's Expertise that could be a good addition. Trespasser's Curse seems to work on a number of levels. I also like Mutiny for a deck like this. Blackblade Reforged could really pump up your legendary creatures...

I just don't think that this deck is competitive yet - but the idea does show some promise.

BuzzKi11 on ZACAMA BRAWL (REAL)

6 months ago

You're running 3 colours roughly evenly divided which is pretty hard with the fixing we have in standard legal cards right now. I think you'll struggle a lot of the time with early plays when the lands you've drawn don't line up with the creatures you want to cast. Your average CMC is pretty high so I suggest focusing your early plays on mana dorks, ramp, fixing, and dinosaur cost reduction cards.

Suggestions:

  1. Focus on two colours. Get rid of any CMC 2 cards that have your third colour. Reserve the third colour for the high value mid-late game creatures.

  2. Better Mana. I would look at running all the dual lands you can. They Amonkhet cycling lands come in tapped but they fix your colours. They also can cycle which is great late game. Field of Ruin can be great. You can destroy your oppoent's flipped land and/or fetch a basic colour that your need. Evolving Wilds. Lands that enter tapped do suck but you really need to worry more about actually being able to cast your big dinosaurs. Consider even going up to 25 lands with the average CMC of your deck.

  3. More mana dorks. Replace some of those small creatures with mana dorks like Channeler Initiate and/or Druid of the Cowl. I disagree with JaceSeeker and think that Knight of the Stampede can be relevant in casting your 7-8 mana dinosaurs. Mana dorks are fragile, but they are bodies on the battlefield early in the game and discourage free attacks.

  4. Mutiny is probably not very relevant. Your creatures will be the biggest on the battlefield and getting rid of one oppenent's smallest creature is not what you want to be doing. Cast Out is in your colours and can hit real threats of gods, planeswalkers, artifacts, enchantments. Plus, it can be cycled away if it's not relevant.

  5. Panharmonicon should be removed. I love this card, but you don't have enough ETB effects to make it relevant.

JaceSeeker on ZACAMA BRAWL (REAL)

6 months ago

Im curious why do Hour of Devastation? Its gonna end up cleaning your board and doing more harm then good, I believe you should look into small burn spells abuse the enrage RileReckless Rage. Also playing red I would throw in a combat trick of two like Crash Through, it would really help when going up again token heavy strategies. Also consider Kari Zev's Expertise I believe it would be good for you, especially during those rare cases when you can take a creature, swing, then Mutiny it with an enrage creature to get the most band for you buck.

I would toss the Knight of the Stampede he doesnt really do much for you by the time he gets out. Have you considered Wayward Swordtooth or if you looking to keep cost down Charging Tuskodon, Frilled Deathspitter

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