Mutiny

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Common

Combos Browse all

Mutiny

Sorcery

Target creature an opponent controls deals damage equal to its power to another target creature that player controls.

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Mutiny Discussion

cdkime on Does Mutiny work on creatures ...

1 week ago

To add a few more abilities to the list, non-keyword abilities may also be implicated by Mutiny. Any ability that reads "whenever X deals damage" (ex. Putrid Warrior) or or "whenever X deals damage to a creature" (ex. Bellowing Fiend) will also trigger.

However, abilities that read "whenever X deals combat damage to a creature" (ex. Death Charmer) will not trigger due to Mutiny, as Mutiny does not result in combat damage.

Kogarashi on Does Mutiny work on creatures ...

1 week ago

If a creature is dealt damage by a source with deathtouch, it'll be destroyed as a state-based action. It doesn't matter if the damage comes from combat, a direct damage-dealing ability (such as from Hermetic Study), or due to effects like Mutiny, Rabid Bite, or Epic Confrontation.

Mutiny doesn't need to specify that deathtouch and similar abilities still apply. That's a function of deathtouch itself (that any damage dealt by that creature qualifies).

JoanieBall on Does Mutiny work on creatures ...

1 week ago

If I play Mutiny and target my opponent’s creature (that has deathtouch) does deathtouch still kill the creature? Because the wording on the card says “ deals damage equal to its power to another target creature” that makes it sound like I only can use the attack power and no other ability apply.

hydrothermia on run away!

3 months ago

I concur with TepigAggro on the need of Guttersnipe. I'd also look into Doublecast, Mutiny, Sarkhan, Fireblood and/or Jaya Ballard. For sideboarding I'd include at least Smelt and Lightning Mare. You could find use for Blood Sun or Alpine Moon.

WolfBream on Guttersnipe Deck, any thoughts?

6 months ago

After seeing the core set 19 cards, I decided I want to make a mono red deck that will survive the rotation coming in the fall. The whole strategy behind this deck is to do increments of damage to my opponent's health through Viashino Pyromancer, Burn Spells, and Guttersnipe. Are there any thoughts/ suggestions?

Main:

Creatures (21):

4 Guttersnipe 4 Viashino Pyromancer 4 Ghitu Lavarunner 3 Dismissive Pyromancer 3 Fanatical Firebrand

Instants (12): 4 Wizard's Lightning 4 Shock 4 Lightning Strike

Enchantments (3):

3 The Flame of Keld

Sorceries (3):

3 Mutiny

Land (21):

21 Mountain

Total: 60

Sideboard:

3 Smelt 2 Repeating Barrage 2 Fervent Strike 2 Reckless Rage 2 Warlord's Fury 1 Makeshift Munitions 3 Goblin Chainwhirler

Thanks in advance,

WolfBream

theoptimistiq on With Fire And Storm ($30) MTG Core 19 Budget Burn

6 months ago

Hello there :)

Nice deck, I've recently also came up with a similar idea. Here are my suggestions which cards IMHO are worth including in this deck: Dual Shot - deals 1 damage to 2 creatures, it'll allow you to deal with some weaker creatures at the beginning of the game

Ghitu Lavarunner - it costs 1 red mana, but quickly becomes 2/2 creature

Thud - after you play wizard which deals damage to an opponent after he enters the battlefield, you can play this card and deal another 3 damage to your opponent for only 1 red mana

Mutiny - you can easily deal with some bigger creature thanks to this card.

Banefire - card which should be played in the end phase of the game to destroy your opponent. You pay 5 mana, and your opponent can't counter this spell!

Deck should be fast and you should constantly attack your opponent with instant spells and deal damage. Artifacts slow you down so do enchantments. I'd remove artifacts, enchantments and tormenting voice from your deck. These cards definitely slows you down, are expensive to play - thus, you will not use artifacts' benefits.

The same goes with Tormenting Voice - you have to discard 2 cards, which makes it a difficult choice to choose which one should go to your graveyard... please mind that you will not retrieve those cards later in the game.

Cheers! :)

Murphy77 on U/R Champion of Bogle

8 months ago

Have you considered Squee, the Immortal in place of Storm Fleet Swashbuckler?

I would tend to drop Fling in favour of Tempest Djinn, but would also consider Mutiny as a way to limit the number of creatures that your opponent gets onto the field.

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