Phylactery Lich

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Rare
Magic 2013 (M13) Rare
2011 Core Set (M11) Rare

Combos Browse all

Phylactery Lich

Creature — Zombie

Indestructible

As Phylactery Lich enters the battlefield, put a phylactery counter on an artifact you control.

When you control no permanents with phylactery counters on them, sacrifice Phylactery Lich.

Phylactery Lich Discussion

multimedia on Davy Jones Pt.2

6 days ago

Hey, saw your forum topic asking for help.

Since you're a new player in Commander my advice is keep it simple. Build this deck around what your Commander does. Admiral Beckett Brass means Pirates and she doesn't do anything unless you have Pirates. Not Zombies, not Vampires or any other tribe, just Pirates.

The steal your opponents nonland permanents/creatures is a fine strategy, but don't go overboard with single cards that only give you a single steal effect on a single creature such as Act of Treason . Brass's combat damage to a player from three Pirates ability and Captivating Crew are repeatable ways to steal your opponents creatures/nonland permanents and that's better, really all you need for this effect.

There's only 27 lands here which is not enough land; you risk getting land screwed (not drawing or have lands on the battlefield). When this happens you're not able to play cards in your hand because you don't have lands on the battlefield. Getting land screwed is not fun and since you're a new player it's even worse as it can possibly make you not want to play again.

Getting land flooded (drawing too many lands/having too much land) is also not fun, but it's better to have lands to cast spells then to not have any lands at all. If land flooded you can at least cast Brass since she's in the Command Zone. All Commander deck builders have to clear deck space for enough lands.


My advice for the manabase is if you don't want to add other lands that you don't have then add more basic lands. Play a total of 38 lands with 15-20 basic lands, split up between Islands, Swamps and Mountains. Play more Islands than the rest, next is Swamps and last is Mountains. There's more blue and black Pirates/cards than red here. If you're willing to add lands you don't already have then I can help you on a budget to upgrade the manabase starting with Command Tower .

11 cards to consider cutting to add more lands:


Other cards to consider cutting to make 100 cards:

As far as cuts to consider, cut single cards that give a single effect such as stealing an opponent's creature for one turn. Only getting to cast a card once and only target one creature to steal for one turn is not good enough. Single card combat trick spells that can only target one creature are lackluster and can be cut. Auras that only help one creature and don't give evasion can also be cut. Ghostly Wings and Aqueous Form are fine since they can give Brass evasion making it easier for her to do combat damage to a player.

Simplify your deck's strategy, go with Pirates and cut the majority of the nonPirate creatures. Creatures such as Wonder , Nightveil Specter and Sower of Temptation are worth keeping especially Wonder. Specter and Sower are good cards to go with the theme of stealing your opponents cards. Clones are fine, but not high mana cost ones that can only copy a creature; honestly cut them.


Some redundancy (multiple cards that do the same effect or close to it) in Commander is good. But, if you're needing cuts then redundancy is a place to make cuts. Draw spells for instance are good redundancy such as Brainstorm , Night's Whisper , Read the Bones . These are all low mana cost/mana efficient draw spells. Opt and Sleight of Hand are also fine, but if you need cuts they can be cut. Draw spells such as Pirate's Pillage , Pirate's Prize , Train of Thought , Think Twice are not good, cut them. Low mana cost (0-2 CMC) mana rocks are more good redundancy: Sol Ring and Signets/Talismans. Chromatic Lantern and Commander's Sphere are much better than the other three drop mana rocks here; Mana Geode and Darksteel Ingot can be cut.

For your deck combat trick spells, counterspells and targeted creature removal is in my opinion bad redundancy. I'm not saying to not have these kinds of effects, but limit the amount of them you play. Counterspell for instance is a staple card of Commander play it, but Cancel , Sinister Sabotage and Rethink are worse then Counterspell, cut them. Sabotage is better than Cancel, etc.

Blasphemous Act and Fiery Cannonade is good redundancy. Murder is better than Doomblade, cut Doomblade. Sorcery or high mana cost instant creature removal can be cut such as Contract Killing and Price of Fame . Bitterblossom and Dreadhorde Invasion is good redundancy, but Bitterblossom is a much better card than Invasion. Invasion is a good card, but if you need to cut a card then cut it because you have Bitterblossom, otherwise keep it.

Spells that give all your creatures evasion of some type are fine, but don't go overboard with including lots of them because these cards do nothing without you controlling a creature; making them dead draws/dead cards in your hand too often. These kind of effects that can give all your creatures evasion are better if they can be repeatable or are a static ability such as Wonder or from an enchantment, not an aura. You want to play cards that can give your creatures lasting evasion more than a single card for a single effect on one turn.

I offer more advice if you would like. Good luck with your deck.

Demention on Destructive Relics

3 weeks ago

foxinsox in the original build for this deck I had Phylactery Lich included with Urborg, Tomb of Yawgmoth and such but I found it to be too slow so it was phased out through playtesting. I love that card though :)

foxinsox on Destructive Relics

3 weeks ago

Phylactery Lich might tax your manabase a little, but it would be a great addition given the amount of indestructible artifacts you have here.

Asyriel on Conspiring with the Lich

1 month ago

The way it should work ideally in a legacy deck, is turn one: Darksteel Relic , Swamp + Dark Ritual + Phylactery Lich . Although this may work as a sideboard option, throw in a play set of Glistening Oil , and you have a turn 2 5/5 infect. Looks fun as is +1

musicman3310 on Is It Safe?

3 months ago

Here's some cards to think about Opt , Discovery / Dispersal , Vraska's Contempt (from side to main), Price of Fame , Moment of Craving , Nightveil Sprite , and a couple of spicy ones (This one for sideboard if it gets more artifacts) Phylactery Lich and Etrata, the Silencer . I personally don't like any of your enchantments but if they are doing good stuff for you then don't let silly ole me take your wins away. Happy hunting.

DarthVirulence on

4 months ago

Have you considered running more artifacts, Sai, Master Thopterist and The Antiquities War ?

Alternatively, you could splash black and run Phylactery Lich in tandem with Treasure Map  Flip. That would also give you some extra removal!

Also- 23 lands should be plenty! I know that you have some bigger spells but your deck looks like it's mid-range/control enough to get anything you need plus you have the map for some filter.

Lastly- I'd run one Oath of Teferi or add an extra Karn, Scion of Urza and 1-2 Teferi, Hero of Dominaria . In a deck like yours, the Oath is a win-more card meaning that when you get it, if you have the Planeswalkers down to make use of it, you're likely already going to win. As such, it's a neat one-of. But get above 8 planeswalkers, and 2 is a little more justified! But that's just my opinion!

Neat deck! It's somewhat similar to mine though I never thought of using Divine Visitation which I'll now be looking into :)

FloydTheDragon on The Four Kings

4 months ago

MagicMarc, Glaive of the Guildpact and Phylactery Lich work so well together. I'll be sad to see lich leave standard but for now he will continue to pulverize with this sword.

Thanks for the comment!

Load more

No data for this card yet.