|Commander / EDH||Legal|
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|Rivals of Ixalan (RIX)||Common|
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Target creature an opponent controls deals damage equal to its power to another target creature that player controls.
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1 month ago
After seeing the core set 19 cards, I decided I want to make a mono red deck that will survive the rotation coming in the fall. The whole strategy behind this deck is to do increments of damage to my opponent's health through Viashino Pyromancer, Burn Spells, and Guttersnipe. Are there any thoughts/ suggestions?
Thanks in advance,
1 month ago
Hello there :)
Nice deck, I've recently also came up with a similar idea. Here are my suggestions which cards IMHO are worth including in this deck: Dual Shot - deals 1 damage to 2 creatures, it'll allow you to deal with some weaker creatures at the beginning of the game
Ghitu Lavarunner - it costs 1 red mana, but quickly becomes 2/2 creature
Thud - after you play wizard which deals damage to an opponent after he enters the battlefield, you can play this card and deal another 3 damage to your opponent for only 1 red mana
Mutiny - you can easily deal with some bigger creature thanks to this card.
Banefire - card which should be played in the end phase of the game to destroy your opponent. You pay 5 mana, and your opponent can't counter this spell!
Deck should be fast and you should constantly attack your opponent with instant spells and deal damage. Artifacts slow you down so do enchantments. I'd remove artifacts, enchantments and tormenting voice from your deck. These cards definitely slows you down, are expensive to play - thus, you will not use artifacts' benefits.
The same goes with Tormenting Voice - you have to discard 2 cards, which makes it a difficult choice to choose which one should go to your graveyard... please mind that you will not retrieve those cards later in the game.
3 months ago
3 months ago
Hour of Revelation and Revel in Riches just seem iffy in this deck. I seem to remember a card in DOM with a similar effect to Kari Zev's Expertise that could be a good addition. Trespasser's Curse seems to work on a number of levels. I also like Mutiny for a deck like this. Blackblade Reforged could really pump up your legendary creatures...
I just don't think that this deck is competitive yet - but the idea does show some promise.
4 months ago
You're running 3 colours roughly evenly divided which is pretty hard with the fixing we have in standard legal cards right now. I think you'll struggle a lot of the time with early plays when the lands you've drawn don't line up with the creatures you want to cast. Your average CMC is pretty high so I suggest focusing your early plays on mana dorks, ramp, fixing, and dinosaur cost reduction cards.
Focus on two colours. Get rid of any CMC 2 cards that have your third colour. Reserve the third colour for the high value mid-late game creatures.
Better Mana. I would look at running all the dual lands you can. They Amonkhet cycling lands come in tapped but they fix your colours. They also can cycle which is great late game. Field of Ruin can be great. You can destroy your oppoent's flipped land and/or fetch a basic colour that your need. Evolving Wilds. Lands that enter tapped do suck but you really need to worry more about actually being able to cast your big dinosaurs. Consider even going up to 25 lands with the average CMC of your deck.
More mana dorks. Replace some of those small creatures with mana dorks like Channeler Initiate and/or Druid of the Cowl. I disagree with JaceSeeker and think that Knight of the Stampede can be relevant in casting your 7-8 mana dinosaurs. Mana dorks are fragile, but they are bodies on the battlefield early in the game and discourage free attacks.
Mutiny is probably not very relevant. Your creatures will be the biggest on the battlefield and getting rid of one oppenent's smallest creature is not what you want to be doing. Cast Out is in your colours and can hit real threats of gods, planeswalkers, artifacts, enchantments. Plus, it can be cycled away if it's not relevant.
Panharmonicon should be removed. I love this card, but you don't have enough ETB effects to make it relevant.
4 months ago
Im curious why do Hour of Devastation? Its gonna end up cleaning your board and doing more harm then good, I believe you should look into small burn spells abuse the enrage RileReckless Rage. Also playing red I would throw in a combat trick of two like Crash Through, it would really help when going up again token heavy strategies. Also consider Kari Zev's Expertise I believe it would be good for you, especially during those rare cases when you can take a creature, swing, then Mutiny it with an enrage creature to get the most band for you buck.
I would toss the Knight of the Stampede he doesnt really do much for you by the time he gets out. Have you considered Wayward Swordtooth or if you looking to keep cost down Charging Tuskodon, Frilled Deathspitter
4 months ago
AiryNeonthat is the core idea. However i need help on how to make it more competetive as i know it wont hold up vs creatureless etc.
5 months ago
If you want your main focus to be unblockable attack, you could always go with something like Simic Sliders 2. In this deck I tried 2 other sub-themes - Enigma Drake as a finisher in an unblockable deck - and 1-drop instants and sorceries that could add an element of control.
2 things - Mutiny doesn't need to kill off an opponent's creature, just make it vulnerable to Magma Spray or Lightning Strike. Dive Down gives 1 of my creatures a 1 turn protection against creature removal, board wipes and attacks. Sure, something like Shock could fill this slot, but I am looking for a resilient balance of aggro and control and want to play as many 1-drops per turn as possible.
Yeah, I need to find some extra card draw for this deck before it will work as I envisioned.